Nickeline raises her shield just in time to block the drider mummy's longsword. When she sees another mummy looking at her in a very creepy and horrifying way, she cleverly raises her shield a little higher so it blocks her view of the Dreadful Glare.
OOC:
DC 11 Wisdom save against Mummy 1's Dreadful Glare (w/ advantage from Gnome Cunning): 20
With the drider mummy blocking the way, Nickeline can't get to her preferred position to cast Burning Hands, so she instead raises her sacred amulet with her free hand and calls forth a burst of holy light that she knows won't cause friendly fire.
OOC:
Action: Channel Divinity: Radiance of the Dawn (using charge from Amulet of the Devout, +1) --> all enemies within 30 ft. take 12 Radiant damage, DC 12 Con save to take only half
With Urgad and the gnome keeping the large, drider mummy busy, Ruby casts one of her more powerful spells.
OOC:
I'm pretty sure Ruby can still cast Scorching Ray today, but I didn't do a thorough search.
Action: Spellcasting (Scorching Ray) --> targeting drider mummy (I rolled at advantage because of Pack Tactics, so if the drider mummy had already fallen by Ruby's turn, the to hits would be 22, 13, and 18 using the first rolls only, and the first ray would only deal 6 fire damage on a hit) Ray 1: (18, 20) +4 = 24 to hit for 9 fire damage Ray 2: (9, 18) +4 = 22 to hit for 6 fire damage Ray 3: (14, 1) +4 = 18 to hit for 5 fire damage
Both of Urgad's attacks strike true, though it isn't enough to bring the horrific abomination down...
And then, Ruby flexes her tiny little kobold fingers... and the three rays of flame strike the horrific undead drider in the chest. It lets out a final screech as it is consumed by the flames!
Hildegarde is up!
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(Currently, only the drider mummy has been laid to rest. Of the remaining mummies, the two drow mummies are significantly more banged up than the normal mummies)
This post has potentially manipulated dice roll results.
Korba: Round 2
Korba is relieved to see that the Drider Mummy has collapsed in flame and ruin so that he can finally get some help from the others. After what the the drow mummies did to the orcs, Korba just focuses on the drow mummy that's in front of him.
Movement: None / moving around the drow mummy to make sure that he leaves room for the others. Action: Moonblade: 27, Damage: 17 (magical slashing)
Jodie lets out aHooyah! as she sees Ruby burn the drider mummy to a crisp. These allies are proving themselves again and again. Jodie laughs and mocks the drider mummy engaging Korba "A drow and undead? As if being one wasn't bad enough..."DC 14 Wis or 2 psychic and disadvantage.
Jodie calls out encouraging words to the Orc Brute"Rise and fight, brave warrior. Grumush calls and the battle is not done!" Heal 6 hp
Tamphalic focusses on the drow mummies, hoping to hit multiple enemies with a shatter (can he?) DC14 con save or take 10 thunder damage.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(The drow mummies do not inflict mummy rot, so no need for a Con save from Korba if he gets hit)
The two 'normal' mummies are shamble forward... one of them attempts to use Dreadful Glare on Urgad the Orog (The big guy needs to make a DC 11 Wis save or be frightened). The second one tries to punch the orog in the face with a Rotting Fist.
Rotting Fist vs. Urgad the Orog Attack: 17 Damage: 10 (bludgeoning) + 8 (necrotic) = 18
If the attack hits, Urgad will need to make a DC 12 Con save against contracting mummy rot.
(The drow mummies do not inflict mummy rot, so no need for a Con save from Korba if he gets hit)
Korba: Round 2 Results
(OOC: I assume that Korba's attack roll of 12 failed to hit.)
Korba dodges one of the mummy's punches but steps right into the second.
The potion of resistance protects him from mummy's necrotic energy, but he still suffers 13 HP of damage. That takes Korba's current HP from 35 to 22. (@Mister_Whisker: Feel free to update his sheet.)
