So presently my party is questing to collect relics in order to help defeat BBEG and close rifts, exposition, exposition. The aqua man of our party, recently decided to head back to his home so he can find one of these relics. Having left his family without telling, and that he is ROYALTY there’s gonna be some lash back within his family. Eventually though, since the kingdom is at war, they will end up in a battle along with his family, and his father has this ability as a paladin of the crown to sub damage someone is taking for his own, basically taking the damage in place of someone else. And I’ve thought about the possibility of a disintegration spell slamming his son and the father taking it for him, saving his life. Which sounds really interesting RPing, so if it gets set up like that, I’m 100% doing that. Past that they’re going to be fighting a leviathan for one of the relics they’re looking for which I’m very excited about
Rollback Post to RevisionRollBack
Bardic Inspiration is just someone believing in you, and I believe in you
So, I've already planned out the ending of my player's favorite campaign series, and it involves one NPC gone BBEG. He was a top student at an adventuring academy in 2012, and the party had taken a side quest to keep his ego down, and went through the roof. One player went to seduce his girlfriend and that happened, then another two went to beat him up in a fight while holding back, and on of them went to tie him to a pole naked, and the other took some of his blood for... no real reason. He is going to be the end game big bad, and a human at that. The thing is that they have legendary weapons that are above the gods, and they have actually kind of beaten a god in one of the series with them. Now the student has researched as much as possible on the weapons, dark magic, and crafting, he also studied more on fighting. The legendary weapons' goals are to destroy all artifacts of destruction through history, even through alternate dimensions. In one alternate dimension, the student had succeeded in making his own weapon, but its also unstable. I also haven't told the players that the weapons are giving them the power to level up faster than anyone else, they always get to level 20, and it's the reason they have fought a god before.
I have been making this campaign for a long time and we're finally about to run it in a few days! So i can't really message any of them or talk to any of them by the plans i have using their backgrounds and goals for the campaign. I'm playing with a party of new players and they haven't really had a good dnd experience and i am fairly confident about giving them a good experience! For example i took one of the player's goal and merged them with everyone's goal. So making them discover the place and learning all about it, while also encountering clues about the other player's goals and dreams. I know this is a very low thing but i'm pretty excited since this is the first group who agreed to do a full campaign that i made personally and i'm really looking forward to it!
I just can't wait to reach that part of the campaign, it'll take a pretty long time for me to get them to get there. but just the thought of them getting surprised really makes me happy. So, that's my share for this thread. might not be much but it was something that i just needed to share lol
One of my PCs thinks that a recurring NPC is courting them. I have refused to confirm or deny OOC. She totally is. (They expressed interest first and the player is totally on board with it.)
The group have been collecting minor powers from special magical things and, in the next 1-2 sessions, are going to find out that those powers are just the tip of the iceberg.
My campaign is called "Moon" and it took the players a surprisingly long time to figure out why - it's about fallen moon-gods and the people who harvest them to fuel spacetime travel. What they don't yet know is that I'm considering bringing Atropus into the picture. It's a high-level campaign, and the next age of history is about to start and will go on to be called the "Age of Waking Gods" and, spoiler alert: the PCs and potentially certain NPCs depending on the PC choices are going to be those waking gods.
*looks up from sketchbook nervously* I was doodling in my sketchbook and had this amazing, possibly against the rules idea (I don’t know I’m 1000% new please tell me if it is). I want my party to defeat an enemy who’s holed up in a ruined castle. Right? Okay. They defeat them. When they loot the castle, they will find a magic bottle. It’s clear, like ones for storing food and herbs. But it’s got this teeny-tiny little elf in it that can’t get out. The bottle can’t be broken by force; they have to magic the bottle open, and get the tiny elf out. What do you think?
*looks up from sketchbook nervously* I was doodling in my sketchbook and had this amazing, possibly against the rules idea (I don’t know I’m 1000% new please tell me if it is). I want my party to defeat an enemy who’s holed up in a ruined castle. Right? Okay. They defeat them. When they loot the castle, they will find a magic bottle. It’s clear, like ones for storing food and herbs. But it’s got this teeny-tiny little elf in it that can’t get out. The bottle can’t be broken by force; they have to magic the bottle open, and get the tiny elf out. What do you think?
"Sounds a lot like the Imprisonment spell, my friend. Sounds totally doable, and even if it's not, who cares? You're the DM! As long as it's not being unfair to the players and fits what you've been ruling before, go right ahead! I'd offer you a drink, but I don't want to get anything on your sketchbook. Would you like something else to eat instead? By the way, great stories everyone! I'll be right with you all in a moment!"
Hosted a battle between the Cult of Sedge and the Forum Countershere(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
Quoted directly from the spell itself. It's very open-ended, so I hope you can find something that works for you.
Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the GM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.
Quoted directly from the spell itself. It's very open-ended, so I hope you can find something that works for you.
Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the GM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.
You may remember my half-envisioned plot twist from the other day. I have given it more thought. It is now a full-grown story. The players assist a local baron in ridding his fiefdom of a young green dragon that has been terrorizing it. They get to keep everything in the hoard, the poor baron just wants the dragon gone. It lives in a ruined castle in the middle of a dark forest infested with nasties. So they fight through the forest, fight some skeletons that used to be adventurers like them once (before they took some chlorine gas to the lungs), and get to the dragon. Once they manage to defeat the dragon, they loot the hoard and come up with lots of gold, some magic items, and a jar with the spell Imprisonment on it, which contains a tiny elfin homunculus. He is trapped, and the only way to get him out is to find the sorcerer who enchanted the jar. So, they go on this big, long quest, and the tiny homunculus is there with them, being generally helpful as he can be in the jar, and as adorable as I can make him. They find the guy, and discover that the homunculus was made by the same guy. And this guy is evil, and really wants his homunculus back. Eventually, they have two options: kill the sorcerer, and their homunculus friend too, or drop the fortress on the sorcerer and use it to Imprison him (I will have added an opportunity to learn this spell along the way.)
You may remember my half-envisioned plot twist from the other day. I have given it more thought. It is now a full-grown story. The players assist a local baron in ridding his fiefdom of a young green dragon that has been terrorizing it. They get to keep everything in the hoard, the poor baron just wants the dragon gone. It lives in a ruined castle in the middle of a dark forest infested with nasties. So they fight through the forest, fight some skeletons that used to be adventurers like them once (before they took some chlorine gas to the lungs), and get to the dragon. Once they manage to defeat the dragon, they loot the hoard and come up with lots of gold, some magic items, and a jar with the spell Imprisonment on it, which contains a tiny elfin homunculus. He is trapped, and the only way to get him out is to find the sorcerer who enchanted the jar. So, they go on this big, long quest, and the tiny homunculus is there with them, being generally helpful as he can be in the jar, and as adorable as I can make him. They find the guy, and discover that the homunculus was made by the same guy. And this guy is evil, and really wants his homunculus back. Eventually, they have two options: kill the sorcerer, and their homunculus friend too, or drop the fortress on the sorcerer and use it to Imprison him (I will have added an opportunity to learn this spell along the way.)
I feel vaguely guilty.
"That sounds like a great plot you got written out, friend! If I had one piece of advice to give you, it would be this: Do not make the plot only able to happen if the players choose to do a specific thing, because they will 100% not do that thing unless you force them to do it. My motto as a Dungeon Master is this: 'Make a plan. Realize the plan is going to go sideways. Throw away the plan.' Keep in mind what you have planned, but be ready to improv, in case they don't do what you think.
Hosted a battle between the Cult of Sedge and the Forum Countershere(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
I have a pair of potential patrons who are presenting themselves as Emissaries from Lhazzar (in Eberon). They are in fact Inspired Agents of the Dreaming Dark and their ultimate goal is to set up a Psionic Monolith that will turn Warforged into some kind of Quori vessels (I haven't worked out all the details on that yet). They will accomplish this by stirring up genocidal feelings toward the Warforged by pointing to the alliance between the Sovereign of Blades and the Cults of the Dragon Below (an alliance the Inspired have created through Doppelganger agents provacateurs). But that's not the fun part.
The Lhazzari are named Jeze'er and Jacobus. They have a tawny cat familiar. Their clan is called the Firebolts, led by Djovan.
They are Jesse and James from Team Rocket.
Who knows, maybe the characters will discover that the Firebolts have cloned and imprisoned a mind flayer named O'wt'wem.
So, I'm running a wild west-ish themed campaign that uses a modified version of Mercer's firearm rules, and the basic backstory is that the discovery of another continent prompts an era of mass migration and a revolution in emerging technology, which is abruptly halted by a cataclysmic event that shatters the progress civilization has made and effectively cut off the new continent from the rest of the world. Nearly three generations later, the continent is finally starting to recover and rediscover the progress that had been lost.
Meanwhile, one of my players is running a character who was alive before the cataclysm and had worked for the company responsible for the innovations in firearms, until one day he realized his role in the company had helped facilitate them in arming mercenaries to commit a massacre that resulted in the deaths of hundreds. Horrified by his part in what happened, he vowed to bring down the company and made a pact with an archfae in order to learn druidic magic to help him in his goal, and is whisked away to the faewild...just in time to save him from the cataclysm, which results in the company's destruction. Now old and cantankerous, he's been released from his service and now wanders to find his place in the world, which right now is in our adventuring party where he is at odds with the gunslinging Rogue.
In the last couple sessions, there was an incident where the rogue stole an experimental pistol from a tinker who is trying to rediscover the lost art of gunsmithing; what none of them realized (and at this point I need to say, if any of my players are reading this, then FOR THE LOVE OF ALL THAT IS GOOD, STOP READING NOW, PLEASE!!!) is that the tinker was being surveilled by hired goons working for the Big Bad. Once the group was away on a mission, the goons moved in to secure the firearm and eliminate any witnesses, but were unable to find it on account of the rogue. Realizing someone in the party must have stolen the prototype, they waited for the group to return before springing a trap for them in the local clinic, where the goons' leader pulls out an experimental firearm of his own while attempting to interrogate them. After the goons were defeated in the encounter, the players conducted their own investigations, which revealed the goons were part of a larger organization with some seriously scary capabilities behind them.
All of this is leading up for me to say I am literally about to burst waiting for our next few sessions, where I am planning to reveal that the Big Bad's organization is fronting itself as the company the Druid used to work for in order to portray itself as legitimate, while clandestinely working to acquire lost experimental technology and artifacts to build up it's arsenal, all in service to their mysterious benefactor who in reality is a fiendish entity working to build up his own personal army in order to search for and harness the power that wrought the cataclysm in the first place!
I don't have anything super special planned yet but I do have this one idea. My group is currently running LMoP when we can since we only see each other so often (we are doing fun one-shots between the actual campaign using discord) and one of the characters adopted a tiny spider that I gave them as a joke for loot. After LMoP I am thinking about doing curse of strahd with their own characters since for LMoP they are using the premade characters. I am thinking about having them bump into their old characters just as a fun nod to our past game and having that once tiny spider now be an all grown up huge spider that the rogue just rides around on. I know it's something they'll get a kick out of seeing so I can't wait to eventually do it for them
Running an Acq Inc campaign right now, and, well.....
Corporate sponsors.
If the players don't think of this as an income scam, I'll have Head Office show up demanding everyone adventures wearing only this season's official, sponsor-branded adventuring gear.
"Sorry, guys, but we just signed this deal and they're a HUGE sponsor, so if you go out carrying a potion of healing it MUST be Ilmater-ade. Thanks for helping us stay on-brand!"
Two of them made a pact with a god who specializes in shadow magic, gonna have some previous pacts of hers come up as some people have twisted the pact and/or tried siphoning her power
gonna have one of their sisters make a similar pact as she doesn’t feel as thought she’s helpful enough
Rollback Post to RevisionRollBack
Bardic Inspiration is just someone believing in you, and I believe in you
New to DMing but I'm setting up a heart break campaign where the party starts off in a locked dungeon not knowing who or where they are. I want it to be pretty easy getting out and deciding who they are as they easily dispatch any and all obstacles over the weeks IRL as they easily level up and collect an awkward amount of magic items and treasure. Then bam, at as they all reach lv6 they are awakened by a group of paladins and rescued from the mind flayers who have held them captive. Back to level 1 where their real mission is revealed and all their gained treasure knowledge and skills don't exist. Has this been done successfully? Kinda like killing the whole party only the new characters have already been rolled.
Players need to escape the city without being caught by the local police.
Rogue comes up with a brilliant plan that focuses on roleplay and manages to skip all of my combat triggers/encounters.
Its the final checkpoint, the mystic teleports onto the roof. He plans to teleport immediately back after the checkpoint.
Other players make it through, mystic teleports. He rolls a nat1.
Teleports straight into the middle of all the guards and is arrested.
Wasn't even intentional on my behalf, I felt the mental facepalm that happened around the table lol.
So presently my party is questing to collect relics in order to help defeat BBEG and close rifts, exposition, exposition. The aqua man of our party, recently decided to head back to his home so he can find one of these relics. Having left his family without telling, and that he is ROYALTY there’s gonna be some lash back within his family. Eventually though, since the kingdom is at war, they will end up in a battle along with his family, and his father has this ability as a paladin of the crown to sub damage someone is taking for his own, basically taking the damage in place of someone else. And I’ve thought about the possibility of a disintegration spell slamming his son and the father taking it for him, saving his life. Which sounds really interesting RPing, so if it gets set up like that, I’m 100% doing that. Past that they’re going to be fighting a leviathan for one of the relics they’re looking for which I’m very excited about
Bardic Inspiration is just someone believing in you, and I believe in you
So, I've already planned out the ending of my player's favorite campaign series, and it involves one NPC gone BBEG. He was a top student at an adventuring academy in 2012, and the party had taken a side quest to keep his ego down, and went through the roof. One player went to seduce his girlfriend and that happened, then another two went to beat him up in a fight while holding back, and on of them went to tie him to a pole naked, and the other took some of his blood for... no real reason. He is going to be the end game big bad, and a human at that. The thing is that they have legendary weapons that are above the gods, and they have actually kind of beaten a god in one of the series with them. Now the student has researched as much as possible on the weapons, dark magic, and crafting, he also studied more on fighting. The legendary weapons' goals are to destroy all artifacts of destruction through history, even through alternate dimensions. In one alternate dimension, the student had succeeded in making his own weapon, but its also unstable. I also haven't told the players that the weapons are giving them the power to level up faster than anyone else, they always get to level 20, and it's the reason they have fought a god before.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
I have been making this campaign for a long time and we're finally about to run it in a few days! So i can't really message any of them or talk to any of them by the plans i have using their backgrounds and goals for the campaign. I'm playing with a party of new players and they haven't really had a good dnd experience and i am fairly confident about giving them a good experience! For example i took one of the player's goal and merged them with everyone's goal. So making them discover the place and learning all about it, while also encountering clues about the other player's goals and dreams. I know this is a very low thing but i'm pretty excited since this is the first group who agreed to do a full campaign that i made personally and i'm really looking forward to it!
I just can't wait to reach that part of the campaign, it'll take a pretty long time for me to get them to get there. but just the thought of them getting surprised really makes me happy. So, that's my share for this thread. might not be much but it was something that i just needed to share lol
One of my PCs thinks that a recurring NPC is courting them. I have refused to confirm or deny OOC. She totally is. (They expressed interest first and the player is totally on board with it.)
The group have been collecting minor powers from special magical things and, in the next 1-2 sessions, are going to find out that those powers are just the tip of the iceberg.
My campaign is called "Moon" and it took the players a surprisingly long time to figure out why - it's about fallen moon-gods and the people who harvest them to fuel spacetime travel. What they don't yet know is that I'm considering bringing Atropus into the picture. It's a high-level campaign, and the next age of history is about to start and will go on to be called the "Age of Waking Gods" and, spoiler alert: the PCs and potentially certain NPCs depending on the PC choices are going to be those waking gods.
*looks up from sketchbook nervously*
I was doodling in my sketchbook and had this amazing, possibly against the rules idea (I don’t know I’m 1000% new please tell me if it is). I want my party to defeat an enemy who’s holed up in a ruined castle. Right? Okay. They defeat them. When they loot the castle, they will find a magic bottle. It’s clear, like ones for storing food and herbs. But it’s got this teeny-tiny little elf in it that can’t get out. The bottle can’t be broken by force; they have to magic the bottle open, and get the tiny elf out. What do you think?
"Sounds a lot like the Imprisonment spell, my friend. Sounds totally doable, and even if it's not, who cares? You're the DM! As long as it's not being unfair to the players and fits what you've been ruling before, go right ahead! I'd offer you a drink, but I don't want to get anything on your sketchbook. Would you like something else to eat instead? By the way, great stories everyone! I'll be right with you all in a moment!"
*Works furiously to get everyone's orders*
Subclass Evaluations So Far:
Sorcerer
Warlock
My statblock. Fear me!
Hosted a battle between the Cult of Sedge and the Forum Counters here(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
*orders a cookie*
What spells undo Imprisonment? Because I hope to build a quest around it.
Quoted directly from the spell itself. It's very open-ended, so I hope you can find something that works for you.
Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the GM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.
Ah, thanks!
You may remember my half-envisioned plot twist from the other day. I have given it more thought. It is now a full-grown story.
The players assist a local baron in ridding his fiefdom of a young green dragon that has been terrorizing it. They get to keep everything in the hoard, the poor baron just wants the dragon gone. It lives in a ruined castle in the middle of a dark forest infested with nasties.
So they fight through the forest, fight some skeletons that used to be adventurers like them once (before they took some chlorine gas to the lungs), and get to the dragon. Once they manage to defeat the dragon, they loot the hoard and come up with lots of gold, some magic items, and a jar with the spell Imprisonment on it, which contains a tiny elfin homunculus. He is trapped, and the only way to get him out is to find the sorcerer who enchanted the jar.
So, they go on this big, long quest, and the tiny homunculus is there with them, being generally helpful as he can be in the jar, and as adorable as I can make him. They find the guy, and discover that the homunculus was made by the same guy. And this guy is evil, and really wants his homunculus back.
Eventually, they have two options: kill the sorcerer, and their homunculus friend too, or drop the fortress on the sorcerer and use it to Imprison him (I will have added an opportunity to learn this spell along the way.)
I feel vaguely guilty.
"That sounds like a great plot you got written out, friend! If I had one piece of advice to give you, it would be this: Do not make the plot only able to happen if the players choose to do a specific thing, because they will 100% not do that thing unless you force them to do it. My motto as a Dungeon Master is this: 'Make a plan. Realize the plan is going to go sideways. Throw away the plan.' Keep in mind what you have planned, but be ready to improv, in case they don't do what you think.
By the way, here's your cookie."
Subclass Evaluations So Far:
Sorcerer
Warlock
My statblock. Fear me!
Hosted a battle between the Cult of Sedge and the Forum Counters here(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
I have a pair of potential patrons who are presenting themselves as Emissaries from Lhazzar (in Eberon). They are in fact Inspired Agents of the Dreaming Dark and their ultimate goal is to set up a Psionic Monolith that will turn Warforged into some kind of Quori vessels (I haven't worked out all the details on that yet). They will accomplish this by stirring up genocidal feelings toward the Warforged by pointing to the alliance between the Sovereign of Blades and the Cults of the Dragon Below (an alliance the Inspired have created through Doppelganger agents provacateurs). But that's not the fun part.
The Lhazzari are named Jeze'er and Jacobus. They have a tawny cat familiar. Their clan is called the Firebolts, led by Djovan.
They are Jesse and James from Team Rocket.
Who knows, maybe the characters will discover that the Firebolts have cloned and imprisoned a mind flayer named O'wt'wem.
There were SO MANY invisible imps watching you guys the whole time.
Apple 'Tini please, easy on the 'Tini!
So, I'm running a wild west-ish themed campaign that uses a modified version of Mercer's firearm rules, and the basic backstory is that the discovery of another continent prompts an era of mass migration and a revolution in emerging technology, which is abruptly halted by a cataclysmic event that shatters the progress civilization has made and effectively cut off the new continent from the rest of the world. Nearly three generations later, the continent is finally starting to recover and rediscover the progress that had been lost.
Meanwhile, one of my players is running a character who was alive before the cataclysm and had worked for the company responsible for the innovations in firearms, until one day he realized his role in the company had helped facilitate them in arming mercenaries to commit a massacre that resulted in the deaths of hundreds. Horrified by his part in what happened, he vowed to bring down the company and made a pact with an archfae in order to learn druidic magic to help him in his goal, and is whisked away to the faewild...just in time to save him from the cataclysm, which results in the company's destruction. Now old and cantankerous, he's been released from his service and now wanders to find his place in the world, which right now is in our adventuring party where he is at odds with the gunslinging Rogue.
In the last couple sessions, there was an incident where the rogue stole an experimental pistol from a tinker who is trying to rediscover the lost art of gunsmithing; what none of them realized (and at this point I need to say, if any of my players are reading this, then FOR THE LOVE OF ALL THAT IS GOOD, STOP READING NOW, PLEASE!!!) is that the tinker was being surveilled by hired goons working for the Big Bad. Once the group was away on a mission, the goons moved in to secure the firearm and eliminate any witnesses, but were unable to find it on account of the rogue. Realizing someone in the party must have stolen the prototype, they waited for the group to return before springing a trap for them in the local clinic, where the goons' leader pulls out an experimental firearm of his own while attempting to interrogate them. After the goons were defeated in the encounter, the players conducted their own investigations, which revealed the goons were part of a larger organization with some seriously scary capabilities behind them.
All of this is leading up for me to say I am literally about to burst waiting for our next few sessions, where I am planning to reveal that the Big Bad's organization is fronting itself as the company the Druid used to work for in order to portray itself as legitimate, while clandestinely working to acquire lost experimental technology and artifacts to build up it's arsenal, all in service to their mysterious benefactor who in reality is a fiendish entity working to build up his own personal army in order to search for and harness the power that wrought the cataclysm in the first place!
I don't have anything super special planned yet but I do have this one idea. My group is currently running LMoP when we can since we only see each other so often (we are doing fun one-shots between the actual campaign using discord) and one of the characters adopted a tiny spider that I gave them as a joke for loot. After LMoP I am thinking about doing curse of strahd with their own characters since for LMoP they are using the premade characters. I am thinking about having them bump into their old characters just as a fun nod to our past game and having that once tiny spider now be an all grown up huge spider that the rogue just rides around on. I know it's something they'll get a kick out of seeing so I can't wait to eventually do it for them
Full of rice, beans, and bad ideas.
Oh. My. God.
I'm having a brainstorm.
Running an Acq Inc campaign right now, and, well.....
Corporate sponsors.
If the players don't think of this as an income scam, I'll have Head Office show up demanding everyone adventures wearing only this season's official, sponsor-branded adventuring gear.
"Sorry, guys, but we just signed this deal and they're a HUGE sponsor, so if you go out carrying a potion of healing it MUST be Ilmater-ade. Thanks for helping us stay on-brand!"
Two of them made a pact with a god who specializes in shadow magic, gonna have some previous pacts of hers come up as some people have twisted the pact and/or tried siphoning her power
gonna have one of their sisters make a similar pact as she doesn’t feel as thought she’s helpful enough
Bardic Inspiration is just someone believing in you, and I believe in you
New to DMing but I'm setting up a heart break campaign where the party starts off in a locked dungeon not knowing who or where they are. I want it to be pretty easy getting out and deciding who they are as they easily dispatch any and all obstacles over the weeks IRL as they easily level up and collect an awkward amount of magic items and treasure. Then bam, at as they all reach lv6 they are awakened by a group of paladins and rescued from the mind flayers who have held them captive. Back to level 1 where their real mission is revealed and all their gained treasure knowledge and skills don't exist. Has this been done successfully? Kinda like killing the whole party only the new characters have already been rolled.
The party stole some horses, the guy got a good look at the two from the party that stole
cant wait for them to return home to find they’re wanted
Bardic Inspiration is just someone believing in you, and I believe in you