Alaina meets up wish Jayson outside the shrine and says, "I did some poking around where the prisoner escaped from. I didn't get any new insight, but I did confirm the facts that are being talked about by all are consistent with the facts. I'll meet up with everyone at the inn, I want to do some shopping and dump some used equipment."
She will then head off to the shops in town to update her equipment.
[[ I assume mundane equipment can be sold for 50% and basic PH equipment is available. Are healing potions available? What about greater or superior healing potions? ]]
Jayson says, "I'll join you Alaina, if you don't mind.." Assuming it is ok he'll do a check on his equipment as well "I can be pretty persuasive at times if we need to stress any needs we might have." Jayson smiles a bit.
Jayson uses his persuasion to gain access to some of the less accessible things Alaina might be asking for or to learn where to get them. He'll assist Alaina in her efforts along the way.
Capone listen to the obvious answer proposed by Broma."Ah, yes. That might just be it!"
He then scurries off to locate Lorken, and when he does, "Lorken, do you speak telepathically often enough that Iarno might mistake my thoughts for yours?"
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Alaina meets up wish Jayson outside the shrine and says, "I did some poking around where the prisoner escaped from. I didn't get any new insight, but I did confirm the facts that are being talked about by all are consistent with the facts. I'll meet up with everyone at the inn, I want to do some shopping and dump some used equipment."
She will then head off to the shops in town to update her equipment.
[[ I assume mundane equipment can be sold for 50% and basic PH equipment is available. Are healing potions available? What about greater or superior healing potions? ]]
Jayson says, "I'll join you Alaina, if you don't mind.." Assuming it is ok he'll do a check on his equipment as well "I can be pretty persuasive at times if we need to stress any needs we might have." Jayson smiles a bit.
Jayson uses his persuasion to gain access to some of the less accessible things Alaina might be asking for or to learn where to get them. He'll assist Alaina in her efforts along the way.
There is little additional information to be discovered in the common. The wizard’s breakout did not use his own magic as far as Jayson can tell and his investigation skills out in the open space add little toAlaina’sprevious findings.
He shines, however, at charming and persuading the young assistant clerk at Barthen’s Provisions, Thistle, to part with standard strength healing potions at less than double their price. There are five left. Thistle offers all five for 250 gold pieces, or 75 gold pieces a potion if less than five are bought.
Lorken gives Capone a blank look, as he tries to work out what his curious companion might mean. Thinking back, he remembers Iarno's unexpected reaction when he had tapped into the power of the Feywild.
"When we were waiting in the square, I did this thing I can do – it lets me see magic. I don't know how, but that wizard sensed it when I did. Maybe that's why he got us mixed up?"
Capone adjusts his beard. "Peculiar. Well, he believes you have been talking to him. And he says he'll be around again to reveal his plans, or something like that. I suspect he's making a veiled reverence to having some additional schemes and plots. Whatever he's up to, he isn't running, I expect he may need to be dealt with more directly than these townfolk can manage. Either way, should I clear up the confusion with Iarno or just let him think my thoughts belong to you?"
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
[[As per the campaign page Alaina purchased a greater healing potion as well.]]
Alaina finishes shopping and heads to the inn.
((Sorry. There’s no greater healing potions on this occasion. They’ve been used because of the attack, as per on the last page. It’ll be from your next return to Phandalin onward. You can roll a d4 now if you’d like for the number of greater healing potions in Lionshield Coster next time you’re back/in 2 long rests time. If you want anything more bespoke [non-healing potions and poisons you can ask for them to be acquired for your next return, why not])).
Greater Healing Potions are harder to come by, however more often than not a few are available at Lionshield Coster. Better potions than that are not sold openly, and would need some dedicated effort to ferret out.
In the wake of the attack however, you would be more likely to find a private seller who had hidden a Superior Healing Potion, than buy a Greater Healing Potion as usual. The vast majority of the open and purchasable stock of Phandalin has been used on the injured.
Jayson enters the Stonehill Inn and looks for Sister Garaele, He flags down the server to get a round of drinks for the group once each is there to decide what they'd like to drink, "An ale for me please and some bread and cheese to go with it. Enough cheese and bread for 6 please."
