Question for all you genius lovelies, I’m running the infamous witch queen Tasha in a homebrew campaign now (outside of the Greyhawk setting) and I want to run her as Chaotic Good arch mage who rules over a region in the Feywild. Is fine to do this? I know Tasha is known to a villain and a wicked demonologist, but I want to run her similar to how WBtW describes her as being reformed in a way, but just take the reformation up a notch. Is there a good reason why Tasha would do a 180 in morals and life goals? I don’t want to do her any injustice, since she’s one of my favorite D&D characters of all time.
It’s your campaign, you don’t need anyone else’s permission to run any NPC any way you like. The D&D police will not come after you. I’m pretty sure Tasha won’t come after you either. Grazz’t might, though. That guy can be real jealous. Just make her motivations and action remain consistent throughout the campaign, as you would any other character, and you’re good to go.
Are your players really familiar with the lore of Tasha? If so then I concur with the others, just put some thought into her motivations and you’ll be good to go. If they’re not, then you’ve got even less to worry about. Or you can always just “reskin” her with some minor tweaks to make it fit better into the story of the campaign.
As others said, you can do whatever you want. There's some risk in an "old lore head" challenging your use of what they think are immutable canonical figures, so some folks with a lot of emotional / personal investment in a "way" or "tradition" of D&D may take some offense, maybe even overblown offense. But you're actually not compelled to adhere to any idea presented in a D&D book as orthodoxy. While maybe there was some reason (justification for literally buying into massive libraries of lore) to adhere to some "canonical" D&D, the way WotC publishes D&D these days they openly admit any notion of "canon" is flouted in their own product development. The games a cauldron and you mix the ingredients to your taste. And you have license to keep changing it up till you get to what tastes best to you and your table.
Past lore is fun to draw from, but there's no need to revere past publications. Make it yours and own your game.
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WBtW's reasoning works for this as well. It is just the magic and aura of the feywild that has altered the thinking of Tasha. Even in Prismeer, Tasha's magic (even when frozen) saves the children. It could be the growth from that. Maybe Tasha goes to return the children home and finds a young child who has no home (for whatever reason) to return to and takes them in. That pushes her from CN to CG.
Thank you all so much! None of my players are super DnD-lore-based-obsessesors, so I'm going to go with the general consensus here that re-flavoring is not a threat to anyone's fun and play around with a little. I like the idea of Tasha's magic saving the frozen children being the pivoting point of her saying to herself, "Huh, that felt... good... really good." So thank you all, you guys are awesome, this was just the push I needed.
WBtW's reasoning works for this as well. It is just the magic and aura of the feywild that has altered the thinking of Tasha. Even in Prismeer, Tasha's magic (even when frozen) saves the children. It could be the growth from that. Maybe Tasha goes to return the children home and finds a young child who has no home (for whatever reason) to return to and takes them in. That pushes her from CN to CG.
In WTBW it's also an act and spell she cast on herself in order to hide her true identity from her enemies. Basically she is functionally good because she is compelled by circumstance to keep up the act and the spells she used to become an arch fey to be good.
Question for all you genius lovelies, I’m running the infamous witch queen Tasha in a homebrew campaign now (outside of the Greyhawk setting) and I want to run her as Chaotic Good arch mage who rules over a region in the Feywild. Is fine to do this? I know Tasha is known to a villain and a wicked demonologist, but I want to run her similar to how WBtW describes her as being reformed in a way, but just take the reformation up a notch. Is there a good reason why Tasha would do a 180 in morals and life goals? I don’t want to do her any injustice, since she’s one of my favorite D&D characters of all time.
It’s your campaign, you don’t need anyone else’s permission to run any NPC any way you like. The D&D police will not come after you. I’m pretty sure Tasha won’t come after you either. Grazz’t might, though. That guy can be real jealous.
Just make her motivations and action remain consistent throughout the campaign, as you would any other character, and you’re good to go.
Because you said so is all the reason you really need.
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Are your players really familiar with the lore of Tasha? If so then I concur with the others, just put some thought into her motivations and you’ll be good to go. If they’re not, then you’ve got even less to worry about. Or you can always just “reskin” her with some minor tweaks to make it fit better into the story of the campaign.
As others said, you can do whatever you want. There's some risk in an "old lore head" challenging your use of what they think are immutable canonical figures, so some folks with a lot of emotional / personal investment in a "way" or "tradition" of D&D may take some offense, maybe even overblown offense. But you're actually not compelled to adhere to any idea presented in a D&D book as orthodoxy. While maybe there was some reason (justification for literally buying into massive libraries of lore) to adhere to some "canonical" D&D, the way WotC publishes D&D these days they openly admit any notion of "canon" is flouted in their own product development. The games a cauldron and you mix the ingredients to your taste. And you have license to keep changing it up till you get to what tastes best to you and your table.
Past lore is fun to draw from, but there's no need to revere past publications. Make it yours and own your game.
Jander Sunstar is the thinking person's Drizzt, fight me.
WBtW's reasoning works for this as well. It is just the magic and aura of the feywild that has altered the thinking of Tasha. Even in Prismeer, Tasha's magic (even when frozen) saves the children. It could be the growth from that. Maybe Tasha goes to return the children home and finds a young child who has no home (for whatever reason) to return to and takes them in. That pushes her from CN to CG.
Thank you all so much! None of my players are super DnD-lore-based-obsessesors, so I'm going to go with the general consensus here that re-flavoring is not a threat to anyone's fun and play around with a little. I like the idea of Tasha's magic saving the frozen children being the pivoting point of her saying to herself, "Huh, that felt... good... really good." So thank you all, you guys are awesome, this was just the push I needed.
In WTBW it's also an act and spell she cast on herself in order to hide her true identity from her enemies. Basically she is functionally good because she is compelled by circumstance to keep up the act and the spells she used to become an arch fey to be good.
What’s “alignment”?
https://www.dndbeyond.com/sources/basic-rules/personality-and-background#Alignment
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