Now that Ruby finished off the drider mummy, Hewelathan-wolf charges forward past / over Ruby and Nickeline to engage with the other mummies. While Drow Mummy 1 is confused, Hewelathan-Wolf focuses on Drow Mummy2. The large wolf bears down on the mummy, biting it and trying to knock it down.
Movement: Up to 50 ft. to move into the room and get into melee with Drow Mummy 2. He ends in melee range of Drow Mummy 2. If possible, he'll position himself so that he's not adjacent to the other mummies unless that would provoke opportunity attacks. Action: Bite Drow Mummy 2: 31 Damage: 22 piercing Drow Mummy 2 must succeed on a DC 13 STR saving throw or be knocked prone.
Nickeline raises her shield just in time to block the drider mummy's longsword. When she sees another mummy looking at her in a very creepy and horrifying way, she cleverly raises her shield a little higher so it blocks her view of the Dreadful Glare.
OOC:
DC 11 Wisdom save against Mummy 1's Dreadful Glare (w/ advantage from Gnome Cunning): 20
Nickeline Round 1:
With the drider mummy blocking the way, Nickeline can't get to her preferred position to cast Burning Hands, so she instead raises her sacred amulet with her free hand and calls forth a burst of holy light that she knows won't cause friendly fire.
OOC:
Action: Channel Divinity: Radiance of the Dawn (using charge from Amulet of the Devout, +1) --> all enemies within 30 ft. take 12 Radiant damage, DC 12 Con save to take only half
Ruby Round 1:
With Urgad and the gnome keeping the large, drider mummy busy, Ruby casts one of her more powerful spells.
OOC:
I'm pretty sure Ruby can still cast Scorching Ray today, but I didn't do a thorough search.
Action: Spellcasting (Scorching Ray) --> targeting drider mummy (I rolled at advantage because of Pack Tactics, so if the drider mummy had already fallen by Ruby's turn, the to hits would be 22, 13, and 18 using the first rolls only, and the first ray would only deal 6 fire damage on a hit)
Ray 1: (18, 20) +4 = 24 to hit for 9 fire damage
Ray 2: (9, 18) +4 = 22 to hit for 6 fire damage
Ray 3: (14, 1) +4 = 18 to hit for 5 fire damage
Mummy saves vs. Radiance of Dawn:
Drider Mummy: 8
Drow Mummy 1: 11
Drow Mummy 2: 12
Mummy 1: 10
Mummy 2: 5
Both of Urgad's attacks strike true, though it isn't enough to bring the horrific abomination down...
And then, Ruby flexes her tiny little kobold fingers... and the three rays of flame strike the horrific undead drider in the chest. It lets out a final screech as it is consumed by the flames!
Hildegarde is up!
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(Currently, only the drider mummy has been laid to rest. Of the remaining mummies, the two drow mummies are significantly more banged up than the normal mummies)
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Hildegard rides forward to attack the nearest drow mummy with her longsword. Then she will have Perdita disengage and ride back out of range.
To hit: 13
Damage: 3
(I think a 13 doesn't hit, but if it does, if it needs more damage she can apply a smite.)
Initiative:
Korba
Temphalic
Jodie
--
Orc Brute 1 - 0 hp, unconscious and needs to make a death save
Orc Brute 2 - 0 hp, unconscious and needs to make a death save
--
Drow Mummy 1 - 37 damage, confused
Drow Mummy 2 - 9 damage
--
Drider Mummy- DEAD--
Mummy 1 - 12 damage
Mummy 2 - 12 damage
--
Hew-Wolf
--
Urgad the Orog
--
Nickeline
--
Ruby
--
Hildegarde
Top of round 2! Korba, Temphalic, and Jodie are up!
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(OOC: Did Hildegard hit one of the drow mummies? If so, she was going to use a Smite and would need to roll the extra damage for that.)
(Nope, she unfortunately just missed the drow mummy)
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Korba: Round 2
Korba is relieved to see that the Drider Mummy has collapsed in flame and ruin so that he can finally get some help from the others. After what the the drow mummies did to the orcs, Korba just focuses on the drow mummy that's in front of him.