Jayons hands over 1gp and 6sp enough for the cheese and bread for all and his ale plus a tip. He'll pay the rest depending on the drinks the others get.
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
As they walk together, Lorken considers Capone's question. After a moment, he says:
"This is a wicked man we're talking about. If we get involved, we're probably going to have to fight him, and if we're going to have to fight him, let's not give him any more than we need to. I say we let him stay confused."
As they enter the inn, Lorken sees Jayson, and the food arriving. He hails the bard, and grins.
"For now, let us attend to more pressing matters!"He calls for a flagon of mead, and takes a seat opposite Jayson.
The battle with the hunting party, and Cryovain; the escape of Iarno Albrek -- both took place just as dusk descended upon the Sword Mountains, and now the light has faded into the deepest part of the gloaming before true night. Toblen Stonehill, the innkeeper, remains somewhere in the town and so the bar is tended by the dwarf Elsa. A human miner discusses with her the consequences of the breakout, the goblin attack, and the ongoing goblin raids on exports along the Triboar Trail to the east. The atmosphere is hushed, pessimistic and subdued.
The newest band of seasoned adventurers enjoy the spread that Jayson has purchased as they are joined by more and more of their party until finally Gudrune arrives with Daran Edermath the drow adventurer, Sildar Hallwinter, Sister Garaele, and Faith Fal'man the aasimar. The townmaster trails in behind them, seemingly looking at his feet glumly and not taking part in a fierce continuing debate between Sildar and Daran Edermath about the constabulary's next course of action. Lastly, a villager follows at their heels, anxiously holding a woodsman's axe. Broma knows him to be Oskar Ninebough, the fiance of one of the kidnapped Camber sisters.
"--" grunts Sildar in annoyance, but the drow grants him no break.
"--the longer we leave Old Owl Well unexplored the worse it will be. Raids on the town, raids on the trail, and now this camp set up on an old tower of Netheril. Long experience has given me a sense for these things, this will all prove connected, my friend, and your responsibilities lie beyond--"
"What would you have me do, we have 10 guards, and a Dragon has--"
Sister Garaele gives them a look, and it is clear that they will have to continue the conversation at another time. They approach the table that the party sit at and join them, pulling in stools and making space where they can. The cleric answers any questions aboutFaith's health and her magic with an unhappy shake of the head. There has been no improvement there. She wastes no time in launching into the dilemma that faces Phandalin, placing an open map on the middle of the table.
"This is a map of Wave Echo Cave, whereGundren Rockseekerand his brothers believe the Lost Mine and the legendary Forge of Spells is hidden. This mine would change the fortunes of our town, and Gundren promised a stake in the mine toFaithand his companions when first they set out.Faithis willing to offer this stake to you, if you go to investigate what his mind can no longer reliably recall and save our friendGundren, and his compatriots." She pauses to take a haggard breath. "Or, at least, recover their bodies to us."
She continues. "We think that the Stone-cold Raiders, and the thrice-blasted, Black Bess-born wizardAlbrekand his accomplice theBlack Spiderare cocooned there too. Bring justice to them if you can, but please rescue theCamber sistersthat they took." She turns to look at the woodsman awkwardly standing by the door. "Oskarwill guide you to the Lost Mine with this map, he knows the woods well."
It's a lot of information to take in at once, but it's not over it seems.
Harbin the townmaster sits forward, and coughs uncomfortably. "If you do this, we are willing to give you a deed to remain in the town, and incorporate your company if you want it with an adventurer's charter. Utmost gratitude and all that, you understand."
Faith shivers. Sister Garaele looks at him, concerned, but does not stop him from speaking. "You go to find out the fate of my companions and do what I could not. Take these things which I no longer have worthy cause to use or right to hold."
He stands suddenly and holds his hand out towards you all. The ring on his finger pops open, revealing a hidden compartment. He turns to smoke and vanishes into the ring, and the ring clatters onto the table. The emblem atop it is a fierce, snarling lion's face with red gemstone eyes. As it hits the table, the right eye comes loose and the tiny ruby bounces onto the wood work.
