Hi, I can't seem to access any of the optional class features? I've bought the subclasses from Tasha's and made sure to turn on the optional class features toggle but nothing is coming up?
To access optional features, you must buy the entirety of Tasha's here.
not entirely sure if it applies to Tasha's cauldron but the gunslinger is missing several of the guns in its tables, labeled as [Tooltip Not Found]
Yup, sorry about that - I made some changes earlier to the gunslinger guns, to ensure they're more clearly marked. The tooltips were cached so should be fine tomorrow.
edit: I just confirmed that this is fully working. 😊
You can just choose Cleric spells alongside Sorcerer ones.
Aberrant Mind and Clockwork Soul will probably take a long time.
Divine Soul has another, longstanding issue, which is that you can’t trade out the “free” spell you get at level 1. That still hasn’t been fixed.
Ah I didn't know that, but I guess it's that exact same historic issue which has now carried over to Aberrant Mind and Clockwork Soul, which both get free spells that you're supposed to be able to trade out but can't. For now I guess you just gotta tell your DM "My sheet says this spell but I've actually swapped it out"
This is not the exact issue. the Abbarent and Clockwork could work fine if the bonus spells lists were implemented like the bard's Magical Secrets instead of the cleric's Domain's spells.
The Divine Soul needs a spell list to choose from that is changed according to the character's level.
The Abberant and Clockwork are easy to fix with the current system and dont need inventing new methods. This is why this bug is so infuriating.
The Aberrant Mind Psionic Spells show the non-scaling spells (like Detect Thoughts) at every spell slot level as if they scale. I've noticed the same thing with the Fey Wanderer Ranger's subclass spells too
Is there any idea as to when the sidekick builder will be implemented? I'd implement it myself if we could homebrew custom classes but since that's not a thing I kinda have to wait.
The Aberrant Mind Psionic Spells show the non-scaling spells (like Detect Thoughts) at every spell slot level as if they scale. I've noticed the same thing with the Fey Wanderer Ranger's subclass spells too
This is so when you click it when using a higher level slot (which you can do even if the effects do not scale) the correct level slot is checked off for you.
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The Aberrant Mind Psionic Spells show the non-scaling spells (like Detect Thoughts) at every spell slot level as if they scale. I've noticed the same thing with the Fey Wanderer Ranger's subclass spells too
This is so when you click it when using a higher level slot (which you can do even if the effects do not scale) the correct level slot is checked off for you.
While true, the sheet doesn't do this for other (sub)classes.
I have created a 1st level druid where I have selected the "Additional Druid Spells" option from the character builder. After I download the .pdf file and open it, the list of spells available does not contain the spell Protection from Evil and Good, even after I have "prepared" it on my electronic character sheet. Sorry if this has been asked before, but I didn't see it mentioned at the start of this thread.
Apologies if this has been mentioned recently, but I was just curious if there's any sort of timeline on the use/functionality of the new Sidekick rules/options that TCoE has introduced?
Apologies if this has been mentioned recently, but I was just curious if there's any sort of timeline on the use/functionality of the new Sidekick rules/options that TCoE has introduced?
They don't do timelines. I haven't heard it discussed on developer's updates, but I also haven't listened to the one from this week yet. So I'm guessing it's not anytime soon. It's probably a major project.
EDIT: And I was wrong! I sidekicks were discussed in last week's developer's update; I watched it, but managed to forget that part of the discussion. They have an idea/plan that they think will work well, but it will not be soon.
I want to infuse the gauntlet as a radiant weapon and chest of the armor with enhanced defense. I still only see the chain mail show up as an option (not sure if the arcane armor is supposed to show as an option, now). No options show for the radiant weapon other than the existing simple weapons on hand. I should be seeing the arcane armor's special weapon and chest piece show up as options to infuse now, right?
I want to infuse the gauntlet as a radiant weapon and chest of the armor with enhanced defense. I still only see the chain mail show up as an option (not sure if the arcane armor is supposed to show as an option, now). No options show for the radiant weapon other than the existing simple weapons on hand. I should be seeing the arcane armor's special weapon and chest piece show up as options to infuse now, right?
From the very first post of the thread:
ARMORER - Armor Modifications. We don't yet have a system to allow the separate infusion of individual armor pieces.
