"Sorry, I didn't mean to mope or worry you. Just suddenly felt useless considering the threat of the thing and the most likely method to get past this curse," Hatch said. "Although frankly even with a mildly enchanted weapon if the plan fails we are all very much dead. It has to work, if it comes down to a real to the death fight we will all die," Hatch said.
"Bentley, does the hotel have any magic weapons? Anything of note or legend in the centuries this castle has been up?"
"Galerius, there's a spell called Magic Weapon. It's a bonus action actually, but anyway, you simply cast magic weapon on a weapon and it gives it a +1 to hit and that means that it's magic. Also, I forgot that you had said something about Dispel magic, and Hatch I think suggested maybe this was all an illusion. We should try Dispel Magic before we do anything else."
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Kato
Life gives you lemons, make lemonade, life gives you a sword? You make corpses of your enemies, sorcery is a good sword life has given you. (Stolen from friend)
"Galerius, we have spell scrolls in the library as well as spellbooks."
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Kato
Life gives you lemons, make lemonade, life gives you a sword? You make corpses of your enemies, sorcery is a good sword life has given you. (Stolen from friend)
"Well whoever it was that suggested it, Dispel magic is something that's reasonable. I'm just not sure what to aim it at. I mean usually you choose an item. I could cast it on the door for example. Any ideas?"
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Kato
Life gives you lemons, make lemonade, life gives you a sword? You make corpses of your enemies, sorcery is a good sword life has given you. (Stolen from friend)
The legendary resistance applies to saving throws only, not to attack rolls. If the Giant Insects are making attack rolls, the tarrasque won't have to make a saving throw and use up its legendary resistance. It would have to be an ability or spell or whatever that prompts a saving throw. Some attacks (if they hit) prompt for a saving throw as well, such as additional poison damage, but usually the attack has to hit first.
Naturally there will be a fair amount of magic required. That doesn't necessarily exclude non-casters. The tarrasque is resistant to spells, but the characters aren't. The tarrasque might not be a 'willing' target for some spells, but the characters can. Perhaps think of how the objective can be completed by targeting characters rather than the monster itself. And non-casters may be the perfect target for such spells, especially those who are more willing to get in close.
I'm trying to expedite things a little by reducing some of the dialogue. You might call it lazy, but at this point I'm just curious to see the outcome. With that in mind, I think we can safely say that any non-magic equipment you need can be found in the castle. I'm also happy to say that any potions you can find in the DMG are also present in the castle. I hope that opens up a few more options.
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How does a red dragon blow out the candles on its birthday cake?
(Non casters can’t cast from scrolls, right? Are there multiple scrolls of the same spell? How do we hit this thing with so many spells that it will be forced to use its’ legendary “nope” 3 times after it would have failed the saving throw and then keep hitting it with spells until it fails again? Also, no one is higher than 9th level, how can we cast the higher level spells? Someone with the DMG should see if potions can help us.)
Good advice about the saving throws. I thought that if they were hit by anything successfully, they had 3 times they could just say no, I'm not taking that damage. So that changes things.
Great advice about putting buff spells and what not on non casters.
And knowing there are also potions of everything is incredible.
I have to sleep now and have a game tonight so it will probably be later before I can think about that.
I do think making their weapons magical weapons would help but I can also cast all kinds of buffs and things like fly on the other people. I keep saying, "I" and I mean to say "we." I know there are at least 2 spell casters, I actually thought there were more.
Thanks for the suggestions.
Rollback Post to RevisionRollBack
Kato
Life gives you lemons, make lemonade, life gives you a sword? You make corpses of your enemies, sorcery is a good sword life has given you. (Stolen from friend)
“How about multiple mold earth spells cast at the exact same time at the ceiling of the 4th floor directly below the Tarrasque. He’s airborne for a second before he crashes onto the 4th floor. He is not targeted, so no saving throw.”
Oil of Sharpness for each non-magic user! This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
Potion of Storm Giant Strength:
When you drink this potion, your Strength score changes to 29 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a storm giant.
Potion of Possibility:
When you drink this clear potion, you gain two Fragments of Possibility, each of which looks like a Tiny, grayish bead of energy that follows you around, staying within 1 foot of you at all times. Each fragment lasts for 8 hours or until used.
When you make an attack roll, an ability check, or a saving throw, you can expend your fragment to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against you, you can expend your fragment to roll a d20 and choose which of the d20s to use, the one you rolled or the one the attacker rolled.
If the original d20 roll has advantage or disadvantage, you roll your d20 after advantage or disadvantage has been applied to the original roll.
While you have one or more Fragments of Possibility from this potion, you can’t gain another Fragment of Possibility from any source.
Everybody should have a Potion of Supreme Healing! You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
I am dying to trick the Tarrasque into drinking a philtre of love just for the funniness of it.
If I could find a bag of holding, I would get Buck to carry it full of potions to hand out to each player every time they need it.
Ooooh, Potion of Invisibility, Invulnerability ought to be helpful too. Potion of Flying. I'm too sleepy to think straight so I know I'm babbling. I will stop now.
Rollback Post to RevisionRollBack
Kato
Life gives you lemons, make lemonade, life gives you a sword? You make corpses of your enemies, sorcery is a good sword life has given you. (Stolen from friend)
“How about multiple mold earth spells cast at the exact same time at the ceiling of the 4th floor directly below the Tarrasque. He’s airborne for a second before he crashes onto the 4th floor. He is not targeted, so no saving throw.”
Mold Earth only moves dirt or makes ground stone into difficult terrain. Stone Shape would be better for what you've described.
BTW, I'm no expert on the spell list. I'm really only familiar with a handful of lower-level spells, so I can't (and wouldn't want to) make many suggestions. But I'll give you my rulings on any proposals that you all make, especially if you are proposing something that doesn't technically work according to RAW.
(My intelligence and ways of magic are not my strong suit. To Throm, the idea of stripping masonry from other parts of the castle and over The course of months building an airtight container around the Tarrasque is sounding better and better)
The legendary resistance applies to saving throws only, not to attack rolls. If the Giant Insects are making attack rolls, the tarrasque won't have to make a saving throw and use up its legendary resistance. It would have to be an ability or spell or whatever that prompts a saving throw. Some attacks (if they hit) prompt for a saving throw as well, such as additional poison damage, but usually the attack has to hit first.
(( OOC: No worries, that's why Onyx is searching out summoning scrolls too; some fey and fiend monsters DO cast spells, particularly nasty ones (I believe pixies have Polymorph?) so they'll help us whittle down those saving throws. That said, I'm trying not to metagame TOO hard here... nuking the thing would be rather anti-climactic.
Also, we will need the non-casters, especially if things go south! If they aren't present, at least to keep watch, Onyx would think it was crazy to even attempt any of this! ))
(Metagaming, right. Throm should not have even mentioned Mold Earth. He should have asked if there was a spell that would take the floor out from under the Tarrasque)
“When we were given links to the information in the library here at the castle, Lok, we were able to discover exactly how difficult the Tarrasque is. Before that, I wouldn’t have known anything, I didn’t know anything.”
Rollback Post to RevisionRollBack
Kato
Life gives you lemons, make lemonade, life gives you a sword? You make corpses of your enemies, sorcery is a good sword life has given you. (Stolen from friend)
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"Sorry, I didn't mean to mope or worry you. Just suddenly felt useless considering the threat of the thing and the most likely method to get past this curse," Hatch said. "Although frankly even with a mildly enchanted weapon if the plan fails we are all very much dead. It has to work, if it comes down to a real to the death fight we will all die," Hatch said.
"Bentley, does the hotel have any magic weapons? Anything of note or legend in the centuries this castle has been up?"
Sorry
Sorry, signal trouble, didn't mean to make duplicate posts
"Galerius, there's a spell called Magic Weapon. It's a bonus action actually, but anyway, you simply cast magic weapon on a weapon and it gives it a +1 to hit and that means that it's magic. Also, I forgot that you had said something about Dispel magic, and Hatch I think suggested maybe this was all an illusion. We should try Dispel Magic before we do anything else."
Kato
Life gives you lemons, make lemonade, life gives you a sword? You make corpses of your enemies, sorcery is a good sword life has given you. (Stolen from friend)
"Yeah, I checked and I do not have that as a bonus action."
"I am not the one who suggested that this is an illusion," Hatch said.
"Galerius, we have spell scrolls in the library as well as spellbooks."
Kato
Life gives you lemons, make lemonade, life gives you a sword? You make corpses of your enemies, sorcery is a good sword life has given you. (Stolen from friend)
"Well whoever it was that suggested it, Dispel magic is something that's reasonable. I'm just not sure what to aim it at. I mean usually you choose an item. I could cast it on the door for example. Any ideas?"
Kato
Life gives you lemons, make lemonade, life gives you a sword? You make corpses of your enemies, sorcery is a good sword life has given you. (Stolen from friend)
Just to be clear...
The legendary resistance applies to saving throws only, not to attack rolls. If the Giant Insects are making attack rolls, the tarrasque won't have to make a saving throw and use up its legendary resistance. It would have to be an ability or spell or whatever that prompts a saving throw. Some attacks (if they hit) prompt for a saving throw as well, such as additional poison damage, but usually the attack has to hit first.
Naturally there will be a fair amount of magic required. That doesn't necessarily exclude non-casters. The tarrasque is resistant to spells, but the characters aren't. The tarrasque might not be a 'willing' target for some spells, but the characters can. Perhaps think of how the objective can be completed by targeting characters rather than the monster itself. And non-casters may be the perfect target for such spells, especially those who are more willing to get in close.
I'm trying to expedite things a little by reducing some of the dialogue. You might call it lazy, but at this point I'm just curious to see the outcome. With that in mind, I think we can safely say that any non-magic equipment you need can be found in the castle. I'm also happy to say that any potions you can find in the DMG are also present in the castle. I hope that opens up a few more options.
How does a red dragon blow out the candles on its birthday cake?
(Non casters can’t cast from scrolls, right? Are there multiple scrolls of the same spell? How do we hit this thing with so many spells that it will be forced to use its’ legendary “nope” 3 times after it would have failed the saving throw and then keep hitting it with spells until it fails again? Also, no one is higher than 9th level, how can we cast the higher level spells? Someone with the DMG should see if potions can help us.)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Good advice about the saving throws. I thought that if they were hit by anything successfully, they had 3 times they could just say no, I'm not taking that damage. So that changes things.
Great advice about putting buff spells and what not on non casters.
And knowing there are also potions of everything is incredible.
I have to sleep now and have a game tonight so it will probably be later before I can think about that.
I do think making their weapons magical weapons would help but I can also cast all kinds of buffs and things like fly on the other people. I keep saying, "I" and I mean to say "we." I know there are at least 2 spell casters, I actually thought there were more.
Thanks for the suggestions.
Kato
Life gives you lemons, make lemonade, life gives you a sword? You make corpses of your enemies, sorcery is a good sword life has given you. (Stolen from friend)
“How about multiple mold earth spells cast at the exact same time at the ceiling of the 4th floor directly below the Tarrasque. He’s airborne for a second before he crashes onto the 4th floor. He is not targeted, so no saving throw.”
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Well now I can't go to sleep after that! news.
Oil of Sharpness for each non-magic user! This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
Potion of Storm Giant Strength:
When you drink this potion, your Strength score changes to 29 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a storm giant.
Potion of Possibility:
When you drink this clear potion, you gain two Fragments of Possibility, each of which looks like a Tiny, grayish bead of energy that follows you around, staying within 1 foot of you at all times. Each fragment lasts for 8 hours or until used.
When you make an attack roll, an ability check, or a saving throw, you can expend your fragment to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against you, you can expend your fragment to roll a d20 and choose which of the d20s to use, the one you rolled or the one the attacker rolled.
If the original d20 roll has advantage or disadvantage, you roll your d20 after advantage or disadvantage has been applied to the original roll.
While you have one or more Fragments of Possibility from this potion, you can’t gain another Fragment of Possibility from any source.
Everybody should have a Potion of Supreme Healing! You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
I am dying to trick the Tarrasque into drinking a philtre of love just for the funniness of it.
If I could find a bag of holding, I would get Buck to carry it full of potions to hand out to each player every time they need it.
Ooooh, Potion of Invisibility, Invulnerability ought to be helpful too. Potion of Flying. I'm too sleepy to think straight so I know I'm babbling. I will stop now.
Kato
Life gives you lemons, make lemonade, life gives you a sword? You make corpses of your enemies, sorcery is a good sword life has given you. (Stolen from friend)
Mold Earth only moves dirt or makes ground stone into difficult terrain. Stone Shape would be better for what you've described.
BTW, I'm no expert on the spell list. I'm really only familiar with a handful of lower-level spells, so I can't (and wouldn't want to) make many suggestions. But I'll give you my rulings on any proposals that you all make, especially if you are proposing something that doesn't technically work according to RAW.
How does a red dragon blow out the candles on its birthday cake?
(My intelligence and ways of magic are not my strong suit. To Throm, the idea of stripping masonry from other parts of the castle and over The course of months building an airtight container around the Tarrasque is sounding better and better)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
All the talk of spells, books, and scrolls makes the barbarians head spin.
"Er..no offense, but can someone simplify this out for me? I cant keep up."
"Im not sure what a Tarrasque is." Lok continued
"My missions have never led me to encounter one. But from everyones reactions I suppose its simply too powerful to fight?"
The barbarian frowns
"If I cant fight it, or use magic, perhaps I might be a distraction for it while the smarter of our group enacts their plan?"
(( OOC: No worries, that's why Onyx is searching out summoning scrolls too; some fey and fiend monsters DO cast spells, particularly nasty ones (I believe pixies have Polymorph?) so they'll help us whittle down those saving throws. That said, I'm trying not to metagame TOO hard here... nuking the thing would be rather anti-climactic.
Also, we will need the non-casters, especially if things go south! If they aren't present, at least to keep watch, Onyx would think it was crazy to even attempt any of this! ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
"We turn the tarrasque into a pixie."
(Metagaming, right. Throm should not have even mentioned Mold Earth. He should have asked if there was a spell that would take the floor out from under the Tarrasque)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
“When we were given links to the information in the library here at the castle, Lok, we were able to discover exactly how difficult the Tarrasque is. Before that, I wouldn’t have known anything, I didn’t know anything.”
Kato
Life gives you lemons, make lemonade, life gives you a sword? You make corpses of your enemies, sorcery is a good sword life has given you. (Stolen from friend)