Came in to say this. There are still some weird things happening. The features in the subclasses don't say at which level you get the feature which is a bit annoying. The brass knuckles (which count as Pugilist-weapon) should use my fisticuffs but they use their regular damage and indeed, I can't expertise my athletics.
Public Mod Note
(spamandtuna):
Feature levels, Muscle Mass fixed.
The way Iron Chin feature was advertised vs how it functions is rather strange tbh. The advertisment makes it sound like it should function with Light Armor:
"Iron Chin modifies the way a Pugilist determines Armor Class. While wearing Light Armor or no armor, a Pugilist can add their Constitution modifier in place of their Dexterity modifier. Pugilists don’t dodge hits; they roll with the punches."
The book has:
"While you are wearing Light or no armor and not wielding a Shield, your base Armor Class equals 12 plus your Constitution modifier."
Which yes... in a sense it does function with Light armor, but it can't benefit at all from magic armor it seems? Your essentially just not wearing it at all. Due to how its worded im unsure if its a bug or intentional for the actual class ability. As the Base AC is meant to be 12 with Light Armor.
Bassically a 15 AC, studded leather +3, does not give 20 AC. Unsure if its a bug or intentional wording design
So, it is supposed to work so that if you are wearing magical light armor the magic bonus adds to your ac. The reality of how dndbeyond is coded will only let items that add to your unarmored ac work with Iron Chin.
The way Iron Chin feature was advertised vs how it functions is rather strange tbh. The advertisment makes it sound like it should function with Light Armor:
"Iron Chin modifies the way a Pugilist determines Armor Class. While wearing Light Armor or no armor, a Pugilist can add their Constitution modifier in place of their Dexterity modifier. Pugilists don’t dodge hits; they roll with the punches."
The book has:
"While you are wearing Light or no armor and not wielding a Shield, your base Armor Class equals 12 plus your Constitution modifier."
Which yes... in a sense it does function with Light armor, but it can't benefit at all from magic armor it seems? Your essentially just not wearing it at all. Due to how its worded im unsure if its a bug or intentional for the actual class ability. As the Base AC is meant to be 12 with Light Armor.
Bassically a 15 AC, studded leather +3, does not give 20 AC. Unsure if its a bug or intentional wording design
This appears to be functioning correctly; your base armor class calculation is being modified from 10 + Dex to 12 + Con. If wearing any kind of light armor would result in a lower AC than that, including magic armor, it's disregarded in favour of the calculation from Iron Chin.
Let's take a Pugilist with +3 Con and +3 Dex. Iron Chin gives them an AC calc of 12 + 3 = 15
If they equip mundane leather armor, that's 11 + Dex (3) = 14, so Iron Chin is preferred
Leather, +1 gives an AC of 15 so the distinction is moot
If you equip Leather, +2, that gives a calc of 16 so that AC is preferred and your AC increases. Same with Leather, +3.
Also you say "while the book says", are you referring to a previous version perhaps? This is the 2024 Pugilist on DDB AFAIK
I am still not able to see the Pugilist class in the character creator. I have all of the partnered content checked. I have it through "Shared Content" from my DM, i don't know if that's why?
I am still not able to see the Pugilist class in the character creator. I have all of the partnered content checked. I have it through "Shared Content" from my DM, i don't know if that's why?
Found a Bug where the Strength Modifier isnt added to the Intimidation Score when using the Piss and Vinegar Level 3 Feature Bad Attitude. The Proficiency however is added like it should be
The level 3 Hand of Dread subclass feature, Dread Hand, has the following text in the Character Builder:
Activate Dread Hand by clicking on this feature and selecting the drop down called Activate Dread Hand. Deselect it to end the effects of the dread power.
You do not have the option to Activate the feature in the Character Builder.
The level 6 Hand of Dread subclass feature, Deal with the Devil, says you gain one of three options and that you can change that option at the end of a Long Rest.
You do not have the ability to select any of the three options.
The level 11 Hand of Dread subclass feature, Grotesque Growth, in the Character Builder, lets you Activate the feature. When you attempt to do so, the "Activate Grotesque Growth" option is absent.
Public Mod Note
(spamandtuna):
Fixed (Grotesque Growth required Dread Hand to be activated first)
The way Iron Chin feature was advertised vs how it functions is rather strange tbh. The advertisment makes it sound like it should function with Light Armor:
"Iron Chin modifies the way a Pugilist determines Armor Class. While wearing Light Armor or no armor, a Pugilist can add their Constitution modifier in place of their Dexterity modifier. Pugilists don’t dodge hits; they roll with the punches."
The book has:
"While you are wearing Light or no armor and not wielding a Shield, your base Armor Class equals 12 plus your Constitution modifier."
Which yes... in a sense it does function with Light armor, but it can't benefit at all from magic armor it seems? Your essentially just not wearing it at all. Due to how its worded im unsure if its a bug or intentional for the actual class ability. As the Base AC is meant to be 12 with Light Armor.
Bassically a 15 AC, studded leather +3, does not give 20 AC. Unsure if its a bug or intentional wording design
So, it is supposed to work so that if you are wearing magical light armor the magic bonus adds to your ac. The reality of how dndbeyond is coded will only let items that add to your unarmored ac work with Iron Chin.
The way Iron Chin feature was advertised vs how it functions is rather strange tbh. The advertisment makes it sound like it should function with Light Armor:
"Iron Chin modifies the way a Pugilist determines Armor Class. While wearing Light Armor or no armor, a Pugilist can add their Constitution modifier in place of their Dexterity modifier. Pugilists don’t dodge hits; they roll with the punches."
The book has:
"While you are wearing Light or no armor and not wielding a Shield, your base Armor Class equals 12 plus your Constitution modifier."
Which yes... in a sense it does function with Light armor, but it can't benefit at all from magic armor it seems? Your essentially just not wearing it at all. Due to how its worded im unsure if its a bug or intentional for the actual class ability. As the Base AC is meant to be 12 with Light Armor.
Bassically a 15 AC, studded leather +3, does not give 20 AC. Unsure if its a bug or intentional wording design
This appears to be functioning correctly; your base armor class calculation is being modified from 10 + Dex to 12 + Con. If wearing any kind of light armor would result in a lower AC than that, including magic armor, it's disregarded in favour of the calculation from Iron Chin.
Let's take a Pugilist with +3 Con and +3 Dex. Iron Chin gives them an AC calc of 12 + 3 = 15
If they equip mundane leather armor, that's 11 + Dex (3) = 14, so Iron Chin is preferred
Leather, +1 gives an AC of 15 so the distinction is moot
If you equip Leather, +2, that gives a calc of 16 so that AC is preferred and your AC increases. Same with Leather, +3.
Also you say "while the book says", are you referring to a previous version perhaps? This is the 2024 Pugilist on DDB AFAIK
For more explanation Con + 5, Studded Leather +3
SL +3 should be 15 AC +5 Dex 20 AC
Iron Chin as advertised should function similar with Con but doesn't add above the Base Armor of 12 + Con, for a max of 17
Both your guys responses, gives a different answer to the question, which keeps it unresolved as to wether this is a bug or intentional...
the main issue being this may be the only dnd Beyond 'Unarmored' feature that allows you to wear armor. Because shouldn't wearing the armor modify the Base AC, especially from the magic bonus?
The way Iron Chin feature was advertised vs how it functions is rather strange tbh. The advertisment makes it sound like it should function with Light Armor:
"Iron Chin modifies the way a Pugilist determines Armor Class. While wearing Light Armor or no armor, a Pugilist can add their Constitution modifier in place of their Dexterity modifier. Pugilists don’t dodge hits; they roll with the punches."
The book has:
"While you are wearing Light or no armor and not wielding a Shield, your base Armor Class equals 12 plus your Constitution modifier."
Which yes... in a sense it does function with Light armor, but it can't benefit at all from magic armor it seems? Your essentially just not wearing it at all. Due to how its worded im unsure if its a bug or intentional for the actual class ability. As the Base AC is meant to be 12 with Light Armor.
Bassically a 15 AC, studded leather +3, does not give 20 AC. Unsure if its a bug or intentional wording design
So, it is supposed to work so that if you are wearing magical light armor the magic bonus adds to your ac. The reality of how dndbeyond is coded will only let items that add to your unarmored ac work with Iron Chin.
The way Iron Chin feature was advertised vs how it functions is rather strange tbh. The advertisment makes it sound like it should function with Light Armor:
"Iron Chin modifies the way a Pugilist determines Armor Class. While wearing Light Armor or no armor, a Pugilist can add their Constitution modifier in place of their Dexterity modifier. Pugilists don’t dodge hits; they roll with the punches."
The book has:
"While you are wearing Light or no armor and not wielding a Shield, your base Armor Class equals 12 plus your Constitution modifier."
Which yes... in a sense it does function with Light armor, but it can't benefit at all from magic armor it seems? Your essentially just not wearing it at all. Due to how its worded im unsure if its a bug or intentional for the actual class ability. As the Base AC is meant to be 12 with Light Armor.
Bassically a 15 AC, studded leather +3, does not give 20 AC. Unsure if its a bug or intentional wording design
This appears to be functioning correctly; your base armor class calculation is being modified from 10 + Dex to 12 + Con. If wearing any kind of light armor would result in a lower AC than that, including magic armor, it's disregarded in favour of the calculation from Iron Chin.
Let's take a Pugilist with +3 Con and +3 Dex. Iron Chin gives them an AC calc of 12 + 3 = 15
If they equip mundane leather armor, that's 11 + Dex (3) = 14, so Iron Chin is preferred
Leather, +1 gives an AC of 15 so the distinction is moot
If you equip Leather, +2, that gives a calc of 16 so that AC is preferred and your AC increases. Same with Leather, +3.
Also you say "while the book says", are you referring to a previous version perhaps? This is the 2024 Pugilist on DDB AFAIK
For more explanation Con + 5, Studded Leather +3
SL +3 should be 15 AC +5 Dex 20 AC
Iron Chin as advertised should function similar with Con but doesn't add above the Base Armor of 12 + Con, for a max of 17
Both your guys responses, gives a different answer to the question, which keeps it unresolved as to wether this is a bug or intentional...
the main issue being this may be the only dnd Beyond 'Unarmored' feature that allows you to wear armor. Because shouldn't wearing the armor modify the Base AC, especially from the magic bonus?
Iron Chin states:
Level 1: Iron Chin
While you are wearing Light or no armor and not wielding a Shield, your base Armor Class equals 12 plus your Constitution modifier.
I think I see where you are coming from. If I am right, you are saying that the +3 magical bonus from the Studded Leather +3 should apply to the Iron Chin AC calculation of 12 + CON mod, with a result of 15 + CON mod, for a total AC of 20?
The issue, I think, is that DDB is not set up so that it can take into account magical armor in an alternative AC calculation, per here (a link to the 2014 Sage Advice, but is still, AFAIK, applicable to 2024.)
The Core rules assume only one AC calculation is used, and the default Armored AC calculation that DDB acknowledges is [Base Armor AC] + [DEX mod].
As Davyd indicated, it's going to calculate your AC in one of several ways:
You gave an example with a Pugilist with Studded Leather +3, a +5 DEX mod, and a +5 CON mod.
The game and DDB calculates this PC's AC in one and only one of two ways:
Armored AC of [Base Armor] + [DEX mod]. In this case that means Studded Leather +3 [15] + DEX mod [+5] for a total of 20
Iron Chin AC of 12 + [CON mod]. In this case that means 12 + CON mod [+5] for a total of 17.
What the Pugilist class is lacking, I think, is a third calculation, which would reflect what you are saying, which is:
[Base Armor] + [CON mod]. In this case that should mean Studded Leather +3 [15] + CON mod [+5] for a total of 20.
This is certainly possible for homebrew subclasses. I know the following works because I just tested it out with one of my homebrew subclasses.
Modifier Type: Set -> Modifier Subtype: AC Max Dex Armored Modifier -> Fixed Value -> 0
Modifier Type: Bonus -> Modifier Subtype: Armored Armor Class -> Ability Score: CON
I think most of the bigger and more obvious problems have been spoken of to death.
One issue I've found is that when crafting a Homebrew class, it does not generate and options for leveled spells when creating a 1/3 caster. You can select Cantrips from the menu as normal, but leveled spells are not available.
The only issue I am seeing so far is the damage from the magical weapons isn't scaling up, like the knuckle damage doesn't scale up. Is there a fix? is there one on the way?
The brace up is only doing 1d10 + level when it should be doing 1d10 + level + Constitution mod and cross counter is only doing 1d10 + level when it should be doing 1d10 + level + Strength mod.
The brace up is only doing 1d10 + level when it should be doing 1d10 + level + Constitution mod and cross counter is only doing 1d10 + level when it should be doing 1d10 + level + Strength mod.
I'm seeing this too Brace up is only adding Fisticuffs Die + Level and not Fisticuffs Die + Level + Constitution.
Rollback Post to RevisionRollBack
I've played every edition since 1980. I’m old. 😂
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Came in to say this. There are still some weird things happening. The features in the subclasses don't say at which level you get the feature which is a bit annoying. The brass knuckles (which count as Pugilist-weapon) should use my fisticuffs but they use their regular damage and indeed, I can't expertise my athletics.
So, it is supposed to work so that if you are wearing magical light armor the magic bonus adds to your ac. The reality of how dndbeyond is coded will only let items that add to your unarmored ac work with Iron Chin.
