Using CHA rather than STR for the claw attack seems a little too convenient, as I'm sure this ancestry skews more towards casters (specifically warlocks) so that seems kind of a gimme for them. However, they'll also have eldritch blast, so it's also still not entirely useful for them.
For creature type you could change it to fiend to match the monster's type.
The speed is fine, as well as having a flying speed. But Make the fly speed only function with no armor or light armor to keep it in line with the other flying races.
The claws i would definitely make it strength, not charisma. No matter what the creature is, an unarmed strike is purely physical. I'd also change it to slashing damage.
The devilish legacy can loose some extra wording. There is no ne3ed to specify the legacy or getting to choose one as there is only one option. Just keep it as Devilish Legacy, you gave the following spells at the appropriate level. You can cast them once each day without spending a spell slot, but can cast them normally with any spell slots you may have.
The ability score increase should also grant a +1 to something, possibly dexterity.
The devilish proficiencies should give them a choice of one of those three. Not all races get a skill proficiency, and those that do only get one.
The kiss should specify it takes an action to do. Based on the type of ability it is (straight damage) it should be a Constitution saving throw. And it needs clarified what kind of DC it is, I'd recommend a Charisma based one (8+Cha+Prof). I'd also lower the damage to 1d4 at start, then let it go up in die size at levels 5, 11, 17.
Sorry if this come off as rude, not intentional. It does seem like you did a great job starting this. It just needs a few little tweaks to make it a bit more structured and balanced. The best way to balance it is to find a DM that will let you use it and work with you on it in actual play.
if anyone knows how to put the damage for claws and kiss attack fully in it as an useable action on a character sheet on DND beyond please make a copy and do that or tell me how thanks
Perhaps... just perhaps, you could add a feature: "If the player spends one hour per day leveraging their charm, they gain a GP allowance equal to 5 times their level, which can be used for bribes, accommodations, meals, or other miscellaneous expenses.
to add it as an action in the character sheet, go to the trait you want to add. under edit there should be an option to add an action. you will get to choose spell, weapon, or general. just pick general, then go through each box in there and edit appropriately (some will be left blank).
I just created a Succubus/Incubus PC species and I want some feedback to make it better. Thanks everyone!!!!
Here's the species page: https://www.dndbeyond.com/species/2019267-succubus-incubus
Using CHA rather than STR for the claw attack seems a little too convenient, as I'm sure this ancestry skews more towards casters (specifically warlocks) so that seems kind of a gimme for them. However, they'll also have eldritch blast, so it's also still not entirely useful for them.
For creature type you could change it to fiend to match the monster's type.
The speed is fine, as well as having a flying speed. But Make the fly speed only function with no armor or light armor to keep it in line with the other flying races.
The claws i would definitely make it strength, not charisma. No matter what the creature is, an unarmed strike is purely physical. I'd also change it to slashing damage.
The devilish legacy can loose some extra wording. There is no ne3ed to specify the legacy or getting to choose one as there is only one option. Just keep it as Devilish Legacy, you gave the following spells at the appropriate level. You can cast them once each day without spending a spell slot, but can cast them normally with any spell slots you may have.
The ability score increase should also grant a +1 to something, possibly dexterity.
The devilish proficiencies should give them a choice of one of those three. Not all races get a skill proficiency, and those that do only get one.
The kiss should specify it takes an action to do. Based on the type of ability it is (straight damage) it should be a Constitution saving throw. And it needs clarified what kind of DC it is, I'd recommend a Charisma based one (8+Cha+Prof). I'd also lower the damage to 1d4 at start, then let it go up in die size at levels 5, 11, 17.
Sorry if this come off as rude, not intentional. It does seem like you did a great job starting this. It just needs a few little tweaks to make it a bit more structured and balanced. The best way to balance it is to find a DM that will let you use it and work with you on it in actual play.
Thanks so much!! This is really helpful! I'll adjust it and republish it. Again, thanks a lot.
A lot of the mentioned accidents in wording were because I used the Tiefling as a starting point for the Devilish Legacy trait.
It definitely seems like something that could be fun to play, if you have have in a campaign, I'd love to know how it turns out.
heres the updated version: https://www.dndbeyond.com/species/2025112-succubus-incubus
if anyone knows how to put the damage for claws and kiss attack fully in it as an useable action on a character sheet on DND beyond please make a copy and do that or tell me how thanks
Perhaps... just perhaps, you could add a feature: "If the player spends one hour per day leveraging their charm, they gain a GP allowance equal to 5 times their level, which can be used for bribes, accommodations, meals, or other miscellaneous expenses.
to add it as an action in the character sheet, go to the trait you want to add. under edit there should be an option to add an action. you will get to choose spell, weapon, or general. just pick general, then go through each box in there and edit appropriately (some will be left blank).
I like that but I feel like that would replace another feature and im not sure which one I would swap out. Claws?
THANK YOU!!!!