Public Mod Note(Stormknight): The Aura of Vitality spell is from the Player's Handbook - you will need to have purchased that sourcebook, the individual spell, or have it shared with your character via content sharing
Hello! You guys have done great work with this but I just found a bug.
Peace domain clerics do not seem to have all their automatically prepared spells prepared, specifically aura of purity. Others appear as normal but the auto does not.
Public Mod Note
(Stormknight):
The Aura of Vitality spell is from the Player's Handbook - you will need to have purchased that sourcebook, the individual spell, or have it shared with your character via content sharing
None of the correct scaling is working except for health on the Artificer Homunculus servant stat block, I have a PB of +3 but it shows as if it is +2 (except for challenge which is at 0 when it should be my PB) and it only has 1d4 hit dice on my 7th level artificer when it should be 7d4 because it should have a number of hit dice equal to my artificer level.
RE: Fey Touched Feat Missing Spell in Dropdown Menu List
When selecting the Feat "Fey Touched" in all 3 of its variations (Intelligence, Wisdom, Charisma) the spell list dropdown menu should have Tasha's Hideous Laughter on it. It currently does not. It's sourced to the Player's Handbook (which I own) and is a 1st-Level enchantment spell which is covered by the feat. It should be there unless I am mistaken.
Public Mod Note
(Stormknight):
Thanks for reporting! I've now resolved this. We'd added "Hideous Laughter" but accidentally omitted the named version.
Is there any update on the content sharing issues? I still cannot share the optional class features in one of my campaigns, it does seem to work in one of my other campaigns. Example character that is not getting the content sharing:
I have content sharing enabled for the campaign, I have the book shared with this campaign, and I have the optional class features enabled for this character. However, it just tells me I need to go to the market place to purchase the book.
Stormknight, can we please get an update on the content sharing bugs? This is making the book basically unusable for me.
Is there any update on the content sharing issues? I still cannot share the optional class features in one of my campaigns, it does seem to work in one of my other campaigns. Example character that is not getting the content sharing:
I have content sharing enabled for the campaign, I have the book shared with this campaign, and I have the optional class features enabled for this character. However, it just tells me I need to go to the market place to purchase the book.
Stormknight, can we please get an update on the content sharing bugs? This is making the book basically unusable for me.
There aren't any issues that I am aware of, however, there are some edge cases that may have caused issues.
I recommend whoever enabled content sharing for the campaign should disable content sharing, wait a few moments, then enable it again. This will force the system to re-assess what content is being shared by the campaign members.
Is there any update on the content sharing issues? I still cannot share the optional class features in one of my campaigns, it does seem to work in one of my other campaigns. Example character that is not getting the content sharing:
I have content sharing enabled for the campaign, I have the book shared with this campaign, and I have the optional class features enabled for this character. However, it just tells me I need to go to the market place to purchase the book.
Stormknight, can we please get an update on the content sharing bugs? This is making the book basically unusable for me.
There aren't any issues that I am aware of, however, there are some edge cases that may have caused issues.
I recommend whoever enabled content sharing for the campaign should disable content sharing, wait a few moments, then enable it again. This will force the system to re-assess what content is being shared by the campaign members.
I added the Ghost Step Tattoo to my character and attuned it. I expected to see Ghostly Form added to my list of bonus actions. However it's not there, and not mentioned anywhere else I could find on my character sheet. For instance, I would have expected it to also appear under Features & Traits (since the tattoo is part of my body and all).
Overall, what I'd expect to see is the Ghostly Form appear in my Bonus Actions (and all actions) area, with a brief description and check boxes for the number of charges. I know that it's supposed to reset at dawn, but I'd love to see it at least reset after a long rest, or ask if "dawn" based items should reset.
Currently magic items can't add actions to your character sheet outside of attack actions for weapons. Additionally features and traits is just for race and class features and feats.
Haha, I work in product management, so this sounds like the old Feature/Bug debate. Either way, wanted to post this. Here's how I see it:
I added the Ghost Step Tattoo and a Ring of Protection at the same time. For the ring, all the bonuses I'd expect to see are added to my saves/AC. Hooray! But for the tattoo, I don't see anything, anywhere. I have to go into my equipment and click on the tattoo to get info. Any sort of reminder on the "main screen" of the character sheet would be very welcome. As campaigns progress and you amass items/abilitys/etc, the more that the char sheet can do to remind you of the options you have available, the better.
With that said, I totally get that changes that seem trivial to users may be burdensome to devs. Keep up the great work, D&D Beyond team! But please help remind me that I can NoClip now and then to really mess enemies up :-)
Still not getting tireless and roving Ranger options. I completely removed the class and readded to see if it would fix it but it didn't.
Edit: I was expecting to see it on the character creation screen but it's present on my character sheet. Is Favored enemy options supposed to stay at the later levels?
Haha, I work in product management, so this sounds like the old Feature/Bug debate.
We consider it a feature, but one that we have been missing for longer than we should have.
It is on the dev stack, but as always, priorities shift, so no eta is available.
Once we do get the ability to add actions to magic items, I am going to have a LOT of work to do, because magic items as far back as the Dungeon Master's Guide include actions granted to the character. Nevertheless, it is something we'll do.
Public Mod Note(Stormknight): The dev teams are in the process of working through all of the infusions, adding and updating. We should have some proper information for you all on that soon!
Awesome, Artificer Infusions seem to have been added ( Albeit they might needs a TCoE tag on them.)
Any idea if we are getting the Armorer weapons in the equipment list so we can infuse them?
Public Mod Note
(Stormknight):
The dev teams are in the process of working through all of the infusions, adding and updating. We should have some proper information for you all on that soon!
I am not seeing a Darts damage increase when taking the thrown weapon master fighting style.
Also for the new Monk dedicated weapon feature how do you designate a weapon, that you are proficient with but was not previously in the Monk weapon list, as a Monks dedicated weapon in the character builder or sheet?
WOOHOO! Just saw that the Artificer Infusions from Tasha's are live! Just in time for my session tomorrow. Great Work DEVS!
Speaking of Infusions: The Enhanced Arcane Focus only seems to be able to be applied to wands, rods, or staves... rather than any item that can be used as an arcane focus (i.e. tools/ armour/ etc.) Is this by design, or something that was overlooked? (I can work around by just grabbing a wand and say its a part of the armour... but it'd be convenient to not have to worry about extra inventory item.
Chaire!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Typos in Summon Construct.
Is the spell 4th level as listed or is it actually 3rd level?
Hello! You guys have done great work with this but I just found a bug.
Peace domain clerics do not seem to have all their automatically prepared spells prepared, specifically aura of purity. Others appear as normal but the auto does not.
Thank you!
None of the correct scaling is working except for health on the Artificer Homunculus servant stat block, I have a PB of +3 but it shows as if it is +2 (except for challenge which is at 0 when it should be my PB) and it only has 1d4 hit dice on my 7th level artificer when it should be 7d4 because it should have a number of hit dice equal to my artificer level.
RE: Fey Touched Feat Missing Spell in Dropdown Menu List
When selecting the Feat "Fey Touched" in all 3 of its variations (Intelligence, Wisdom, Charisma) the spell list dropdown menu should have Tasha's Hideous Laughter on it. It currently does not. It's sourced to the Player's Handbook (which I own) and is a 1st-Level enchantment spell which is covered by the feat. It should be there unless I am mistaken.
Stormknight, can we please get an update on the content sharing bugs? This is making the book basically unusable for me.
There aren't any issues that I am aware of, however, there are some edge cases that may have caused issues.
I recommend whoever enabled content sharing for the campaign should disable content sharing, wait a few moments, then enable it again. This will force the system to re-assess what content is being shared by the campaign members.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Okay, this seems to have fixed it, thanks!
I added the Ghost Step Tattoo to my character and attuned it. I expected to see Ghostly Form added to my list of bonus actions. However it's not there, and not mentioned anywhere else I could find on my character sheet. For instance, I would have expected it to also appear under Features & Traits (since the tattoo is part of my body and all).
Overall, what I'd expect to see is the Ghostly Form appear in my Bonus Actions (and all actions) area, with a brief description and check boxes for the number of charges. I know that it's supposed to reset at dawn, but I'd love to see it at least reset after a long rest, or ask if "dawn" based items should reset.
Thanks for taking a look!
Currently magic items can't add actions to your character sheet outside of attack actions for weapons. Additionally features and traits is just for race and class features and feats.
Find my D&D Beyond articles here
Haha, I work in product management, so this sounds like the old Feature/Bug debate. Either way, wanted to post this. Here's how I see it:
I added the Ghost Step Tattoo and a Ring of Protection at the same time. For the ring, all the bonuses I'd expect to see are added to my saves/AC. Hooray! But for the tattoo, I don't see anything, anywhere. I have to go into my equipment and click on the tattoo to get info. Any sort of reminder on the "main screen" of the character sheet would be very welcome. As campaigns progress and you amass items/abilitys/etc, the more that the char sheet can do to remind you of the options you have available, the better.
With that said, I totally get that changes that seem trivial to users may be burdensome to devs. Keep up the great work, D&D Beyond team! But please help remind me that I can NoClip now and then to really mess enemies up :-)
Still not getting tireless and roving Ranger options. I completely removed the class and readded to see if it would fix it but it didn't.
Edit: I was expecting to see it on the character creation screen but it's present on my character sheet. Is Favored enemy options supposed to stay at the later levels?
We consider it a feature, but one that we have been missing for longer than we should have.
It is on the dev stack, but as always, priorities shift, so no eta is available.
Once we do get the ability to add actions to magic items, I am going to have a LOT of work to do, because magic items as far back as the Dungeon Master's Guide include actions granted to the character. Nevertheless, it is something we'll do.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Please can you share the URL of your character sheet?
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Sorry, I wasn't looking at my character sheet. I was confused by the Favored Enemy options still present on character creation screen
Awesome, Artificer Infusions seem to have been added ( Albeit they might needs a TCoE tag on them.)
Any idea if we are getting the Armorer weapons in the equipment list so we can infuse them?
Still no Primal Companion 😫
A number of the feats are not presenting a drop-down selection making them unusable. i.e. fighting initiate & eldritch adept
Already noted in the very first post.
I am not seeing a Darts damage increase when taking the thrown weapon master fighting style.
Also for the new Monk dedicated weapon feature how do you designate a weapon, that you are proficient with but was not previously in the Monk weapon list, as a Monks dedicated weapon in the character builder or sheet?
WOOHOO! Just saw that the Artificer Infusions from Tasha's are live! Just in time for my session tomorrow. Great Work DEVS!
Speaking of Infusions: The Enhanced Arcane Focus only seems to be able to be applied to wands, rods, or staves... rather than any item that can be used as an arcane focus (i.e. tools/ armour/ etc.) Is this by design, or something that was overlooked? (I can work around by just grabbing a wand and say its a part of the armour... but it'd be convenient to not have to worry about extra inventory item.
Chaire!