Kriv walks over towards the cultist. As he does, he motions for Zale to follow. After assisting the cultist for a few seconds, Kriv thinks about Telurion’s falling at the hands of the cult and goes into a quiet rage. He takes his greataxe and hits the cultist over the head with it, attempting to knock them out.
Zale, guessing what Kriv was going to do, takes the handkerchief from her neck and draws her dagger. Right after Kriv hits him, Zale raps the handkerchief around the cultists face to muffle any screaming, then stabs him in the armpit, hoping to hit the major artery located there.
Dagger to hit: 19
Damage: 7
Acrobatics for getting the kerchief on him?18
Since Kriv hit the Cultist ou cold in one hit, I don't think this still hapens (unless you want it to....)
Zale, guessing what Kriv was going to do, takes the handkerchief from her neck and draws her dagger. Right after Kriv hits him, Zale raps the handkerchief around the cultists face to muffle any screaming, then stabs him in the armpit, hoping to hit the major artery located there.
Dagger to hit: 19
Damage: 7
Acrobatics for getting the kerchief on him?18
Since Kriv hit the Cultist ou cold in one hit, I don't think this still hapens (unless you want it to....)
Alright then, If the guy is still alive, Zale will tie him up. If not... well, we'll figure that out later.
Once the cultist is knocked out, Zale whispers to the prisoners. "We were sent from Greenest. We be here to rescue you, I warn you to be cautious. There are still a lot of Cultists out there, so we can't have you just run off and alert them that you are free. Got it? We gotta be stealthy about this."
"There are others not too far away,"Calvin replies. He then looks around to see if he can spot any animals nearby that might be convinced to let him free.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Kriv unlocks the captives. “Stay in here until we tell you. We will leave after dark.” He turns to Zale. “We should find the others and figure out how we are getting out.”
"I agree," Zale says, "Though I would like to do something about them dragon eggs. Stealing them would be preferable, but I'd settle to destroy them. I'm just not sure how we would get in there."
"There are others not too far away,"Calvin replies. He then looks around to see if he can spot any animals nearby that might be convinced to let him free.
Hmmm, I'm not entirely happy about being rescued. I believe I can learn more! I studied their previous attacks and concluded that the time was right for the cult to strike a bigger target, and I knew that Greenest was prosperous yet poorly defended, making it the most likely next target. So, when I deemed the time was just about right, I visited the town with the intent of staying until something happened. My observations paid off, and I separated from my people during the night and fell in with the raiders when they retreated, hoping to learn more about the cult's plans and the location of their camp. Rezmir spotted me after the sun came up, and I was quickly overpowered and captured.
He tells you his story. He seems be deep in thoughts for a while before he adds.
But maybe we should escape while we still live. Let's wait for an opportunity (looking at the Dragonclaw) I've got a small knife hidden in my boot.
Kriv unlocks the captives. “Stay in here until we tell you. We will leave after dark.” He turns to Zale. “We should find the others and figure out how we are getting out.”
"I agree," Zale says, "Though I would like to do something about them dragon eggs. Stealing them would be preferable, but I'd settle to destroy them. I'm just not sure how we would get in there."
The prisoners nod in understanding and keep a close watch at the tied up Cultist.
“I don’t think we have a good chance at the eggs tonight. We could try to watch the area and come up with a plan, but I feel like we should get out of here as soon as we find the rest.”
Hearing that Leosin wishes for a desire to escape, Calvin nods his head. He then focuses on drawing on the divine essence of nature into his own body. Then Calvin begins to grow scales over his body. His face begins to elongate slightly whilst he begins to develop a tail. Calvin finally shrinks into a lizard, taking his equipment with him.
As a lizard, Calvin crawls over to Leosin's boot.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"You probably be right." Zale says bitterly, "I suppose we should go find our companions." If anything happens to Calvin, Zale will never forgive herself.
Eric and Zeminny are also not recognized from the fighting at Greenest. Some Kobolds seem to know Eek, but that's no problem.
Zeminny: you learn that most Kobolds are loyal to the Cult, but some are open to change. If you want to help Eek recruit more followers you can roll a d100. You alkso get a closer look at the guard tower. There's another atop the plateau. These towers are 20 feet high and made from rough timbers lashed together with rope. They are large enough for a few lookouts. The tower at the mouth of the hollow is manned by Kobolds. However he situation at the camp is confused and security is lax. No one challenges latecomers for passwords or security signals. You also get a closer look at the huts. The raiders live in circular huts made from closely spaced wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the mouth of the hollow (level 1 on the map) are crudely built and decorated with animal skulls. These are occupied by Kobolds. Cultists occupy the huts on level 2, which are sturdier, cleaner, and decorated with painted designs representing dragons.
Zale: The cultists’ prisoners are kept at area 1. Currently, only eight prisoners are there, but you don't see Leosin. They are put to work under guard by four humanoids. Others call them Dragonclaws and are apparently of higher rank than a typical Cultist or Kobold.
