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Among the Sha’sal Khou a rrakkma is a gith hunting party brought together for the explicit purpose of hunting mind flayers.
A group of mind flayers have created a weapon of immense power called the Gith Capacitor. They intend to use this artifact to wipe psionics from the collective minds of the gith peoples and enslave them once more.
> From Mordenkainen's Tome of Foes, this adventure is combat focused and deliberatley restrictive.
> This adventure was originally written for Adventurers' League and requires the use of 6 pregenerated characters. This game is not AL legal, so we're not quite as strict, but they are pretty much the PCs we're looking for.
*Note on pregens (opinion)
I personally like this for roleplay, because when oeople.maje their own 'characters' they often just self-insert and use the PC as a surrogate. Having a pregen lets players inhabit a character they know from "Go!" is NOT them. They get to inhabit a character that may not like another PC, but they work together for the greater good and the players should understand there's no animosity between players, since they didn't even make the PC rhe other PC has beef with. These masks are donned freely and, because the focus of this adventure is combat, these moments can be really dramatic. Obviously this isn't an invitation for pvp, it's just an example of why pregenerated characters are actually kinda great.
> No selection process!
First come, first serve. But, this game isn't to everyone's taste; no game is. This is a combat-focused game and character creation is pretty much done for you, mechanically. If you like combat and you might want to make a character interesting beyond the crunchy bits, this might be for you. If you like Dark Souls, this might be for you. This adventure should be short and cinematic.
> We start as soon as the party is full.
> Character creation (for D&DB)
For this game, you can make your own characters, but we will adhere to the original party composition.
*Names are included, but you can make your own if you prefer.
Background (and any other features in parentheses) are suggestions, but you may choose any CORE background, so no Strixhaven, etc.
The same applies to feats (no level one feat).
If you're unsure, ask.
> Time-sensitive adventure
• To making the tracking of this element as simple as possible, the charge increases each time the adventurers complete a rest.
• The rrakkma can safely complete four short rests and still possibly achieve their objective.
• If they take a fifth short rest the Gith Capacitor (more on that later) is fully charged, and they fail to complete their mission.
• If they take a long rest, it counts as three short rests. They could feasibly take a single long rest and a single short rest and still accomplish their mission. Any more rests however, and they fail.
More background and details to come when we have a rrhakma (party). It's a one-shot, don't worry too much about the details. We're just having fun. You might die, but if the rrakkma succeed, it will not have been in vain!
To join the game, just reply to this post. We'll run it right here in this thread and I'll send you a join link in PM.
Edit: I usually run combats in owlbear.rodeo but often players find that, for whatever reason, they cannot access it directly. So, I post screenshots in the thread.
I also like TotM for pbp if the situation is suited to it, like there is one NPC and one objective, your relative positions are all tht really matters, but I expect less TotM than my usual because if the combat focus here. TBD.
I am interested in running either the Monk or Wizard. Is there a way to find out more details?
these links to .pdf character shwets are from the DDB app and I failed to test them out. Looks like they don't work. Let me see if I can work it out.
Update: the links now point to the web version, which should work if you have access th the adventure on DDB, which you will if you accept an invitation to join the campaign (you can always opt out if you decide to, but this will allow you to see the character sheet).
If you have specific questions, in the mean time, I can answer those. For example, the wizard's spell list is:
Wizard Intelligence 16 +9
Fire Bolt
Charm Person
Light
Prestidigitation
Shocking Grasp
Comprehand Languages
Detect Magic
Identify
Magic Missile
Protection From Evil and Good
Shield
Sleep
Hold Person
Scorching Ray
Suggestion
Detect Thoughts
Fireball
Dispel Magic
Haste
Slow
Dimension Door
Confusion
Ice Storm
Mordenkainen's Faithful Hound
Mislead
Personally, I think it's fine if you want swap some of those, but they should be same level and from CORE books.
I'd love to play the fighter! Been a while since I've run with a pregen, but it looks like a lot of fun! Real quick though - I know that my work/life schedule often means that the first few days of each week for me are often somewhat crowded, though I should be able to post at the very least every other day, if not daily. Is that acceptable?
@Gawainyhegrainger, I do run othet games in pbp that would accomodate the schedule you described, but this one is a short duration combat heavy adventure. Combat slows to a crawl when waiting on all the players (or occasionally me) so I'm going with the other volunteer.
I'll keep you un mind the next time I'm looking for a player.
Thanks everyone. We've got our party. If you haven't added your character to the campaign, please do so when you can. FM me if you need anything (like I forgot to send you a link, etc.)
To springboard off of the previous post, I do initiative a little differently. The NPCs in the encounter have stats that determine a target number for initiative. Roll initiative at or above that number and your PC CAN act quickly. This means they can act before rhe 'monsters' or choose to delay their turn until after the monsters' turn. It's a split group initiative system that still rewards initiative bonuses.
