Hey guys, I'm running LMoP right now, and will likely be running homebrew after that. Is there anything I should watch out for by throwing in stuff like Warforged, and stuff from other official sources? Basically, I'd like to stay in Faerun, but throw in the odd thing from other settings.
There's never a problem with tossing various bits and pieces from other settings into your game. Heck, I've tossed things into my game from other games, tv shows, books, and animes that I love. The only thing I would say that you should take into account is how they fit the lore of the world you are presenting. If there's a piece of your world that has no other explanation than "because I wanted to", take it out or flesh it out. The worlds, settings, and lore are all up for grabs and open to interpretation, have fun and make it your own.
If you're playing in a world where technology hasn't grown beyond basic iron works and +1 magical items, explaining a Warforged might be difficult. Something as off-handed as "because a mage did it" doesn't really help in this situation since magical items are not very powerful. However, something along the lines of "A mage messed up while trying to create golems and somehow fused the town's souls into the machines", well that's a much more acceptable story. So, have fun, do what you want, just make sure it feels like it belongs and has a story/reason that makes sense.
If you're playing in a world where technology hasn't grown beyond basic iron works and +1 magical items, explaining a Warforged might be difficult. Something as off-handed as "because a mage did it" doesn't really help in this situation since magical items are not very powerful. However, something along the lines of "A mage messed up while trying to create golems and somehow fused the town's souls into the machines", well that's a much more acceptable story.
You could always say it came from Eberron. There are ways to get from one D&D world to another.
Very true, the ability to connect each of the different worlds is one of the more entertaining concepts as well. I currently play a character that went from Faerun to Shadowfell, then Barovia and now into a homebrew world of my own design and I could trace his steps using the Planes map that is provided by the core books.
Hey guys, I'm running LMoP right now, and will likely be running homebrew after that. Is there anything I should watch out for by throwing in stuff like Warforged, and stuff from other official sources? Basically, I'd like to stay in Faerun, but throw in the odd thing from other settings.
There's never a problem with tossing various bits and pieces from other settings into your game. Heck, I've tossed things into my game from other games, tv shows, books, and animes that I love. The only thing I would say that you should take into account is how they fit the lore of the world you are presenting. If there's a piece of your world that has no other explanation than "because I wanted to", take it out or flesh it out. The worlds, settings, and lore are all up for grabs and open to interpretation, have fun and make it your own.
If you're playing in a world where technology hasn't grown beyond basic iron works and +1 magical items, explaining a Warforged might be difficult. Something as off-handed as "because a mage did it" doesn't really help in this situation since magical items are not very powerful. However, something along the lines of "A mage messed up while trying to create golems and somehow fused the town's souls into the machines", well that's a much more acceptable story. So, have fun, do what you want, just make sure it feels like it belongs and has a story/reason that makes sense.
You could always say it came from Eberron. There are ways to get from one D&D world to another.
The Forum Infestation (TM)
Very true, the ability to connect each of the different worlds is one of the more entertaining concepts as well. I currently play a character that went from Faerun to Shadowfell, then Barovia and now into a homebrew world of my own design and I could trace his steps using the Planes map that is provided by the core books.