I have asked him to help me create a campaign based on the search for 7 keys, and the result has been this:
Title: The Quest for the Seven Keys
Introduction: In a world filled with magic and wonder, an ancient prophecy has foretold of seven powerful keys that hold the key to unlocking an ancient artifact of immense power. The keys have been scattered across the land and now, a group of adventurers must come together to find them before an evil sorcerer gets his hands on them and unleashes chaos upon the world.
Setting: The world is filled with diverse landscapes such as enchanted forests, deserts, mountains, and even underwater ruins. There are also many cities and towns with their own unique cultures and politics.
Characters: The players will create their own characters with unique abilities and backgrounds that will aid them in their quest. They may be anything from brave warriors to cunning rogues or powerful wizards.
Quest Objectives: The main objective of the campaign is to find all seven keys and use them to unlock the ancient artifact. However, each key is hidden in a different location and may require different skills and strategies to obtain. Along the way, the players will encounter various challenges and obstacles such as treacherous monsters, rival factions, and ancient puzzles that must be solved.
Campaign Progression: The campaign will start with the players receiving a mysterious message or clue that leads them to the first key. From there, they will need to travel to different locations and overcome various challenges to find the remaining keys. As they progress, they will uncover more information about the ancient artifact and the evil sorcerer who seeks to obtain it.
Key Locations:
The Enchanted Forest - The first key is hidden in a clearing deep within the forest. However, the forest is home to many dangerous creatures and enchanted traps that must be avoided.
The Underwater Ruins - The second key is located in a sunken temple deep beneath the ocean. The players will need to find a way to breathe underwater and navigate through the ruins to find the key.
The Desert Oasis - The third key is hidden in an oasis in the middle of a vast desert. However, the oasis is guarded by a powerful genie who demands a worthy trade in exchange for the key.
The Mountain Peak - The fourth key is located on the highest peak of a treacherous mountain range. The players will need to navigate through harsh weather conditions and fight off dangerous creatures to reach the key.
The City of Thieves - The fifth key is hidden within a city known for its crime and corruption. The players will need to navigate through the city's underworld and gain the trust of its powerful crime lords to obtain the key.
The Ancient Temple - The sixth key is located in an ancient temple dedicated to an unknown deity. However, the temple is guarded by powerful traps and puzzles that must be solved to reach the key.
The Sorcerer's Lair - The final key is located within the lair of the evil sorcerer who seeks to obtain the artifact for himself. The players will need to infiltrate the lair and defeat the sorcerer and his minions to obtain the key.
Conclusion: Once all seven keys are obtained, the players will need to use them to unlock the ancient artifact and prevent the evil sorcerer from unleashing chaos upon the world. However, the quest is not without its dangers, and the players must use all their skills and teamwork to succeed. Are you ready to embark on The Quest for the Seven Keys?
Would you play this campaign? I think the number of ideas you can get with this tool is impressive.
I may have to see if it can be of value in helping me with a couple of challenges for my next big campaign.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
One thing to keep in mind with this type of technology is that it's never going to be "original." I mean, apart from the fact that all the stories have already been told for millennia, and the only thing we humans do is tell them in a different way, this technology has no ability to invent anything new. What it does is collect information based on the input you give it, and present it in a concrete way.
So no wonder you played this campaign. And that any suggestion that ChatGPT makes reminds you of other campaigns.
And here comes another very interesting debate. Does originality really give value by itself? I'm not just talking about a D&D campaign anymore, but in any creative work. I know the impulse in most people would be to answer yes. And in my youth I too would have said yes without thinking. But now I'm not sure about that anymore.
And I would ask another question. Is it really possible to be original?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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The answer to your question depends on what you mean by original.
there are new original stories told every day. A basic plot is not a story — it is a story structure. If there were only so many stories, Shakespeare would have never written his. There are story structure for every genre, even for non fiction.
it isn’t the destination that matters, it is the journey to get there.
the computerized system can’t be original because it is still working on the hundred thousand ways we process the data we receive, filter it, and reshape it.
but anyone knowledgeable enough about this kind of system already knows that. And it fakes it well enough for many, lol.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Well, that's an interesting point of view. But the truth is that it is what I said before: The stories are the same, only the way of telling them changes.
For example, since you're talking about Shakespeare, the heart of his stories is already in the classical Greek tragedies (for example, Macbeth and Antigone). The main difference is in the way of presenting that story. For example, in Shakespeare, the personality of the characters is much more important than in Greek tragedy.
In any case, I accept that you tell me that Macbeth and Antigone are different stories, if you see it that way. And that is why I accept the argument that new stories are being written every day, since we can consider it two different stories depending on the point of view and the limit that we establish to determine that difference. Are the Odyssey and the Aeneid the same story? Is "El Cantar del mio Cid" also the same story? And Heine's "Die Nordsee"? For me they are, only narrated differently. Although I accept that for other people they are different stories that resort to similar themes or situations, or that are clearly inspired (In the example of the Odyssey, there is a clear gradient from greater to lesser similitus in the works that I have proposed. And that has been intentional).
I think that it is only the idea of a campaign and lacks usable detail. I don't/won't use it, but I am curious if it could churn out details like good npc's, monster, traps, and other crucial details.
I think that it is only the idea of a campaign and lacks usable detail. I don't/won't use it, but I am curious if it could churn out details like good npc's, monster, traps, and other crucial details.
Being true what you say, the good thing about ChatGPT is that it remembers what you have asked. So, if after this description you say: "create me a villain for each of those locations" or "create civilizations for each of the locations" "create traps for those locations" , he remembers what you told him and will give them to you. You could also ask him to create an initial city for the adventure, etc...
Obviously you can do all of this too, but ChatGPT gives you very good ideas. It is an amazing tool for many things. But as far as we're concerned, which is RPG games, it's clearly the future. I wouldn't be surprised if WoTC implemented similar technology in its VTT to help create campaigns or even generate locations, maps, pre-generated characters, etc...
I honestly kinda hope we just fully give the axe to AI right now.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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Well, that's an interesting point of view. But the truth is that it is what I said before: The stories are the same, only the way of telling them changes.
For example, since you're talking about Shakespeare, the heart of his stories is already in the classical Greek tragedies (for example, Macbeth and Antigone). The main difference is in the way of presenting that story. For example, in Shakespeare, the personality of the characters is much more important than in Greek tragedy.
In any case, I accept that you tell me that Macbeth and Antigone are different stories, if you see it that way. And that is why I accept the argument that new stories are being written every day, since we can consider it two different stories depending on the point of view and the limit that we establish to determine that difference. Are the Odyssey and the Aeneid the same story? Is "El Cantar del mio Cid" also the same story? And Heine's "Die Nordsee"? For me they are, only narrated differently. Although I accept that for other people they are different stories that resort to similar themes or situations, or that are clearly inspired (In the example of the Odyssey, there is a clear gradient from greater to lesser similitus in the works that I have proposed. And that has been intentional).
Oh, no doubt -- hence why it comes down to what you define as "original.".
I mean, Moorcock's Corum series and Moon's Paksenarrion are as different a story as they can possible be -- yet the larger plot is the same. I confess I had a larger response written, but it was lost to the aether by a snafu in a browser on the ipad, so I just went the short route.
And that's not even counting the perceptual aspects -- Shanarra by Brooks and the Chronicles of Thomas Covenant were both series that were initially ripped to shreds for being rip offs of LotR -- because people confused Plot for Story.
If One takes a Plot as a story (Man vs wild, man vs man, man vs god, etc) as the story, well, yeah, then the world probably does look like a lot of the same story -- but there is a reason we call it Plot.
There may only be a few Plots, but it is the Story that is compelling, not the Plot. The Story is what speaks to our emotions, our aspirations and our thoughts, not the Plot.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Honestly, I'd like to think that ChatGPT and it's ilk are somewhat of a fad. Frankly, the technology is already being abused in rather stupid ways. I've seen teachers ask it to create lesson plans, I've seen copyrighters ask it to create advertising copy. In all honesty, that's something we can ill afford given that we currently have no way as a species of earning money if companies decide to reduce jobs in favour of such technologies.
More than that, I think it's sort of disrespectful to the humans who put in huge amounts of effort to exercise creativity. There are multitudinous 3rd party publications, freebie maps, freebie session ideas. Handing creativity off to a piece of software feels unethical at the very least to me. As worst it feels lazy. I don't think this is AI that will take over the world, after all it is essentially just guessing the most probably next word. I just think that like NFTs these sorts of software need to be relegated to the status of a curiosity that no one should take seriously. The more we indulge this sort of stuff, the bigger a reason some large company will have to decide not to hire writers and creatives in the future.
Well, I understand your concerns, but that's how progress is. When self-propelled vehicles were invented, many coachmen complained that it was going to take their jobs away. And yes, of course, in the long run it was like that. But a lot of jobs have also sprung up around the world of motoring. And even today there are still coachmen, only for very specific cases and situations.
