I've been trying to do my best to work in all of my PCs backgrounds into our ongoing campaign, but one player hasn't been very forthcoming about his chosen deity. He's a Paladin, and every time I've spoken to him, he's said "Oh, I'm not remembering the religion off the top of my head. I'll have to let you know later" and then ghosts me. All of this to say, we're having our weekly session, and an NPC asks him about his faith. In the moment, he fumbles and says, "The Church of the Silver Flame". I was kinda caught off guard, and I'm still unsure how to proceed. I'm considering retconning that moment, but I'd rather make an interesting storyline out of it. I've already established in our campaign that interplanar and intersetting travel exists, but I'm unsure how to work in his Paladin powers working without being in the same setting as the Silver Flame.
5e paladins don't even technically require the worship of a deity.
Beyond that, why worry about it, you are the DM, you can decided the connection between a paladin and deity crosses any boundaries you want it to just because it does. Warlock pacts work with great old ones that exist someplace outside the known planes, seems the same.
Paladins get power from their oath, so their deity or religion doesn't matter unless you want it to matter. There's also no rule that says clerics stop receiving spells from their deity if they travel to other worlds or planes. So, again, this doesn't have to be an issue unless you want it to be. You can just let the paladin observe a religion from another world without issue, or you can say the Silver Flame has a following in your world for whatever reason.
Back in 2nd edition, Spelljammer added rules for inter-world travel. Clerics couldn't receive spells above 2nd level in other worlds unless their deity or a similar enough deity had an established following in that world, or the cleric casts a Gate spell to grant their deity access to that world.. So if you want paladins to receive spells from a deity like clerics and you want your world to use Spelljammer's rules, but you don't want to handicap the Paladin, you can have a similar religion to the Silver Flame in your world. Spelljammer's magic rules are complicated and not exactly fair, so I wouldn't expect those rules to show up if an official 5e Spelljammer book comes out. Planescape also had rules that lowered the caster level of a cleric in the outer planes by 1 for each outer plane between their deity and the cleric, but those rules aren't used any more.
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I've been trying to do my best to work in all of my PCs backgrounds into our ongoing campaign, but one player hasn't been very forthcoming about his chosen deity. He's a Paladin, and every time I've spoken to him, he's said "Oh, I'm not remembering the religion off the top of my head. I'll have to let you know later" and then ghosts me. All of this to say, we're having our weekly session, and an NPC asks him about his faith. In the moment, he fumbles and says, "The Church of the Silver Flame". I was kinda caught off guard, and I'm still unsure how to proceed. I'm considering retconning that moment, but I'd rather make an interesting storyline out of it. I've already established in our campaign that interplanar and intersetting travel exists, but I'm unsure how to work in his Paladin powers working without being in the same setting as the Silver Flame.
I am probably wrong, but doesn’t a Pally depend more on Oath, than devotion?
5e paladins don't even technically require the worship of a deity.
Beyond that, why worry about it, you are the DM, you can decided the connection between a paladin and deity crosses any boundaries you want it to just because it does. Warlock pacts work with great old ones that exist someplace outside the known planes, seems the same.
Paladins get power from their oath, so their deity or religion doesn't matter unless you want it to matter. There's also no rule that says clerics stop receiving spells from their deity if they travel to other worlds or planes. So, again, this doesn't have to be an issue unless you want it to be. You can just let the paladin observe a religion from another world without issue, or you can say the Silver Flame has a following in your world for whatever reason.
Back in 2nd edition, Spelljammer added rules for inter-world travel. Clerics couldn't receive spells above 2nd level in other worlds unless their deity or a similar enough deity had an established following in that world, or the cleric casts a Gate spell to grant their deity access to that world.. So if you want paladins to receive spells from a deity like clerics and you want your world to use Spelljammer's rules, but you don't want to handicap the Paladin, you can have a similar religion to the Silver Flame in your world. Spelljammer's magic rules are complicated and not exactly fair, so I wouldn't expect those rules to show up if an official 5e Spelljammer book comes out. Planescape also had rules that lowered the caster level of a cleric in the outer planes by 1 for each outer plane between their deity and the cleric, but those rules aren't used any more.
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