I purchased Tasha's and enabled optional content, but still cannot access the expanded spell list, aside from spells that are new to Tasha's (Summon Fey for Druid, for example).
The Player's Handbook is not free, so you will need to purchase that to gain access to spells in the Player's Handbook.
I'm able to add normal Druid spells though.
Some spells in the PHB are free, if they are already in the SRD/Basic Rules. If are you are able to add spells that are not free, then you have either bought them individually, or you might be a creating a character in a campaign where Content Sharing was turned on and someone else have bought some druid spells.
If you have not bought the PHB, I recommend getting it, or else you would not be able to access those spells.
Just to test, I tried making a Cleric and adding Revifiy, to see if that was one of the "some spells in the PHB are free," and sure enough! So why can't I add it in Druid as part of the expanded spell list in Tasha's?
edit: This test was done outside of a campaign, in a setting where I have not purchased the PHB or have some sort of content sharing.
Hm... That is strange. When I enabled optional class features, Revivify appeared for me.
Just to make sure you are setting things up correctly, you have enabled Optional Class Features on the <Home> tab, AND you have enabled <Additional Druid Spells> under <OPTIONAL FEATURE MANAGER> when you are on the <2. Class> tab right?
I purchased Tasha's and enabled optional content, but still cannot access the expanded spell list, aside from spells that are new to Tasha's (Summon Fey for Druid, for example).
The Player's Handbook is not free, so you will need to purchase that to gain access to spells in the Player's Handbook.
I'm able to add normal Druid spells though.
Some spells in the PHB are free, if they are already in the SRD/Basic Rules. If are you are able to add spells that are not free, then you have either bought them individually, or you might be a creating a character in a campaign where Content Sharing was turned on and someone else have bought some druid spells.
If you have not bought the PHB, I recommend getting it, or else you would not be able to access those spells.
Just to test, I tried making a Cleric and adding Revifiy, to see if that was one of the "some spells in the PHB are free," and sure enough! So why can't I add it in Druid as part of the expanded spell list in Tasha's?
edit: This test was done outside of a campaign, in a setting where I have not purchased the PHB or have some sort of content sharing.
Hm... That is strange. When I enabled optional class features, Revivify appeared for me.
Just to make sure you are setting things up correctly, you have enabled Optional Class Features on the <Home> tab, AND you have enabled <Additional Druid Spells> under <OPTIONAL FEATURE MANAGER> when you are on the <2. Class> tab right?
AH. I didn't realize there were two things I had to do. Problem solved, thank you!
Hi, I'm having issues with the FIghting Initiate feat and the new Superior Technique fighting style. The Fighting initiate feat doesn't have an option to choose a fighting style when you choose the feat. similar to it Superior Technique doesn't allow you to choose a maneuver, and like the Martial adept feat, the superiority dice doesn't get added to the poll of dice from the Battle Master subclass.
Hi, I'm having issues with the FIghting Initiate feat and the new Superior Technique fighting style. The Fighting initiate feat doesn't have an option to choose a fighting style when you choose the feat. similar to it Superior Technique doesn't allow you to choose a maneuver, and like the Martial adept feat, the superiority dice doesn't get added to the poll of dice from the Battle Master subclass.
That's a problem they're aware of and working on. It's in the list of the first post in this thread, you can check what other issues they're having there.
I've purchased Tasha's but none of the spells or magic items are showing up for any of my characters. When I search for Spirit Shroud to add to a spells learned or Masquerade Tattoo for equipment, none of them show up.
Go to your account's marketplace tab, and check to see if you need to sync your entitlements. While you are on that page, scroll down to your licenses to make sure you have actually purchased the whole book and not just the compendium content. The SKU number should say <SRC-00067> for TCOE, and you can just search the number on the page with [Ctrl]+[F].
I've purchased Tasha's but none of the spells or magic items are showing up for any of my characters. When I search for Spirit Shroud to add to a spells learned or Masquerade Tattoo for equipment, none of them show up.
Go to your account's marketplace tab, and check to see if you need to sync your entitlements. While you are on that page, scroll down to your licenses to make sure you have actually purchased the whole book and not just the compendium content. The SKU number should say <SRC-00067> for TCOE, and you can just search the number on the page with [Ctrl]+[F].
Ah, thanks for the reply! I checked my account's marketplace and didn't find the SKU number. My entitlements are synced.
Is there a reason I'm able to view Tasha's without apparently having purchased it? I thought I did...
Sidekick statblocks added through Extras to a character sheet don't add the proficiency modifier to saving throws the sidekick is proficient with.
Look toward the end of the very first post of the thread.
Sidekicks
We don't currently have feature support for the sidekicks rules, as presented in Tasha’s Cauldron of Everything. We will be building a proper system to handle sidekicks in a flexible manner.
Sidekick statblocks added through Extras to a character sheet don't add the proficiency modifier to saving throws the sidekick is proficient with.
Look toward the end of the very first post of the thread.
Sidekicks
We don't currently have feature support for the sidekicks rules, as presented in Tasha’s Cauldron of Everything. We will be building a proper system to handle sidekicks in a flexible manner.
The rest of the stat block works pretty much fine explicitly in Sidekick category in Extras thus I deemed it was appropriate to post.
Sidekick statblocks added through Extras to a character sheet don't add the proficiency modifier to saving throws the sidekick is proficient with.
Look toward the end of the very first post of the thread.
Sidekicks
We don't currently have feature support for the sidekicks rules, as presented in Tasha’s Cauldron of Everything. We will be building a proper system to handle sidekicks in a flexible manner.
The rest of the stat block works pretty much fine explicitly in Sidekick category in Extras thus I deemed it was appropriate to post.
Those sidekicks are from the Essentials kit, and follow somewhat different rules than those in Tasha’s.