The world evolves, and changes. That is unstoppable. And artificial intelligence is here to stay. I am already using it quite often in my work, and it makes my job much easier. I am going to be fired? No, because it is necessary that someone knows what to ask for, and that knows how to interpret the result. And I am sure that in a few years artificial intelligence will be used in the day to day in most jobs. I will be using it for my work 100% sure.
Are jobs going to disappear? Of course. Once the art created by AI is refined, many low profile artists will no longer be needed and will have to find other jobs. And many writers of television series and shows, novelists of low literature, etc. will also disappear... And it will probably also affect other jobs. However, top artists, talented novelists, and great creative minds will remain. And they will rely on AI-driven tools to do their job. In addition, new jobs related to this new technology will appear.
In short, there is no need to fear progress or be catastrophic. The world evolves, technology advances, and humans adapt to those changes. And in the long run the change will be for the better.
is there a particular role in dungeons and dragons that i should know about?
Yes, there are several roles that are important in Dungeons & Dragons (D&D), and understanding them can be helpful for both players and those who are new to the game. Here are some of the key roles in D&D:
Game Master (GM) or Dungeon Master (DM): The GM or DM is responsible for creating and running the game world, setting up challenges and encounters for the players, and describing the events and actions that occur during the game.
Players: The players are the individuals who create characters and participate in the game. Each player typically controls one character, and together they work to complete quests and overcome obstacles in the game world.
Tank: A "tank" is a player character who is focused on absorbing damage and protecting the other members of the group in combat. Typically, a tank has high health and defense, and is able to draw the attention of enemies away from the other players.
Damage Dealer: A "damage dealer" is a player character who is focused on dealing damage to enemies. Typically, a damage dealer has high offensive capabilities and can use weapons or magic to inflict damage on enemies.
Healer: A "healer" is a player character who is focused on healing and supporting other members of the group. Typically, a healer has the ability to restore health and remove negative effects from other players.
Support: A "support" player is focused on providing additional benefits to the group, such as buffing allies, debuffing enemies, and providing utility abilities.
These roles are not strict requirements, and many characters can fulfill multiple roles depending on their abilities and the needs of the group. However, understanding these roles can help players work together more effectively and create a balanced party that can handle a variety of challenges.
What is the job of a dungeon master?
The job of a Dungeon Master (DM) in Dungeons & Dragons (D&D) is to act as the game's facilitator, storyteller, and rules arbitrator. The DM is responsible for creating and managing the game world, designing and describing scenarios and encounters, and keeping track of the rules and mechanics of the game.
Here are some of the specific duties of a DM:
Create the Game World: The DM creates the world in which the game takes place, including the setting, story, and characters. This involves developing the overall storyline, creating non-player characters (NPCs), designing maps and dungeons, and setting up encounters and challenges.
Describe Scenarios and Encounters: During gameplay, the DM describes the game world and the actions of NPCs, as well as any obstacles or challenges that the players encounter. The DM also describes the results of players' actions and rolls of the dice.
Manage Rules and Mechanics: The DM is responsible for interpreting and enforcing the rules and mechanics of the game, such as combat, skill checks, and magic. The DM also determines the outcomes of any conflicts or contests between the players and NPCs.
Play Non-Player Characters: The DM takes on the role of all of the NPCs in the game, including their personalities, motivations, and actions. This includes allies, enemies, and neutral parties, as well as any shopkeepers, quest givers, or other characters that the players encounter.
Facilitate Player Choices: The DM is responsible for encouraging player choice and creativity, and for adapting the game world to fit the players' actions and decisions. This means creating opportunities for the players to make choices, and creating consequences for those choices.
Overall, the DM's role is to create an engaging and immersive game world, and to facilitate the players' exploration and interaction within that world. The DM's ultimate goal is to help create a fun and memorable experience for everyone involved.
this is what it gave me when I asked it a couple basic questions about Dungeons and Dragons.
Edit:
So, I kept going, and asked this:
what kind of modern fantasy can dungeons and dragons be used for?
Dungeons & Dragons can be used to create a wide variety of modern fantasy settings, including:
Urban fantasy: The game can be set in a modern city with supernatural elements, such as vampires, werewolves, and other creatures that exist in secret among humans. The party might be tasked with investigating supernatural crimes or protecting the city from supernatural threats.
Post-apocalyptic fantasy: The game can be set in a world that has been devastated by a catastrophic event, such as a pandemic, natural disaster, or war. The party might be tasked with surviving in this harsh new world, scavenging for resources and facing off against dangerous mutated creatures.
Supernatural detective: The game can be set in a world where supernatural elements exist alongside mundane ones, and the party takes on the role of supernatural detectives, investigating crimes committed by supernatural beings.
Modern-day magic: The game can be set in a world where magic is real and known to the general public, but is heavily regulated by governments and corporations. The party might be a group of rebels fighting against this system, or they might be a team of magical operatives working for a government agency.
Superhero fantasy: The game can be set in a world where superheroes and supervillains exist, and the party takes on the role of one or more superheroes fighting against villains and saving the day.
These are just a few examples of the types of modern fantasy settings that Dungeons & Dragons can be used for. With a little creativity and imagination, the possibilities are endless!
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
AI cannot be reasonably compared to any invention prior to it. Once it is sufficiently advanced, it's everything short of perfect. If an AI has the directive to not be destroyed, it will not be destroyed. If an AI has the directive to kill a man, that man is dead. It is not a car, it is not just a computer. It is intelligence without life, which is real bad news for life.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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So, i asked it to generate a rough sketch for something very similar to what I had already planned out for my next campaign.
I got this, and honestly, I could totally do this as an entire secondary campaign.
Title: From Small Town to Dragon's Den
Overview: The characters start in the small, sleepy town of Millfield. They are approached by a wealthy merchant named Barnabas who hires them to deliver a valuable artifact to a buyer in the city of Windhaven. This sets off a series of adventures that take the characters to seven different cities, each with its own unique challenges and adventures. Ultimately, they will face off against an ancient dragon that has been terrorizing the land.
Chapter 1: Windhaven
The characters arrive in Windhaven to deliver the artifact to the buyer, but they soon discover that the buyer is actually a notorious gangster who wants the artifact for his own nefarious purposes. The characters must navigate the seedy underbelly of the city and outsmart the gangster to complete their mission.
Chapter 2: Goldrush
The characters travel to the city of Goldrush, a booming mining town where a group of prospectors has uncovered a vein of rare and valuable gems. The characters are hired to protect the miners from a group of bandits who want to steal the gems.
Chapter 3: Noir Nights
The characters arrive in the city of Darkhaven, a place where crime and corruption run rampant. They are hired by a wealthy businesswoman to investigate a series of murders that have been plaguing the city. The characters must navigate the city's criminal underworld and solve the case before more innocent people are killed.
Chapter 4: Desert Duel
The characters travel to the city of Oasis, a desert city that is home to a powerful sultan. The sultan has challenged the characters to a duel in the middle of the desert, and the winner will receive a valuable reward. The characters must survive the harsh desert conditions and outwit the sultan to emerge victorious.
Chapter 5: Princess in Peril
The characters receive a desperate plea for help from the king of the city of Ardenia. His daughter, the princess, has been kidnapped by a group of bandits, and he needs the characters to rescue her. The characters must navigate a dangerous forest and infiltrate the bandit's stronghold to rescue the princess.
Chapter 6: Wild West
The characters arrive in the city of Deadwood, a lawless town on the frontier. They are hired by the town's sheriff to bring a group of outlaws to justice. The characters must engage in a shootout at high noon and bring the outlaws to justice.
Chapter 7: Heist
The characters are approached by a group of thieves who want them to help steal a valuable artifact from a wealthy merchant in the city of Sapphire. The characters must plan and execute a heist, using their skills to outsmart the guards and steal the artifact.
Chapter 8: Dragon's Den
The characters arrive at the lair of the ancient dragon that has been terrorizing the land. They must engage in an epic battle with the dragon, using all their skills and resources to emerge victorious. If they succeed, they will be hailed as heroes and their names will go down in legend.
Throughout the campaign, the characters will gain experience and level up, becoming more powerful and skilled. Each adventure will be a different genre, ranging from comedy to western to film noir to procedural detective to save the princess to gangster to heist, providing a variety of challenges and experiences for the players. By the end of the campaign, the characters will have reached 20th level, becoming some of the most powerful and legendary adventurers in the land.
So, all of that said, yeah, I don't find much risk, nor do I feel like this particular tool (which is a small, tiny fragment of what would need to be built to really become an AI) represents a threat, but like any other tool, might be useful to us as creatives, provided we use it responsibly.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I did just find a use, but you have to see it yourself.
In the following paragraph, insert the name of two or more different cultures, and then paste the whole thing into chat GPT.
