This NPC is important to the plot but the players don't know that. Shes a elf lady who is a powerful healer but chooses not to hurt people, like ever. Even if they hurt her. She can be a bit silly doe to the fact she can't speak anything other then elvish. She can understand common though. I wanted to get some more feed back on how to make her more likable and give her more personaltie, such as when I compare the elf lady from "Bright". She was very strange but some what interesting. I wanted something like that but more social and people will just like to be with her. What do you guys say?
You're well on your way to a memorable NPC, you've already fleshed out a motivation "Do no harm" and you've given her a recognizable quirk "only speaks Elvish". From here I'd say give her a physical quirk that can immediately call her image to mind, bark brown hair with a shock of emerald green, one eye is blue as water, the other a vibrant purple, something of that nature. Lastly, create a scene where the players can watch her in action, or inaction, to further drive the point home that she's a pacifist to the extreme.
Have her loose a trapped and wounded wolf, healing it as the wolf bites and scratches at her. Have her healing a goblin, showing a field of dead elves and goblins, her covered in minor wounds of battle. Whatever sounds like a scene that would impact your players most, make that her introduction, then just have her act on those impulses while in their presence.
Allow me to add something by using an NPC I once had in one of my campaigns. This isn't a guideline, but a reminder that players are unpredictable.
So I wanted to have the owner of the Wonderous Items Shop be just a functional character. I decided to add a minor quirk to fit this role, so I made him incredibly monotone. I never gave him a name nor personality, but he became the most favorite NPC among my players. The players wouldn't stop messing with the guy, they even decided on their own that his name was "Sorahbii". They still talk about him 5 years later.
There is no way to know 100% how your players will react, but the more you DM and the more you know them the better you'll get.
Honestly I'm having similar problems. Similar to SladeTracey, sometimes the characters you don't mean to make important, your players take a liking to or enjoy messing with— but when you do intend to make the characters important, the players don't always get attached. Is it just the quirky ones, or what? And if a character is less quirky, how do you make them to still be memorable?
This NPC is important to the plot but the players don't know that. Shes a elf lady who is a powerful healer but chooses not to hurt people, like ever. Even if they hurt her. She can be a bit silly doe to the fact she can't speak anything other then elvish. She can understand common though. I wanted to get some more feed back on how to make her more likable and give her more personaltie, such as when I compare the elf lady from "Bright". She was very strange but some what interesting. I wanted something like that but more social and people will just like to be with her. What do you guys say?
You're well on your way to a memorable NPC, you've already fleshed out a motivation "Do no harm" and you've given her a recognizable quirk "only speaks Elvish". From here I'd say give her a physical quirk that can immediately call her image to mind, bark brown hair with a shock of emerald green, one eye is blue as water, the other a vibrant purple, something of that nature. Lastly, create a scene where the players can watch her in action, or inaction, to further drive the point home that she's a pacifist to the extreme.
Have her loose a trapped and wounded wolf, healing it as the wolf bites and scratches at her. Have her healing a goblin, showing a field of dead elves and goblins, her covered in minor wounds of battle. Whatever sounds like a scene that would impact your players most, make that her introduction, then just have her act on those impulses while in their presence.
Allow me to add something by using an NPC I once had in one of my campaigns. This isn't a guideline, but a reminder that players are unpredictable.
So I wanted to have the owner of the Wonderous Items Shop be just a functional character. I decided to add a minor quirk to fit this role, so I made him incredibly monotone. I never gave him a name nor personality, but he became the most favorite NPC among my players. The players wouldn't stop messing with the guy, they even decided on their own that his name was "Sorahbii". They still talk about him 5 years later.
There is no way to know 100% how your players will react, but the more you DM and the more you know them the better you'll get.
Honestly I'm having similar problems. Similar to SladeTracey, sometimes the characters you don't mean to make important, your players take a liking to or enjoy messing with— but when you do intend to make the characters important, the players don't always get attached. Is it just the quirky ones, or what? And if a character is less quirky, how do you make them to still be memorable?