Please let me know ow if I failed to send you a link to the csmpaign. I think k well get started now.
Campaign notes will have some background on the Gith, but many will already be familiar with the groups and their relationship to one another as well as the illithids (mind flayers)
You stand about one-hundred feet from a gate to Pandemonium.
You are underground, two days travel and far beneath the Sha’sal Khou redoubt on the Sword Coast.
Brought together as a rrakkma by Belthomias, lieutenant to Zetch’r’r, leader of the Sha’sal Khou, you are all aware of the following:
>Among the Sha’sal Khou a rrakkma is a gith hunting party brought together for the explicit purpose of hunting mind flayers.
>A group of mind flayers have created a weapon of immense power called the Gith Capacitor. They intend to use this artifact to wipe psionics from the collective minds of the gith peoples and enslave them once more.
>To activate the Gith Capacitor, the mind flayers must expose it to the unfathomable energies of the Far Realm, a place beyond space and time.
>The mind flayers have traveled through a nearby portal to the plane of Pandemonium, where they are rumored to have located a direct path to the Far Realm.
>Belthomias gave the adventurers a tuning fork, tuned to the plane of Pandemonium to lead them directly to the portal.
>The Gith Capacitor appears to be a diamond the size of a gith head, with runes engraved into every facet.
>Belthomias ambushed an ulitharid in an attempt to take possession of the Gith Capacitor, and barely escaped with his life.
>Belthomias did manage to psionically conjoin with the artifact and transferred that connection to a reliquary containing a shard of bone from Zerthimon, the original githzerai anarch.
*>As the Gith Capacitor grows in power, the light from the reliquary grows as well, serving as a rough indicator of how much time the rrakkma has before the artifact is fully charged.
<Additional information regarding the reliquary can be found in DM Notes on the campaign page. This is the time tracking element of the adventure>
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Among the Sha’sal Khou a rrakkma is a gith hunting party brought together for the explicit purpose of hunting mind flayers.
A group of mind flayers have created a weapon of immense power called the Gith Capacitor. They intend to use this artifact to wipe psionics from the collective minds of the gith peoples and enslave them once more.
> From Mordenkainen's Tome of Foes, this adventure is combat focused and deliberatley restrictive.
> This adventure was originally written for Adventurers' League and requires the use of 6 pregenerated characters. This game is not AL legal, so we're not quite as strict, but they are pretty much the PCs we're looking for.
*Note on pregens (opinion)
I personally like this for roleplay, because when oeople.maje their own 'characters' they often just self-insert and use the PC as a surrogate. Having a pregen lets players inhabit a character they know from "Go!" is NOT them. They get to inhabit a character that may not like another PC, but they work together for the greater good and the players should understand there's no animosity between players, since they didn't even make the PC rhe other PC has beef with. These masks are donned freely and, because the focus of this adventure is combat, these moments can be really dramatic. Obviously this isn't an invitation for pvp, it's just an example of why pregenerated characters are actually kinda great.
> No selection process!
First come, first serve. But, this game isn't to everyone's taste; no game is. This is a combat-focused game and character creation is pretty much done for you, mechanically. If you like combat and you might want to make a character interesting beyond the crunchy bits, this might be for you. If you like Dark Souls, this might be for you. This adventure should be short and cinematic.
> We start as soon as the party is full.
> Character creation (for D&DB)
For this game, you can make your own characters, but we will adhere to the original party composition.
Equipment is predetermined by class.
All PCs are either Githyanki or Githzerai.
Everyone is level 9.
The party has 6 members of the following classes:
> The Rrakkma
✅️ (Vishnu-Revar ) Rogue - arcane trickster (folk hero)
✅️ (Vendelen-Thenidin) Bard - Valor (outlander)
✅️ (Kalak-Draknerah) Wizard - Enchanment school (sage)
✅️ (Quadere-Lendou) Cleric - knowledge domain (*arcana/nature)(acolyte)
(Kandalou-Dletan) Fighter - Champion (*protection) (soldier)
✅️ (Shaiere-Delatete) Monk- open hand (noble)
*Names are included, but you can make your own if you prefer.
Background (and any other features in parentheses) are suggestions, but you may choose any CORE background, so no Strixhaven, etc.
The same applies to feats (no level one feat).
If you're unsure, ask.
> Time-sensitive adventure
• To making the tracking of this element as simple as possible, the charge increases each time the adventurers complete a rest.
• The rrakkma can safely complete four short rests and still possibly achieve their objective.
• If they take a fifth short rest the Gith Capacitor (more on that later) is fully charged, and they fail to complete their mission.
• If they take a long rest, it counts as three short rests. They could feasibly take a single long rest and a single short rest and still accomplish their mission. Any more rests however, and they fail.
More background and details to come when we have a rrhakma (party). It's a one-shot, don't worry too much about the details. We're just having fun. You might die, but if the rrakkma succeed, it will not have been in vain!
To join the game, just reply to this post. We'll run it right here in this thread and I'll send you a join link in PM.
Edit: I usually run combats in owlbear.rodeo but often players find that, for whatever reason, they cannot access it directly. So, I post screenshots in the thread.
I also like TotM for pbp if the situation is suited to it, like there is one NPC and one objective, your relative positions are all tht really matters, but I expect less TotM than my usual because if the combat focus here. TBD.
I am interested in running the Wizard.
D&D since 1984
I’d love to play as the rogue.
these links to .pdf character shwets are from the DDB app and I failed to test them out. Looks like they don't work. Let me see if I can work it out.Update: the links now point to the web version, which should work if you have access th the adventure on DDB, which you will if you accept an invitation to join the campaign (you can always opt out if you decide to, but this will allow you to see the character sheet).
If you have specific questions, in the mean time, I can answer those. For example, the wizard's spell list is:
Wizard Intelligence 16 +9
Fire Bolt
Charm Person
Light
Prestidigitation
Shocking Grasp
Comprehand Languages
Detect Magic
Identify
Magic Missile
Protection From Evil and Good
Shield
Sleep
Hold Person
Scorching Ray
Suggestion
Detect Thoughts
Fireball
Dispel Magic
Haste
Slow
Dimension Door
Confusion
Ice Storm
Mordenkainen's Faithful Hound
Mislead
Personally, I think it's fine if you want swap some of those, but they should be same level and from CORE books.
- As the gith race has been updated for Monsters of rhe Multiverse with little change, either version you choose is fine.
Congratulations. You're our arcane trickster.
Will take cleric. Consider Quadere Lendou booked (will keep the name).
Meili Liang Lvl 5 Monk
Dice
Sounds good.
Yay, I couldn’t pull up the character link so I created my own.
Is this still open? I'd love to play the bard
Yes. Welcome a-bard!
Interested in playing the monk
Cats go Moo!
Great. Now we just need a fighter.
I'd love to play the fighter! Been a while since I've run with a pregen, but it looks like a lot of fun! Real quick though - I know that my work/life schedule often means that the first few days of each week for me are often somewhat crowded, though I should be able to post at the very least every other day, if not daily. Is that acceptable?
I’ll play blood hunter
If the above fighter doesn't work I'll do it.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
You're in.
@Gawainyhegrainger, I do run othet games in pbp that would accomodate the schedule you described, but this one is a short duration combat heavy adventure. Combat slows to a crawl when waiting on all the players (or occasionally me) so I'm going with the other volunteer.
I'll keep you un mind the next time I'm looking for a player.
Thanks everyone. We've got our party. If you haven't added your character to the campaign, please do so when you can. FM me if you need anything (like I forgot to send you a link, etc.)
To springboard off of the previous post, I do initiative a little differently. The NPCs in the encounter have stats that determine a target number for initiative. Roll initiative at or above that number and your PC CAN act quickly. This means they can act before rhe 'monsters' or choose to delay their turn until after the monsters' turn. It's a split group initiative system that still rewards initiative bonuses.
Please let me know ow if I failed to send you a link to the csmpaign. I think k well get started now.
Campaign notes will have some background on the Gith, but many will already be familiar with the groups and their relationship to one another as well as the illithids (mind flayers)
You stand about one-hundred feet from a gate to Pandemonium.
You are underground, two days travel and far beneath the Sha’sal Khou redoubt on the Sword Coast.
Brought together as a rrakkma by Belthomias, lieutenant to Zetch’r’r, leader of the Sha’sal Khou, you are all aware of the following:
>Among the Sha’sal Khou a rrakkma is a gith hunting party brought together for the explicit purpose of hunting mind flayers.
>A group of mind flayers have created a weapon of immense power called the Gith Capacitor. They intend to use this artifact to wipe psionics from the collective minds of the gith peoples and enslave them once more.
>To activate the Gith Capacitor, the mind flayers must expose it to the unfathomable energies of the Far Realm, a place beyond space and time.
>The mind flayers have traveled through a nearby portal to the plane of Pandemonium, where they are rumored to have located a direct path to the Far Realm.
>Belthomias gave the adventurers a tuning fork, tuned to the plane of Pandemonium to lead them directly to the portal.
>The Gith Capacitor appears to be a diamond the size of a gith head, with runes engraved into every facet.
>Belthomias ambushed an ulitharid in an attempt to take possession of the Gith Capacitor, and barely escaped with his life.
>Belthomias did manage to psionically conjoin with the artifact and transferred that connection to a reliquary containing a shard of bone from Zerthimon, the original githzerai anarch.
*>As the Gith Capacitor grows in power, the light from the reliquary grows as well, serving as a rough indicator of how much time the rrakkma has before the artifact is fully charged.
<Additional information regarding the reliquary can be found in DM Notes on the campaign page. This is the time tracking element of the adventure>