Movement: None / moving around the drow mummy to make sure that he leaves room for the others.
Action: Moonblade: 27, Damage: 17 (magical slashing)
Jodie lets out a Hooyah! as she sees Ruby burn the drider mummy to a crisp. These allies are proving themselves again and again. Jodie laughs and mocks the drider mummy engaging Korba "A drow and undead? As if being one wasn't bad enough..." DC 14 Wis or 2 psychic and disadvantage.
Jodie calls out encouraging words to the Orc Brute "Rise and fight, brave warrior. Grumush calls and the battle is not done!" Heal 6 hp
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Drow Mummy 1 Wis save: 21
It appears that sticks and stones may break mummy bones, but words are significantly less effective.
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(Fill this attack in on whatever target makes sense after Temphalic)
The Orc brute stands up, happy to have the opportunity to continue fighting. The brute uses his aggressive nature to close and fight alongside Urad.
Reckless Greataxe: Atk 16, Damage 7
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Orc Brute 2 death save: 14 (in gamelog)
Tamphalic focusses on the drow mummies, hoping to hit multiple enemies with a shatter (can he?) DC14 con save or take 10 thunder damage.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Sure, I'll roll with it.
Drow mummy 1 Con save: 19
Drow mummy 2 Con save: 16
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The two drow mummies made their saves, but they still take half damage.
Now, drow mummy 1 confusion roll: 1
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Drow mummy 1 stands still, swaying slightly as confusion overtakes it.
Drow mummy 2 attacks Korba with two brutal punches.
Necrotic Fist attacks vs. Korba
Attack: 14 Damage: 6 (bludgeoning) + 9 (necrotic) = 15
Attack: 24 Damage: 11 (bludgeoning) + 5 (necrotic) = 16
(The drow mummies do not inflict mummy rot, so no need for a Con save from Korba if he gets hit)
The two 'normal' mummies are shamble forward... one of them attempts to use Dreadful Glare on Urgad the Orog (The big guy needs to make a DC 11 Wis save or be frightened). The second one tries to punch the orog in the face with a Rotting Fist.
Rotting Fist vs. Urgad the Orog
Attack: 17 Damage: 10 (bludgeoning) + 8 (necrotic) = 18
If the attack hits, Urgad will need to make a DC 12 Con save against contracting mummy rot.
Initiative:
Korba
Temphalic
Jodie
--
Orc Brute 1 - 26 damage
Orc Brute 2 - 0 hp, unconscious (1 successful death save)
--
Drow Mummy 1 - 45 damage, confused
Drow Mummy 2 - 14 damage
--
Drider Mummy- DEAD--
Mummy 1 - 12 damage
Mummy 2 - 12 damage
--
Hew-Wolf
--
Urgad the Orog
--
Nickeline
--
Ruby
--
Hildegarde
Hew-Wolf is up!
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Korba: Round 2 Results
(OOC: I assume that Korba's attack roll of 12 failed to hit.)
Korba dodges one of the mummy's punches but steps right into the second.
The potion of resistance protects him from mummy's necrotic energy, but he still suffers 13 HP of damage. That takes Korba's current HP from 35 to 22. (@Mister_Whisker: Feel free to update his sheet.)
Hewelathan: Round 2
Now that Ruby finished off the drider mummy, Hewelathan-wolf charges forward past / over Ruby and Nickeline to engage with the other mummies. While Drow Mummy 1 is confused, Hewelathan-Wolf focuses on Drow Mummy2. The large wolf bears down on the mummy, biting it and trying to knock it down.
Movement: Up to 50 ft. to move into the room and get into melee with Drow Mummy 2. He ends in melee range of Drow Mummy 2. If possible, he'll position himself so that he's not adjacent to the other mummies unless that would provoke opportunity attacks.
Action: Bite Drow Mummy 2: 31 Damage: 22 piercing
Drow Mummy 2 must succeed on a DC 13 STR saving throw or be knocked prone.
Urgad: Saving Throw vs. Dreadful Glare
7
Strength save: 5
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