This appears to be functioning correctly; your base armor class calculation is being modified from 10 + Dex to 12 + Con. If wearing any kind of light armor would result in a lower AC than that, including magic armor, it's disregarded in favour of the calculation from Iron Chin.
Let's take a Pugilist with +3 Con and +3 Dex. Iron Chin gives them an AC calc of 12 + 3 = 15
If they equip mundane leather armor, that's 11 + Dex (3) = 14, so Iron Chin is preferred
Leather, +1 gives an AC of 15 so the distinction is moot
If you equip Leather, +2, that gives a calc of 16 so that AC is preferred and your AC increases. Same with Leather, +3.
Also you say "while the book says", are you referring to a previous version perhaps? This is the 2024 Pugilist on DDB AFAIK
Find my D&D Beyond articles here
I am still not able to see the Pugilist class in the character creator. I have all of the partnered content checked. I have it through "Shared Content" from my DM, i don't know if that's why?
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Found a Bug where the Strength Modifier isnt added to the Intimidation Score when using the Piss and Vinegar Level 3 Feature Bad Attitude. The Proficiency however is added like it should be
New Bugs:
Activate Dread Hand by clicking on this feature and selecting the drop down called Activate Dread Hand. Deselect it to end the effects of the dread power.
You do not have the option to Activate the feature in the Character Builder.
You do not have the ability to select any of the three options.
For more explanation Con + 5, Studded Leather +3
SL +3 should be 15 AC
+5 Dex
20 AC
Iron Chin as advertised should function similar with Con
but doesn't add above the Base Armor of 12 + Con, for a max of 17
Both your guys responses, gives a different answer to the question, which keeps it unresolved as to wether this is a bug or intentional...
the main issue being this may be the only dnd Beyond 'Unarmored' feature that allows you to wear armor. Because shouldn't wearing the armor modify the Base AC, especially from the magic bonus?
Yeah like someone said in the thread, simple and Pug weapons are not reflecting well the unarmed die. Brass knuckles still d4 for test character.
One other thing.
Cross Counter only does 1d10 +level on the sheet. It’s suppose to be 1d10 + level + con modifier.
Iron Chin states:
I think I see where you are coming from. If I am right, you are saying that the +3 magical bonus from the Studded Leather +3 should apply to the Iron Chin AC calculation of 12 + CON mod, with a result of 15 + CON mod, for a total AC of 20?
The issue, I think, is that DDB is not set up so that it can take into account magical armor in an alternative AC calculation, per here (a link to the 2014 Sage Advice, but is still, AFAIK, applicable to 2024.)
The Core rules assume only one AC calculation is used, and the default Armored AC calculation that DDB acknowledges is [Base Armor AC] + [DEX mod].
As Davyd indicated, it's going to calculate your AC in one of several ways:
You gave an example with a Pugilist with Studded Leather +3, a +5 DEX mod, and a +5 CON mod.
The game and DDB calculates this PC's AC in one and only one of two ways:
What the Pugilist class is lacking, I think, is a third calculation, which would reflect what you are saying, which is:
This is certainly possible for homebrew subclasses. I know the following works because I just tested it out with one of my homebrew subclasses.
I think most of the bigger and more obvious problems have been spoken of to death.
One issue I've found is that when crafting a Homebrew class, it does not generate and options for leveled spells when creating a 1/3 caster. You can select Cantrips from the menu as normal, but leveled spells are not available.
OK, Pugilist's Class page is blinking constantly because the comment box refuses to load.
I've tried re-accepting cookies. No dice.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
The only issue I am seeing so far is the damage from the magical weapons isn't scaling up, like the knuckle damage doesn't scale up. Is there a fix? is there one on the way?
Pugilist's level 19 epic boon feat has 2 selections and when selected grants you double of the item you have selected (lol)
Sadism is a matter of perspective when throwing a Tarrasque head first at a group of 10 first level players.
Some may die, but that is a sacrifice I am willing to make to drive my dominance home
I still can't see items in the character builder.
The brace up is only doing 1d10 + level when it should be doing 1d10 + level + Constitution mod and cross counter is only doing 1d10 + level when it should be doing 1d10 + level + Strength mod.
Ability Score Increase is not showing up as an option for 4th, 8th, 12th, and 16th level ups. It only shows feats as options.
Ability Score Increase is a Feat in the 2024 rules, it's in the Feats drop down
I'm seeing this too Brace up is only adding Fisticuffs Die + Level and not Fisticuffs Die + Level + Constitution.
I've played every edition since 1980.
I’m old. 😂