"Welcome, my heroes, to the dangerous world of the Desarin Valley. You have all gathered in the small town of Red Larch, perhaps brought together by common contacts, or perhaps by mere happenstance. The wild, open world stands before you."
(Annnnd, to break the immersion, a full description of the town will be posted tomorrow. Unfortunately, I am away from home currently, and don't have my books with me. While you're waiting, please post a description of your character. For the remainder of this campaign, I will post dialogue or narration in the color shown above. Please choose a color to represent your character's dialogue. I will post any descriptive text in blockquotes.)
Red Larch has been an important stop on the Long Road for two centuries now. Named for a distinctive stand of red larch trees that were cut down when the hamlet was founded, Red Larch is a prosperous community facing dark times. The heart of the Sumber Hills has become far more dangerous, with monsters lurking seemingly everywhere. Banditry is on the rise, and the weather seems to be getting more severe and more unpredictable. The townsfolk fear that dangerous times are at hand, but no one seems to know what to do about it. The inhabitants of Red Larch have become so frightened by the recent “dark doings” that rather than showing typical frontier reticence, they helpfully babble about everything they’ve seen and heard. Most hope to convince adventurers to investigate and put an end to the current troubles.
Walking into the town of Red Larch, you see several assorted buildings. At first glance, you notice several shops and two inns. Red Larch is almost completely laid out along one large, central street. What would you like to do?
Still feel free to post any descriptions or colors etc. I'm just moving this along a little bit (I found the sample pdf from Wizards, which will work for a while).
I don’t think it works on mobile. On computer, it’s near the linking buttons. If you primarily use mobile, having no text color is fine. I would personally try to use the computer version whenever possible, as you can do better formatting and the dice roller is better (tip, if you use the one built into the top, and use the combat section, it will automatically do crits for you).
Aria cut a bold figure as she strode into town, her waves of long, silky hair have been dyed several shades of purple giving an impression of a water-like flow as they fell around her shoulders. Over her forest green tunic and trousers was a suit of leather armour in bold crimson and gold and apon her back was a matching lute. As she strode, she looked side to side, searching for a decent inn or tavern.
Walking down the Main Street is a tall, muscular woman with skin the color of moss. She is dressed in a small,but simple, grey cloth top and a bundle of torn skirts, the longest barely reaching her knees. The scars on her body are bared for all the world to see, the most notable being a long thin cut that runs horizontally along her face. A large mane of long, black hair, decorated with blue and green beads and braids, flows unnaturally behind. As if it is flowing water. A closer look at her skin reveal patches of scales and her fingers have some kind of nearly translucent webbing connecting them. A large great axe rest on her back, accompanied by a spear and a basic traveling pack that has seen better days. She moves calmly down the road, letting the general pull of the city guide her. She stops and takes a deep breath, her black eyes peering around at the stores and inns. Her stomach growls and she decides to head toward one of the inns.
There are two inns in Red Larch: The Swinging Sword, and the Helm at Highsun. The Swinging Sword is a three-story stone structure, crowned by a steep slate roof that bristles with chimneys. The Helm at Highsun is a ramshackle, dirty two-story building. You get the impression that the Sword is more of a polite social hub, whereas the Helm is the place where the locals unwind over a foaming mug of ale. In addition to the inns, you notice a shrine, along with several shops such as a blacksmith's, a baker's, and a butcher's shop. The streets of Red Larch (well, more like street) isn't very busy, but the occasional local wanders past, not paying much attention to you. You gather that they see a fair amount of adventurers around. While the Desarin valley is populated, it's also rather wild, and has many places good for treasure hunters and the like.
Alexana’s short, black tresses were tucked under her messenger boy cap. Her alabaster skin showed a tinge of blue common to her race. The more well-travelled would regard her as a moon elf, but even the locals here would not mistaken her for anything but an elf. For one thing, her graceful gait and slender build was too delicate to be any other humanoid race. For another, her hazel eyes, though common among humans, could not detract from her pointed ears.
All in all, though, in her gray hooded cloak and carrying a dusty backpack, Alexana seemed rather non-descript, compared to the other two recent arrivals.
Alexana wore leather armor common to adventurers, and carried the usual weapons - a short sword and a short bow acompanied by a quiver of arrows. As she walked down the Main Street of Red Larch, she seemed to blend in with the flow of the people rather than make the locals bend their path around her.
Withour breaking her stride, she glanced at both inns, and stepped into the Helm at Highsun, following a local man.
As Thresher and Alexana head into the Helm, you find yourself in a homely, wood-paneled tap room. The tavern seems rather busy, especially considering the town's small population size. The whole atmosphere is rather smoky, and echoes with the sound of laughter and general merriment. A short, balding man stands behind the bar, polishing a glass.
Ah, a local tavern! Alexana was in her element. She and her father had frequented taverns of all sort in their days of crime solving. Thus, effortlessly, Alexana slipped into her information gathering mode, and started mingling with the locals.
[ooc: do our characters know each other yet, or do we need to meet each other now? And, how do I do my gathering rumors/info?]
Alexana, you hear several interesting rumors from the townspeople. You hear a few of the normal tales of bandits on the roads. One of the people talking about the bandits, who you gather is Red Larch's constable, gives you a possible location of their camp. In addition, you hear rumors of a haunted tomb located not far outside the town.
Please make a DC 15 check using any Charisma skill, Alexana. If you succeed:
One slightly nervous looking woman tells you about a nearby natural rock formation named Lance Rock. "I'm tellin' ye, there be somethin' off with that spire. The plague, or some dark wizardry. Nothin' good ever came from that."
(Modifying my previous statement a little bit, it might be easier flow wise to say that your characters met on the road to Red Larch and are already acquainted.)
[ooc: doh! Apparently, Alexana thinks she’s doing a lot better than she really is!]
After making the rounds among the locals in the tavern room, Alexana finally settled into a seat at her companions’ table. Signaling the barkeep for more ale for her companions, she shared what rumors she had learned.
[ooc: Alexana spent 3 gold plying the locals with drinks, and my fellow players can read the rumors above because Alexana would have shared the rumors freely.]