In a moment he is back, emerging in a torrent of smoke to stand where he stood before. He places the Potion of Healing (Superior) that Sildar gave him earlier onto the table and several other things too, which he names as he places, prizes from his previous travels. A Chime of Opening comes first, then he drops a shimmering Serpent Scale Armor, and a rolled piece of parchment he calls a Spell Scroll of Silence. Lastly he places a small cloth pouch on the table. "This never did me much of anything, but I always felt it might prove a great aid in a time of utmost need," he says, before describing the Bag of Beans.
Before he sits he notices the lost gem from his magic ring. His lips quirk downward in displeasure. "The right eye. It feels appropriate. If I presume correctly, that will function as aElemental Gem (Red Corundum). Perhaps Tymora smiles on you, more than me."
Even the town council seem a little taken aback by the gifts on offer before you.
Sister Garale speaks after a moment.
"Well then," she asks, "what do you say? Can we count on you?"
((You can decide whether you set off now in the night, or after a long rest in the morning, of course. You can also use the opportunity to ask any questions about capabilities or the mine and I'll summarise the answers you receive from those who know, without a lot more speech/long posts, while you plan.))
Broma is the first to speak up, his rich voice ringing like a bell from within his helm. "I should say we are in luck, where Albrek is concerned. One of us has since contacted him, following his escape, and he assures us of his return." With that, the scientist gestures politely to the autognome. He then breaks off a chunk of the dry bread with his hand, crushes it into crumbs and pours it into a spout that pops out the front of his helm. There's no sound of chewing.
Harbin Wester looks at Broma's intake spout for only a scant second before he gathers his wits and responds.
"Iarno's manners are fine. Superficially he may seem congenial, but the man is..." Harbin sighs into his hands and looks down. "The man is a poison. Scarcely three months here and Phandalin felt like kindling near a Red Dragon's den, waiting for it to awaken.
"He threatened me, and I -- fool that I am -- thought that to try and keep the peace would be the better for the town, and better for the people. He came under the warrant of the Lord Neverember, you know."
He rubs his hands together, anxiously. "He wasn't seen as often as his ruffians, but he did his part. Took an interest inMirna Dendrar, and when she said no, his thugs provoked a fight with her husband and murdered him, like a dog in the street. They imprisonedMirna, her daughter and her son. Helm knows what they would've done, but we were powerless to do a thing, untilFaithand his companions arrived."
At this the retired Daran Edermath looks confused and outraged, but Harbin holds up a hand to forestall him.
"I hope Albrek never returns. His sentence should be death, and would be if he ever reached Neverwinter. If you see him, if he's where you're going. I beg you on behalf of a grieving widow, of fatherless children, and my departed friend, please ensure that murder-spawn wizard cannot return."
Sildar Hallwinter, an agent of the Lords' Alliance himself, shares what little he knows of the Wizard Albrek's history. From Waterdeep, he apprenticed to a wizard of evocation, and had an interest in alchemy, often brewing his own potions in the hope of cornering a niche in that lucrative trade. Albrek was able to use lightning bolts and blasts with ease, would often make use of an invisible Quasit familiar while he managed the Redbrand Ruffians,.
Furthermore, in the chaos the Stone-cold Raiders were able to reclaim his Staff of Defense for him while they enabled his escape.
"I'm a little leery of forming a charter with people I've just met, although it might provide some formality that may help if we are to work together. I'm definitely open to helping with this cave,"
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
As Alaina speaks, Broma crushes and pours another handful of crumbs into the intake spout of his suit. The spout recedes and disappears thereafter, replaced by a long thin metallic hose, which the armored man promptly submerges into his drink. Immediately, the volume of the liquid begins to decrease rapidly. Similarly to the intake spout, there is no sound of slurping or swallowing. When the cup is emptied, the hose retracts automatically and Broma speaks.
"I am in due accord with our ranger associate. This cave seems a point of profound interest. Surely it would be in the better interest of all that it be properly secured."
