OOC: Just a reminder that my aura bonus to saving throws and bless both get added to concentration and death saving throw checks
Also I forgot about the meal bonus, I chose the stat mod one and chose to up my Charisma mod, so the saving throw bonus within 10 ft of me is actually +4
If you go 15' to the edge of the aura you can get half of the skeletons. If you move a 5 additional feet into the aura I'll let you get 2/3 of the skeletons plus death
OOC: Apologies if I am taking myself far from you all but luckily you go before Death goes again
Storm will stride forward, but as he does so he does not raise his sword but instead a deep rumbling begins to grow louder. Once he gets to the edge of the creatures aura, the rumbling gets to its loudest as his head rears back and lurches forward and a gout of flame erupts from his mouth, engulfing half of the skeletons.
Move: 15 feet to get into range at edge of aura
Action: Fire Breath, Dex DC 14, 12 Fire damage on failed save, 6 Fire damage on passed save
As the fire abates from his mouth Storm smiles and raises his shield up, getting ready for the skeletons to counterattack.
Kileprat in your rage you charge into the Arua, you feel your life force draining as you move to attack a skeleton. Give me a Con Save. You reach the nearest skeleton and attack your first two hits distroy a skeleton. You spin and slash at another skeleton with your third attack knocking off one of its arms and its jaw but it's still standing.
You have enough movement left to exit the aura to move closer to storm but you will evoke an opportunity attack.
Storm. You move towards the aura and position yourself in a way to hit 5 of the skeletons but avoiding Kileprat. Inhaling you let loose your flame
3 fails. Your flame envelopes the 5 skeletons. Once the smoke clears 3 are charred black, the skeleton Kileprat attacked is burnt to ash and the last looks hurt but still in the fight.
I'll wait for Kileprat's decision before making the skeletons' turn. 8 remain
OOC: Also, did I mis-count? 10 skeletons to start. Kileprat killed 2 and wounded one with her 3rd frenzy attack. That 3rd one was finished off by Storm's dragon breath, wasn't it? Would that leave 7 skeletons, not 8? (And some of those burned a bit but still up?).
OOC: Also, did I mis-count? 10 skeletons to start. Kileprat killed 2 and wounded one with her 3rd frenzy attack. That 3rd one was finished off by Storm's dragon breath, wasn't it? Would that leave 7 skeletons, not 8? (And some of those burned a bit but still up?).
I wrote it weird. I meant the first two attacks kills 1 skeleton. Edited the wording
OOC: Also, did I mis-count? 10 skeletons to start. Kileprat killed 2 and wounded one with her 3rd frenzy attack. That 3rd one was finished off by Storm's dragon breath, wasn't it? Would that leave 7 skeletons, not 8? (And some of those burned a bit but still up?).
I wrote it weird. I meant the first two attacks kills 1 skeleton. Edited the wording
First, on the Kileprat's turn as a reaction, Aino casts Silvery Barbs to force the skeleton to re-roll the natural 20 on the opportunity attack (so no 20 damage halved to 10 on Kileprat). @DM re-roll the opportunity attack. Aino transfers advantage to one of her own attacks.
Aino's Turn: (her reaction resets) Thumbtack flies by to help against one of the skeletons at the edge of the darkness. Aino spins towards the skeletons nearest the edge of the darkness and makes her attacks. Both with her Rapier, +1 and Spirit Shroud, the first with Green Flame Blade with advantage.
Note that Green Flame Blade does 1d8 fire damage to the primary target and also 1d8+5 fire damage arcing to an adjacent enemy.
Attack 1: (advantage from Silvery Barbs, 3 d20s due to Elven Accuracy) To Hit: 26 + 4 from Bless = 30 Rapier, +1: 8 magical piercing damage Spirit Shroud: 4 radiant damage Green Flame Blade to primary target: 7 fire damage Green Flame Bladeto adjacent enemy: 9 fire damage Total damage to primary target if it all counts: 19 Total damage to adjacent target: 9 Full total from first attack: 28
Attack 2: (advantage from Thumbtack'shelp - no Green Flame Blade on this one but probably attacks the adjacent damaged one if still up) To Hit: 24 + 2 from Bless = 26 Rapier, +1: 7 (min) magical piercing damage Spirit Shroud: 8 (max) radiant damage Full total from second attack: 15
As a bonus action, Aino commands her Unseen Servant to apply their torch to any of the skeleton 'corpses' to maybe reduce any possible likelihood of reanimation (?). She remains within 10' of Storm as best she can.
Everyone besides Storm, don't forget on saves, you not only have Storm's +4 on saves if within 10' (Aura of Protection), but also 1d4 from Bless on top.
I should add the Spirit Shroud secondary effects: 1. Any enemy hit by Aino's attacks while concentrating on Spirit Shroud cannot regain hit points 2. Enemies within 10' of her have their speed reduced by 10'
(OOC: I brought it on myself, but posting Aino's turn is both fun but also kind of like doing your taxes, keeping track of all the numbers and properties).
Yes 14 would have hit but it won't in a second.
Aino all your attacks slam into death. You hear a blood splitting screech as the figure falls to the ground.
There is a chant on the wind, "What is dead, May never Die, What is dead, May never Die, What is dead, May never Die"
Death is up.
Order: Casey, Aino, Death, Kileprat, Storm, Skeletons x10
Kileprat is up
The hooded figure raises back up. Dead uses a legionary action, it rises its hands. Rise my soldiers!
10 skeletons rise from the ground surrounding Death.
Death will cast a spell a dark aura appears around Death out to 15 ft.
