On Masons turn he makes a choice (OOC: I can't see a map so I have options depending on where the spy's are located.)
If the 3 spys are close enough to all be hit with a fireball, which has a radius of 20 feet meaning 40 feet across, he will cast the fireball
If they are not all within that range but two of them are close enough to be hit with a web spell, 20 foot cube, then he will cast the web hitting the two spys and hoping at least to force the third spy to change course in order to avoid the web
If neither of those is possible he will cast armor of agathys on himself which will bring up a 5 HP barrier along with a 16 hp Arcane Ward (2xwizard level + intel mod)
(OOC: Let me know which of these Mason chooses to do :-) )
(The first spy is too far out of range to catch in a fireball, but you are able to use web. Also, initiative does not have to be in order, because I don't want the thread to slow down.)
Spy 2: 11 Spy 3: 9
Both of the spies did not react in time and get trapped in a sticky web, unable to move.
This post has potentially manipulated dice roll results.
Brightmoon will use Steady Aim as his bonus action to gain advantage (and sneak attack damage if it hits) on his shot and fire an arrow at the spy outside the fireball range.
Attack: 12 (advantage roll 22) Damage if hit (5 )+ Sneak(19) + if sneak attack works Wail of the Dead damage on 2nd spy if within 30 feet (7)
This post has potentially manipulated dice roll results.
If Brightmoon doesn't kill the spy that escaped the web, she will attack the first spy. She makes a longsword attack on the first one, using divine smite at first level if it hits. If that downs the spy, her second attack will be a longsword if she is close enough/has enough movement and a javelin if she is not at the second spy. If Brightmoon does kill the spy that escaped the web, she will target the third spy and if she downs it with her first hit the second spy will be targeted by her second attack.
Attack: 13 Damage: 0 If longsword again: Attack: 25 Damage: 6 If Javelin: Attack: 19 Damage: 11
(Ummmm I think I did something to the first attack roll cause the damage shouldn't be zero. I'll roll that one again? If I'm wrong then just ignore it.)
Brightmoon will use Steady Aim as his bonus action to gain advantage (and sneak attack damage if it hits) on his shot and fire an arrow at the spy outside the fireball range.
Attack: 8 (advantage roll 8) Damage if hit (9 )+ Sneak(14) + if sneak attack works Wail of the Dead damage on 2nd spy if within 30 feet (12)
Just as you were about to fire, a bird flies into you, knocking your bow to the side, when the arrow releases from its weapon, it ends up landing into Caya's leg.
If Brightmoon doesn't kill the spy that escaped the web, she will attack the first spy. She makes a longsword attack on the first one, using divine smite at first level if it hits. If that downs the spy, her second attack will be a longsword if she is close enough/has enough movement and a javelin if she is not at the second spy. If Brightmoon does kill the spy that escaped the web, she will target the third spy and if she downs it with her first hit the second spy will be targeted by her second attack.
Attack: 9 Damage: 0 If longsword again: Attack: 9 Damage: 12 If Javelin: Attack: 7 Damage: 11
(Ummmm I think I did something to the first attack roll cause the damage shouldn't be zero. I'll roll that one again? If I'm wrong then just ignore it.)
Attack: 22 Damage: 21
You can only get close enough to the first spy, since the other two are 50ft. away. Your first attack hits, doing critical damage (roll for damage again and divide it by two.) to the spy, it yells out in pain from the attack, however, the spy uses its crossbow to catch the second attack, and now the two weapons are stuck together.
Does Caya take the damage from Brightmoon's attack? Also, if it is critical damage don't I add them together? Dividing would just average it out. Correct me if I'm wrong there. Here is my second damage roll for the crit attack. 25
Does Caya take the damage from Brightmoon's attack? Also, if it is critical damage don't I add them together? Dividing would just average it out. Correct me if I'm wrong there. Here is my second damage roll for the crit attack. 25
Also, is it my sword stuck to the crossbow?
Divide the extra damage by 2, then add it to your damage. That would mean an extra 12 damage to Spy 1. Yes, your sword is stuck to the crossbow
On his turn Tuner will cast Vicious Mockery (wis save DC 15 or 3 damage and disadvantage on the next attack roll)
"Do you really have to look like that when you attack us. It's insulting" he then will play some inspiring tune on his flute and give a bardic inspiration die (d8) to Caya (you can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.)
Polly casts hex with her bonus action on the most healthy spy. She then unleashes two eldritch blasts at them. (Two beams from the cantrip after level 5.)
Attack: 8 Damage: 8 plus 4 necrotic damage from Hex Attack: 24 Damage: 7 plus 1 necrotic damage from Hex
She darts forward 20 feet, black and red longsword appearing in her hand, laughing.
On his turn Tuner will cast Vicious Mockery (wis save DC 15 or 3 damage and disadvantage on the next attack roll)
"Do you really have to look like that when you attack us. It's insulting" he then will play some inspiring tune on his flute and give a bardic inspiration die (d8) to Caya (you can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.)
Wisdom: 7
Spy 2(you didn't choose a target) is infuriated by your insulting mockery, his hand is over his hand, and even from such a distance, you can hear a grunt from him.
Polly casts hex with her bonus action on the most healthy spy. She then unleashes two eldritch blasts at them. (Two beams from the cantrip after level 5.)
