Several new feats are not showing as available despite meeting the pre-requisites. I've specifically noted War Caster, Elemental Adept, and Spell Sniper are not available for caster classes. When I go to manage feats on the character sheet, they're showing up under 'Unavailable Feats (Prerequisite not met)' despite being a spell caster.
Had a search and I do not think it has been mentioned as a potential bug:
The level 2 Savant feature for wizards adds the chosen spells not to the spellbook, but as an always-prepared spell. I think this feature is just meant to learn the chosen spells.
Likewise, it only works for the first two spells (chosen of two spells from 1st and 2nd level). There are no additional options at higher levels for new spell slots.
Found a fix for homebrew spells... I was getting frustrated that after updating classes to 2024 versions, homebrew spells and many other sourcebook spells no longer show up as options to learn or prepare. I learned that you need to update all/any homebrew spells to include the new 2024 "core rules" version of those classes or the spell won't show up. I imagine that's what's wrong with spells from other books as well... the coders didn't update the spells to include the Core Rules classes in the box labeled "Available for Class(es)"
For homebrew spells to show up for both Legacy classes and Core 2024 classes, you'll have to select the class twice in the "Available for Class(es)" box, once from each section - once from the Core Rules section, then scroll down and select from the Expanded section or Legacy section.
Arcane Tricksters don't seem to be able to add spells from their spell lists from character builder or character sheet. When attempted, it's directed to an API error page. Also, the Beastmaster Ranger doesn't have an action for the beast companion attack roll. I feel as if this is unintended since it's attack roll is based off of the rangers Wis modifier and easily calculated as any other attack roll. We also weren't prompted to choose a fighting style feat for the ranger for the level 2 fighting style class feature. I was able to add it for my player from the manage feats section of the character sheet, but I think it would be less confusing, especially for new players, if they were able to make that selection at character creation
Update: Arcane Trickster issue - The issue arose from updating a pre-existing character to the new phb rule set. There is a legacy mage hand that came from the legacy high elf race. I replaced it with the 2024 elf race and all is well now
Warrior of the Elements Monk - Elemental Attunement. Entering this form is supported! However, we are unable to support the increase of your Unarmed Strike's reach.
This is actually appearing as supported now. When I toggle Elemental Attunement on, my reach is 15 ft. When I toggle it off, it's back to 5 ft. Great news!
I'm also here to second the report that Archfey patron's spells are showing up as At-Will. But Steps of the Fey is correctly tracked as having charges.
Sorcerous Burst when taken as a choice for the book of shadows not showing to hit bonus on the character sheet, it also rolls 7 d8 one for each damage type and gave the total of 54, very confusing, it also doesn't explode the dice when you roll an 8 it just give the single die total
Found a fix for homebrew spells... I was getting frustrated that after updating classes to 2024 versions, homebrew spells and many other sourcebook spells no longer show up as options to learn or prepare. I learned that you need to update all/any homebrew spells to include the new 2024 "core rules" version of those classes or the spell won't show up. I imagine that's what's wrong with spells from other books as well... the coders didn't update the spells to include the Core Rules classes in the box labeled "Available for Class(es)"
For homebrew spells to show up for both Legacy classes and Core 2024 classes, you'll have to select the class twice in the "Available for Class(es)" box, once from each section - once from the Core Rules section, then scroll down and select from the Expanded section or Legacy section.
That's not too bad if you have a couple of homebrew spells. I've got 700.... (homebrew or, in most cases, spells from 3rd party products I have created over the years for our private campaigns using the spell creation tool.)
Warrior of the Elements Monk - Elemental Attunement additional bug.
Activating this is a mess. Reach is made into 20ft not 15 and the unarmed attacks don't count as proficient.
For me it's showing up and working just fine. It's just that I had to hide a bunch of the tavern brawler/default unarmed strike behavior which didn't update to reflect monk's martial arts.
Another bug report or quality of life thing: Martial Arts doesn't seem to update or switch out the Unarmed Strike snippet/description - this makes it more unintuitive to realize that the saving throws can be based off of DEX instead of STR.
Found a small problem with the number of attacks per action shown of the character sheet for the ranger, College of Valor, fighter 5th/11th/20th, monk, paladin, and pact of the blade with Thirsting Blade (Devouring Blade also does not show-up as an invocation that can chosen but will likely have the same issue). It says "Attacks per Action: 1" instead of the correct amount.
The only class that shows the correct number of attack per action is the Barbarian and non-revived subclasses that give extra attack.
The Aid spell doesn't appear as an Always Prepared spell when building a Life Cleric. It also appears twice in the Manage Spells section under Known Spells. The other 3 spells (Cure Wounds, Bless, Lesser Restoration) appear correctly.
In the Known Spells section for Cleric, Word of Radiance shows twice, once as the 2024 version and once as the Legacy version. I don't think the Legacy version should be showing.
The monk's dexterity is not used for its saving throw for unarmed strikes
So, early access is a paid beta test. As in, we pay to beta test, rather than hiring qa testers who get paid. Gotcha.
Very, very disappointing.
