“It could just be the stress of a man who’s lived a relatively simple and predictable life being thrust into an improbable situation,” Halec says. “Take my musings with a grain of salt, friend Jharen. I was technically an adventurer as well as a guild artisan before all this happened, but my prior adventuring work was all much more mundane. As for Anthony, truthfully I am glad you ask, glad for someone else to acknowledge him. Truthfully I had begun to suspect that I was the only one who could see him, that he was some figment of my mind.”
Halec gestures to various Central City landmarks as they head to the inn. “On the day the Ruby Snowflake shattered Anthony was something of a prelude to the madness that followed. I caught him attempting to steal my mule, and after a chase he was rounded up by the city constables. Within an hour he was back on the streets, walking up with some ruse of being an identical twin cousin or something or other. When we began the quest to restore the snowflake he fell in with the rest of us, I assumed that even a thief would want to save his own hide, as the region’s destruction would also be his own.”
”We’ve been through adventures since then and I still don’t understand the man. He doesn’t seem quite real. He seems a symptom of this malady I’ve spoken of, reality breaking down and the death of rationality. He claimed to be a former thief, but I’ve often times seen him battle as if he was one of the mystic pugilists, although those enlightened boxers typically abstain from wearing any armor, and Anthony wears leather. He’s not like any dwarf I’ve ever met, nor any man at all. That strange creature he carried, the miniature Yeti he calls The Abomination, his sudden mood shifts from determined heroism to anarchic violence - I’m no closer to understanding Anthony now than I ever was. Suffice to say, you perceiving him as well is of some comfort, as I had began to suspect he was some sort of mental projection of mine, not an actual man at all, but a symptom of my own break from sanity.”
OOC: I'm a dwarf, who didn't have a good upbringing. I make rash decisions and i fight my way out of them. I'm definitely not right in the head. I also never saw my baby yeti, since it would have been stowed in somebody's pack. They never showed it to me. Another thing: Dwarves are slow to forgive, not knowing that my baby is not in fact stone makes me homicidal, and i swore to slay slough for his actions. I'm just a loose cannon, whose not 100% up there, and kind of rampaging right now. hope that clears it up.
Never really though of it before, but once the class creator comes out... murder hobo will definitely become a priority to make LOL but i'm not one, just to clear it up...
Realizing he never answered prior questions from the bard, Halec quickly adds, “Our adventuring troupe has been rather inconsistent and I’m afraid we’ve never taken the time to create a name. We’re the people who were convenient, in the wrong place at the wrong time, who the mayor blindly commissioned to restore a relic that the entire region needs to survive. The Shard-Seekers, perhaps? As to the other ‘symptoms’ of chaos I’ve spoken of, perhaps you’ll see them as we go on. I fear my own melancholia will infect you, friend, and I have no wish for that. Let’s sleep at the inn, perhaps things will seem clearer in the morning.”
Halec glances around, then adds, “Although now both Anthony and Chazrael are nowhere to be seen. Not a good sign. But I suppose they may have business elsewhere.”
Halec tries not to over think it, and heads to the inn.
Jahren's demeanor changes from a general and smiley happiness, even in the face of being locked in a cell, for the first time since meeting the party. He looks concerned regarding the topic of Anthony and tells Halec "it is wise to judge a man by both the company he keeps and the way he treats others." "I fear your friend will fail to pass muster on the latter. We must be careful not to do the same on the former."
"Hmm, I will think on it as well" says Jahren regarding the name.
("It's what my character would do" is always the excuse of a murder hobo player. You are still the creator of your insane character. It is thus simply what you most prefer to do.)
“Probably sage advice, Jharen,” Halec says. “I had previously rationalized that given the immensity of the threat to life posed by the destruction of the Ruby Snowflake, service of the greater good demanded overlooking minor evils, and using any tool we could to ensure our success. I would have accepted Slough’s help had he offered it. I thought surely basic survival was one thing that could unite people. So, too, with Anthony. I’ve overlooked some of his bouts of hysteria under the belief that we need whatever resources we can if we are to save the region from absolute destruction. He seemed willing, and that was enough for me. While I would prefer not to leave a trail of chaos in our wake, well, there won’t be anything left at all if we fail. Perhaps we should have the mayor begin evacuation preparations. It makes no sense to rely solely on our success. If we succeed, all the better, they can return to their homes, but I fear they put too much faith in us.”