Optional Class Feature - Quickened healing. This feature currently shows an error message due to OCF not accessing scaling values (martial arts die) correctly.
The above has been fixed and can be removed from the top post as an issue.
Those sidekicks are from the Essentials kit, and follow somewhat different rules than those in Tasha’s.
I see. It still means they don't work properly as they seem to be working with proficiency as well. But it is truly not a Tasha issue in this case. Thanks for pointing that out.
Mind Sliver archived version is still on character sheet and isn't removable even if the new, official Mind Sliver is selected and/or if all cantrips are unselected and re-selected.
I don't see anything in the class description that specifies a single Artificer Infusion can't be used on more than one item (say adding Enhanced Defense to Armor and a Shield)? What about to different pieces of armor once an Armorer hits 9th level (Enhanced Defense on Helmet slot and on Chestpiece slot)?
While each use shoud be considered a separate infusion (against number of infused items), it wouldn't be a separate known infusion.
Currently, you can't select an infusion multiple times, and each infusion can only be applied to a single item. I am just wondering where the justification for this is.
I don't see anything in the class description that specifies a single Artificer Infusion can't be used on more than one item (say adding Enhanced Defense to Armor and a Shield)? What about to different pieces of armor once an Armorer hits 9th level (Enhanced Defense on Helmet slot and on Chestpiece slot)?
While each use shoud be considered a separate infusion (against number of infused items), it wouldn't be a separate known infusion.
Currently, you can't select an infusion multiple times, and each infusion can only be applied to a single item. I am just wondering where the justification for this is.
From the class:
You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion immediately ends, and then the new infusion applies.
I have a lvl 5 Circle of Stars druid and in the features section for the Star Map it states I have 3 uses of Guiding Bolt(uses based on prof bonus). However, it only shows I have two check boxes next to the spell, indicating I have only 2 uses.
Public Mod Note
(GPyromania):
Merged into main support thread.
Alternate Ranger class feature "Favored Foe" is not working properly on the character sheet.
Favored FoeTCoE, pg. 56 When you hit a creature with an attack roll, you can mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by scalevalue - No level scale data available.
Favored Foe: (No Action) Uses: / Long Rest
Rollback Post to RevisionRollBack
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Hm... That is strange. When I enabled optional class features, Revivify appeared for me.
Just to make sure you are setting things up correctly, you have enabled Optional Class Features on the <Home> tab, AND you have enabled <Additional Druid Spells> under <OPTIONAL FEATURE MANAGER> when you are on the <2. Class> tab right?
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
AH. I didn't realize there were two things I had to do. Problem solved, thank you!
Hi, I'm having issues with the FIghting Initiate feat and the new Superior Technique fighting style.
The Fighting initiate feat doesn't have an option to choose a fighting style when you choose the feat. similar to it Superior Technique doesn't allow you to choose a maneuver, and like the Martial adept feat, the superiority dice doesn't get added to the poll of dice from the Battle Master subclass.
That's a problem they're aware of and working on. It's in the list of the first post in this thread, you can check what other issues they're having there.
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
Go to your account's marketplace tab, and check to see if you need to sync your entitlements. While you are on that page, scroll down to your licenses to make sure you have actually purchased the whole book and not just the compendium content. The SKU number should say <SRC-00067> for TCOE, and you can just search the number on the page with [Ctrl]+[F].
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
Ah, thanks for the reply! I checked my account's marketplace and didn't find the SKU number. My entitlements are synced.
Is there a reason I'm able to view Tasha's without apparently having purchased it? I thought I did...
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
If you are in a campaign with content sharing turned on, and someone else in that campaign has Tasha's, you would be able to see it.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Sidekick statblocks added through Extras to a character sheet don't add the proficiency modifier to saving throws the sidekick is proficient with.
Look toward the end of the very first post of the thread.
The rest of the stat block works pretty much fine explicitly in Sidekick category in Extras thus I deemed it was appropriate to post.
Those sidekicks are from the Essentials kit, and follow somewhat different rules than those in Tasha’s.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Solved, thank you.
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
Optional Class Feature - Quickened healing. This feature currently shows an error message due to OCF not accessing scaling values (martial arts die) correctly.
The above has been fixed and can be removed from the top post as an issue.
I see. It still means they don't work properly as they seem to be working with proficiency as well. But it is truly not a Tasha issue in this case. Thanks for pointing that out.
Hello, not sure if this goes here. But Tasha´s source suddenly disappeared from my app ?? restarted the app, reinstalled it and nothing.
Mind Sliver archived version is still on character sheet and isn't removable even if the new, official Mind Sliver is selected and/or if all cantrips are unselected and re-selected.
Ryan (he/him/his)
Extended Signature
I don't see anything in the class description that specifies a single Artificer Infusion can't be used on more than one item (say adding Enhanced Defense to Armor and a Shield)? What about to different pieces of armor once an Armorer hits 9th level (Enhanced Defense on Helmet slot and on Chestpiece slot)?
While each use shoud be considered a separate infusion (against number of infused items), it wouldn't be a separate known infusion.
Currently, you can't select an infusion multiple times, and each infusion can only be applied to a single item. I am just wondering where the justification for this is.
From the class:
I have a lvl 5 Circle of Stars druid and in the features section for the Star Map it states I have 3 uses of Guiding Bolt(uses based on prof bonus). However, it only shows I have two check boxes next to the spell, indicating I have only 2 uses.
Alternate Ranger class feature "Favored Foe" is not working properly on the character sheet.
Favored FoeTCoE, pg. 56
When you hit a creature with an attack roll, you can mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by scalevalue - No level scale data available.
Favored Foe: (No Action)
Uses:
/
Long Rest