so i recently began gathering informations to become a game master so my friends and i can play, i just wanted to know if i can ask a couple questions here or if this is more for the well established game masters, let me know guys :) have a good day
Ask as many questions as you like! It's always great to have new people joining the hobby. :)
We generally ask that you take a read of the rules and try to figure it first, but the rules are complicated in placed and there's no shame in asking for help to understand or from people who are more experienced in applying those rules.
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Welcome and feel free to ask anything you want. Be aware that folks may give you conflicting advice. Also, just because somebody said it here, doesn't make it true.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
We were all new to DMing once - and I wish I'd have had a community like this (...or indeed the internet)… to ask even some of the most basic questions.
Asking questions is actually how I just got into this forum recently and now I am finding myself hooked in putting my 2 cents in when I can. I want not only to get guidance for my DMing experience, but to help out those if I can. My replies may not be much now, or be ignored for the most part, but perhaps someone else would even read them and find help later on. I started posting today and I am already looking forward to becoming more involved by seeing how everyone else on here helps out so much.
When running a module (PoA) should you give the players the player copy of maps such as Red Larch initially as the story begons, or wait and see if any of them think to purchase one? Also, is it possible to do so using DnDB on iOS?
There's nothing wrong with giving players the player version of the town maps, especially for smaller cities that wouldn't need then to navigate through.
There is an app, though I think it is still in Beta?
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Depending on how much you want the PC's to engage in local intrigue etc, you can condiser giving them some short info about a place as well, depending on their backgrounds etc. If you plan for them to be active around an area for a while, a bit of text about it that can hook them into storylines - preferably on their own initiative - can help quite a bit.
The approach I've taken is granting players a map when they begin the game, it gives them a bit of immersion and reference. It's also probably something they'd have easy access to in the first place. However, as they travel farther beyond their starting point, maps would become a commodity and they'd need a cartographer or shop to purchase a map from.
Edit: Welcome to the forums..here's your Ring of Flame Resistance, your Cloak of Sarcasm, and your Goggles of Insight, you should be ready to adventure!
so i recently began gathering informations to become a game master so my friends and i can play, i just wanted to know if i can ask a couple questions here or if this is more for the well established game masters, let me know guys :) have a good day
Anyone’s welcome to ask questions here. So far my experience is nothing but a very friendly and helpful community.
Ask as many questions as you like! It's always great to have new people joining the hobby. :)
We generally ask that you take a read of the rules and try to figure it first, but the rules are complicated in placed and there's no shame in asking for help to understand or from people who are more experienced in applying those rules.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
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Just be aware that many of us have pretty strong opinions & not all of us agree ;)
Take our advice and opinions as suggestions, and viewpoints that you may not have considered - but ultimately make up your own mind.
Except for my posts. Those are demonstratively objectively correct ... ;)
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Welcome and feel free to ask anything you want. Be aware that folks may give you conflicting advice. Also, just because somebody said it here, doesn't make it true.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
There are two types of people; those who agree with me, and those who do not. The second kind is wrong, the first is superfluous. Ask away.
"The only difference between reality and fiction is that fiction needs to be credible."
- Mark Twain
ok thanks guys, seems like an awesome community :)
We were all new to DMing once - and I wish I'd have had a community like this (...or indeed the internet)… to ask even some of the most basic questions.
Fire away!
Asking questions is actually how I just got into this forum recently and now I am finding myself hooked in putting my 2 cents in when I can. I want not only to get guidance for my DMing experience, but to help out those if I can. My replies may not be much now, or be ignored for the most part, but perhaps someone else would even read them and find help later on. I started posting today and I am already looking forward to becoming more involved by seeing how everyone else on here helps out so much.
When running a module (PoA) should you give the players the player copy of maps such as Red Larch initially as the story begons, or wait and see if any of them think to purchase one? Also, is it possible to do so using DnDB on iOS?
There's nothing wrong with giving players the player version of the town maps, especially for smaller cities that wouldn't need then to navigate through.
There is an app, though I think it is still in Beta?
thanks for your input
A fast way is to Give them a map and point out special points of interest like
Depending on how much you want the PC's to engage in local intrigue etc, you can condiser giving them some short info about a place as well, depending on their backgrounds etc. If you plan for them to be active around an area for a while, a bit of text about it that can hook them into storylines - preferably on their own initiative - can help quite a bit.
The approach I've taken is granting players a map when they begin the game, it gives them a bit of immersion and reference. It's also probably something they'd have easy access to in the first place. However, as they travel farther beyond their starting point, maps would become a commodity and they'd need a cartographer or shop to purchase a map from.
Edit: Welcome to the forums..here's your Ring of Flame Resistance, your Cloak of Sarcasm, and your Goggles of Insight, you should be ready to adventure!