I don't actually think that providing light is helpful enough to be considered a help action.
(That’s okay) Dolmek is intrigued by the unique designs, speaking of which, is this chamber a dead end? If not let’s continue down the corridor. Having helped kill the snake has put a little swagger in Dolmek’s walk...
I don't actually think that providing light is helpful enough to be considered a help action.
(So make it whatever. It's just flavor text. It's the action itself. But in defense of the original, sure it is. Better light reveals chisel marks, allows for shadows to be cast giving possibly revealing text that has almost worn off.)
I don't actually think that providing light is helpful enough to be considered a help action.
(So make it whatever. It's just flavor text. It's the action itself. But in defense of the original, sure it is. Better light reveals chisel marks, allows for shadows to be cast giving possibly revealing text that has almost worn off.)
No, that's just light. Without it, everything is lightly obscured.
I don't actually think that providing light is helpful enough to be considered a help action.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
(That’s okay) Dolmek is intrigued by the unique designs, speaking of which, is this chamber a dead end? If not let’s continue down the corridor. Having helped kill the snake has put a little swagger in Dolmek’s walk...
There is a path forwards which seems to lead to a dead end, and a path to the right.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Is there any other bodies or treasure here before we head to the right...
perception 11
Norr gives you two thumbs up from the back as you look around. “It’s going great,” he mouths silently.
insight 8
(So make it whatever. It's just flavor text. It's the action itself. But in defense of the original, sure it is. Better light reveals chisel marks, allows for shadows to be cast giving possibly revealing text that has almost worn off.)
**This Space for Rent**
"We should move into the city as soon as we can. The faster we .I've the less time the white mask has to plan surprises." Suggests Brix.
**This Space for Rent**
“The white mask.” Norr turns and winks at the prisoner. “The white mask, I like that.”
"Aye, so do I, and if we need to move further into this city, we'd need to progress further into this maze!"
No, that's just light. Without it, everything is lightly obscured.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Brix positions himself third in line as the group moves down the passage.
**This Space for Rent**
Dolmek will lead the way down the right tunnel.
Norr remains at the rear, he keeps the prisoner just behind Dolmek and in front of Brix, so that he is well entrapped.
(How long of that hour is left?)
Still 55 minutes.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
You soon come to yet another intersection. Forwards or left, but forwards appears to visibly be a dead end.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Dolmek leads to the left...
Another turn to the left, and the scent of snakes in the air...
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Once again with a little more confidence Dolmek swaps his hammer for Singer and boldly proceeds ready to attack...
3 writhing snakes are on the floor, hissing, ready to eat.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian