I am currently preparing for a weekend in which me and friends will play DND for 2 days straight, for this I am planning to prepare a longer scale one shot in which they are invited to a banquet organized by an archfey in the feywild. I want to have something happen to them and was thinking to use a blue shadow dragon as the villain for this story. They polymorphed themselves into a human form to sneak into the banquet and take revenge on the feys that trapped them into the shadow veil years ago.
- The one shot should have about 20 hours of play time since it needs to cover 2 full days, the players will be level 17 (I am planning to ban some gamebreaking spells such a wish since its just a one shot idea.)
- I want to still have some character development going on as well
- there are some more experienced players in there and there for I really want to do a good job on dming the Feywild etiques as well as the shadow veil.
- Another problem I found out is that a lot of feywild creatures will be easily annihilated by such a high level party, got any tips on that?
that sounds really cool! If you’re looking for strong fey creatures, then the new eldaine creatures compendium 4 is on ******** for free. It has some powerful fey. Also maybe making a few eladrine, changeling or fairy npcs that have different classes. In feywild their culture is very different. Everyone gives people gifts, and if you receive a gift, you’re in debt to the giver of the gift, unless you give them back something of equal value. I guess there’s a few other things you could do with true names and such, but I’d skip that one. Mostly, when I’ve roleplayed fey, I’ve kinda skipped most of that, and made them people who live life to the fullest and hate getting bored. They think people from the material plane are bored people who hate fun. They are invested in drama, love to roll their eyes, and might try to seduce a party member. Hope this helps, and have fun!
Thank you for the advice, so basically I should play the fey as more of creatures looking for joy and pleasure using their trickery as a way to achieve this? And apply the fey deals and debts system into it?
Also where in the tools should I look for compendium 4 because it is behind a pay wall when I try and look into it via the source material link and the encounter builder!
Thanks for the adivce by the way it is really appreciated
The way you’re thinking of running the fey sounds perfect! As for the compendium, you should try going to a website called ********. If you just search it up on Google it should show up. Then you click the books section on the homepage and if you scroll down, it should pop up.
could you possibly send me some of this one-shot if you miraculously see this reply before the end of tonight 12am est, I know this was years ago and it's a longshot, but I'm struggling right now and this seems pretty cool.
The moral of many FeyWild storylines: “Over zealous pursuits lead to a loss of your identity”.
In the Fey Wilde there is no currency other than relics, keepsakes or memories. Memories are traded between fey in exchange for goods and services. Those who have accumulated many of the most sought-after memories are the “wealthiest”, and their larger ears are the proof of it.
Entropy of the Fey Wilde is manifested as “memory decay”. Memories constantly fade. This leads to loss of identity, and with it, personal ambition, and motivation. There is a general refrain of comfortable ambivalence, and melancholy -- which the populace seeks to counter through entertainments and an unending thirst for gossip, drama and participation in celebratory ritual.
Since celebratory rituals and entertainments are always in demand, those who provide it are popular and rise to prominence. Whimsy and flamboyance are their hallmarks. Boring individuals are shunned in favor of those who are bold, controversial, and/or eccentric.
The chronically bored and ignored live in rural communes. They benefit from one another’s company even though they don’t admit to seeking it. These comfort communes provide a pseudo-identity for their members -- and its less taxing when chores are distributed. But this is where tricksters and the mischievous often collect and engage in their own unique forms of vandalism and drama.
Fresh memories are minted with every entertainment and spectacle, but broadly experienced entertainments yield the least valued currency. It’s the more private memories that are the most highly valued. For this reason, fey want to hear of an individual’s most closely guarded secrets.
Since memories decay over time, the fey have evolved an ancillary means of retaining identity and vocal experiences -- memories can be retained in the flesh of their ears. A fey ‘s ears grow with each story they retain – and when a story is told, their ears shrink. So the wealthier fey have larger ears.
In the Shadowfall, real currency is measured by the quantity of powerful artifacts that one has accumulated, and the number of victories over powerful foes that one has attained. This directly affects the quantity, quality and loyalty of servants under one’s command and influence. Since servants desire to be in the service of those who are most powerful, they constantly take stock in the accomplishments of their leaders – and never fail to self promote the significance of their own contributions in the service of their master. This is no different from how fiends operate in the lower planes, except for how entropy affects things in the Shadowfall.
Because entropy manifests itself as memory decay, leaders must continually motivate their followers to retain their identity and remain loyal. This is most often done by recurring enforcement actions that maintain loyalties using fear of reprisals for those who dare show disrespect or contempt. And its self-policed by having minions spying upon minions and by encouraging competition among them for attention and favor of the master.
Should a pc somehow wander into the Fey Wilde and then explain to a fey how he got there, the telling of that would result in him forgetting how he got there. Only the fey he told would know that. This leads to great fun.