The cost of one night at the Lost Realms is 1EP a night. Upon entry to the inn is a dining hall, round wood tables are crammed very closely together, with eight chairs per table, at the far side of it is a bar with no one tending it. A stage sits in the west side, with one bright candle still lit. The room is completely empty of people other than a female yuan-ti pureblood with long black hair and wears a set of white fine clothes.
The cost of one night at the Lost Realms is 1EP a night. Upon entry to the inn is a dining hall, round wood tables are crammed very closely together, with eight chairs per table, at the far side of it is a bar with no one tending it. A stage sits in the west side, with one bright candle still lit. The room is completely empty of people other than a female yuan-ti pureblood with long black hair and wears a set of white fine clothes.
Halec pays the 1 Electrum, getting change of 5 Silver as he breaks a gold piece to do so.
“Quite right, Ophiwalen,” Halec says. “In the morning I suppose we will check the bounty boards, consult our map, and plot our course to the next shard piece. We should probably check out the town’s shops, although I have very little coin to speak of, despite our adventures. Logically, the mayor would have the full resources of the city put behind us since we are the only hope for the region at present, but I won’t hold my breath. Logic has consistently failed me.”
The cost of one night at the Lost Realms is 1EP a night. Upon entry to the inn is a dining hall, round wood tables are crammed very closely together, with eight chairs per table, at the far side of it is a bar with no one tending it. A stage sits in the west side, with one bright candle still lit. The room is completely empty of people other than a female yuan-ti pureblood with long black hair and wears a set of white fine clothes.
(It said here you first enter a dining hall.)
Everyone (who remains) is able to take a restful nights sleep in nice and cozy beds. Once you head to the fountain plaza, there are five shops: The Dragon Hatchery, Witch's Brew, Day View, Glass in Trouble, and a fortune teller's tent, in between the shops, there is also a vacant two story storespace between Day View and Glass in Trouble.
(If we hadn't been in such a rush and flurry of posts all over the place, I think there was a great deal of treasure in the library vault including coin. Oops!)
Jahren rents himself a room and can be seen writing by candlelight for a good while with the door open before bed, following that up by starting to read "The Legends of Shimeria | Volume I: Birth of the Dark Lords".
In the morning he's happy to investigate some of the new stores with Halec and Ophiwalyn. Along the way he comments "so will you recruit more adventurers and heroes before setting out again? I'm not sure where sir Anthony has gone off to."
"I expect we will have to, if we have any real chance of success," Halec answers. "I suppose we can peruse the shops, and the bounty board, before setting off. Perhaps we will find some other prospective heroes to recruit to the cause."
before bed, following that up by starting to read "The Legends of Shimeria | Volume I: Birth of the Dark Lords".
Jahren Reads...
Decades ago, the six kingdoms in Shimeria protested over who claims the region. The old kings, and their people fought and argued over which side was the most worthy. Soon, this argument turned to bloodshed as all the kingdoms broke out in war against one another. Years went by as the war progressed until one day, the old king of the StarShine Kingdom saw wrong in this war, and offered equal share of the land to the other kings, they agreed, thus ending the war...
The Dragon Hatchery was exactly as its name gave off. It is a small shack with natural light seeping in through the wood plank ceiling, on the far side of the entrance is three rows of shelves packed with four dragon eggs each. An old, not well built desk made of wood lies in the northwest corner of the tiny shack with a skinny red dragonborn behind it.
Witch's Brew is a fine, yet dark store with a cauldron attended by a green hag in its center, the back area of the store has a long shelf packed with empty bottles and potions beyond the eye can see.
Day View is a very tiny store with a single table built into the wall. The shopkeeper is a male human with a brown ponytail, he greets you politely on your entrance to the store On the table, there is a set of traveler's clothes, a quill with a bottle of ink, a shovel, a Necklace of Prayer Beads and a Ring of Free Action.
The Glass in Trouble is a glassblower's store with stone floors, and a glassblower working on his 'masterpiece' above a furnace, he does not notice you walk into the store
(The amount of treasure in GP collected at the vault:
At the fortune teller tent, it is a round, purple tent with a kaleidoscope patterned wool flooring, the fortune teller is a man with his face obscured by a hood stands behind a block of wood with a crystal ball on top "Come then, sit" he says to you in a mid-low pitched voice.
"How much for the ring," Halec inquires, assuming they explain its function. "That would be quite useful, I should think."