Could you give me a culture based on ____________ and __________ culture motifs, without mentioning _________ or _________, and include details on a Fantasy Name for the place, a term for the people and a term for the products of that people, a description of the climate and topography, what they are known for and how they are seen by others; their Government, Politics, and Economy, including naming three persons of importance, name three to seven factions that exist within the culture, their trade goods, what they import, what their most important export is; common caste and social positions, their Arts, architecture, entertainment types and practices, their cuisine; their values, including virtues and sins, and their perspective on the world, their general attitude and affect, their folkways including greetings, showing respect, and manners; kinship patterns, gender roles and expectations, courtship, marriage rituals, how a marriage happens, inheritance and lineage; childhood, education manner, literacy, schools, and colleges; important symbols and symbolic features, and the lifestyle of a typical member of that culture?
It takes me about three hours to come up with all of that off the top of my head for any given culture. And I use three seeds when I do it.
It took me longer to formulate that question than it did for the AI to generate two different cultures.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
ChatGPT 4.0 was announced this week, an upgrade over 3.5. It is already an order of magnitude more sophisticated than 3.5. Now imagine the quality of the software in 18 months.
Visualize what wotc will do with that. The "DM" asks the software embedded in this site, or alongside the VTT, to build a 4-5 session mini-campaign. Wham bam, 30 seconds later it is done. Now, with the "DM assistive tools" which have created the various NPC's and their plot hooks, the DM sits back as the software also runs the battle encounters.
I imagine that within 2 years that wotc will have no use for writers creating modules, as they will have software at their disposal that will do everything that the writers do. Shortly after that, DM's will no longer be considered anything but a roadblock to getting more people to pay for online D&D via this electronic portal.
I haven't used it for an entire campaign... but there are things I've used it for mid game. I wasn't planning on my players go to a potion shop, so I had it generate a list of potions for sale.
ChatGPT takes commonly used words from pools of Online databases and strings them together. Due to this, much of what it creates will be nothing but cliches. At this point at least, I trust in my creativity and the creativity of other humans much than I do in it.
I am honestly both impressed and apprehensive about ChatGPT and how it has been and will be used. That being said, I'll stick to making my own adventures or running premade modules for now, and likely for a long time to come.
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There is something that I think many people don't understand about artificial intelligence. Artificial intelligences do not interpret the results or make decisions. That is the job of the person consulting. In the same way, artificial intelligence by itself cannot do anything if it is not given a series of inputs. Unless technology changes a lot, and at the moment it doesn't seem like it, artificial intelligences are not going to write campaigns by themselves. It is necessary for someone to consult something, and to do so judiciously. In addition, it is necessary for someone to interpret the response, and make decisions. I say this because I see a long way off for WoTC to leave the writing of its campaigns in the hands of an AI. Obviously, writers, as in many other jobs, are going to rely on artificial intelligence to do their job. That is the future, almost present, whether we like it or not. Sooner than later we will all be leaning on this amazing technology to make our job easier. But it is still necessary for a human to ask judiciously, and judiciously interpret the final result. And then he implements it into whatever he's doing. In the case of a campaign writer, he'll ask artificial intelligence for advice, and get ideas from there. But that does not mean that the campaign is going to be written by AI.
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I have asked him to help me create a campaign based on the search for 7 keys, and the result has been this:
Title: The Quest for the Seven Keys
Introduction: In a world filled with magic and wonder, an ancient prophecy has foretold of seven powerful keys that hold the key to unlocking an ancient artifact of immense power. The keys have been scattered across the land and now, a group of adventurers must come together to find them before an evil sorcerer gets his hands on them and unleashes chaos upon the world.
Setting: The world is filled with diverse landscapes such as enchanted forests, deserts, mountains, and even underwater ruins. There are also many cities and towns with their own unique cultures and politics.
Characters: The players will create their own characters with unique abilities and backgrounds that will aid them in their quest. They may be anything from brave warriors to cunning rogues or powerful wizards.
Quest Objectives: The main objective of the campaign is to find all seven keys and use them to unlock the ancient artifact. However, each key is hidden in a different location and may require different skills and strategies to obtain. Along the way, the players will encounter various challenges and obstacles such as treacherous monsters, rival factions, and ancient puzzles that must be solved.
Campaign Progression: The campaign will start with the players receiving a mysterious message or clue that leads them to the first key. From there, they will need to travel to different locations and overcome various challenges to find the remaining keys. As they progress, they will uncover more information about the ancient artifact and the evil sorcerer who seeks to obtain it.
