Hey gang, lately i was curious of the concept of a character that can travel through planes of reality,effectively allowing it to be part of almost any setting.
So i said, "holy shit,its pretty cool i want me a planeswalker character"
So i assume that in order to make a good planes walker character it has to have the following qualities:
Must be a member of a race that can be in any setting so players or DMS wont he confused of it.
Must be able to cast plane shift without being dependent of another entity for that power: for example,a cleric that is outside of his god's domain is effectively powerless!
And must be somewhat charisma based...as its a force of will thing to travel from plane to plane no?
So,how would you build one?,can a cleric even be a planeswalker?,has anyone done anything similar? Would love to know!
A spellcaster is best. Look at the five main planeswalkers, you have a pair of Sorcerers (Jace, Chandra), a necromancer Wizard, a Ranger, and a Paladin.
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All hail the great and mighty platypus.
Resisting is simply standing in front of the tide and pushing at it. Even if you endure at first, you will eventually break down. Adapting, by contrast, is turning into a fish.
-me
Rangers are not underpowered. They’re just exploration-oriented.
Well, dream of the blue veil should work for this. However, it's pretty high level. I would suggest flavoring it as a 1/LR innate ability, rather than one granted by a class, background, feat, or race.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
A spellcaster is best. Look at the five main planeswalkers, you have a pair of Sorcerers (Jace, Chandra), a necromancer Wizard, a Ranger, and a Paladin.
Nissa's definitely a druid. Her sword staff thing is from elf weapon training.
This sounds a lot like the concept behind my favourite character Thoruk.
The idea was that he's my drop-in character for games, which I can easily play without needing to spend ages coming up with ideas for what to run. Storywise, he is cursed (sometime in his past, possibly by the dwarven goddess he annoyed...) and now he randomly falls through realities to turn up in random places. He doesn't even realise it's going on, because he's always distracted by something and is oblivious to the changes. He could be walking in the mountains, and be distracted by some cool moss frozen on a rock, and then continue walking through a warm meadow full of flowers without any inkling that the setting changed! My fiancé's character Xanphia was then worked in as an Elven apprentice to a society who protects the planes from this sort of thing, who has been assigned to try to keep Thoruk out of trouble. She regularly fails at this though!
Hey gang, lately i was curious of the concept of a character that can travel through planes of reality,effectively allowing it to be part of almost any setting.
So i said, "holy shit,its pretty cool i want me a planeswalker character"
So i assume that in order to make a good planes walker character it has to have the following qualities:
Must be a member of a race that can be in any setting so players or DMS wont he confused of it.
Must be able to cast plane shift without being dependent of another entity for that power: for example,a cleric that is outside of his god's domain is effectively powerless!
And must be somewhat charisma based...as its a force of will thing to travel from plane to plane no?
So,how would you build one?,can a cleric even be a planeswalker?,has anyone done anything similar? Would love to know!
A human sorcerer seems to fit
Mostly nocturnal
help build a world here
A spellcaster is best. Look at the five main planeswalkers, you have a pair of Sorcerers (Jace, Chandra), a necromancer Wizard, a Ranger, and a Paladin.
All hail the great and mighty platypus.
Resisting is simply standing in front of the tide and pushing at it. Even if you endure at first, you will eventually break down. Adapting, by contrast, is turning into a fish.
-me
Rangers are not underpowered. They’re just exploration-oriented.
My homebrew setting: https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/94809-wakai-a-setting-inspired-by-japanese-folklore-and
This account is kinda old and I haven’t used it in a while
Well, dream of the blue veil should work for this. However, it's pretty high level. I would suggest flavoring it as a 1/LR innate ability, rather than one granted by a class, background, feat, or race.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Nissa's definitely a druid. Her sword staff thing is from elf weapon training.
I have a weird sense of humor.
I also make maps.(That's a link)
This sounds a lot like the concept behind my favourite character Thoruk.
The idea was that he's my drop-in character for games, which I can easily play without needing to spend ages coming up with ideas for what to run. Storywise, he is cursed (sometime in his past, possibly by the dwarven goddess he annoyed...) and now he randomly falls through realities to turn up in random places. He doesn't even realise it's going on, because he's always distracted by something and is oblivious to the changes. He could be walking in the mountains, and be distracted by some cool moss frozen on a rock, and then continue walking through a warm meadow full of flowers without any inkling that the setting changed! My fiancé's character Xanphia was then worked in as an Elven apprentice to a society who protects the planes from this sort of thing, who has been assigned to try to keep Thoruk out of trouble. She regularly fails at this though!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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Thats exactly how i should call my character, a drop in character