The deck of many things has a card called the rogue, it turns a friend npc into a enemy. Now It says not to tell them who turns evil but it doesn't say whether you explain the effect of the card. Should i tell them what he card does?
The deck of many things has a card called the rogue, it turns a friend npc into a enemy. Now It says not to tell them who turns evil but it doesn't say whether you explain the effect of the card. Should i tell them what he card does?
The card doesn't impart knowledge to the character. If they do not know what every card of the Deck does then they do not know what it means: they just pull a card and nothing seems to happen, as far as they know.
If you're generous then perhaps an Intelligence (Arcana) check is in order (I recommend a high DC, it is a very rare item, legendary level in fact, so probably 20 to 25 DC but this is up to you) or somebody can cast Identify if able on the card or deck to learn about it.
Or you could tell them what it does and let them be paranoid about who will eventually betray them. However, there are ways of finding out and it would be logical for the character to find this out which, in turn, will spoil the surprise. On the other hand their paranoia could be fun to play out. A paranoid character is fine fodder for a Succubus or Incubus who can whisper dark thoughts into their dreams and charm allies into acting strange and sneaky.
It's up to you, really. Pros and cons either way.
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If they have identified the item via identify or short rest, (depending on how you handle item identification) they should know the properties of the cards.
If they just start drawing cards to find out what it does, then they should have no idea.
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The deck of many things has a card called the rogue, it turns a friend npc into a enemy. Now It says not to tell them who turns evil but it doesn't say whether you explain the effect of the card. Should i tell them what he card does?
The card doesn't impart knowledge to the character. If they do not know what every card of the Deck does then they do not know what it means: they just pull a card and nothing seems to happen, as far as they know.
If you're generous then perhaps an Intelligence (Arcana) check is in order (I recommend a high DC, it is a very rare item, legendary level in fact, so probably 20 to 25 DC but this is up to you) or somebody can cast Identify if able on the card or deck to learn about it.
Or you could tell them what it does and let them be paranoid about who will eventually betray them. However, there are ways of finding out and it would be logical for the character to find this out which, in turn, will spoil the surprise. On the other hand their paranoia could be fun to play out. A paranoid character is fine fodder for a Succubus or Incubus who can whisper dark thoughts into their dreams and charm allies into acting strange and sneaky.
It's up to you, really. Pros and cons either way.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
If they have identified the item via identify or short rest, (depending on how you handle item identification) they should know the properties of the cards.
If they just start drawing cards to find out what it does, then they should have no idea.