This post has potentially manipulated dice roll results.
Rothander taps into his remaining bit of fighting spirit and slashes at the metal cleric. Attack: 23 Damage: 7 Attack: 26 Damage: 18 "Ye know ye should jus give up ye bag o bolts. I'm sure I could forge some nice armor out o ye hide." Intimidation 7
Crow cuts into Parabolus, but the space man is unconcerned.
He retaliates with steel and thunder slicing a ruthless gash into his foe, and Crow collapses.
He spider and Rothander move and strike fruitlessly against Church. He stands enduring Parabolus' screaming in his head like a mild irritation, but there's naught he can do to prevent the time running down.
Parabolus has held the flag for 5 rounds to win the match.
Congratulations, Rothander and Parabolus, you are victorious:
The arena shapers emerge with arms spread as gusts of wind blow away the swarm of horrid insects. And medics carry away Crow to the doc. Crow and Church earn a prize of 1040 gold each. They each grow from the experience as well gaining 5500 xp.
Rothander and Parabolus win a prize of 2600 gold and 11000 experience to advance to the next rank. They are lead down to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
The next match, the first battle of the next day, will initiate some more new contestants. All level-1 contestants are welcome to join. The match will start in about 24 hours.
To win... 4... Survive. After 5 rounds a deadly opponent or hazard will appear. Defeat your opponents while you still can.
The time: 1, Day. In the late morning light there is little shadow to aid those who rely on it.
The arena is ready when you arrive. The Arena shapers spent the evening building some academy in the hills. The battle field from the previous match still stands. The tower stands some 20 feet tall in the center of a clean well manicured garden surrounded by marble halls. Stairs lead down into the garden then down again into the tower. Standing on the Dais within gives an advantage in melee against targets you can see on the lower ground.
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . . - . = . . =........=.....---.............---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(If you wish to join this match, choose a starting position in Row 1, make any final preparations, and roll initiative when ready. Everyone begins each match with one Potion of Healing. There are some campaign specific ruling in the campaign public notes. Particularly regarding initiative. You may act out of initiative order with your own team.
Reading the map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
This post has potentially manipulated dice roll results.
The Strong Bird walks in. He looks around, wondering what the strange place was. No matter. He had a job to do. He walks to 1I, and readies to fly out once battle starts. (Essentially, prepare to dash.)
My bad I forgot sneak attack damage: 12
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Rothander taps into his remaining bit of fighting spirit and slashes at the metal cleric. Attack: 23 Damage: 7 Attack: 26 Damage: 18 "Ye know ye should jus give up ye bag o bolts. I'm sure I could forge some nice armor out o ye hide." Intimidation 7
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Toren endures 5 slashing damage as barbed wire rips at his legs. (Also a 10ft speed reduction)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Field:
Crow cuts into Parabolus, but the space man is unconcerned.
He retaliates with steel and thunder slicing a ruthless gash into his foe, and Crow collapses.
He spider and Rothander move and strike fruitlessly against Church. He stands enduring Parabolus' screaming in his head like a mild irritation, but there's naught he can do to prevent the time running down.
Parabolus has held the flag for 5 rounds to win the match.
Congratulations, Rothander and Parabolus, you are victorious:
The arena shapers emerge with arms spread as gusts of wind blow away the swarm of horrid insects. And medics carry away Crow to the doc. Crow and Church earn a prize of 1040 gold each. They each grow from the experience as well gaining 5500 xp.
Rothander and Parabolus win a prize of 2600 gold and 11000 experience to advance to the next rank. They are lead down to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Rothander's Tier-3 Chest:
Potion of Healing (Superior), Cloak of the Bat, Bag of Beans (5 beans), Ammunition +2 (20 sling bullets), Figurine of Wondrous Power (ivory goats), Spell Scroll, (Wall of Stone), Potion of Clairvoyance, Mantle of Spell Resistance, Potion of Gaseous Form, Potion of Heroism
Parabolus' Tier-3 Chest:
Ioun Stone of Protection, Ring of Protection, Potion of Healing (Superior), Potion of Fire Giant Strength, Potion of Invulnerability, Potion of Heroism, Ammunition +2 (20 crossbow bolts), Sun Blade, Bag of Beans (11 beans), Potion of Heroism
Extended Signature
Tower: (Round 10)
(Any effects that last one minute or less have ended, but I cant remember what happened a whole minute ago.)
