So this is the first time I've ever run anything. I figured starting with a one shot that I can use as a jumping off point for a larger story was a solid idea. (Some of my players are undecided on characters so I thought this would also give them the chance to ditch the character if they don't like it.) I'm running the Fox and the Fey for them, and I'm hella excited about it. One of my players decided she wants to be a bard and she's leaning heavily on stuff like Charm Person and Enthrall. Most of her enemies are going to be Fey and all that is going to be useless or at least all disadvantaged.
Do I tell her this is a bad idea or just let her make what she wants and see what happens?
I think it's totally OK tin a situation like this o give them a heads-up that most of your enemies will not be humanoids and will not be affected by low-level mental spells. In the same way, I wouldn't want a ranger-type character to pick a "favored enemy" or "favored terrain" that's completely useless in the campaign.
Hey Clestia, unfortunately I'm running this one shot IRL. (Player mentioned above is my roommate) We may move to an online basis if we run into scheduling issues with other players though. If that happens I will hit you up!
You should always tell players what to expect. If you are planning on a desert game set in a lost city, a Triton Ranger with a Giant Seahorse pet/mount is not gonna be a great PC choice. Keep some cards close to your chest, but don't let them show up with things that won't work.
Setting your player's expectations is great, but don't let a pre-written adventure tie your hands down either. If you think changing the enemies in some encounters will make them more fun for your group, that's worth more than running it 100% by the book.
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So this is the first time I've ever run anything. I figured starting with a one shot that I can use as a jumping off point for a larger story was a solid idea. (Some of my players are undecided on characters so I thought this would also give them the chance to ditch the character if they don't like it.) I'm running the Fox and the Fey for them, and I'm hella excited about it. One of my players decided she wants to be a bard and she's leaning heavily on stuff like Charm Person and Enthrall. Most of her enemies are going to be Fey and all that is going to be useless or at least all disadvantaged.
Do I tell her this is a bad idea or just let her make what she wants and see what happens?
I think it's totally OK tin a situation like this o give them a heads-up that most of your enemies will not be humanoids and will not be affected by low-level mental spells. In the same way, I wouldn't want a ranger-type character to pick a "favored enemy" or "favored terrain" that's completely useless in the campaign.
hi can I join this campain
Hey Clestia, unfortunately I'm running this one shot IRL. (Player mentioned above is my roommate) We may move to an online basis if we run into scheduling issues with other players though. If that happens I will hit you up!
You should always tell players what to expect. If you are planning on a desert game set in a lost city, a Triton Ranger with a Giant Seahorse pet/mount is not gonna be a great PC choice. Keep some cards close to your chest, but don't let them show up with things that won't work.
Setting your player's expectations is great, but don't let a pre-written adventure tie your hands down either. If you think changing the enemies in some encounters will make them more fun for your group, that's worth more than running it 100% by the book.
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