This post has potentially manipulated dice roll results.
[OOC] Good fight, all. Do we roll in thread for our level up HP? If so, 6
*Woot on the HP roll and making level 2. Can the token be exchanged for ANY piece of non-magical equipment, e.g. plate mail armour? And we can spend our gold on anything in the PHB or is there a set list?
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(HP is set. Anything in the PH other than vehicles, basically. Weapons, Armor, and pretty much anything in the Adventurer's Gear table.)
Affirmative. Bummer on the set HP, but fair enough.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Same reason I don’t allow rolling for ability scores. Keeps the footing a little more even.)
Yeah, in a PvP game like this, it makes total sense. I still reserve the right to mourn those 3 HP though! ;)
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Horns blare, and banners unfurl! Another match has been announced!
This is open to all level 4 contestants.
The time is (4) nighttime. Shadows coat the corners of the arena, making it hard to detect those who don't wished to be. Perception and investigation checks have disadvantage, and those with Sunlight Sensitivity are unaffected no matter where they are.
The map is (1):
Map 2: Forest Glen
AB CD EF GHI JKL M N OP
1 . .. . . . . . . . . . . . . . .
2 . .. . . . . . . . . . . . . . .
3 = = == .==== ====.== =
4 . . ~~. . . ^^. . . ./ / . .
5 . . . ~ ~. . ^^. . . ./ / . .
6 . . . ~~. . . . . . . . . . . .
7 . . . ~~ ~~. . . . . . . . . .
8 . . . ~~ ~~~. . . . . . . ^^
9 .// . . . ~~. . . . . . . ^^
10 .// . . . ~ ~||~ ~~ . . . . . .
11 . . . . . . ~ ~||~ ~~. . . . . .
12 . . ^^ . . . . . . ~~. . . . .
13 . . ^^ . . . . . . ~ ~ ~. . . .
14 .== = . == ====== .== =
15 . . . . . . . . . . . . . . . . .
16 . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .
(1 square = 5 feet, ~ = river (difficult terrain unless swimming speed), / = tree (can climb for 1/2 cover using 10 ft. movement or DC 10 check), ^ = tall rock (unclimbable, grants cover if positioning is right), || = 10 ft wide bridge, = = 5 ft wall)
After 3 rounds, a random complication will occur. After 12 rounds, an objective will appear. Capture the objective and your team wins! More details will be posted when said objective spawns, if that happens.
If you wish to join, post your initiative and choose a starting position in Row 1.
This match will begin in about 24 hours, or when everyone has joined.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Gad enters at ???. Or is it ??!?. Then again, maybe it is ?!?!?. Who can say save those with the sharpest of senses! Either way, it appears the Ninja Turtle is up to his old tricks again using the shadows to his advantage.
Initiative: 11.
Stealth: 26.
Gad starts at O-1, and ready a movement to O-6, climbing the fence if possible as part of his movement.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
[OOC] Good fight, all. Do we roll in thread for our level up HP? If so, 6
*Woot on the HP roll and making level 2. Can the token be exchanged for ANY piece of non-magical equipment, e.g. plate mail armour? And we can spend our gold on anything in the PHB or is there a set list?
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
(HP is set. Anything in the PH other than vehicles, basically. Weapons, Armor, and pretty much anything in the Adventurer's Gear table.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Affirmative. Bummer on the set HP, but fair enough.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
(Same reason I don’t allow rolling for ability scores. Keeps the footing a little more even.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Yeah, in a PvP game like this, it makes total sense. I still reserve the right to mourn those 3 HP though! ;)
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
(Busier than I thought today. Might not be able to post match.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horns blare, and banners unfurl! Another match has been announced!
This is open to all level 4 contestants.
The time is (4) nighttime. Shadows coat the corners of the arena, making it hard to detect those who don't wished to be. Perception and investigation checks have disadvantage, and those with Sunlight Sensitivity are unaffected no matter where they are.
The map is (1):
Map 2: Forest Glen
A B C D E F G H I J K L M N O P
1 . . . . . . . . . . . . . . . . .
2 . . . . . . . . . . . . . . . . .
3 = = = = . = = = = = = = = . = = =
4 . . ~ ~ . . . ^ ^ . . . . / / . .
5 . . . ~ ~ . . ^ ^ . . . . / / . .
6 . . . ~ ~ . . . . . . . . . . . .
7 . . . ~ ~ ~ ~ . . . . . . . . . .
8 . . . ~ ~ ~ ~ ~ . . . . . . . ^ ^
9 . / / . . . ~ ~ . . . . . . . ^ ^
10 . / / . . . ~ ~ || ~ ~ ~ . . . . . .
11 . . . . . . ~ ~ || ~ ~ ~ . . . . . .
12 . . ^ ^ . . . . . . ~ ~ . . . . .
13 . . ^ ^ . . . . . . ~ ~ ~ . . . .
14 . = = = . = = = = = = = = . = = =
15 . . . . . . . . . . . . . . . . .
16 . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .
(1 square = 5 feet, ~ = river (difficult terrain unless swimming speed), / = tree (can climb for 1/2 cover using 10 ft. movement or DC 10 check), ^ = tall rock (unclimbable, grants cover if positioning is right), || = 10 ft wide bridge, = = 5 ft wall)
After 3 rounds, a random complication will occur. After 12 rounds, an objective will appear. Capture the objective and your team wins! More details will be posted when said objective spawns, if that happens.
If you wish to join, post your initiative and choose a starting position in Row 1.
This match will begin in about 24 hours, or when everyone has joined.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Gad enters at ???. Or is it ??!?. Then again, maybe it is ?!?!?. Who can say save those with the sharpest of senses! Either way, it appears the Ninja Turtle is up to his old tricks again using the shadows to his advantage.
Initiative: 11.
Stealth: 26.
Gad starts at O-1, and ready a movement to O-6, climbing the fence if possible as part of his movement.
Athletics: 23 for wall climbing, if needed.
And as usual, he has at least a javelin in hand.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Arabon and Peter will follow suit, and hide in the darkness also.
Arabon:20
Peter:21
Peter is at 1M, and Arabon at 1N. He readies to cast Fog Cloud in a space of his choosing when the match starts.
Theren will also hide in the darkness
Stealth: 10
Initiative: 9
Enters at J1. Shortsword is coated in the venom. Also, would flying over the fence break stealth or would I still get advantage on attacks?
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
It would break stealth.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Idomin enters at ?? keeping as quiet as he can pulling out his two scimitars
Initiative [roll]1d20+3[/roll[
Stealth 19
Initiative 21
(You'd have disadvantage on the stealth due to your plate.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(It was made at disadvantage)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(It was indeed. I looked at the wrong roll.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The contestants are announced!
"Gad, the assassin turtle!"
"Theren, the white haired monk!"
"Arabon, the deadly marksman!"
"And Idomin, the honorable gladiator!"
Gad will be on a team with (3) Theren, Idomin will be teaming with Arabon.
Arabon initiative: 8
(Arabon and Idomin are up first)
(Not updating the map since there's literally no one on it.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Sorry I forgot my Initiative)
Arabon creates a cloud centered at 7J and runs into it, hiding himself. The spider goes in too, at 7I, but Readies for Attacks.
10 for stealth.
At 7J
Idomin moves forward continuing to be quiet and holding his action until someone or something enters his reach.
Readied attack
Scimitar: To Hit 18 Damage 9
(Pmd location)