Toren rips through the barbs holding him and moves away from the fog. (You reach A-10 with 20 feet of movement.)
Grianne:
If you attempt to follow him you will find you aren't able to move within 5 feet of Toren. I presume he will have communicated this as he passed.
(Grianne)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . .! .! .! .! .! .!
====..%==============%.....%===============..%==
11 , . . . . . . . .! .! .! .! .! .! ,!
=,,,.........======-----------======.........,,,
10 T. . . = ¤ ^,! .! .! .! ,! ¤! =! .! .! .!
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ !,! ,! .! .! .! .! .! ,! ,! ¤! =! .!
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - .! .! .! .! =! ¬! =! .! .! .! .! -! .!
======---=......=====¬¬¬¬---=====......=---=====
07 . G.G!=! .! .! .! .! .! .! .! -! .! =! .! .!
=........=.....---.............---.....=........
06 .!G.G =! .! -! .! .! .! .! .! -! .! =! .! .!
======---=......=====---¬¬¬¬=====......=---=====
05! .! -! .! .! .! .! =! ¬! =! .! .! .! .! -! .!
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04! .! =! ¤! ,! ,! .! .! .! .! .! ,! ,! ¤! =! .!
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03! .! .! .! =! ¤! ,! .! .! .! ,! ¤! =! .! .! .!
=............======-----------======............
02! .! .! .! .! .! .! .! .! .! .! .! .! .! .! .!
====..%==============%.....%===============..%==
01! .! .! .! .! .! .! .! .! .! .! .! .! .! .! .!
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
( W G vs. B B )
Extended Signature
The next match, the first battle of the next day, will initiate some more new contestants. All level-1 contestants are welcome to join. The match will start in about 24 hours.
To win... 4... Survive. After 5 rounds a deadly opponent or hazard will appear. Defeat your opponents while you still can.
The time: 1, Day. In the late morning light there is little shadow to aid those who rely on it.
The arena is ready when you arrive. The Arena shapers spent the evening building some academy in the hills. The battle field from the previous match still stands. The tower stands some 20 feet tall in the center of a clean well manicured garden surrounded by marble halls. Stairs lead down into the garden then down again into the tower. Standing on the Dais within gives an advantage in melee against targets you can see on the lower ground.
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(If you wish to join this match, choose a starting position in Row 1, make any final preparations, and roll initiative when ready. Everyone begins each match with one Potion of Healing. There are some campaign specific ruling in the campaign public notes. Particularly regarding initiative. You may act out of initiative order with your own team.
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
Extended Signature
(Yes! This should be fun.)
Ahooka, the bard of wonders, flaps in at 1b. He plays a small tune on his dulcimer, hoping to attract peoples attention.
So, initiative? Ok. 18
The Strong Bird walks in. He looks around, wondering what the strange place was. No matter. He had a job to do. He walks to 1I, and readies to fly out once battle starts. (Essentially, prepare to dash.)
(look! I did the thing! I forgot initiative. 5)
Bruenor can be found at 1G, saying prayers to gain benefits of his Blessing (armor) and Shield (of faith).
Hans walks into the prep area at 5
Initiative 19
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
Paul moves to 1p. His shield once again has a strang mark on it, in the shape of a dagger. His blowgun has one, too, in the shape of lightning.
12
Amund, a tall sickly white figure, approaches, taking the spot a G1.
Turns to the other fighters and nods in acknowledgment and draws the halberd.
Initiative:21
Fin takes position 1M and cast Expeditious Retreat on her self.
Initiative : 19
Ganathor appears at A1, much angrier than last time. He will give bardic inspiration to two of his allies (tbd).
Initiative: 13
(Can’t wait! This is going to be so much fun!)
Three steps onto 1O, studying the battlefield and planning his first move.
Initiative: 4
(Cant wait! Its going to be great!)
Oruk (Half-Orc Barbarian) - Soldiers of Vord Three (Human Sorcerer) - Dragons Armies Merzin Quickfoot (Lightfoot Halfling Thief) - Eberron Tales Alpha
DM - Ultimate Adventure
Rothander takes the Wonderous Figurine "I always wanted a riding goat."
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
(OOC Just to be sure I understand your notation Is this about how the arena is laid out?)
https://imgur.com/gallery/V7zx7cU
(Looks right, just sideways)
Extended Signature
Fin also gives a snap of her fingers and a small owl appears perched on her shoulder. She glances over at it.
Are you ready to have some fun Fetsu?