Set the lvl at hard, but leave yourself open to change the dragons hp on thw fly. You can increase or decrease them as neccessary. Your players will never know. You can also "forget" its layer action or ledgendary actions from time to time if you see your players struggle.
Monsters don't generally have levels, so I'm not sure what this question means. If you want to know what level the PCs should be, that depends.
A group of characters who have been drained by a day's of encounters are likely to find a Hard encounter reasonably challenging.
A group of characters who can enter the fight fully rested, don't need to save resources for the return trip, and have some idea of what's coming, can probably handle up to around 150% of the Deadly encounter limit.
An adult white dragon (CR 13, xp 10,000) is 147% of Deadly at level 7, 119% at level 8, 104% at level 9, and Hard at level 10. Thus, I would want a level 10 party if it's at the end of a day, but if it's just a single isolated fight, I might do it at level 7.
I'm curious what it means that they suck at D&D. Do you mean the players aren't experienced? If that's the case, how are they going to run characters at that high level? Inexperienced players should start PCs at 1st level so the complexity is gradual.
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so there is a party of 4 about level 7-10 and I need them to fight a white dragon. What level should it be? and P.S. They kind of suck at dnd
Set the lvl at hard, but leave yourself open to change the dragons hp on thw fly. You can increase or decrease them as neccessary. Your players will never know. You can also "forget" its layer action or ledgendary actions from time to time if you see your players struggle.
You could try this:
https://www.dndbeyond.com/encounter-builder
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Monsters don't generally have levels, so I'm not sure what this question means. If you want to know what level the PCs should be, that depends.
A group of characters who have been drained by a day's of encounters are likely to find a Hard encounter reasonably challenging.
A group of characters who can enter the fight fully rested, don't need to save resources for the return trip, and have some idea of what's coming, can probably handle up to around 150% of the Deadly encounter limit.
An adult white dragon (CR 13, xp 10,000) is 147% of Deadly at level 7, 119% at level 8, 104% at level 9, and Hard at level 10. Thus, I would want a level 10 party if it's at the end of a day, but if it's just a single isolated fight, I might do it at level 7.
I'm curious what it means that they suck at D&D. Do you mean the players aren't experienced? If that's the case, how are they going to run characters at that high level? Inexperienced players should start PCs at 1st level so the complexity is gradual.