Update: I can now see and add the Pugilist class in the character builder!
Some new bugs:
The three new weapons, the Brass Knuckles, Hand Claws, and Punch Knife, when equipped by a Pugilist, do not have their damage die changed to the Pugilist's Unarmed Strike damage.
The class description says Pugilists have proficiency with simple melee weapons and improvised weapons. In the character builder I only have proficiency with Brass Knuckles.
I second this, the Pugilist weapons are not correctly applied to all simple and improvised weapons same goes for the Profiencies. You only get to choose one profiency in the Builder atm
Yeah, this is confusing. Bare knuckle damage is 1d8+3. Brass knuckle damage is 1d4+3. Brass knuckles damage should just be a bonus to normal unarmed strike damage, like a straight +1 or +2. So for example the damage should be (in the case of a lvl 1 pugilist with 16 STR) 1d8+4 or 1d8+5. Granted, that's a ton of dmg to deal twice in a round a lvl 1, but pugilists are already heavy damage dealers.
Yeah, this is confusing. Bare knuckle damage is 1d8+3. Brass knuckle damage is 1d4+3. Brass knuckles damage should just be a bonus to normal unarmed strike damage, like a straight +1 or +2. So for example the damage should be (in the case of a lvl 1 pugilist with 16 STR) 1d8+4 or 1d8+5. Granted, that's a ton of dmg to deal twice in a round a lvl 1, but pugilists are already heavy damage dealers.
That is not how the developer designed fist weapons to work. They are more for other martials who want to be able to make an unarmed esq attack that deals a little bit more damage or as a way to more easily have a magical item to enhance a pugilist's damage.
The brace up is only doing 1d10 + level when it should be doing 1d10 + level + Constitution mod and cross counter is only doing 1d10 + level when it should be doing 1d10 + level + Strength mod.
I'm seeing this too Brace up is only adding Fisticuffs Die + Level and not Fisticuffs Die + Level + Constitution.
Brace up for me in the description is giving the correct calculation in the action however it is missing the Con Mod
Another small issue I have noticed is that the book says that the Punch Knives weapon is supposed to do Piercing damage, but on the actual character sheet, they appear to do Slashing damage instead, making them or the Hand Claws irrelevant to one another outside of their different Weapon Mastery properties.
We have noticed a bug on our end for one of our characters in the campaign whose class changed to Pugilist that their icon is desynced when placed as a token in the VTT maps. When it eventually does show up, the icon/token does not display, and their health and AC is not reflected correctly.
Not sure if this is possible,for the Dog and Hound subclass can you select the “Hound” in Extras like the battle smith defender or is it not intended that way ?
The level 3 Hand of Dread subclass feature, Dread Hand, has the following text in the Character Builder:
Activate Dread Hand by clicking on this feature and selecting the drop down called Activate Dread Hand. Deselect it to end the effects of the dread power.
You do not have the option to Activate the feature in the Character Builder.
The level 11 Hand of Dread subclass feature, Grotesque Growth, in the Character Builder, lets you Activate the feature. When you attempt to do so, the "Activate Grotesque Growth" option is absent.
Dread Hand fixed! You'll need to activate that one before you'll see any options for Grotesque Growth.
Weapon proficiencies for the Pugilist look correct now! Damage dice change for Pugilist weapons is still not changing damage dice to match Unarmed Strike damage. e.g. Hand Claws and Clubs still do d4 base damage.
More bugs:
The Level 3 Muscle Mass subclass feature for the Squared Circle subclass does not actually let you pick either skill to gain Proficiency/Expertise in.
Is this also placed on a bug-board somewhere? With Muscle Mass I either should be able to select Athletics or Acrobatics as a proficiency or expertise, but it isn't working.
Not sure if this is possible,for the Dog and Hound subclass can you select the “Hound” in Extras like the battle smith defender or is it not intended that way ?
Anything in Monsters can be added to Extras. Since the Hound (and Battle Smith's Steel Defender) have stat blocks that depend on the character's own stats, they won't appear there. If you do want to add them to Extras, though, you can create it as a homebrew monster, including the necessary calculations for your character.
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I don't know if it happened to others, but I've created a pugilist character in a campaign. The problem is that when I go into the VTT the character doesn't appear in the player token selection menu, or sometimes, if it appears, it just says ????'s character.
