Bennin strides to meet Cindrus. As he does so he slices his spear's blade down his forearm, doing 3 damage, and making the blade spark with lightning. He then casts armor of agathys on himself.
Leon moves to cross the distance towards Yuno. He casts a spell to make illusions of himself twist around him and then activates his flaming greatsword.
Thea lifts her bow and sends four arrows flashing across at Udo. Her own form seems somewhat strange, as if not quite in the same spot as the arrows came from. (cloak of displacement.)
Attack: 31 Damage: 18
Attack: 12 Damage: 16
action surge...
Attack: 13 Damage: 16
Attack: 29 Damage: 11
Her owl flies up, circling near the center of the field.
Udo also upgraded to a cloak of displacement, attacks should be at disadvantage.
Attack: 26
Attack: 20
action surge...
Attack: 17
Attack: 31
(Can you tell what is from crit damage and what is not on that first strike, or should I reroll that damage. Looks like it will still hit, then the rest of the attacks would not have disadvantage regardless.
Udo will activate the rune on his armor causing it to glow before starting to return fire against his opponent.
Attack: 12 Damage: 11 Attack: 21 Damage: 16
(I'm going to assume a 21 hits)
As the second arrow hits, the rune on his bow will flash a deep burning red and fiery chains will surround his opponent, at the same time, the rune on his armor will flash even brighter. DC 13 str save or restrained, at disadvantage due to other rune.
This post has potentially manipulated dice roll results.
@smftre512, to prevent the manipulated dice flag, whenever you have to add a new dice roll by editing your post, always put the new dice at the end of the post.
Also the manipulated dice flag messed up your Missile Snaring Roll. The original was a 5.
On Yuno's turn. Yuno starts laughing like a maniac as Leon creates copies of himself and approaches her. She charges toward him, taking out her Wand of Magic Missiles. She fires a full barrage of missiles at Leon.
Bonus Action: Dash. Movement: 60ft towards Leon.
Action: Level 2 Magic Missile: 14
Action Surge!
Action: Level 2 Magic Missile: 10
((OOC: I don't think Magic Missile is effected by Mirror Image since no rolls are involved but I'm not sure. Either way, it's a good thing for me since if I can take out his Mirror Image that would be awesome and if I can't, damage is damage. ))
((EDIT:
Sorry to be a Rules Lawyer but...
@Smftre512
Please refrain from deleting your posts in the future.
Your original post and it's rolls were:
Balful flys 30ft forward and looses a crossbow bolt
to hit:23
damage: 4
bonus action to us a potion of healing 4
damage reduction because of gloves of missle snaring 11
(Note: This is the one that was flagged so Missile Snaring should be 9 instead of 11)
Wilm drinks a firy-looking potion as he grip his greatsword in his other hand. He then strides forward towards his enemy.
Pike uses a Bonus Action to enter Rage, then he fires his Longbow with the Attack Action, taking 2 attacks due to the Extra Attack Feature, then he moves forward 40 feet forward and angling 10 feet up (with Winged Boots) to close the distance with the warrior, Wilm, ending with his magic Halberd in hand, ready to attack if the enemy enters the reach of the polearm.
Udo will activate the rune on his armor causing it to glow before starting to return fire against his opponent.
Attack: 12 Damage: 11 Attack: 21 Damage: 16
(I'm going to assume a 21 hits)
As the second arrow hits, the rune on his bow will flash a deep burning red and fiery chains will surround his opponent, at the same time, the rune on his armor will flash even brighter. DC 13 str save or restrained, at disadvantage due to other rune.
(Rest of turn pending results of save)
(As you are not within 60 feet you cannot give disadvantage on the save...)
Balful flies 30ft towards his opponent and looses 2 arrow attacks
To hit:12
damage:4
Bonus attack
to hit:26
damage:5
he drinks a potion of healing:9
damage reduction because of gloves of missle snaring:9
Please disregard this one. Use the one commented by ZulkRS above. i do not see anything that would allow you a bonus action attack as stated here anyway.
Udo will activate the rune on his armor causing it to glow before starting to return fire against his opponent.
Attack: 12 Damage: 11 Attack: 21 Damage: 16
(I'm going to assume a 21 hits)
As the second arrow hits, the rune on his bow will flash a deep burning red and fiery chains will surround his opponent, at the same time, the rune on his armor will flash even brighter. DC 13 str save or restrained, at disadvantage due to other rune.
(Rest of turn pending results of save)
(As you are not within 60 feet you cannot give disadvantage on the save...)
Str save: 20
(Sorry, missed that part.)
After the chains fade away, Udo will push himself a little further and launch two more arrows, one at advantage from the rune.
it is "Extra Atack" so i get to attack twice instead of once
OOC: It was probably the verbiage used - Extra Attack causes the Attack Action to provide multiple attacks, at most 2 at this level. A reference to a "bonus attack" suggestions a "bonus action attack," such as those provided by Crossbow Master, Polearm Master, Swift Quiver, etc. It is not a "bonus action attack," but a 2nd attack provided as part of a single Attack Action through the class feature extra attack. Semantics, in essence.