Key Locations:
The Enchanted Forest - The first key is hidden in a clearing deep within the forest. However, the forest is home to many dangerous creatures and enchanted traps that must be avoided.
The Underwater Ruins - The second key is located in a sunken temple deep beneath the ocean. The players will need to find a way to breathe underwater and navigate through the ruins to find the key.
The Desert Oasis - The third key is hidden in an oasis in the middle of a vast desert. However, the oasis is guarded by a powerful genie who demands a worthy trade in exchange for the key.
The Mountain Peak - The fourth key is located on the highest peak of a treacherous mountain range. The players will need to navigate through harsh weather conditions and fight off dangerous creatures to reach the key.
The City of Thieves - The fifth key is hidden within a city known for its crime and corruption. The players will need to navigate through the city's underworld and gain the trust of its powerful crime lords to obtain the key.
The Ancient Temple - The sixth key is located in an ancient temple dedicated to an unknown deity. However, the temple is guarded by powerful traps and puzzles that must be solved to reach the key.
The Sorcerer's Lair - The final key is located within the lair of the evil sorcerer who seeks to obtain the artifact for himself. The players will need to infiltrate the lair and defeat the sorcerer and his minions to obtain the key.
Conclusion: Once all seven keys are obtained, the players will need to use them to unlock the ancient artifact and prevent the evil sorcerer from unleashing chaos upon the world. However, the quest is not without its dangers, and the players must use all their skills and teamwork to succeed. Are you ready to embark on The Quest for the Seven Keys?
Would you play this campaign? I think the number of ideas you can get with this tool is impressive.
I think I wrote that campaign in 1982, lol.
I may have to see if it can be of value in helping me with a couple of challenges for my next big campaign.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
One thing to keep in mind with this type of technology is that it's never going to be "original." I mean, apart from the fact that all the stories have already been told for millennia, and the only thing we humans do is tell them in a different way, this technology has no ability to invent anything new. What it does is collect information based on the input you give it, and present it in a concrete way.
So no wonder you played this campaign. And that any suggestion that ChatGPT makes reminds you of other campaigns.
And here comes another very interesting debate. Does originality really give value by itself? I'm not just talking about a D&D campaign anymore, but in any creative work. I know the impulse in most people would be to answer yes. And in my youth I too would have said yes without thinking. But now I'm not sure about that anymore.
And I would ask another question. Is it really possible to be original?
Why does a caged kenku sing?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
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The answer to your question depends on what you mean by original.
there are new original stories told every day. A basic plot is not a story — it is a story structure. If there were only so many stories, Shakespeare would have never written his. There are story structure for every genre, even for non fiction.
it isn’t the destination that matters, it is the journey to get there.
the computerized system can’t be original because it is still working on the hundred thousand ways we process the data we receive, filter it, and reshape it.
but anyone knowledgeable enough about this kind of system already knows that. And it fakes it well enough for many, lol.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
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Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Well, that's an interesting point of view. But the truth is that it is what I said before: The stories are the same, only the way of telling them changes.
For example, since you're talking about Shakespeare, the heart of his stories is already in the classical Greek tragedies (for example, Macbeth and Antigone). The main difference is in the way of presenting that story. For example, in Shakespeare, the personality of the characters is much more important than in Greek tragedy.
In any case, I accept that you tell me that Macbeth and Antigone are different stories, if you see it that way. And that is why I accept the argument that new stories are being written every day, since we can consider it two different stories depending on the point of view and the limit that we establish to determine that difference. Are the Odyssey and the Aeneid the same story? Is "El Cantar del mio Cid" also the same story? And Heine's "Die Nordsee"? For me they are, only narrated differently. Although I accept that for other people they are different stories that resort to similar themes or situations, or that are clearly inspired (In the example of the Odyssey, there is a clear gradient from greater to lesser similitus in the works that I have proposed. And that has been intentional).
I think that it is only the idea of a campaign and lacks usable detail. I don't/won't use it, but I am curious if it could churn out details like good npc's, monster, traps, and other crucial details.
Being true what you say, the good thing about ChatGPT is that it remembers what you have asked. So, if after this description you say: "create me a villain for each of those locations" or "create civilizations for each of the locations" "create traps for those locations" , he remembers what you told him and will give them to you. You could also ask him to create an initial city for the adventure, etc...
Obviously you can do all of this too, but ChatGPT gives you very good ideas. It is an amazing tool for many things. But as far as we're concerned, which is RPG games, it's clearly the future. I wouldn't be surprised if WoTC implemented similar technology in its VTT to help create campaigns or even generate locations, maps, pre-generated characters, etc...