Capone listens to the conversation with a focused expression, his interest clearly piqued by the town's plight rather than the magical loot. As the others discuss their plans, he makes a show of "eating," his small mechanical hands shuffling food around the table. To an unobservant eye, he appears busy, though in reality, he isn't consuming anything.
"I agree with the sentiment," Capone says, his voice carrying a musical trill. "Our priority should be to rid this town of its troubles and bring peace to its people. The magic items are impressive, but what truly matters is ensuring the safety and well-being of Phandalin."
When the conversation touches upon Iarno's interest in alchemy, Capone's posture shifts slightly, his movements becoming more animated. "Iarno's interest in alchemy is intriguing," he remarks, "I was designed for alchemy myself—" He catches himself and quickly adds, "I mean, I'm a great alchemist too, and know the potential danger that such knowledge can bring. It makes him an even more dangerous adversary."
He glances around at everyone gathered here, his ocular panes flickering as he assesses their reactions. "Let us focus on our mission and work together to eliminate these threats. We can make a difference here."
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
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Jayson says, "I'll join you Alaina, if you don't mind.." Assuming it is ok he'll do a check on his equipment as well "I can be pretty persuasive at times if we need to stress any needs we might have." Jayson smiles a bit.
Jayson uses his persuasion to gain access to some of the less accessible things Alaina might be asking for or to learn where to get them. He'll assist Alaina in her efforts along the way.
Jayson Persuasion: 16
Jayson Arcana: 18
Jayson Investigation: 21
OOC - Rolls if needed.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capone listen to the obvious answer proposed by Broma. "Ah, yes. That might just be it!"
He then scurries off to locate Lorken, and when he does, "Lorken, do you speak telepathically often enough that Iarno might mistake my thoughts for yours?"
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
There is little additional information to be discovered in the common. The wizard’s breakout did not use his own magic as far as Jayson can tell and his investigation skills out in the open space add little to Alaina’s previous findings.
He shines, however, at charming and persuading the young assistant clerk at Barthen’s Provisions, Thistle, to part with standard strength healing potions at less than double their price. There are five left. Thistle offers all five for 250 gold pieces, or 75 gold pieces a potion if less than five are bought.
Alaina purchases the five potions.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Lorken gives Capone a blank look, as he tries to work out what his curious companion might mean. Thinking back, he remembers Iarno's unexpected reaction when he had tapped into the power of the Feywild.
"When we were waiting in the square, I did this thing I can do – it lets me see magic. I don't know how, but that wizard sensed it when I did. Maybe that's why he got us mixed up?"
Jayson decides to go to the Stonehill Inn.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capone adjusts his beard. "Peculiar. Well, he believes you have been talking to him. And he says he'll be around again to reveal his plans, or something like that. I suspect he's making a veiled reverence to having some additional schemes and plots. Whatever he's up to, he isn't running, I expect he may need to be dealt with more directly than these townfolk can manage. Either way, should I clear up the confusion with Iarno or just let him think my thoughts belong to you?"
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Lorken will head there as well, shrugging off his confusion around Iarno's reply to Capone.
[[As per the campaign page Alaina purchased a greater healing potion as well.]]
Alaina finishes shopping and heads to the inn.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Capone follows along with the satyr as he chats.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
((Sorry. There’s no greater healing potions on this occasion. They’ve been used because of the attack, as per on the last page. It’ll be from your next return to Phandalin onward. You can roll a d4 now if you’d like for the number of greater healing potions in Lionshield Coster next time you’re back/in 2 long rests time. If you want anything more bespoke [non-healing potions and poisons you can ask for them to be acquired for your next return, why not])).
Jayson enters the Stonehill Inn and looks for Sister Garaele, He flags down the server to get a round of drinks for the group once each is there to decide what they'd like to drink, "An ale for me please and some bread and cheese to go with it. Enough cheese and bread for 6 please."