(Oh, I forgot to tell everyone to level up to the seventh level) He smiles brightly "Ah, that ring is 170GP, but if you don't like anything you see, our stock changes every day, even in these dark times."
“It could just be the stress of a man who’s lived a relatively simple and predictable life being thrust into an improbable situation,” Halec says. “Take my musings with a grain of salt, friend Jharen. I was technically an adventurer as well as a guild artisan before all this happened, but my prior adventuring work was all much more mundane. As for Anthony, truthfully I am glad you ask, glad for someone else to acknowledge him. Truthfully I had begun to suspect that I was the only one who could see him, that he was some figment of my mind.”
Halec gestures to various Central City landmarks as they head to the inn. “On the day the Ruby Snowflake shattered Anthony was something of a prelude to the madness that followed. I caught him attempting to steal my mule, and after a chase he was rounded up by the city constables. Within an hour he was back on the streets, walking up with some ruse of being an identical twin cousin or something or other. When we began the quest to restore the snowflake he fell in with the rest of us, I assumed that even a thief would want to save his own hide, as the region’s destruction would also be his own.”
”We’ve been through adventures since then and I still don’t understand the man. He doesn’t seem quite real. He seems a symptom of this malady I’ve spoken of, reality breaking down and the death of rationality. He claimed to be a former thief, but I’ve often times seen him battle as if he was one of the mystic pugilists, although those enlightened boxers typically abstain from wearing any armor, and Anthony wears leather. He’s not like any dwarf I’ve ever met, nor any man at all. That strange creature he carried, the miniature Yeti he calls The Abomination, his sudden mood shifts from determined heroism to anarchic violence - I’m no closer to understanding Anthony now than I ever was. Suffice to say, you perceiving him as well is of some comfort, as I had began to suspect he was some sort of mental projection of mine, not an actual man at all, but a symptom of my own break from sanity.”
OOC: I'm a dwarf, who didn't have a good upbringing. I make rash decisions and i fight my way out of them. I'm definitely not right in the head. I also never saw my baby yeti, since it would have been stowed in somebody's pack. They never showed it to me. Another thing: Dwarves are slow to forgive, not knowing that my baby is not in fact stone makes me homicidal, and i swore to slay slough for his actions. I'm just a loose cannon, whose not 100% up there, and kind of rampaging right now. hope that clears it up.
Never really though of it before, but once the class creator comes out... murder hobo will definitely become a priority to make LOL but i'm not one, just to clear it up...
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Realizing he never answered prior questions from the bard, Halec quickly adds, “Our adventuring troupe has been rather inconsistent and I’m afraid we’ve never taken the time to create a name. We’re the people who were convenient, in the wrong place at the wrong time, who the mayor blindly commissioned to restore a relic that the entire region needs to survive. The Shard-Seekers, perhaps? As to the other ‘symptoms’ of chaos I’ve spoken of, perhaps you’ll see them as we go on. I fear my own melancholia will infect you, friend, and I have no wish for that. Let’s sleep at the inn, perhaps things will seem clearer in the morning.”
Halec glances around, then adds, “Although now both Anthony and Chazrael are nowhere to be seen. Not a good sign. But I suppose they may have business elsewhere.”
Halec tries not to over think it, and heads to the inn.
Jahren's demeanor changes from a general and smiley happiness, even in the face of being locked in a cell, for the first time since meeting the party. He looks concerned regarding the topic of Anthony and tells Halec "it is wise to judge a man by both the company he keeps and the way he treats others." "I fear your friend will fail to pass muster on the latter. We must be careful not to do the same on the former."
"Hmm, I will think on it as well" says Jahren regarding the name.
("It's what my character would do" is always the excuse of a murder hobo player. You are still the creator of your insane character. It is thus simply what you most prefer to do.)
“Probably sage advice, Jharen,” Halec says. “I had previously rationalized that given the immensity of the threat to life posed by the destruction of the Ruby Snowflake, service of the greater good demanded overlooking minor evils, and using any tool we could to ensure our success. I would have accepted Slough’s help had he offered it. I thought surely basic survival was one thing that could unite people. So, too, with Anthony. I’ve overlooked some of his bouts of hysteria under the belief that we need whatever resources we can if we are to save the region from absolute destruction. He seemed willing, and that was enough for me. While I would prefer not to leave a trail of chaos in our wake, well, there won’t be anything left at all if we fail. Perhaps we should have the mayor begin evacuation preparations. It makes no sense to rely solely on our success. If we succeed, all the better, they can return to their homes, but I fear they put too much faith in us.”
OOC: I'm roleplaying... so "it's what my player would do" is my excuse... because thatis his excuse.
To halec: Perhaps for a name "The guild of adventurers"?
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
The cost of one night at the Lost Realms is 1EP a night. Upon entry to the inn is a dining hall, round wood tables are crammed very closely together, with eight chairs per table, at the far side of it is a bar with no one tending it. A stage sits in the west side, with one bright candle still lit. The room is completely empty of people other than a female yuan-ti pureblood with long black hair and wears a set of white fine clothes.
When Anthony awakes, and realizes he has no chance to save his child. He dies of a broken heart.
OOC: I'm leaving.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
OOC: I think the group is separated at present, with Anthony in a prison cell.
Halec pays the 1 Electrum, getting change of 5 Silver as he breaks a gold piece to do so.
" So we book a room, eh? "
“Quite right, Ophiwalen,” Halec says. “In the morning I suppose we will check the bounty boards, consult our map, and plot our course to the next shard piece. We should probably check out the town’s shops, although I have very little coin to speak of, despite our adventures. Logically, the mayor would have the full resources of the city put behind us since we are the only hope for the region at present, but I won’t hold my breath. Logic has consistently failed me.”
Does the Inn have a bar or tavern of some kind?
(It said here you first enter a dining hall.)
Everyone (who remains) is able to take a restful nights sleep in nice and cozy beds. Once you head to the fountain plaza, there are five shops: The Dragon Hatchery, Witch's Brew, Day View, Glass in Trouble, and a fortune teller's tent, in between the shops, there is also a vacant two story storespace between Day View and Glass in Trouble.
(If we hadn't been in such a rush and flurry of posts all over the place, I think there was a great deal of treasure in the library vault including coin. Oops!)
Jahren rents himself a room and can be seen writing by candlelight for a good while with the door open before bed, following that up by starting to read "The Legends of Shimeria | Volume I: Birth of the Dark Lords".
In the morning he's happy to investigate some of the new stores with Halec and Ophiwalyn. Along the way he comments "so will you recruit more adventurers and heroes before setting out again? I'm not sure where sir Anthony has gone off to."
"I expect we will have to, if we have any real chance of success," Halec answers. "I suppose we can peruse the shops, and the bounty board, before setting off. Perhaps we will find some other prospective heroes to recruit to the cause."
I will visit the fortune teller.
Jahren Reads...
Decades ago, the six kingdoms in Shimeria protested over who claims the region. The old kings, and their people fought and argued over which side was the most worthy. Soon, this argument turned to bloodshed as all the kingdoms broke out in war against one another. Years went by as the war progressed until one day, the old king of the StarShine Kingdom saw wrong in this war, and offered equal share of the land to the other kings, they agreed, thus ending the war...
The Dragon Hatchery was exactly as its name gave off. It is a small shack with natural light seeping in through the wood plank ceiling, on the far side of the entrance is three rows of shelves packed with four dragon eggs each. An old, not well built desk made of wood lies in the northwest corner of the tiny shack with a skinny red dragonborn behind it.
Witch's Brew is a fine, yet dark store with a cauldron attended by a green hag in its center, the back area of the store has a long shelf packed with empty bottles and potions beyond the eye can see.
Day View is a very tiny store with a single table built into the wall. The shopkeeper is a male human with a brown ponytail, he greets you politely on your entrance to the store On the table, there is a set of traveler's clothes, a quill with a bottle of ink, a shovel, a Necklace of Prayer Beads and a Ring of Free Action.
The Glass in Trouble is a glassblower's store with stone floors, and a glassblower working on his 'masterpiece' above a furnace, he does not notice you walk into the store
(The amount of treasure in GP collected at the vault:
Halec collected 139GP worth of treasure
Ophiwalyn collected 201GP worth of treasure
Jahren collected 181GP worth of treasure)
At the fortune teller tent, it is a round, purple tent with a kaleidoscope patterned wool flooring, the fortune teller is a man with his face obscured by a hood stands behind a block of wood with a crystal ball on top "Come then, sit" he says to you in a mid-low pitched voice.
"How much for the ring," Halec inquires, assuming they explain its function. "That would be quite useful, I should think."
(Oh, I forgot to tell everyone to level up to the seventh level)
He smiles brightly "Ah, that ring is 170GP, but if you don't like anything you see, our stock changes every day, even in these dark times."