Hi, so I have a session tomorrow at my school, I run it there every week for 2 hours, and all the students are excited. We've come back from a hard dungeon, and I want to give them a dungeon that's not challenging, no puzzles, a lot of treasure that is mostly found in the basic ruleset, since they play on DND Beyond, making it more efficient. I really want to give them a lot of treasure, and I want one of the rooms, like their main focus, to be where a map is held for my story. So if there's any dungeon that's not much story, that would be great. Please tell me what book and page or chapter it's on. Thanks in advance.
Note, the reason why I don't have the time to make a dungeon is because I've got to wake up at 4:50 in the morning, and it's 8:46 PM Australian time, so this will help. I have a few adventure books, not all, but about 15. I have almost all of the anthologies and some campaigns like Tyranny of Dragons, Out of the Abyss, Eve of Ruin and others, including all the starter sets.
As you have several dungeons already, you can use those to make your own. Combine them into a new dungeon.
Use them as a guideline and make your own dungeon. As you don't want much story, you can probably make it up as they move forward.
As another solution, is to pull out one of the dungeons you already have, and/or they have played before, and just repopulate it (treasures & combat et.al.)
Thank you all for your suggestions. I ran the game, and I was going to use the stone hand one-shot, but instead, my players wanted to spend the whole session robbing an old lady and doing other stupid but funny stuff. So yeah... Although thanks again,
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Hi, so I have a session tomorrow at my school, I run it there every week for 2 hours, and all the students are excited. We've come back from a hard dungeon, and I want to give them a dungeon that's not challenging, no puzzles, a lot of treasure that is mostly found in the basic ruleset, since they play on DND Beyond, making it more efficient. I really want to give them a lot of treasure, and I want one of the rooms, like their main focus, to be where a map is held for my story. So if there's any dungeon that's not much story, that would be great. Please tell me what book and page or chapter it's on. Thanks in advance.
Note, the reason why I don't have the time to make a dungeon is because I've got to wake up at 4:50 in the morning, and it's 8:46 PM Australian time, so this will help. I have a few adventure books, not all, but about 15. I have almost all of the anthologies and some campaigns like Tyranny of Dragons, Out of the Abyss, Eve of Ruin and others, including all the starter sets.
These dungeons of mine are simple and can be played using just the Basic Rules which are free on DNDBeyond:
Greyhawk's Dungeons - Volume 1: The Stone Hand - Dungeon Masters Guild | Dungeon Masters Guild
Greyhawk's Dungeons - Volume 2: The Fool’s Aqueduct - Dungeon Masters Guild | Dungeon Masters Guild
This one instead can be played using the 2024 Player's Handbook only:
EBERRON24: The haunted shrine - Dungeon Masters Guild | Dungeon Masters Guild
As you have several dungeons already, you can use those to make your own. Combine them into a new dungeon.
Use them as a guideline and make your own dungeon. As you don't want much story, you can probably make it up as they move forward.
As another solution, is to pull out one of the dungeons you already have, and/or they have played before, and just repopulate it (treasures & combat et.al.)
Yeah, I was thinking of that. I think I'll do it. Thanks.
Thank you all for your suggestions. I ran the game, and I was going to use the stone hand one-shot, but instead, my players wanted to spend the whole session robbing an old lady and doing other stupid but funny stuff. So yeah... Although thanks again,