Jayons hands over 1gp and 6sp enough for the cheese and bread for all and his ale plus a tip. He'll pay the rest depending on the drinks the others get.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
As they walk together, Lorken considers Capone's question. After a moment, he says:
"This is a wicked man we're talking about. If we get involved, we're probably going to have to fight him, and if we're going to have to fight him, let's not give him any more than we need to. I say we let him stay confused."
As they enter the inn, Lorken sees Jayson, and the food arriving. He hails the bard, and grins.
"For now, let us attend to more pressing matters!" He calls for a flagon of mead, and takes a seat opposite Jayson.
The battle with the hunting party, and Cryovain; the escape of Iarno Albrek -- both took place just as dusk descended upon the Sword Mountains, and now the light has faded into the deepest part of the gloaming before true night. Toblen Stonehill, the innkeeper, remains somewhere in the town and so the bar is tended by the dwarf Elsa. A human miner discusses with her the consequences of the breakout, the goblin attack, and the ongoing goblin raids on exports along the Triboar Trail to the east. The atmosphere is hushed, pessimistic and subdued.
The newest band of seasoned adventurers enjoy the spread that Jayson has purchased as they are joined by more and more of their party until finally Gudrune arrives with Daran Edermath the drow adventurer, Sildar Hallwinter, Sister Garaele, and Faith Fal'man the aasimar. The townmaster trails in behind them, seemingly looking at his feet glumly and not taking part in a fierce continuing debate between Sildar and Daran Edermath about the constabulary's next course of action. Lastly, a villager follows at their heels, anxiously holding a woodsman's axe. Broma knows him to be Oskar Ninebough, the fiance of one of the kidnapped Camber sisters.
"--" grunts Sildar in annoyance, but the drow grants him no break.
"--the longer we leave Old Owl Well unexplored the worse it will be. Raids on the town, raids on the trail, and now this camp set up on an old tower of Netheril. Long experience has given me a sense for these things, this will all prove connected, my friend, and your responsibilities lie beyond--"
"What would you have me do, we have 10 guards, and a Dragon has--"
Sister Garaele gives them a look, and it is clear that they will have to continue the conversation at another time. They approach the table that the party sit at and join them, pulling in stools and making space where they can. The cleric answers any questions about Faith's health and her magic with an unhappy shake of the head. There has been no improvement there. She wastes no time in launching into the dilemma that faces Phandalin, placing an open map on the middle of the table.
"This is a map of Wave Echo Cave, where Gundren Rockseeker and his brothers believe the Lost Mine and the legendary Forge of Spells is hidden. This mine would change the fortunes of our town, and Gundren promised a stake in the mine to Faith and his companions when first they set out. Faith is willing to offer this stake to you, if you go to investigate what his mind can no longer reliably recall and save our friend Gundren, and his compatriots." She pauses to take a haggard breath. "Or, at least, recover their bodies to us."
She continues. "We think that the Stone-cold Raiders, and the thrice-blasted, Black Bess-born wizard Albrek and his accomplice the Black Spider are cocooned there too. Bring justice to them if you can, but please rescue the Camber sisters that they took." She turns to look at the woodsman awkwardly standing by the door. "Oskar will guide you to the Lost Mine with this map, he knows the woods well."
It's a lot of information to take in at once, but it's not over it seems.
Harbin the townmaster sits forward, and coughs uncomfortably. "If you do this, we are willing to give you a deed to remain in the town, and incorporate your company if you want it with an adventurer's charter. Utmost gratitude and all that, you understand."
Faith shivers. Sister Garaele looks at him, concerned, but does not stop him from speaking. "You go to find out the fate of my companions and do what I could not. Take these things which I no longer have worthy cause to use or right to hold."
He stands suddenly and holds his hand out towards you all. The ring on his finger pops open, revealing a hidden compartment. He turns to smoke and vanishes into the ring, and the ring clatters onto the table. The emblem atop it is a fierce, snarling lion's face with red gemstone eyes. As it hits the table, the right eye comes loose and the tiny ruby bounces onto the wood work.
