A-ha! I'm analog DM, figured it had to be for something like that...!
I'm still drawing stuff out on flip mat, but trying to get away from it going forward.
I think I have seen Chris Perkins (or was it Matt Mercer? can't rememver for sure) use pieces of cardboard with a bit of adherent (tape or bits of that "gummy" adherent thing I have no idea what it's called) to cover the areas the players have yet to explore.
If you use minis, the map should already be big enough for you to do this comfortably, otherwise I'd suggest to try and print one that is a little oversized, just to avoid going crazy cutting tiny-tiny bits of cardboard (or black arts paper if you prefer)
At the moment I'm still doing things the "analog way" as well -- with markers and an erasable grid map/mat.
I try to predraw the map and then cover it up with notecards, and slowly reveal things as the players progress. There's probably
a better way, but this was quick and simple and saved me time during sessions.
I've been trying to make dungeon tiles work, but my ideas for dungeon design don't seem to translate well to them.
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"An' things ha' come to a pretty pass, ye ken, if people are going to leave stuff like that aroound where innocent people could accidentally smash the door doon and lever the bars aside and take the big chain off'f the cupboard and pick the lock and drink it!"
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Playing through ToA right now, love that these are included but no idea how to use some of them?
Single set location maps were easy (Ataaz Muhaha, Camp Vengeance) - I simply handed a copy out.
Tomb of Nine Gods ones not so useful - can't just slap a map down of whole level for players.
How / when do you use them?
I use them with Roll20's Dynamic Lighting.
The Forum Infestation (TM)
A-ha! I'm analog DM, figured it had to be for something like that...!
I'm still drawing stuff out on flip mat, but trying to get away from it going forward.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
At the moment I'm still doing things the "analog way" as well -- with markers and an erasable grid map/mat.
I try to predraw the map and then cover it up with notecards, and slowly reveal things as the players progress. There's probably
a better way, but this was quick and simple and saved me time during sessions.
I've been trying to make dungeon tiles work, but my ideas for dungeon design don't seem to translate well to them.
"An' things ha' come to a pretty pass, ye ken, if people are going to leave stuff like that aroound where innocent people could accidentally smash the door doon and lever the bars aside and take the big chain off'f the cupboard and pick the lock and drink it!"