This post has potentially manipulated dice roll results.
Though Archy can see Demogorgon just fine he gets nervous and fires off course, but hits him once. Not clicking the dice button this time and using the disadvantage button, just going to roll twice and take the lower result 24 24 hits.
31 (it will say potentially manipulated roll here cause I did (dice)17+1d20(/dice) as that is paizos way, only with the [ and ]
and if it hits you Brundir take another 34 blunt and 26 necrotic
Actually it is doing it again every time I click edit without me editing rolls again and even when I'm not editing in the post. Is it going to do this ever time I have potentially manipulated rolls? anyway 43 dmg total.
(276 Dmg on Demogorgon, 252 Dmg on Brundir 47 of which cannot be healed.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
(DM Ruling) Archy holds open his coat and Tuon flies over removing a potion from a pocket. She brings it to Bründir, pulls the stopper with her beak, and gives it to the fallen ally restoring 47 health. (Not sure if hands are required to use potions, I'd rule not, but its unclear)
(Give me a me a dex/acrobatics check for Toun to use that potion the way you described, it would be a little tricky, but dc 7, otherwise the potion is spilled out or dropped and shattered. Then Brundir will be able to act).
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(That 20 actually gets you back up with 1 HP according to AL rules, congrats Brundir, except I believe that is the end of you turn. It can be found under death save rules in player's handbook.)
(Any chance to roll a Deception to play dead? Double-20s have happened before...)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
DEATH SAVING THROWS Whenever you start your turn with 0 hit points, you must make. a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
DEATH SAVING THROWS Whenever you start your turn with 0 hit points, you must make. a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
This post has potentially manipulated dice roll results.
Change of tactics to counter the Blur ability. Bründir will close his eyes and charge the ugly beast. Attacking with disadvantage, but no 50% to hit.
Attack 1: 19, damage 16.
Attack 2: 25, damage 16.
Attack 3: 21, damage 15.
Attack 4: 24, damage 13.
Savage Attacker: replace lowest damage hit with 16.
Precision Attack on Attack 3: +5 to attack. 5/7 Superiority Dice spent.
Evasive Footwork to gain 3 AC while I run to the magic broom 15' behind me (6/7 Superiority spent). I want to grab on to fly away and have a bonus action left. Is it cmpossible to sheath my sword and grab on? Disregard. Going to take the hit followed by Heal reaction.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Though Archy can see Demogorgon just fine he gets nervous and fires off course, but hits him once. Not clicking the dice button this time and using the disadvantage button, just going to roll twice and take the lower result 24 24 hits.
31 (it will say potentially manipulated roll here cause I did (dice)17+1d20(/dice) as that is paizos way, only with the [ and ]
and if it hits you Brundir take another 34 blunt and 26 necrotic
Actually it is doing it again every time I click edit without me editing rolls again and even when I'm not editing in the post. Is it going to do this ever time I have potentially manipulated rolls? anyway 43 dmg total.
(276 Dmg on Demogorgon, 252 Dmg on Brundir 47 of which cannot be healed.)
Fenhorn is up is up
Init Orders: Brundir:26, Aeotoris:25, Demogorgon Lair action:20, Demogorgon:18, Vosiel:17, Demogorgon legendary action 1, Archy:16, Demogorgon legendary action:2, Fenhorn:14, Demogorgon legendary action 3, Toun:6
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
If you roll something you don't intend
2Strike it out and add new rolls after the last existing roll 3
You can also clear the warning by putting the original roll back in place.
I usually just type the rolls cause it's more convenient on mobile. To roll disadvantage [ roll]1d20da[ /roll] (ad for advantage)
Extended Signature
@Doublegold: Last 29+20 damage on Brundir: CON save vs blinded for Demogorgon
Fenhorn curses and lets loose another volley of arrows into the creature.