Species issue, Teifling fiendish legacy not adding the Charisma bonus to Fire bolt spell attacks, works with Int and Wis
Several new feats are not showing as available despite meeting the pre-requisites. I've specifically noted War Caster, Elemental Adept, and Spell Sniper are not available for caster classes. When I go to manage feats on the character sheet, they're showing up under 'Unavailable Feats (Prerequisite not met)' despite being a spell caster.
Had a search and I do not think it has been mentioned as a potential bug:
The level 2 Savant feature for wizards adds the chosen spells not to the spellbook, but as an always-prepared spell. I think this feature is just meant to learn the chosen spells.
Likewise, it only works for the first two spells (chosen of two spells from 1st and 2nd level). There are no additional options at higher levels for new spell slots.
Warlock, Fiend Patron:
Patron spells show up on the character sheet as AT WILL, regardless of level. Fireball, for instance, is displaying as an AT WILL spell.
I mean, I'll take it but I don't think that's correct. :D
Found a fix for homebrew spells... I was getting frustrated that after updating classes to 2024 versions, homebrew spells and many other sourcebook spells no longer show up as options to learn or prepare. I learned that you need to update all/any homebrew spells to include the new 2024 "core rules" version of those classes or the spell won't show up. I imagine that's what's wrong with spells from other books as well... the coders didn't update the spells to include the Core Rules classes in the box labeled "Available for Class(es)"
For homebrew spells to show up for both Legacy classes and Core 2024 classes, you'll have to select the class twice in the "Available for Class(es)" box, once from each section - once from the Core Rules section, then scroll down and select from the Expanded section or Legacy section.
The Bonus Gloomstalker Spells don't show up in my characters Spell Tab. Same thing with Paladin Class Spells
Warrior of the Elements Monk - Elemental Attunement additional bug.
Activating this is a mess. Reach is made into 20ft not 15 and the unarmed attacks don't count as proficient.
Elemental Adept not showing as an available feat for Sorcerer.
Arcane Tricksters don't seem to be able to add spells from their spell lists from character builder or character sheet. When attempted, it's directed to an API error page. Also, the Beastmaster Ranger doesn't have an action for the beast companion attack roll. I feel as if this is unintended since it's attack roll is based off of the rangers Wis modifier and easily calculated as any other attack roll. We also weren't prompted to choose a fighting style feat for the ranger for the level 2 fighting style class feature. I was able to add it for my player from the manage feats section of the character sheet, but I think it would be less confusing, especially for new players, if they were able to make that selection at character creation
Update: Arcane Trickster issue - The issue arose from updating a pre-existing character to the new phb rule set. There is a legacy mage hand that came from the legacy high elf race. I replaced it with the 2024 elf race and all is well now
This is actually appearing as supported now. When I toggle Elemental Attunement on, my reach is 15 ft. When I toggle it off, it's back to 5 ft. Great news!
I'm also here to second the report that Archfey patron's spells are showing up as At-Will. But Steps of the Fey is correctly tracked as having charges.
Sorcerous Burst when taken as a choice for the book of shadows not showing to hit bonus on the character sheet, it also rolls 7 d8 one for each damage type and gave the total of 54, very confusing, it also doesn't explode the dice when you roll an 8 it just give the single die total
That's not too bad if you have a couple of homebrew spells. I've got 700.... (homebrew or, in most cases, spells from 3rd party products I have created over the years for our private campaigns using the spell creation tool.)
Just great.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
Phantom Rogue is not an option as a subclass when creating a 2024 rogue. This isnt even partnered content. It's from Tashas.
Really would like to update my main character for my main campaign before the weekend!
The Scribe background has a html tag visible in the text:
Equipment: Choose A or B: (A) Calligrapher’s Supplies, Fine Clothes, Lamp, Oil (3 flasks), Parchment (12 sheets)[/items], 23 GP; or (B) 50 GP
For me it's showing up and working just fine. It's just that I had to hide a bunch of the tavern brawler/default unarmed strike behavior which didn't update to reflect monk's martial arts.
Another bug report or quality of life thing: Martial Arts doesn't seem to update or switch out the Unarmed Strike snippet/description - this makes it more unintuitive to realize that the saving throws can be based off of DEX instead of STR.
Found a small problem with the number of attacks per action shown of the character sheet for the ranger, College of Valor, fighter 5th/11th/20th, monk, paladin, and pact of the blade with Thirsting Blade (Devouring Blade also does not show-up as an invocation that can chosen but will likely have the same issue). It says "Attacks per Action: 1" instead of the correct amount.
The only class that shows the correct number of attack per action is the Barbarian and non-revived subclasses that give extra attack.
The Aid spell doesn't appear as an Always Prepared spell when building a Life Cleric. It also appears twice in the Manage Spells section under Known Spells. The other 3 spells (Cure Wounds, Bless, Lesser Restoration) appear correctly.
In the Known Spells section for Cleric, Word of Radiance shows twice, once as the 2024 version and once as the Legacy version. I don't think the Legacy version should be showing.
True Strike, has no attack or damage roll attached to the spell in the character builder, would be useful when you use the radiant damage