I thought it would be great if everyone could chip I an 'elevator pitch' version of a game/dungeon/event for other DM's to take as a jumping off point to give ideas for their own games. They don't need fine detail, just outline a concept. A few suggestions of my own:
1) Exploring an old partially sunken ship where there ship is tilted at an angle flooding soon rooms with water and leaving others dry.
3) Players all become one 'class' through magical accident (eg 4 monks or 4 wizards)
4) Local version of the thieves can't that requires skill check to decode- success or failure varies how clear the information gathered is
5) when resurrecting characters a lasting effect is possible eg, a teifling may come back more demonic or completely human, an elemental monk or caster could cling to life by focusing on their elemental bond and become genasi
Just some thin ideas off the top of my head but would love to steal some good ideas!
Small earthquakes plague a small town. The source comes from a nearby cave system, a portion of which turns out to be the innards of a slumbering terrasque starting to wake.
You were traveling to a town for it's annual midsummer festival, which is generally seen as the "best" in the realm. Upon coming close to the town you hear screams and see people running away in every direction. As you approach the main gate, a gold dragon is flying overhead, laying waste to the lands.
A falling star lands near a small fishing village. When the villagers investigate, they find a perfect, polished opal, which commands them to bring it south, across the red desert to the Tower of the Astronomer.
A pristine, palatial city, uninhabited for a thousand years, built atop a floating mountain. It trundles haphazardly across a basilisk-infested wasteland. The city's inhabitants were largely unaware that its aristocracy had made a pact with demons, at least, not until it was too late to do something about it. The city's only remaining inhabitants are the stuff of nightmares.
A cliff-side city wherein dwarves fortify the last remains of their society from attacks by sentient kudzu. Plant creatures (and undead created by the more grotesque, intelligent sort of plants) wander dark and ancient corridors, looking to murder and feed upon anything which might be called an "animal."
PC's face a massively overpowered wizard who instead of killing them traps them inside a cube. The PC's need to progress through the labyrinth inside the cube by solving the puzzles in each consecutive room (shoutout to the DM of our first campaign who made this immensely fun).
Two empires ruled the land, until, 1,000 years ago, both collapsed and the land broke into floating islands. However, whatever did it is preparing for round 2!
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Post under the same name at Giant in the Playground, and rarely here.
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
Once in the Fey Wild my PC's came across a dryad from whom they needed a mcguffin. In order to get said mcguffin they needed to transport this magical throne back to the dryads multi story grass hut. There were a few challenges but the PC's made it to the hut ok,and with the magical throne.
The dryads mother was home and sitting in a rocker on the main floor, she was very eccentric but they managed to peal away and get the throne upstairs and into position.
So they're back downstairs talking with the dryad and mother about to get the mcguffin when the thrown falls through the floor and crushes mum.... Proving.....
People that live in grass houses shouldn't stow Thrones.
I thought it would be great if everyone could chip I an 'elevator pitch' version of a game/dungeon/event for other DM's to take as a jumping off point to give ideas for their own games. They don't need fine detail, just outline a concept. A few suggestions of my own:
1) Exploring an old partially sunken ship where there ship is tilted at an angle flooding soon rooms with water and leaving others dry.
2)wizards tower filled with animated objects (animated armour, golums, rugs, swords etc)
3) Players all become one 'class' through magical accident (eg 4 monks or 4 wizards)
4) Local version of the thieves can't that requires skill check to decode- success or failure varies how clear the information gathered is
5) when resurrecting characters a lasting effect is possible eg, a teifling may come back more demonic or completely human, an elemental monk or caster could cling to life by focusing on their elemental bond and become genasi
Just some thin ideas off the top of my head but would love to steal some good ideas!
The world was created less than a century ago.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Small earthquakes plague a small town. The source comes from a nearby cave system, a portion of which turns out to be the innards of a slumbering terrasque starting to wake.
You were traveling to a town for it's annual midsummer festival, which is generally seen as the "best" in the realm. Upon coming close to the town you hear screams and see people running away in every direction. As you approach the main gate, a gold dragon is flying overhead, laying waste to the lands.
How do you get a one-armed goblin out of a tree?
Wave!
Wizards Tower filled with Gelatinous Cube's and Magic Missile traps. I call it the "Cube n Missile Crisis"
A falling star lands near a small fishing village. When the villagers investigate, they find a perfect, polished opal, which commands them to bring it south, across the red desert to the Tower of the Astronomer.
A pristine, palatial city, uninhabited for a thousand years, built atop a floating mountain. It trundles haphazardly across a basilisk-infested wasteland. The city's inhabitants were largely unaware that its aristocracy had made a pact with demons, at least, not until it was too late to do something about it. The city's only remaining inhabitants are the stuff of nightmares.
A cliff-side city wherein dwarves fortify the last remains of their society from attacks by sentient kudzu. Plant creatures (and undead created by the more grotesque, intelligent sort of plants) wander dark and ancient corridors, looking to murder and feed upon anything which might be called an "animal."
https://dreadweasel.blogspot.com/
PC's face a massively overpowered wizard who instead of killing them traps them inside a cube. The PC's need to progress through the labyrinth inside the cube by solving the puzzles in each consecutive room (shoutout to the DM of our first campaign who made this immensely fun).
Two empires ruled the land, until, 1,000 years ago, both collapsed and the land broke into floating islands. However, whatever did it is preparing for round 2!
Post under the same name at Giant in the Playground, and rarely here.
I really like this- I'd presume flying races have a dominance (eg aarocka) so that one concept helps set up the society heirarchy
I'm not sure if I wish there was a down-vote button or the ability to give multiple up-votes...
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“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
Once in the Fey Wild my PC's came across a dryad from whom they needed a mcguffin. In order to get said mcguffin they needed to transport this magical throne back to the dryads multi story grass hut. There were a few challenges but the PC's made it to the hut ok,and with the magical throne.
The dryads mother was home and sitting in a rocker on the main floor, she was very eccentric but they managed to peal away and get the throne upstairs and into position.
So they're back downstairs talking with the dryad and mother about to get the mcguffin when the thrown falls through the floor and crushes mum.... Proving.....
People that live in grass houses shouldn't stow Thrones.
Yes! - LOL'd