Attack: 8 Damage: 8 plus 4 necrotic damage from Hex Attack: 24 Damage: 7 plus 1 necrotic damage from Hex
She darts forward 20 feet, black and red longsword appearing in her hand, laughing.
The grunt from spy 2 startles you, which causes the first beam to hit the already hurt Caya. The second beam was a hit, blasting the ray at Spy 3(I'll just pick a random target if you don't decide on one)
(Is there anyplace brightmoon could attempt to hide on his turn)
There is nowhere to hide except behind the cart.
The attack misses.
On Masons turn he makes a choice (OOC: I can't see a map so I have options depending on where the spy's are located.)
If the 3 spys are close enough to all be hit with a fireball, which has a radius of 20 feet meaning 40 feet across, he will cast the fireball
If they are not all within that range but two of them are close enough to be hit with a web spell, 20 foot cube, then he will cast the web hitting the two spys and hoping at least to force the third spy to change course in order to avoid the web
If neither of those is possible he will cast armor of agathys on himself which will bring up a 5 HP barrier along with a 16 hp Arcane Ward (2xwizard level + intel mod)
(OOC: Let me know which of these Mason chooses to do :-) )
Lot's of stuff ...
(The first spy is too far out of range to catch in a fireball, but you are able to use web. Also, initiative does not have to be in order, because I don't want the thread to slow down.)
Spy 2: 11
Spy 3: 9
Both of the spies did not react in time and get trapped in a sticky web, unable to move.
Brightmoon will use Steady Aim as his bonus action to gain advantage (and sneak attack damage if it hits) on his shot and fire an arrow at the spy outside the fireball range.
Attack: 12 (advantage roll 22) Damage if hit (5 )+ Sneak(19) + if sneak attack works Wail of the Dead damage on 2nd spy if within 30 feet (7)
If Brightmoon doesn't kill the spy that escaped the web, she will attack the first spy. She makes a longsword attack on the first one, using divine smite at first level if it hits. If that downs the spy, her second attack will be a longsword if she is close enough/has enough movement and a javelin if she is not at the second spy. If Brightmoon does kill the spy that escaped the web, she will target the third spy and if she downs it with her first hit the second spy will be targeted by her second attack.
Attack: 13 Damage: 0 If longsword again: Attack: 25 Damage: 6 If Javelin: Attack: 19 Damage: 11
(Ummmm I think I did something to the first attack roll cause the damage shouldn't be zero. I'll roll that one again? If I'm wrong then just ignore it.)
Attack: 19 Damage: 12
Just as you were about to fire, a bird flies into you, knocking your bow to the side, when the arrow releases from its weapon, it ends up landing into Caya's leg.
You can only get close enough to the first spy, since the other two are 50ft. away. Your first attack hits, doing critical damage (roll for damage again and divide it by two.) to the spy, it yells out in pain from the attack, however, the spy uses its crossbow to catch the second attack, and now the two weapons are stuck together.
Does Caya take the damage from Brightmoon's attack? Also, if it is critical damage don't I add them together? Dividing would just average it out. Correct me if I'm wrong there. Here is my second damage roll for the crit attack. 25
Also, is it my sword stuck to the crossbow?
Brightmoon yells "Sorry Caya" mutters expletives at the bird as he prepares to shoot again.
Divide the extra damage by 2, then add it to your damage. That would mean an extra 12 damage to Spy 1. Yes, your sword is stuck to the crossbow
(Do you use flanking rules for advantage)
(does Caya take all the damage including sneak attack from Brightmoon?)
You only take the 9 damage.
On his turn Tuner will cast Vicious Mockery (wis save DC 15 or 3 damage and disadvantage on the next attack roll)
"Do you really have to look like that when you attack us. It's insulting" he then will play some inspiring tune on his flute and give a bardic inspiration die (d8) to Caya (you can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.)
Mason watches Brightmoon completely whiff his bow shot into Caya and acts like he is ducking as Brightmoon prepares for his next shot.
Lot's of stuff ...
Halfast casts call lightning on his turn(22 to the most wounded looking spy, DC 15 for half)
I have a weird sense of humor.
I also make maps.(That's a link)
Polly casts hex with her bonus action on the most healthy spy. She then unleashes two eldritch blasts at them. (Two beams from the cantrip after level 5.)
Attack: 8 Damage: 8 plus 4 necrotic damage from Hex
Attack: 24 Damage: 7 plus 1 necrotic damage from Hex
She darts forward 20 feet, black and red longsword appearing in her hand, laughing.
Brightmoon steadies himself and uses Steady Aim again, targeting the spy that Polly did not hit and shoots:
Attack: 27 (advantage roll: 27) Damage : 9 Sneak attack: 18 Wails from the Grave on next closet spy (if sneak attack hits): 6
He also yells to the party "Try and keep one alive, if possible"
Wisdom: 7
Spy 2(you didn't choose a target) is infuriated by your insulting mockery, his hand is over his hand, and even from such a distance, you can hear a grunt from him.
(Spy 1) Dexterity: 11
The spy was able to avoid most of the lightning, but still got zapped by the lightning. He still lives, but looks very weak.
The grunt from spy 2 startles you, which causes the first beam to hit the already hurt Caya. The second beam was a hit, blasting the ray at Spy 3(I'll just pick a random target if you don't decide on one)