Others: You map out the rest of the camp. You also learn that there are 3 leaders from the Cult here: Rezmir, Mondath and Cyanwrath. The cave at the back of the camp (area 4) is off-limits to all but those who’ve been cleared by Mondath and Rezmir, which includes a handful of guards and kobolds. It’s known around camp as “the nursery,” and it’s an open secret that Rezmir plans to hatch a clutch of dragon eggs there. Rezmir seems to be the highest in rank.
This post has potentially manipulated dice roll results.
After the Dragonclaw guy leaves Zeminny will approach the prisoner and say, “ hey pal, you see another fella they brought in here? His name is Calvin. We are here to save him..who are you?”
Zeminny with investigate the area quickly
inv 20
perception 16
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With one mighty blow you knock out the Cultist.
Player: Any Good Alignment // DM: Lawful Evil
There's only one Dragonclaw near you. He's playing with your Scimitar, not really caring about you.
Leosin answers: As good as you can expect under these circumstances. Softly he adds: Are you alone?
Player: Any Good Alignment // DM: Lawful Evil
Since Kriv hit the Cultist ou cold in one hit, I don't think this still hapens (unless you want it to....)
Player: Any Good Alignment // DM: Lawful Evil
If you went to watch the commotion you can roll a Stealth Check with advantage.
Player: Any Good Alignment // DM: Lawful Evil
You follow them easy enough. By the time you both get there I hope to have resolved the other events.
Player: Any Good Alignment // DM: Lawful Evil
When Eric sees his friend into the commotion, he'll join them without trying to hide himself
Alright then, If the guy is still alive, Zale will tie him up. If not... well, we'll figure that out later.
Once the cultist is knocked out, Zale whispers to the prisoners. "We were sent from Greenest. We be here to rescue you, I warn you to be cautious. There are still a lot of Cultists out there, so we can't have you just run off and alert them that you are free. Got it? We gotta be stealthy about this."
"There are others not too far away," Calvin replies. He then looks around to see if he can spot any animals nearby that might be convinced to let him free.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Kriv unlocks the captives. “Stay in here until we tell you. We will leave after dark.” He turns to Zale. “We should find the others and figure out how we are getting out.”
"I agree," Zale says, "Though I would like to do something about them dragon eggs. Stealing them would be preferable, but I'd settle to destroy them. I'm just not sure how we would get in there."
Cyanwrath is to busy to notice you (he rolled a 5 + 4 = 9 in the game log), you see same thing Zeminny does.
If you also follow Calvin, I'd say you'd join up with Zeminny and Eek along the way.
Player: Any Good Alignment // DM: Lawful Evil
Hmmm, I'm not entirely happy about being rescued. I believe I can learn more! I studied their previous attacks and concluded that the time was right for the cult to strike a bigger target, and I knew that Greenest was prosperous yet poorly defended, making it the most likely next target. So, when I deemed the time was just about right, I visited the town with the intent of staying until something happened. My observations paid off, and I separated from my people during the night and fell in with the raiders when they retreated, hoping to learn more about the cult's plans and the location of their camp. Rezmir spotted me after the sun came up, and I was quickly overpowered and captured.
He tells you his story. He seems be deep in thoughts for a while before he adds.
But maybe we should escape while we still live. Let's wait for an opportunity (looking at the Dragonclaw) I've got a small knife hidden in my boot.
There no animals nearby.
Player: Any Good Alignment // DM: Lawful Evil
The prisoners nod in understanding and keep a close watch at the tied up Cultist.
Player: Any Good Alignment // DM: Lawful Evil
“I don’t think we have a good chance at the eggs tonight. We could try to watch the area and come up with a plan, but I feel like we should get out of here as soon as we find the rest.”
Hearing that Leosin wishes for a desire to escape, Calvin nods his head. He then focuses on drawing on the divine essence of nature into his own body. Then Calvin begins to grow scales over his body. His face begins to elongate slightly whilst he begins to develop a tail. Calvin finally shrinks into a lizard, taking his equipment with him.
As a lizard, Calvin crawls over to Leosin's boot.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"You probably be right." Zale says bitterly, "I suppose we should go find our companions." If anything happens to Calvin, Zale will never forgive herself.
Eric, Zeminny and Eek get to area 3. There to Dragonclaw walks over to them.
Ahh, there you are! You watch those two! I'm going to eat and get some sleep.
He tosses the Scimitar over to Eric. Make an Athletics Check to see if you catch it.
Strange things is... there's only one prisoner.
Player: Any Good Alignment // DM: Lawful Evil
Just bringing this up to the front
Zale looks around, trying to figure out where the others went.
Perception: 3 (Yet another crit fail)
If she cannot see them, she will stop a Kobold and ask, "Tell me, do you follow Eek?"
After the Dragonclaw guy leaves Zeminny will approach the prisoner and say, “ hey pal, you see another fella they brought in here? His name is Calvin. We are here to save him..who are you?”
Zeminny with investigate the area quickly
inv 20
perception 16