So my understand of darkness is basically the creature surrounded is harder to see, making him harder to hit unless you can disspell it. Dark vision and light are of no use, so is it a question of attacking at disadvantage? And what about spells that auto hit or just require a saving throw?
An area of darkness is a heavily obscured area which imposes the blinded on those trying to make an attack roll (weapon or spell) on a creature inside that area. Keep in mind that, even if being blinded does not affect saving throw, almost all the spells require you to see the target. If the target is obscured by a darkness area, you can't cast these spells on it.
A creature in magical darkness, such as that created by the darkness spell, is effectively invisible. The same applies to nonmagical darkness if you don't have darkvision.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Darkness makes the creature impossible to see while in the spell's influence. The exception to this is the Warlock invocation. Spells that are AoE may hit the creature with no issue, the dependent factor being the area covered by the spell and if it overlaps where the creature is inside the darkness. Anything that directly targets the creature is at disadvantage, it is generally assumed that you need to see what you're hitting/casting a spell at. In most cases a spell cast at a creature you can't see fizzles. Saving throws are not affected by darkness, unless it requires sight, then the creature would automatically save since it cannot see anything being cast.
There's also the fact that someone in complete darkness (or otherwise invisible) may not be located exactly where you think they are. Some people remove models from the map when they are not visible and make people pick a square where the target might be like a game of battleship (disadvantage applies even if you have picked the right spot), others ignore the concept and just let the disadvantage be enough of a penalty, while others do something in between. Hearing and smell might help someone locate someone in the dark, but you'd still have to be pretty lucky to hit someone with an arrow from 30 ft using just your ears to find them. I tend to leave the models there, but if they have moved since last an opponent saw them I will add a d6 roll to pick the right square (4+ to 6+ depending on the size of the possible area they could be in) and will give them advantage on saves against AoE spells unless their possible hiding zone is completely covered by the spell's area.
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So my understand of darkness is basically the creature surrounded is harder to see, making him harder to hit unless you can disspell it. Dark vision and light are of no use, so is it a question of attacking at disadvantage? And what about spells that auto hit or just require a saving throw?
An area of darkness is a heavily obscured area which imposes the blinded on those trying to make an attack roll (weapon or spell) on a creature inside that area. Keep in mind that, even if being blinded does not affect saving throw, almost all the spells require you to see the target. If the target is obscured by a darkness area, you can't cast these spells on it.
A creature in magical darkness, such as that created by the darkness spell, is effectively invisible. The same applies to nonmagical darkness if you don't have darkvision.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Darkness makes the creature impossible to see while in the spell's influence. The exception to this is the Warlock invocation. Spells that are AoE may hit the creature with no issue, the dependent factor being the area covered by the spell and if it overlaps where the creature is inside the darkness. Anything that directly targets the creature is at disadvantage, it is generally assumed that you need to see what you're hitting/casting a spell at. In most cases a spell cast at a creature you can't see fizzles. Saving throws are not affected by darkness, unless it requires sight, then the creature would automatically save since it cannot see anything being cast.
There's also the fact that someone in complete darkness (or otherwise invisible) may not be located exactly where you think they are. Some people remove models from the map when they are not visible and make people pick a square where the target might be like a game of battleship (disadvantage applies even if you have picked the right spot), others ignore the concept and just let the disadvantage be enough of a penalty, while others do something in between. Hearing and smell might help someone locate someone in the dark, but you'd still have to be pretty lucky to hit someone with an arrow from 30 ft using just your ears to find them. I tend to leave the models there, but if they have moved since last an opponent saw them I will add a d6 roll to pick the right square (4+ to 6+ depending on the size of the possible area they could be in) and will give them advantage on saves against AoE spells unless their possible hiding zone is completely covered by the spell's area.