In a moment he is back, emerging in a torrent of smoke to stand where he stood before. He places the Potion of Healing (Superior) that Sildar gave him earlier onto the table and several other things too, which he names as he places, prizes from his previous travels. A Chime of Opening comes first, then he drops a shimmering Serpent Scale Armor, and a rolled piece of parchment he calls a Spell Scroll of Silence. Lastly he places a small cloth pouch on the table. "This never did me much of anything, but I always felt it might prove a great aid in a time of utmost need," he says, before describing the Bag of Beans.
Before he sits he notices the lost gem from his magic ring. His lips quirk downward in displeasure. "The right eye. It feels appropriate. If I presume correctly, that will function as a Elemental Gem (Red Corundum). Perhaps Tymora smiles on you, more than me."
Even the town council seem a little taken aback by the gifts on offer before you.
Sister Garale speaks after a moment.
"Well then," she asks, "what do you say? Can we count on you?"
Broma is the first to speak up, his rich voice ringing like a bell from within his helm. "I should say we are in luck, where Albrek is concerned. One of us has since contacted him, following his escape, and he assures us of his return." With that, the scientist gestures politely to the autognome. He then breaks off a chunk of the dry bread with his hand, crushes it into crumbs and pours it into a spout that pops out the front of his helm. There's no sound of chewing.
Harbin Wester looks at Broma's intake spout for only a scant second before he gathers his wits and responds.
"Iarno's manners are fine. Superficially he may seem congenial, but the man is..." Harbin sighs into his hands and looks down. "The man is a poison. Scarcely three months here and Phandalin felt like kindling near a Red Dragon's den, waiting for it to awaken.
"He threatened me, and I -- fool that I am -- thought that to try and keep the peace would be the better for the town, and better for the people. He came under the warrant of the Lord Neverember, you know."
He rubs his hands together, anxiously. "He wasn't seen as often as his ruffians, but he did his part. Took an interest in Mirna Dendrar, and when she said no, his thugs provoked a fight with her husband and murdered him, like a dog in the street. They imprisoned Mirna, her daughter and her son. Helm knows what they would've done, but we were powerless to do a thing, until Faith and his companions arrived."
At this the retired Daran Edermath looks confused and outraged, but Harbin holds up a hand to forestall him.
"I hope Albrek never returns. His sentence should be death, and would be if he ever reached Neverwinter. If you see him, if he's where you're going. I beg you on behalf of a grieving widow, of fatherless children, and my departed friend, please ensure that murder-spawn wizard cannot return."
"I'm a little leery of forming a charter with people I've just met, although it might provide some formality that may help if we are to work together. I'm definitely open to helping with this cave,"
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
As Alaina speaks, Broma crushes and pours another handful of crumbs into the intake spout of his suit. The spout recedes and disappears thereafter, replaced by a long thin metallic hose, which the armored man promptly submerges into his drink. Immediately, the volume of the liquid begins to decrease rapidly. Similarly to the intake spout, there is no sound of slurping or swallowing. When the cup is emptied, the hose retracts automatically and Broma speaks.
"I am in due accord with our ranger associate. This cave seems a point of profound interest. Surely it would be in the better interest of all that it be properly secured."
History: 20
Capone listens to the conversation with a focused expression, his interest clearly piqued by the town's plight rather than the magical loot. As the others discuss their plans, he makes a show of "eating," his small mechanical hands shuffling food around the table. To an unobservant eye, he appears busy, though in reality, he isn't consuming anything.
"I agree with the sentiment," Capone says, his voice carrying a musical trill. "Our priority should be to rid this town of its troubles and bring peace to its people. The magic items are impressive, but what truly matters is ensuring the safety and well-being of Phandalin."
When the conversation touches upon Iarno's interest in alchemy, Capone's posture shifts slightly, his movements becoming more animated. "Iarno's interest in alchemy is intriguing," he remarks, "I was designed for alchemy myself—" He catches himself and quickly adds, "I mean, I'm a great alchemist too, and know the potential danger that such knowledge can bring. It makes him an even more dangerous adversary."
He glances around at everyone gathered here, his ocular panes flickering as he assesses their reactions. "Let us focus on our mission and work together to eliminate these threats. We can make a difference here."
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.