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Hi DM's of dnd beyond,
I am currently preparing for a weekend in which me and friends will play DND for 2 days straight, for this I am planning to prepare a longer scale one shot in which they are invited to a banquet organized by an archfey in the feywild. I want to have something happen to them and was thinking to use a blue shadow dragon as the villain for this story. They polymorphed themselves into a human form to sneak into the banquet and take revenge on the feys that trapped them into the shadow veil years ago.
- The one shot should have about 20 hours of play time since it needs to cover 2 full days, the players will be level 17 (I am planning to ban some gamebreaking spells such a wish since its just a one shot idea.)
- I want to still have some character development going on as well
- there are some more experienced players in there and there for I really want to do a good job on dming the Feywild etiques as well as the shadow veil.
- Another problem I found out is that a lot of feywild creatures will be easily annihilated by such a high level party, got any tips on that?
Thanks in advance for helping out
that sounds really cool! If you’re looking for strong fey creatures, then the new eldaine creatures compendium 4 is on ******** for free. It has some powerful fey. Also maybe making a few eladrine, changeling or fairy npcs that have different classes.
In feywild their culture is very different. Everyone gives people gifts, and if you receive a gift, you’re in debt to the giver of the gift, unless you give them back something of equal value. I guess there’s a few other things you could do with true names and such, but I’d skip that one.
Mostly, when I’ve roleplayed fey, I’ve kinda skipped most of that, and made them people who live life to the fullest and hate getting bored. They think people from the material plane are bored people who hate fun. They are invested in drama, love to roll their eyes, and might try to seduce a party member.
Hope this helps, and have fun!
Hi there,
Thank you for the advice, so basically I should play the fey as more of creatures looking for joy and pleasure using their trickery as a way to achieve this? And apply the fey deals and debts system into it?
Also where in the tools should I look for compendium 4 because it is behind a pay wall when I try and look into it via the source material link and the encounter builder!
Thanks for the adivce by the way it is really appreciated
The way you’re thinking of running the fey sounds perfect! As for the compendium, you should try going to a website called ********. If you just search it up on Google it should show up. Then you click the books section on the homepage and if you scroll down, it should pop up.
could you possibly send me some of this one-shot if you miraculously see this reply before the end of tonight 12am est, I know this was years ago and it's a longshot, but I'm struggling right now and this seems pretty cool.
The Fey Wilde
The moral of many FeyWild storylines: “Over zealous pursuits lead to a loss of your identity”.
In the Fey Wilde there is no currency other than relics, keepsakes or memories. Memories are traded between fey in exchange for goods and services. Those who have accumulated many of the most sought-after memories are the “wealthiest”, and their larger ears are the proof of it.
Entropy of the Fey Wilde is manifested as “memory decay”. Memories constantly fade. This leads to loss of identity, and with it, personal ambition, and motivation. There is a general refrain of comfortable ambivalence, and melancholy -- which the populace seeks to counter through entertainments and an unending thirst for gossip, drama and participation in celebratory ritual.
Since celebratory rituals and entertainments are always in demand, those who provide it are popular and rise to prominence. Whimsy and flamboyance are their hallmarks. Boring individuals are shunned in favor of those who are bold, controversial, and/or eccentric.
The chronically bored and ignored live in rural communes. They benefit from one another’s company even though they don’t admit to seeking it. These comfort communes provide a pseudo-identity for their members -- and its less taxing when chores are distributed. But this is where tricksters and the mischievous often collect and engage in their own unique forms of vandalism and drama.
Fresh memories are minted with every entertainment and spectacle, but broadly experienced entertainments yield the least valued currency. It’s the more private memories that are the most highly valued. For this reason, fey want to hear of an individual’s most closely guarded secrets.
Since memories decay over time, the fey have evolved an ancillary means of retaining identity and vocal experiences -- memories can be retained in the flesh of their ears. A fey ‘s ears grow with each story they retain – and when a story is told, their ears shrink. So the wealthier fey have larger ears.
The Shadowfall
In the Shadowfall, real currency is measured by the quantity of powerful artifacts that one has accumulated, and the number of victories over powerful foes that one has attained. This directly affects the quantity, quality and loyalty of servants under one’s command and influence. Since servants desire to be in the service of those who are most powerful, they constantly take stock in the accomplishments of their leaders – and never fail to self promote the significance of their own contributions in the service of their master. This is no different from how fiends operate in the lower planes, except for how entropy affects things in the Shadowfall.
Because entropy manifests itself as memory decay, leaders must continually motivate their followers to retain their identity and remain loyal. This is most often done by recurring enforcement actions that maintain loyalties using fear of reprisals for those who dare show disrespect or contempt. And its self-policed by having minions spying upon minions and by encouraging competition among them for attention and favor of the master.
Should a pc somehow wander into the Fey Wilde and then explain to a fey how he got there, the telling of that would result in him forgetting how he got there. Only the fey he told would know that. This leads to great fun.