new dm here, and some of my campaign's big fights are going to be heavily related to characters. For example there's a human draconic sorcerer who's dad is this big bad avatar of Tiamat, and started something called project Excaliburn where he gets the knock off infinity stones and hands them to a bunch of random ass people he finds on the streets to enslave them into his own draconic sorcerer Tiamat army thing.
I'm wondering if this is a bad idea, because I dont know whether it might become less impactful or important if the pc sorcerer dies, or if it would prevent them fighting the dad out of honour for the pc sorcerer.
not sure if I've quite understood the scenario but... dark father figures like Darth Vadar and hero groups that include their offspring still fighting his evil plans is pretty well established ground... so I wouldn't exactly worry about that unless your PC Sorcerer turns to the dark side of course ;)
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
I find that shared background stories or just a separate plot premise can be better motivators than a single character's backstory. It seems you already have a sense of this concept. The thing is, maybe you can get each character solidly invested depending on how you chose to involve them. Getting everyone in the player group excited about running your story arc is the root of any DM's goal and it can be difficult no matter what story you pick.
If the Infinity Stones you are talking about are from the Marvel Comic series about the Infinity Gauntlet then you are saying that your player character has the powers that Thanos had. There's a movie about that. He snapped his fingers and killed half the people in the universe.
Not even a level 20 Sorcerer has that kind of power. Tiamat herself doesn't have that kind of power, because the other gods won't let her. It's up to the creator of the universe if that works, and in that case, that's you.
All I can say about that, is that it's a really bad idea to give a player character the power of a god.
I think the idea is solid. I wouldnt see why the pc sorceror dying would make the other pc's not attack the dad.
If you need a way to tie in the party investment, since he gave them out randomly to people in the streets, then have each player somehow attached to someone he enslaved. Cousin, sibling, parents, aunt, friend, lover.
I think its really cool. What if the pc does die? Does the evil dad come after the party for not keeping his son/daughter safe?
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new dm here, and some of my campaign's big fights are going to be heavily related to characters. For example there's a human draconic sorcerer who's dad is this big bad avatar of Tiamat, and started something called project Excaliburn where he gets the knock off infinity stones and hands them to a bunch of random ass people he finds on the streets to enslave them into his own draconic sorcerer Tiamat army thing.
I'm wondering if this is a bad idea, because I dont know whether it might become less impactful or important if the pc sorcerer dies, or if it would prevent them fighting the dad out of honour for the pc sorcerer.
not sure if I've quite understood the scenario but... dark father figures like Darth Vadar and hero groups that include their offspring still fighting his evil plans is pretty well established ground... so I wouldn't exactly worry about that unless your PC Sorcerer turns to the dark side of course ;)
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
I find that shared background stories or just a separate plot premise can be better motivators than a single character's backstory. It seems you already have a sense of this concept. The thing is, maybe you can get each character solidly invested depending on how you chose to involve them. Getting everyone in the player group excited about running your story arc is the root of any DM's goal and it can be difficult no matter what story you pick.
If the Infinity Stones you are talking about are from the Marvel Comic series about the Infinity Gauntlet then you are saying that your player character has the powers that Thanos had. There's a movie about that. He snapped his fingers and killed half the people in the universe.
Not even a level 20 Sorcerer has that kind of power. Tiamat herself doesn't have that kind of power, because the other gods won't let her. It's up to the creator of the universe if that works, and in that case, that's you.
All I can say about that, is that it's a really bad idea to give a player character the power of a god.
<Insert clever signature here>
I think the idea is solid. I wouldnt see why the pc sorceror dying would make the other pc's not attack the dad.
If you need a way to tie in the party investment, since he gave them out randomly to people in the streets, then have each player somehow attached to someone he enslaved. Cousin, sibling, parents, aunt, friend, lover.
I think its really cool. What if the pc does die? Does the evil dad come after the party for not keeping his son/daughter safe?