I hope they do.
I honestly kinda hope we just fully give the axe to AI right now.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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Oh, no doubt -- hence why it comes down to what you define as "original.".
I mean, Moorcock's Corum series and Moon's Paksenarrion are as different a story as they can possible be -- yet the larger plot is the same. I confess I had a larger response written, but it was lost to the aether by a snafu in a browser on the ipad, so I just went the short route.
And that's not even counting the perceptual aspects -- Shanarra by Brooks and the Chronicles of Thomas Covenant were both series that were initially ripped to shreds for being rip offs of LotR -- because people confused Plot for Story.
If One takes a Plot as a story (Man vs wild, man vs man, man vs god, etc) as the story, well, yeah, then the world probably does look like a lot of the same story -- but there is a reason we call it Plot.
There may only be a few Plots, but it is the Story that is compelling, not the Plot. The Story is what speaks to our emotions, our aspirations and our thoughts, not the Plot.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
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An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Honestly, I'd like to think that ChatGPT and it's ilk are somewhat of a fad. Frankly, the technology is already being abused in rather stupid ways. I've seen teachers ask it to create lesson plans, I've seen copyrighters ask it to create advertising copy. In all honesty, that's something we can ill afford given that we currently have no way as a species of earning money if companies decide to reduce jobs in favour of such technologies.
More than that, I think it's sort of disrespectful to the humans who put in huge amounts of effort to exercise creativity. There are multitudinous 3rd party publications, freebie maps, freebie session ideas. Handing creativity off to a piece of software feels unethical at the very least to me. As worst it feels lazy. I don't think this is AI that will take over the world, after all it is essentially just guessing the most probably next word. I just think that like NFTs these sorts of software need to be relegated to the status of a curiosity that no one should take seriously. The more we indulge this sort of stuff, the bigger a reason some large company will have to decide not to hire writers and creatives in the future.
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Well, I understand your concerns, but that's how progress is. When self-propelled vehicles were invented, many coachmen complained that it was going to take their jobs away. And yes, of course, in the long run it was like that. But a lot of jobs have also sprung up around the world of motoring. And even today there are still coachmen, only for very specific cases and situations.
The world evolves, and changes. That is unstoppable. And artificial intelligence is here to stay. I am already using it quite often in my work, and it makes my job much easier. I am going to be fired? No, because it is necessary that someone knows what to ask for, and that knows how to interpret the result. And I am sure that in a few years artificial intelligence will be used in the day to day in most jobs. I will be using it for my work 100% sure.
Are jobs going to disappear? Of course. Once the art created by AI is refined, many low profile artists will no longer be needed and will have to find other jobs. And many writers of television series and shows, novelists of low literature, etc. will also disappear... And it will probably also affect other jobs. However, top artists, talented novelists, and great creative minds will remain. And they will rely on AI-driven tools to do their job. In addition, new jobs related to this new technology will appear.
In short, there is no need to fear progress or be catastrophic. The world evolves, technology advances, and humans adapt to those changes. And in the long run the change will be for the better.
this is what it gave me when I asked it a couple basic questions about Dungeons and Dragons.
Edit:
So, I kept going, and asked this:
I gotta say, that's impressive.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
AI cannot be reasonably compared to any invention prior to it. Once it is sufficiently advanced, it's everything short of perfect. If an AI has the directive to not be destroyed, it will not be destroyed. If an AI has the directive to kill a man, that man is dead. It is not a car, it is not just a computer. It is intelligence without life, which is real bad news for life.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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So, i asked it to generate a rough sketch for something very similar to what I had already planned out for my next campaign.
I got this, and honestly, I could totally do this as an entire secondary campaign.
Title: From Small Town to Dragon's Den
Overview: The characters start in the small, sleepy town of Millfield. They are approached by a wealthy merchant named Barnabas who hires them to deliver a valuable artifact to a buyer in the city of Windhaven. This sets off a series of adventures that take the characters to seven different cities, each with its own unique challenges and adventures. Ultimately, they will face off against an ancient dragon that has been terrorizing the land.
Chapter 1: Windhaven
The characters arrive in Windhaven to deliver the artifact to the buyer, but they soon discover that the buyer is actually a notorious gangster who wants the artifact for his own nefarious purposes. The characters must navigate the seedy underbelly of the city and outsmart the gangster to complete their mission.
