Somehow Sylvian didn't make the prder chart! Also looks like Zombie 2 managed to grapple her in round one. So I'm guessing zombie 1 isn't going to also try to grapple her with its action in round 2.
Somehow Sylvian didn't make the prder chart! Also looks like Zombie 2 managed to grapple her in round one. So I'm guessing zombie 1 isn't going to also try to grapple her with its action in round 2.
(I know. It’s tough in this format to react and everything.)
So Zombie 1 at the top of Round 2: that roll would be a bite against your AC, then.
So you are “grabbed” by one zombie and they are both trying to bite at you. Your movement is halved, so you can still move and attack. You can use your action to try to escape or just attack them.
This post has potentially manipulated dice roll results.
Unfortunately 11 was all Sylvian has to offer, as the shocks of the harpy from out of nowhere and the zombies biting into hershe goes limp in the zombies grasp. Just to fall to the ships deck and the zombie drops her as it too falls.
An alluring song floats to you and touches your mind. You are now Charmed by the Harpy.
While charmed by the harpy, a target is incapacitated. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
(Sorry, that was a lot! 😃)
Somehow Sylvian didn't make the prder chart! Also looks like Zombie 2 managed to grapple her in round one. So I'm guessing zombie 1 isn't going to also try to grapple her with its action in round 2.
(I know. It’s tough in this format to react and everything.)
So Zombie 1 at the top of Round 2: that roll would be a bite against your AC, then.
So you are “grabbed” by one zombie and they are both trying to bite at you. Your movement is halved, so you can still move and attack. You can use your action to try to escape or just attack them.
Actually, the Zombies are at advantage since they grabbed you. So here’s the other die roll to see if it can bite you:
9
(Both Zombies bites are successful... )
Lovely. First bite causes 3 piercing damage
Second bite causes 6 piercing damage
Jarin takes aim at the zombie he previous shot at and shoots again...
Attack roll = 17
If it hits... 7
Pacman Demon
Characters - 1. Jarin Clemmins - Storm Wreck Isle
2. Lucas Crestarm - Lost Mines of Phandelver
Hits. I believe that is the one that is grabbing Sylvian. She is now free as that zombie goes down.
Zombie 1☠️: ✅✅
Zombie 2: ✅✅
Harpy: ⏹️✅
Sylvian: ✅▶️
Willin: ✅▶️
Jarin: ✅✅
Perran??: ▶️▶️ (did we lose Perran?)
Unfortunately 11 was all Sylvian has to offer, as the shocks of the harpy from out of nowhere and the zombies biting into hershe goes limp in the zombies grasp. Just to fall to the ships deck and the zombie drops her as it too falls.
Sylvian death save: 3
[Wis save: 10]
Willin throws another bolt of energy at the remaining zombie, before it can eat Sylvian's brain...
[Eldritch Blast: 24 for 10 force damage]
[Man, a crit but a 1 on the extra damage die. Real emotional rollercoaster >.<]
I do full damage on the Damage Die for crits plus a roll, so what die are you rolling? Add that number to the total.
An alluring song floats to you and touches your mind. You are now Charmed by the Harpy.
While charmed by the harpy, a target is incapacitated. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
Zombie 1💀: ✅✅💀
Zombie 2: ✅✅▶️
Harpy: ⏹️✅▶️
Sylvian 😵: ✅✅▶️
Willin🤩: ✅✅▶️
Jarin: ✅✅▶️
Perran??: ▶️▶️ ▶️(did we lose Perran?)
Top of round 3
Ill wait a little bit to see if you can do anything about this second zombie…
(Hoping for a 20 lol)
Zombie's lunch death save: 17
Hi all. I spoke to the DM and a new character will be entering the fray. Though you might not notice them…
Stealth check: 12
Or then again, you might notice them with a roll like that!