Attack:
Attack 1 24 Damage 19 Miss chance 51
Attack 2 31 Damage 18 Miss chance 89
Attack 3 29 Damage 26 Miss chance 80
Attack 4 20 Damage 18 Miss chance 50
Attack Haste 24 Damage 21 Miss chance 89
Action Surge:
Attack 1 25 Damage 29 Miss chance 69
Attack 2 26 Damage 21 Miss chance 94
Attack 3 33 Damage 22 Miss chance 20
Attack 4 23 Damage 20 Miss chance 84
Crit: 9
19 CON save.Nevermind, I misunderstodd Ivanchina's request above.Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Fenhorn pumps three arrows into the Demon the others hit his image. (it was pointed out the 276 was 11 short, but fixed now)
(359 on Demogorgon, 252 Dmg on Brundir 47 of which cannot be healed.)
Demogorgon is up
Init Orders: Brundir:26, Aeotoris:25, Demogorgon Lair action:20, Demogorgon:18, Vosiel:17, Demogorgon legendary action 1, Archy:16, Demogorgon legendary action:2, Fenhorn:14, Demogorgon legendary action 3, Toun:6
22 as he uses his tail at Brundir if hit take 37 blunt and 23 necrotic
22 miss Brundir? He swings his tail but his tail bounces off the armor and doesn't swing hard enough for it to hurt.
30 and I forgot to roll last time 33 he actually has advantage against blindness cause dual heads, but he passed the first time without it.
Actually his con save is +16, not +15, but still I think he passed. The Demogorgons one head looks away while the other head that is used to it looks.
Toun, Brundir and Aoetoris are up
(AC is 22, so yeah, I think I caught a break this time. Need to consult the hivemind, then I'll post my turn.)
EDIT: Nevermind. Bründir nap time!
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(DM Ruling) Archy holds open his coat and Tuon flies over removing a potion from a pocket. She brings it to Bründir, pulls the stopper with her beak, and gives it to the fallen ally restoring 47 health. (Not sure if hands are required to use potions, I'd rule not, but its unclear)
(Otherwise Flyby Help)
Extended Signature
(Give me a me a dex/acrobatics check for Toun to use that potion the way you described, it would be a little tricky, but dc 7, otherwise the potion is spilled out or dropped and shattered. Then Brundir will be able to act).
Tuon Dex (Acrobatics): 20
Doh. Brün will not be able to act he is unconscious
Extended Signature
(Speaking of...20 Death save)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(That 20 actually gets you back up with 1 HP according to AL rules, congrats Brundir, except I believe that is the end of you turn. It can be found under death save rules in player's handbook.)
Aeotoris is up
(Any chance to roll a Deception to play dead? Double-20s have happened before...)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Vosiel Brewberry
Vosiel will ready an action, that is cast Mass Heal if Brundir is hit again by Demogorgon.
I try the hand again.
12
OOC: Actually, since death saves happen at the start of one's turn, Bründir does get a turn.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(Copied from PHB:)
DEATH SAVING THROWS
Whenever you start your turn with 0 hit points, you
must make. a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Change of tactics to counter the Blur ability. Bründir will close his eyes and charge the ugly beast. Attacking with disadvantage, but no 50% to hit.
Attack 1: 19, damage 16.
Attack 2: 25, damage 16.
Attack 3: 21, damage 15.
Attack 4: 24, damage 13.
Savage Attacker: replace lowest damage hit with 16.
Precision Attack on Attack 3: +5 to attack. 5/7 Superiority Dice spent.
Evasive Footwork to gain 3 AC while I run to the magic broom 15' behind me (6/7 Superiority spent). I want to grab on to fly away and have a bonus action left. Is it cmpossible to sheath my sword and grab on?Disregard. Going to take the hit followed by Heal reaction.Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Brundir swings and hits Demogorgon 4 times, he almost misses once but then backswings for a split second to cut into the Demon (70 dmg dealth)
27 str vs hand and he wins out
(429 on Demogorgon, 252 Dmg on Brundir 47 of which cannot be healed.)
Demogorgon is up
Init Orders: Brundir:26, Aeotoris:25, Demogorgon Lair action:20, Demogorgon:18, Vosiel:17, Demogorgon legendary action 1, Archy:16, Demogorgon legendary action:2, Fenhorn:14, Demogorgon legendary action 3, Toun:6.
Lair action, he will blur again.
then tentacle on Brundir 28 miss (he was going to move after downing you, but he has to down you in the first place)
20 second attack and being very frustrated he is too reckless, he can't hit Brundir "You should be dead!"
Vosiel is up