Chapter 2: Goldrush
The characters travel to the city of Goldrush, a booming mining town where a group of prospectors has uncovered a vein of rare and valuable gems. The characters are hired to protect the miners from a group of bandits who want to steal the gems.
Chapter 3: Noir Nights
The characters arrive in the city of Darkhaven, a place where crime and corruption run rampant. They are hired by a wealthy businesswoman to investigate a series of murders that have been plaguing the city. The characters must navigate the city's criminal underworld and solve the case before more innocent people are killed.
Chapter 4: Desert Duel
The characters travel to the city of Oasis, a desert city that is home to a powerful sultan. The sultan has challenged the characters to a duel in the middle of the desert, and the winner will receive a valuable reward. The characters must survive the harsh desert conditions and outwit the sultan to emerge victorious.
Chapter 5: Princess in Peril
The characters receive a desperate plea for help from the king of the city of Ardenia. His daughter, the princess, has been kidnapped by a group of bandits, and he needs the characters to rescue her. The characters must navigate a dangerous forest and infiltrate the bandit's stronghold to rescue the princess.
Chapter 6: Wild West
The characters arrive in the city of Deadwood, a lawless town on the frontier. They are hired by the town's sheriff to bring a group of outlaws to justice. The characters must engage in a shootout at high noon and bring the outlaws to justice.
Chapter 7: Heist
The characters are approached by a group of thieves who want them to help steal a valuable artifact from a wealthy merchant in the city of Sapphire. The characters must plan and execute a heist, using their skills to outsmart the guards and steal the artifact.
Chapter 8: Dragon's Den
The characters arrive at the lair of the ancient dragon that has been terrorizing the land. They must engage in an epic battle with the dragon, using all their skills and resources to emerge victorious. If they succeed, they will be hailed as heroes and their names will go down in legend.
Throughout the campaign, the characters will gain experience and level up, becoming more powerful and skilled. Each adventure will be a different genre, ranging from comedy to western to film noir to procedural detective to save the princess to gangster to heist, providing a variety of challenges and experiences for the players. By the end of the campaign, the characters will have reached 20th level, becoming some of the most powerful and legendary adventurers in the land.
So, all of that said, yeah, I don't find much risk, nor do I feel like this particular tool (which is a small, tiny fragment of what would need to be built to really become an AI) represents a threat, but like any other tool, might be useful to us as creatives, provided we use it responsibly.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I did just find a use, but you have to see it yourself.
In the following paragraph, insert the name of two or more different cultures, and then paste the whole thing into chat GPT.
It takes me about three hours to come up with all of that off the top of my head for any given culture. And I use three seeds when I do it.
It took me longer to formulate that question than it did for the AI to generate two different cultures.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Very eloquently put.
DM session planning template - My version of maps for 'Lost Mine of Phandelver' - Send your party to The Circus - Other DM Resources - Maps, Tokens, Quests - 'Better' Player Character Injury Tables?
Actor, Writer, Director & Teacher by day - GM/DM in my off hours.
I haven't used it for an entire campaign... but there are things I've used it for mid game. I wasn't planning on my players go to a potion shop, so I had it generate a list of potions for sale.
Worked beautifully
ChatGPT takes commonly used words from pools of Online databases and strings them together. Due to this, much of what it creates will be nothing but cliches. At this point at least, I trust in my creativity and the creativity of other humans much than I do in it.
I am honestly both impressed and apprehensive about ChatGPT and how it has been and will be used. That being said, I'll stick to making my own adventures or running premade modules for now, and likely for a long time to come.
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HERE.There is something that I think many people don't understand about artificial intelligence. Artificial intelligences do not interpret the results or make decisions. That is the job of the person consulting. In the same way, artificial intelligence by itself cannot do anything if it is not given a series of inputs. Unless technology changes a lot, and at the moment it doesn't seem like it, artificial intelligences are not going to write campaigns by themselves. It is necessary for someone to consult something, and to do so judiciously. In addition, it is necessary for someone to interpret the response, and make decisions. I say this because I see a long way off for WoTC to leave the writing of its campaigns in the hands of an AI. Obviously, writers, as in many other jobs, are going to rely on artificial intelligence to do their job. That is the future, almost present, whether we like it or not. Sooner than later we will all be leaning on this amazing technology to make our job easier. But it is still necessary for a human to ask judiciously, and judiciously interpret the final result. And then he implements it into whatever he's doing. In the case of a campaign writer, he'll ask artificial intelligence for advice, and get ideas from there. But that does not mean that the campaign is going to be written by AI.