Muscle Mass (lvl 3 squared circle subclass feature)
This feature doesn't have a choice to make in it and does not grant you proficiency or expertise on the character sheet. It effectively does nothing if you're not manually remembering it and the choice you made.
The level 6 Hand of Dread subclass feature, Deal with the Devil, says you gain one of three options and that you can change that option at the end of a Long Rest.
The book / compendium about the Pugilist seems to be facing an issue where it keeps loading over and over. I believe in previous similar instances, there was an invalid code inserted within one of the comments on the page itself.
Additional info: If one clicks on "Stop loading page" within the browser, the page does settle down and displays (afaik) everything properly. There is a screenshot of an Actions tab within the comments - I do not know whether this is what is tripping the page load up.
The book / compendium about the Pugilist seems to be facing an issue where it keeps loading over and over. I believe in previous similar instances, there was an invalid code inserted within one of the comments on the page itself.
Yeah, it's doing this for me, too.
I think it's the template someone used for their criticism(Which doesn't invalidate such)
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Yeah, this is confusing. Bare knuckle damage is 1d8+3. Brass knuckle damage is 1d4+3. Brass knuckles damage should just be a bonus to normal unarmed strike damage, like a straight +1 or +2. So for example the damage should be (in the case of a lvl 1 pugilist with 16 STR) 1d8+4 or 1d8+5. Granted, that's a ton of dmg to deal twice in a round a lvl 1, but pugilists are already heavy damage dealers.
That is not how the developer designed fist weapons to work. They are more for other martials who want to be able to make an unarmed esq attack that deals a little bit more damage or as a way to more easily have a magical item to enhance a pugilist's damage.
Brace up for me in the description is giving the correct calculation in the action however it is missing the Con Mod
Another small issue I have noticed is that the book says that the Punch Knives weapon is supposed to do Piercing damage, but on the actual character sheet, they appear to do Slashing damage instead, making them or the Hand Claws irrelevant to one another outside of their different Weapon Mastery properties.
We have noticed a bug on our end for one of our characters in the campaign whose class changed to Pugilist that their icon is desynced when placed as a token in the VTT maps. When it eventually does show up, the icon/token does not display, and their health and AC is not reflected correctly.
Not sure if this is possible,for the Dog and Hound subclass can you select the “Hound” in Extras like the battle smith defender or is it not intended that way ?
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ModeratorFixed!
Dread Hand fixed! You'll need to activate that one before you'll see any options for Grotesque Growth.
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Is this also placed on a bug-board somewhere? With Muscle Mass I either should be able to select Athletics or Acrobatics as a proficiency or expertise, but it isn't working.
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ModeratorAnything in Monsters can be added to Extras. Since the Hound (and Battle Smith's Steel Defender) have stat blocks that depend on the character's own stats, they won't appear there. If you do want to add them to Extras, though, you can create it as a homebrew monster, including the necessary calculations for your character.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
thank you
I am still seeing no change in my pugilist weapons from d4s to d8s in the example of brass knuckles. Any chance in that getting resolved shortly ?
I don't know if it happened to others, but I've created a pugilist character in a campaign. The problem is that when I go into the VTT the character doesn't appear in the player token selection menu, or sometimes, if it appears, it just says ????'s character.
I really hope that there is a way to fix this.
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ModeratorFixed!
Fixed!
Fixed!
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Might want to add that Down But Not Out isn't supported, as per what SpamandTuna dropped in another thread.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Shouldn't the Sweet Science level 17 feature Knockout specify a Critical Hit "with an Unarmed Strike or Pugilist weapon"?
Same. Yeah brass knuckles still showing d4
will the pugilist weapons be added to the weapon mastery list soon? they're not showing up in it so far.
The book / compendium about the Pugilist seems to be facing an issue where it keeps loading over and over. I believe in previous similar instances, there was an invalid code inserted within one of the comments on the page itself.
Additional info: If one clicks on "Stop loading page" within the browser, the page does settle down and displays (afaik) everything properly. There is a screenshot of an Actions tab within the comments - I do not know whether this is what is tripping the page load up.
Yeah, it's doing this for me, too.
I think it's the template someone used for their criticism(Which doesn't invalidate such)
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Shame the whole Pugilist Weapons thing is bugged, was really looking forward to making a build using them.