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Bennin strides to meet Cindrus. As he does so he slices his spear's blade down his forearm, doing 3 damage, and making the blade spark with lightning. He then casts armor of agathys on himself.
Leon moves to cross the distance towards Yuno. He casts a spell to make illusions of himself twist around him and then activates his flaming greatsword.
action: mirror image
bonus action: activate flaming greatsword.
Movement: 30 feet.
Yuno's Wand recharge: 5
Attack: 26
Attack: 20
action surge...
Attack: 17
Attack: 31
(Can you tell what is from crit damage and what is not on that first strike, or should I reroll that damage. Looks like it will still hit, then the rest of the attacks would not have disadvantage regardless.
(First one hit, but not a crit, so I subtracted the second damage dice roll and the rest were normal rolls, 25 damage total taken.)
Udo will activate the rune on his armor causing it to glow before starting to return fire against his opponent.
Attack: 12 Damage: 11
Attack: 21 Damage: 16
(I'm going to assume a 21 hits)
As the second arrow hits, the rune on his bow will flash a deep burning red and fiery chains will surround his opponent, at the same time, the rune on his armor will flash even brighter.
DC 13 str save or restrained, at disadvantage due to other rune.
(Rest of turn pending results of save)
Wilm drinks a firy-looking potion as he grip his greatsword in his other hand. He then strides forward towards his enemy.
Balful flies 30ft towards his opponent and looses 2 arrow attacks
To hit:14
damage:11
Bonus attack
to hit:21
damage:6
he drinks a potion of healing:6
damage reduction because of gloves of missle snaring:4
crit damage: 3
@smftre512, to prevent the manipulated dice flag, whenever you have to add a new dice roll by editing your post, always put the new dice at the end of the post.
Also the manipulated dice flag messed up your Missile Snaring Roll. The original was a 5.
On Yuno's turn. Yuno starts laughing like a maniac as Leon creates copies of himself and approaches her. She charges toward him, taking out her Wand of Magic Missiles. She fires a full barrage of missiles at Leon.
Bonus Action: Dash.
Movement: 60ft towards Leon.
Action: Level 2 Magic Missile: 14
Action Surge!
Action: Level 2 Magic Missile: 10
((OOC: I don't think Magic Missile is effected by Mirror Image since no rolls are involved but I'm not sure. Either way, it's a good thing for me since if I can take out his Mirror Image that would be awesome and if I can't, damage is damage. ))
((EDIT:
Sorry to be a Rules Lawyer but...
@Smftre512
Please refrain from deleting your posts in the future.
Your original post and it's rolls were:
(Note: This is the one that was flagged so Missile Snaring should be 9 instead of 11)
This was post 650 which has now been deleted.))
okay thx, i didnt know that...i just rerolled everything
Pike uses a Bonus Action to enter Rage, then he fires his Longbow with the Attack Action, taking 2 attacks due to the Extra Attack Feature, then he moves forward 40 feet forward and angling 10 feet up (with Winged Boots) to close the distance with the warrior, Wilm, ending with his magic Halberd in hand, ready to attack if the enemy enters the reach of the polearm.
Longbow Attack roll 1: 15
If a hit, non-magic piercing damage: 10
Longbow Attack roll 2: 24
If a hit, non-magic piercing damage: 3
Korynn dex save: 13 @ disadv: 6
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Harven smiles as the battle begins. His opponent had tye numbers advantage. Something that needed to be remedied.
Pointing at his opponent with his blade, plumes of black smoke form around his head. Brocc feels a foreign force trying to grasp at his mind.
Action: cast Crown of Madness
On a failure, Brocc will need to attack his spider.
He then drink on his potion of fire breath.
Bonus action: Drink potion
(As you are not within 60 feet you cannot give disadvantage on the save...)
Str save: 19
Please disregard this one. Use the one commented by ZulkRS above. i do not see anything that would allow you a bonus action attack as stated here anyway.
Brocc Wis Save: ... 10
(Sorry, missed that part.)
After the chains fade away, Udo will push himself a little further and launch two more arrows, one at advantage from the rune.
Attack: 19 Damage: 26
Attack: 12 Damage: 26
it is "Extra Atack" so i get to attack twice instead of once
OOC: It was probably the verbiage used - Extra Attack causes the Attack Action to provide multiple attacks, at most 2 at this level. A reference to a "bonus attack" suggestions a "bonus action attack," such as those provided by Crossbow Master, Polearm Master, Swift Quiver, etc. It is not a "bonus action attack," but a 2nd attack provided as part of a single Attack Action through the class feature extra attack. Semantics, in essence.