Sorry, the hype. Thank you very much in advance for reading this thread and giving me a bit of your time, i know there are plenty of issues here and every answer is very well welcomed.
That said, i've a question here that i need to solve.
I've read the part of the DM's guide talking about treasure like five times or so, and i'm still doubting about something.
Do the game expect me to give treasure in every (or almost, every) encounter the players have in adition to the treassure hoards?
I know a common history will have 7 rolls in the treasure hoards table from level 1 to 4, and so on, but i'm confused when it comes to gold per encounter, because all the "treasure by level" tables i've found seems to give veeeeery little gold to the players, a thing that confronts directly with the random rolling in the table of gold per encounter. I'm trying to make this very, VERY well because i use the alternative rule of critics and slow healing and i want my players to feel that adventuring is damn dangerous but also unbelievably rewarding. Not to the point that they avoid all the risks and get all the good stuff but you got me, if i make them feel the pain of going out with two hands and come back town with only one, they need to feel the price is worth the risks.
Storytelling rewards aside (wich i give them too), does anyone know if i have to roll in both tables, or will that be way too much gold even with those added dangers?
Treasures come in two different forms: Individual and Hoard
As you go through the adventuring day and encounter, for example, a small scouting party of bandits, you'll want some type of reward. Now this combat is not going to be the climactic event, it's just a small skirmish. For this you'd roll on the Individual treasure tables, the table you roll on is determined by the CR of the creature fought.
The party, now mad that they keep running in to bandits, decides to take out the bandit camp. They clear out the many, many, bandits in camp and eventually their leader. This was a huge fight and there were a dozen, or more enemies. This is where you'd roll on the Hoard tables, the table you choose is based on the average CR of the entire encounter.
The Hoard table is also useful for treasure earned from those monsters, places, or people, that amass large amounts of treasure as well. A dragon, raiding the treasure vault in the lost mines of Yarvilesh, giving the players a chance to pick 1 item from a massive collection of treasures because the king got his lost cat back, all of those could easily warrant using the Hoard tables as well.
Treasures come in two different forms: Individual and Hoard
As you go through the adventuring day and encounter, for example, a small scouting party of bandits, you'll want some type of reward. Now this combat is not going to be the climactic event, it's just a small skirmish. For this you'd roll on the Individual treasure tables, the table you roll on is determined by the CR of the creature fought.
The party, now mad that they keep running in to bandits, decides to take out the bandit camp. They clear out the many, many, bandits in camp and eventually their leader. This was a huge fight and there were a dozen, or more enemies. This is where you'd roll on the Hoard tables, the table you choose is based on the average CR of the entire encounter.
The Hoard table is also useful for treasure earned from those monsters, places, or people, that amass large amounts of treasure as well. A dragon, raiding the treasure vault in the lost mines of Yarvilesh, giving the players a chance to pick 1 item from a massive collection of treasures because the king got his lost cat back, all of those could easily warrant using the Hoard tables as well.
Ooooh, ok! so as i suspected, you have to roll in both tables, not only in hoards. Ok then! this will help their pockets a lot!
You don't have to actually roll on the gold (or anything on any of the tables for that matter) and can use the tables as guidelines for choosing your levels. If you want max gold, the horde has max gold for its level. Just remember that the DMG and other books are there to provide guidance and you as DM determine what actually happens.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi! its me again, BOLIVARRRRR!!!!
Sorry, the hype. Thank you very much in advance for reading this thread and giving me a bit of your time, i know there are plenty of issues here and every answer is very well welcomed.
That said, i've a question here that i need to solve.
I've read the part of the DM's guide talking about treasure like five times or so, and i'm still doubting about something.
Do the game expect me to give treasure in every (or almost, every) encounter the players have in adition to the treassure hoards?
I know a common history will have 7 rolls in the treasure hoards table from level 1 to 4, and so on, but i'm confused when it comes to gold per encounter, because all the "treasure by level" tables i've found seems to give veeeeery little gold to the players, a thing that confronts directly with the random rolling in the table of gold per encounter. I'm trying to make this very, VERY well because i use the alternative rule of critics and slow healing and i want my players to feel that adventuring is damn dangerous but also unbelievably rewarding. Not to the point that they avoid all the risks and get all the good stuff but you got me, if i make them feel the pain of going out with two hands and come back town with only one, they need to feel the price is worth the risks.
Storytelling rewards aside (wich i give them too), does anyone know if i have to roll in both tables, or will that be way too much gold even with those added dangers?
Thank you a lot, masters of the universe!
Treasures come in two different forms: Individual and Hoard
As you go through the adventuring day and encounter, for example, a small scouting party of bandits, you'll want some type of reward. Now this combat is not going to be the climactic event, it's just a small skirmish. For this you'd roll on the Individual treasure tables, the table you roll on is determined by the CR of the creature fought.
The party, now mad that they keep running in to bandits, decides to take out the bandit camp. They clear out the many, many, bandits in camp and eventually their leader. This was a huge fight and there were a dozen, or more enemies. This is where you'd roll on the Hoard tables, the table you choose is based on the average CR of the entire encounter.
The Hoard table is also useful for treasure earned from those monsters, places, or people, that amass large amounts of treasure as well. A dragon, raiding the treasure vault in the lost mines of Yarvilesh, giving the players a chance to pick 1 item from a massive collection of treasures because the king got his lost cat back, all of those could easily warrant using the Hoard tables as well.
Ooooh, ok! so as i suspected, you have to roll in both tables, not only in hoards. Ok then! this will help their pockets a lot!
You don't have to actually roll on the gold (or anything on any of the tables for that matter) and can use the tables as guidelines for choosing your levels. If you want max gold, the horde has max gold for its level. Just remember that the DMG and other books are there to provide guidance and you as DM determine what actually happens.