So what I'm seeing is that all the new races are their own group. I think it'd be helpful from a UI standpoint to have like races being grouped under the same dropdown, like how all the orc base races were organized under 1 dropdown prior to the shift. (heck, honestly i prob would even like if goblinoids were under a single dropdown)
The Black Abishai is a bit of a mess in the Monsters section. The Creeping Darkness abilty is in the general features section, rather than the Actions section, and the actions in the latter section are for the White Abishai, including the wrong weapon and damage types. I'm sure with the amount of content and short timeframe the devs had, some copy and pasting was needed, and this slipped through the cracks. Completely understandable, but I hope this gets fixed soon.
The Black Abishai is a bit of a mess in the Monsters section. The Creeping Darkness abilty is in the general features section, rather than the Actions section, and the actions in the latter section are for the White Abishai, including the wrong weapon and damage types. I'm sure with the amount of content and short timeframe the devs had, some copy and pasting was needed, and this slipped through the cracks. Completely understandable, but I hope this gets fixed soon.
The issue with the Black Abishai has been fixed - thanks for reporting it!
Can you clarify what you mean with the White Abishai? If you're referring to the fact that the Longsword deals Force Damage - this is accurate to the print material. If not, can you elaborate please?
So what I'm seeing is that all the new races are their own group. I think it'd be helpful from a UI standpoint to have like races being grouped under the same dropdown, like how all the orc base races were organized under 1 dropdown prior to the shift. (heck, honestly i prob would even like if goblinoids were under a single dropdown)
As it stands, this is kinda messy to sort though
I believe they've acknowledged even before this book's release that the racial selection screen is a bit klunky, and they're looking at ways to improve it.
The Black Abishai is a bit of a mess in the Monsters section. The Creeping Darkness abilty is in the general features section, rather than the Actions section, and the actions in the latter section are for the White Abishai, including the wrong weapon and damage types. I'm sure with the amount of content and short timeframe the devs had, some copy and pasting was needed, and this slipped through the cracks. Completely understandable, but I hope this gets fixed soon.
The issue with the Black Abishai has been fixed - thanks for reporting it!
Can you clarify what you mean with the White Abishai? If you're referring to the fact that the Longsword deals Force Damage - this is accurate to the print material. If not, can you elaborate please?
Hi, the Longsword itself is part of the problem. It should be a Scimitar, and the Multiattack feature should say: "The abishai makes one Bite attack and two Scimitar attacks." Additionally, there should be no Claw attack, and the Bite attack should deal Acid damage, instead of Cold damage. That's all I can immediately see, hope that helps.
In the Goblin character race section, it states that “Fury of the Small” trait deals damage equal to your proficiency bonus, where in all other applicable rules sources, it specifies the damage as being equal to your level. Is this an error or a change?
Public Mod Note
(Timer):
This is Errata and not an issue - Timer
In the Goblin character race section, it states that “Fury of the Small” trait deals damage equal to your proficiency bonus, where in all other applicable rules sources, it specifies the damage as being equal to your level. Is this an error or a change?
It's a change. You can also use it more often between rests, to make up for the reduced damage.
The Black Abishai is a bit of a mess in the Monsters section. The Creeping Darkness abilty is in the general features section, rather than the Actions section, and the actions in the latter section are for the White Abishai, including the wrong weapon and damage types. I'm sure with the amount of content and short timeframe the devs had, some copy and pasting was needed, and this slipped through the cracks. Completely understandable, but I hope this gets fixed soon.
The issue with the Black Abishai has been fixed - thanks for reporting it!
Can you clarify what you mean with the White Abishai? If you're referring to the fact that the Longsword deals Force Damage - this is accurate to the print material. If not, can you elaborate please?
Hi, the Longsword itself is part of the problem. It should be a Scimitar, and the Multiattack feature should say: "The abishai makes one Bite attack and two Scimitar attacks." Additionally, there should be no Claw attack, and the Bite attack should deal Acid damage, instead of Cold damage. That's all I can immediately see, hope that helps.
Gotcha - I see what you're saying. This should be fixed now!
The Black Abishai is a bit of a mess in the Monsters section. The Creeping Darkness abilty is in the general features section, rather than the Actions section, and the actions in the latter section are for the White Abishai, including the wrong weapon and damage types. I'm sure with the amount of content and short timeframe the devs had, some copy and pasting was needed, and this slipped through the cracks. Completely understandable, but I hope this gets fixed soon.
The issue with the Black Abishai has been fixed - thanks for reporting it!
Can you clarify what you mean with the White Abishai? If you're referring to the fact that the Longsword deals Force Damage - this is accurate to the print material. If not, can you elaborate please?
Hi, the Longsword itself is part of the problem. It should be a Scimitar, and the Multiattack feature should say: "The abishai makes one Bite attack and two Scimitar attacks." Additionally, there should be no Claw attack, and the Bite attack should deal Acid damage, instead of Cold damage. That's all I can immediately see, hope that helps.
Gotcha - I see what you're saying. This should be fixed now!
For the new Fire Genasi, on a character that doesn't have spell slots available (a barbarian, for instance), flame blade appears twice under the bonus action tab. Once as normal, and once automatically upcast to 9th level for some reason? When clicked on, the sidebar has a level selector, which also breaks when clicked on.
I'm not seeing the option to do the +1/+1/+1 ability modifier option on my character - is this feature only for new races? I was under the impression it was a new option for any character.
When looking at races on the “Listings” section of the DnDBeyond iPhone app, it will not let me view the Fairy race or Harengon, as it says I still need to purchase Witchlight and takes me to the market place page for it. I do own Multiverse and no other races appear to have this problem.
I'm not seeing the option to do the +1/+1/+1 ability modifier option on my character - is this feature only for new races? I was under the impression it was a new option for any character.
Tasha's introduced the optional rule to assign your racial stat bonuses to whichever abilities you want, but the number and size of the bonuses doesn't change. Starting with more recently introduced races, like the Owlin from Strixhaven and the Lineage options from the Ravenloft book, they all use the "+2/+1 or +1/+1/+1 to abilities of your choice". Races from the PHB and the "legacy" versions of the races in this book still use the older method.
When looking at races on the “Listings” section of the DnDBeyond iPhone app, it will not let me view the Fairy race or Harengon, as it says I still need to purchase Witchlight and takes me to the market place page for it. I do own Multiverse and no other races appear to have this problem.
I'm seeing this same problem on Android. I can download the MotM book, and the other races are showing both the current and "Legacy" versions in the Race listings, but the Harengon and Fairy only show the versions from Witchlight, and they are not marked "Legacy".
Will there be a way to disable legacy content? Especially if I'm sharing content with in a campaign, newer players having to choose between all of the different races, but also copies of the same races with just a change or two is difficult.
Also while I'm bringing up content management, being able to only see things the dm has added to their homebrew collection would be an amazing feature. Currently we have problems where a player takes a homebrew spell or feature another player was just trying out without realizing it's homebrew. It's very confusing and gives no indication it's homebrew. Automatically having access to every homebrew anyone in the campaign has in their collection creates a lot of chaos.
Public Mod Note
(Stormknight):
We're going to continue to explore better ways to present the rules, and handle content sharing.
Speed for small size races Halflings weren't increased to 30ft. Is my understanding incorrect that all walking speed that were 25ft should be 30 now not just the ones with updated stat blocks?
Public Mod Note
(Stormknight):
ADMIN: None of the existing races (e.g. those in the Player's Handbook) were modified by the release of this sourcebook
Rollback Post to RevisionRollBack
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So what I'm seeing is that all the new races are their own group. I think it'd be helpful from a UI standpoint to have like races being grouped under the same dropdown, like how all the orc base races were organized under 1 dropdown prior to the shift. (heck, honestly i prob would even like if goblinoids were under a single dropdown)
As it stands, this is kinda messy to sort though
Frequent DM and player | Artificer of homebrew | She/Her
The rewards for buying it have a typo. It's Rogue, not rouge.
Seconded.
The Black Abishai is a bit of a mess in the Monsters section. The Creeping Darkness abilty is in the general features section, rather than the Actions section, and the actions in the latter section are for the White Abishai, including the wrong weapon and damage types. I'm sure with the amount of content and short timeframe the devs had, some copy and pasting was needed, and this slipped through the cracks. Completely understandable, but I hope this gets fixed soon.
The issue with the Black Abishai has been fixed - thanks for reporting it!
Can you clarify what you mean with the White Abishai? If you're referring to the fact that the Longsword deals Force Damage - this is accurate to the print material. If not, can you elaborate please?
I believe they've acknowledged even before this book's release that the racial selection screen is a bit klunky, and they're looking at ways to improve it.
Hi, the Longsword itself is part of the problem. It should be a Scimitar, and the Multiattack feature should say: "The abishai makes one Bite attack and two Scimitar attacks." Additionally, there should be no Claw attack, and the Bite attack should deal Acid damage, instead of Cold damage. That's all I can immediately see, hope that helps.
DELETED - issue resolved after reloading a few more times.
In the Goblin character race section, it states that “Fury of the Small” trait deals damage equal to your proficiency bonus, where in all other applicable rules sources, it specifies the damage as being equal to your level. Is this an error or a change?
It's a change. You can also use it more often between rests, to make up for the reduced damage.
Gotcha - I see what you're saying. This should be fixed now!
This has been fixed - thanks for the report!
Cheers! :D
For the new Fire Genasi, on a character that doesn't have spell slots available (a barbarian, for instance), flame blade appears twice under the bonus action tab. Once as normal, and once automatically upcast to 9th level for some reason? When clicked on, the sidebar has a level selector, which also breaks when clicked on.
Imgur album here
I'm not seeing the option to do the +1/+1/+1 ability modifier option on my character - is this feature only for new races? I was under the impression it was a new option for any character.
When looking at races on the “Listings” section of the DnDBeyond iPhone app, it will not let me view the Fairy race or Harengon, as it says I still need to purchase Witchlight and takes me to the market place page for it. I do own Multiverse and no other races appear to have this problem.
Tasha's introduced the optional rule to assign your racial stat bonuses to whichever abilities you want, but the number and size of the bonuses doesn't change. Starting with more recently introduced races, like the Owlin from Strixhaven and the Lineage options from the Ravenloft book, they all use the "+2/+1 or +1/+1/+1 to abilities of your choice". Races from the PHB and the "legacy" versions of the races in this book still use the older method.
I'm seeing this same problem on Android. I can download the MotM book, and the other races are showing both the current and "Legacy" versions in the Race listings, but the Harengon and Fairy only show the versions from Witchlight, and they are not marked "Legacy".
Will there be a way to disable legacy content? Especially if I'm sharing content with in a campaign, newer players having to choose between all of the different races, but also copies of the same races with just a change or two is difficult.
Also while I'm bringing up content management, being able to only see things the dm has added to their homebrew collection would be an amazing feature. Currently we have problems where a player takes a homebrew spell or feature another player was just trying out without realizing it's homebrew. It's very confusing and gives no indication it's homebrew. Automatically having access to every homebrew anyone in the campaign has in their collection creates a lot of chaos.
Speed for small size races Halflings weren't increased to 30ft. Is my understanding incorrect that all walking speed that were 25ft should be 30 now not just the ones with updated stat blocks?