OOC: Just a reminder that my aura bonus to saving throws and bless both get added to concentration and death saving throw checks
Also I forgot about the meal bonus, I chose the stat mod one and chose to up my Charisma mod, so the saving throw bonus within 10 ft of me is actually +4
Not sure how close everyone is to everyone else... but If Kileprat can attack a skeleton and stay within 10' of Storm, She will do so...
bonus Action: Rage w/Frenzy
Action: Attack a skeleton:
To hit1 : 28 Damage: 12
to hit2: 31 Damage: 14
to hit3: 16 Damage: 17
Edit for bless
"Skeletons, I love chopping up skeletons.. makes me hungry!"
Dont forget Bless for those attacks
thanks, edited
OOC: DM how much movement would it take to get the max amount of skellies in a 15 foot cone and how many of them would that be?
If you go 15' to the edge of the aura you can get half of the skeletons. If you move a 5 additional feet into the aura I'll let you get 2/3 of the skeletons plus death
OOC: Apologies if I am taking myself far from you all but luckily you go before Death goes again
Storm will stride forward, but as he does so he does not raise his sword but instead a deep rumbling begins to grow louder. Once he gets to the edge of the creatures aura, the rumbling gets to its loudest as his head rears back and lurches forward and a gout of flame erupts from his mouth, engulfing half of the skeletons.
Move: 15 feet to get into range at edge of aura
Action: Fire Breath, Dex DC 14, 12 Fire damage on failed save, 6 Fire damage on passed save
As the fire abates from his mouth Storm smiles and raises his shield up, getting ready for the skeletons to counterattack.
Order: Casey, Aino, Death, Kileprat, Storm skeletons.
Kileprat in your rage you charge into the Arua, you feel your life force draining as you move to attack a skeleton. Give me a Con Save. You reach the nearest skeleton and attack your first two hits distroy a skeleton. You spin and slash at another skeleton with your third attack knocking off one of its arms and its jaw but it's still standing.
You have enough movement left to exit the aura to move closer to storm but you will evoke an opportunity attack.
Storm. You move towards the aura and position yourself in a way to hit 5 of the skeletons but avoiding Kileprat. Inhaling you let loose your flame
3 fails. Your flame envelopes the 5 skeletons. Once the smoke clears 3 are charred black, the skeleton Kileprat attacked is burnt to ash and the last looks hurt but still in the fight.
I'll wait for Kileprat's decision before making the skeletons' turn. 8 remain
OOC: Is Kileprat within 10 feet of Storm when the Con save is made?
OOC: Also, did I mis-count? 10 skeletons to start. Kileprat killed 2 and wounded one with her 3rd frenzy attack. That 3rd one was finished off by Storm's dragon breath, wasn't it? Would that leave 7 skeletons, not 8? (And some of those burned a bit but still up?).
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Kileprat will take the opportunity attack, and move back toward Storm, just out of the arua of death.
I wrote it weird. I meant the first two attacks kills 1 skeleton. Edited the wording
Ah got it.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
The skeleton gets a Nat 20 on the opportunity attack dealing 20 damage halved to 10.
On their turn the 8 skeletons will attack 4 and 4 against storm and Kileprat.
4 vs Storm. 1 hit 3 miss for 7 damage
4 vs Kileprat. 1 hit 3 miss for 5 damage.
Casey is up.
Casey’s Spiritual weapon attacks Death:
24 to hit
12 force damage if hit
she then shoots two bolts of force eldritch blast at the most injured skeleton:
27 for 7 force damage and
22 for 2 force damage
She stays within radius of Storm for the benefits.
OOC: Storm passes concentration check
Death takes the hit. Your Eldritch blast hits the chared skeleton and destroys it.
7 left
First, on the Kileprat's turn as a reaction, Aino casts Silvery Barbs to force the skeleton to re-roll the natural 20 on the opportunity attack (so no 20 damage halved to 10 on Kileprat). @DM re-roll the opportunity attack. Aino transfers advantage to one of her own attacks.
Aino's Turn: (her reaction resets)
Thumbtack flies by to help against one of the skeletons at the edge of the darkness. Aino spins towards the skeletons nearest the edge of the darkness and makes her attacks. Both with her Rapier, +1 and Spirit Shroud, the first with Green Flame Blade with advantage.
Note that Green Flame Blade does 1d8 fire damage to the primary target and also 1d8+5 fire damage arcing to an adjacent enemy.
Attack 1: (advantage from Silvery Barbs, 3 d20s due to Elven Accuracy)
To Hit: 26 + 4 from Bless = 30
Rapier, +1: 8 magical piercing damage
Spirit Shroud: 4 radiant damage
Green Flame Blade to primary target: 7 fire damage
Green Flame Blade to adjacent enemy: 9 fire damage
Total damage to primary target if it all counts: 19
Total damage to adjacent target: 9
Full total from first attack: 28
Attack 2: (advantage from Thumbtack's help - no Green Flame Blade on this one but probably attacks the adjacent damaged one if still up)
To Hit: 24 + 2 from Bless = 26
Rapier, +1: 7 (min) magical piercing damage
Spirit Shroud: 8 (max) radiant damage
Full total from second attack: 15
As a bonus action, Aino commands her Unseen Servant to apply their torch to any of the skeleton 'corpses' to maybe reduce any possible likelihood of reanimation (?). She remains within 10' of Storm as best she can.
Everyone besides Storm, don't forget on saves, you not only have Storm's +4 on saves if within 10' (Aura of Protection), but also 1d4 from Bless on top.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
I should add the Spirit Shroud secondary effects:
1. Any enemy hit by Aino's attacks while concentrating on Spirit Shroud cannot regain hit points
2. Enemies within 10' of her have their speed reduced by 10'
(OOC: I brought it on myself, but posting Aino's turn is both fun but also kind of like doing your taxes, keeping track of all the numbers and properties).
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk