Krom moves up to flank the other side of the door from Garnet, and not having any enemies in range holds his battleaxe at the ready for one to get close.
Movement: Moves up to F6 Action: Readies the attack with his battleaxe until an enemy walks within melee range.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
This post has potentially manipulated dice roll results.
Unsure what is in the room, and wary of using fire, Ithelion moves a little north of Krom to get as clear a shot as possible at the clearest enemy, looses another arrow, then returns to a position behind the heavily armored dwarf.
Unsure what is in the room, and wary of using fire, Ithelion moves a little north of Krom to get as clear a shot as possible at the clearest enemy, looses another arrow, then returns to a position behind the heavily armored dwarf.
Bow Attack: 23 Damage: 6
Your arrow thumps into the creature and it hisses loudly. You move back to a spot where Krom is between you and the door.
S2moves up 25 feet and looses an arrow at Krom: Attack: 16Damage: 7 before moving the rest of its movement north and out of sight.
The tree-like creature, flustered from the twin attacks of Shere and Ithelion, moves up into G7 to try to get at the one who just shot it with an arrow....and triggering Krom's attack! Krom roll your attack!
.(16/7).......The arrow hits Krom solidly, finding a hole in his armor...[? will finish its turn after Krom's readied attack]
Garnet considers the ? at G7 and tries to identify it if possible. Nature : 4
Then she takes her long sword and swings it around to hack into the creature.
Long sword : Attack: 20 Damage: 8
As her sword seems to find purchase, it begins to glow white hot. She says "Callarduran, guide my hand, uuuurrrah!" The blade becomes flaming hot and burns the wooden creature for an additional 3 of fire damage igniting it.
It takes an additional 1D6 fire damage per round for a minute unless it makes a DC 14 constitution save or something else puts out the flames.
[@garnet - I am guessing you want this effect now as opposed to later in the fight? If so, you need to cast this first before attacking, And, as long as you link it (my preference) no need to copy and paste].
[Yes, seeing the wooden creature, Garnet sets her blade on fire with searing smite and then attempts to hack it and set it ablaze... hopefully will be sensitive to fire damage]
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
The combined fury of Garnet's steel and magic cause the tree to collapse into a smoldering pile of kindling. It is dead!
S4 backs up steadily, moving to where the small stalks are. It raises its bow and fires at Krom! Attack: 11Damage:3. . After its shot, it moves further into the foliage near the wall...
then he steps back to where he was drawing his crossbow
OKay, you step up to G7 where you can make out the form of the skeleton - wisdom save - 16 Afterwards, you move back to where you were, crossbow in hand.
Daemyar utters the command words and sheathes the dagger and hooks the whip onto his belt.
[whoa, nice]
S1 crumples in a heap of smoldering bones.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere brandishing his rapier moves to e7 seeing the tree or bush like creature he says "Hey look termites!" Vicious Mockery 3 WisDC13
He then moves to E8 for cover putting away his rapier realizing the mistake he made "Mi amigos want me to throw some oil in?"
he grabs one of the kobold bags of oil instead of putting away the rapier if thats the want
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krom moves up to flank the other side of the door from Garnet, and not having any enemies in range holds his battleaxe at the ready for one to get close.
Movement: Moves up to F6
Action: Readies the attack with his battleaxe until an enemy walks within melee range.
Be excellent to each other, and roll for initiative dudes!
ooc: If it fails it gets psychic damage and has disadvantage on the next attack roll it makes before the end of its next turn.,
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
? - wisdom save - 0.
Ithelion is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Unsure what is in the room, and wary of using fire, Ithelion moves a little north of Krom to get as clear a shot as possible at the clearest enemy, looses another arrow, then returns to a position behind the heavily armored dwarf.
Bow Attack: 13 Damage: 9
Your arrow thumps into the creature and it hisses loudly. You move back to a spot where Krom is between you and the door.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
S2 moves up 25 feet and looses an arrow at Krom: Attack: 16 Damage: 7 before moving the rest of its movement north and out of sight.
The tree-like creature, flustered from the twin attacks of Shere and Ithelion, moves up into G7 to try to get at the one who just shot it with an arrow....and triggering Krom's attack! Krom roll your attack!
.(16/7).......The arrow hits Krom solidly, finding a hole in his armor...[? will finish its turn after Krom's readied attack]
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(the damage was 3hp)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom's readied attack on the tree: Attack: 23 Damage: 10 slashing damage.
Be excellent to each other, and roll for initiative dudes!
Krom’s swing misses!
The ?’s attack is aimed at Ithelion, the source of its latest pain! Attack: 10 Damage: 7.
Back to Garnet to finish the round!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet considers the ? at G7 and tries to identify it if possible. Nature : 4
Then she takes her long sword and swings it around to hack into the creature.
Long sword : Attack: 20 Damage: 8
As her sword seems to find purchase, it begins to glow white hot. She says "Callarduran, guide my hand, uuuurrrah!" The blade becomes flaming hot and burns the wooden creature for an additional 3 of fire damage igniting it.
It takes an additional 1D6 fire damage per round for a minute unless it makes a DC 14 constitution save or something else puts out the flames.
A wizard is never late, nor is he early, he arrives precisely when he means to.
[@garnet - I am guessing you want this effect now as opposed to later in the fight? If so, you need to cast this first before attacking, And, as long as you link it (my preference) no need to copy and paste].
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
[Yes, seeing the wooden creature, Garnet sets her blade on fire with searing smite and then attempts to hack it and set it ablaze... hopefully will be sensitive to fire damage]
A wizard is never late, nor is he early, he arrives precisely when he means to.
The combined fury of Garnet's steel and magic cause the tree to collapse into a smoldering pile of kindling. It is dead!
S4 backs up steadily, moving to where the small stalks are. It raises its bow and fires at Krom! Attack: 11 Damage: 3. . After its shot, it moves further into the foliage near the wall...
Krom, Shere, Daemyar, Ithelion - you're up!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar puts away the dagger and whip, preparing to draw his heavy crossbow
Paladin - warforged - orange
Shere steps where he can see S4 "You're not a complete idiot...Some parrts are obviously missing!"
Vicious Mockery damage 1 Wis DC13
then he steps back to where he was drawing his crossbow
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
OKay, you step up to G7 where you can make out the form of the skeleton - wisdom save - 16
Afterwards, you move back to where you were, crossbow in hand.
Daemyar utters the command words and sheathes the dagger and hooks the whip onto his belt.
Krom and Ithelion are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion moves into a position where she can line up another shot, and launches an arrow at the skeleton before moving back to her original position.
Bow Attack: 18 Damage: 4