They keep the 1st and 2nd posts updated, so when you can infuse separate armor pieces, this item will disappear from the first post (or be noted as having beed addressed) and will show up as an addressed/fixed item in the second post.
To access optional features, you must buy the entirety of Tasha's here.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Yup, sorry about that - I made some changes earlier to the gunslinger guns, to ensure they're more clearly marked. The tooltips were cached so should be fine tomorrow.
edit: I just confirmed that this is fully working. 😊
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Alright didn’t know where else to post, thanks for the heads up!
Divine Soul Sorcerer appears to have been fixed, at least it is for me
Character Sheet example: https://ddb.ac/characters/46274780/DucltV
You can just choose Cleric spells alongside Sorcerer ones.
Aberrant Mind and Clockwork Soul will probably take a long time.
Divine Soul has another, longstanding issue, which is that you can’t trade out the “free” spell you get at level 1. That still hasn’t been fixed.
Ah I didn't know that, but I guess it's that exact same historic issue which has now carried over to Aberrant Mind and Clockwork Soul, which both get free spells that you're supposed to be able to trade out but can't. For now I guess you just gotta tell your DM "My sheet says this spell but I've actually swapped it out"
This is not the exact issue. the Abbarent and Clockwork could work fine if the bonus spells lists were implemented like the bard's Magical Secrets instead of the cleric's Domain's spells.
The Divine Soul needs a spell list to choose from that is changed according to the character's level.
The Abberant and Clockwork are easy to fix with the current system and dont need inventing new methods. This is why this bug is so infuriating.
The Aberrant Mind Psionic Spells show the non-scaling spells (like Detect Thoughts) at every spell slot level as if they scale. I've noticed the same thing with the Fey Wanderer Ranger's subclass spells too
Is there any idea as to when the sidekick builder will be implemented? I'd implement it myself if we could homebrew custom classes but since that's not a thing I kinda have to wait.
This is so when you click it when using a higher level slot (which you can do even if the effects do not scale) the correct level slot is checked off for you.
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Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
While true, the sheet doesn't do this for other (sub)classes.
The Tasha's beastmaster options don't show on the Ranger class page.
I have created a 1st level druid where I have selected the "Additional Druid Spells" option from the character builder. After I download the .pdf file and open it, the list of spells available does not contain the spell Protection from Evil and Good, even after I have "prepared" it on my electronic character sheet. Sorry if this has been asked before, but I didn't see it mentioned at the start of this thread.
Est Sularus oth Mithas
Not seeing TCoE Monk optional class features as options for character. Please advise.
Enable optional class features on first page of character editor. Then, on the Manage Levels page, enable the features you want.
Apologies if this has been mentioned recently, but I was just curious if there's any sort of timeline on the use/functionality of the new Sidekick rules/options that TCoE has introduced?
They don't do timelines.
I haven't heard it discussed on developer's updates, but I also haven't listened to the one from this week yet. So I'm guessing it's not anytime soon. It's probably a major project.EDIT: And I was wrong! I sidekicks were discussed in last week's developer's update; I watched it, but managed to forget that part of the discussion. They have an idea/plan that they think will work well, but it will not be soon.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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I was just able to go into the character creator and select Beast Master as a Ranger archetype at 3rd level. Are you not seeing that?
https://www.dndbeyond.com/profile/SirNotAppearingInThisFilm/characters/46458045
My 9th level armor artificer doesn't show options to infuse the separate pieces of their arcane armor. They also can't infuse the extra 2 infusions. Character- https://www.dndbeyond.com/profile/BleuFoxXT/characters/45552666
I want to infuse the gauntlet as a radiant weapon and chest of the armor with enhanced defense. I still only see the chain mail show up as an option (not sure if the arcane armor is supposed to show as an option, now). No options show for the radiant weapon other than the existing simple weapons on hand. I should be seeing the arcane armor's special weapon and chest piece show up as options to infuse now, right?
From the very first post of the thread:
They keep the 1st and 2nd posts updated, so when you can infuse separate armor pieces, this item will disappear from the first post (or be noted as having beed addressed) and will show up as an addressed/fixed item in the second post.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk