How are there not more Eberron entries here? The campaign setting has so many unanswered questions that all DMs have to rule on their own.
Sadly I dont have the money to afford the book.
"I don't either, friend. But I found that my local library had the book available for loaning, and was able to find many amazing things in the tome. Maybe you could find it at yours!"
"Psst... Would you like a drink?"
Sure. Nothing too heavy. Going to finally DM Dragon of Icespire Peak tonight.
Finally getting the chance to take my players back to their curse of Strahd campaign, I left off with them in the church in Valikai moments before the feast of St andrall event since they failed to gather the bones of St andrall. I’m picking back up with them scattered throughout the town that is being raided by Strahd and his Vampires. Certain players are with Certain NPCs and it will be the players jobs to figure out how to regroup, save as many people as they can, and escape Strahd and his minions. I’m introducing to them a Skizophrenic Changeling Cleric as an NPC who will be holding the Cleric position whilst they’re present Cleric is out of the game for a little bit. Can’t wait for all of it
Rollback Post to RevisionRollBack
Bardic Inspiration is just someone believing in you, and I believe in you
Hosted a battle between the Cult of Sedge and the Forum Countershere(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
*takes a drink* sadly the two that were supposed join had last minute stuff to do, and the one that could join won't do it, wont play because he'd find it boring with one player.
All I could do was ask "did I do something to upset you God"?
Not sure how open I can be in this thread as a couple of my players follow me on here and often see my posts and question me about things I've posted before session. BUT, I have a huuuuge surprise lined up for my party as we get ready for a decent to hell. Let me just say they are about to gain a traveling companion that I HOPE they take a liking to and build an emotional connection with. I'm working on tweaking some of the elements of DIA just for this character, so I hope he sticks around a little while.
Thanks, man. Unfortunately, I do think we are quite a bit further away from making the descent than I originally thought. At least that means there is time to work on the character a bit more before he gets properly introduced I guess. lol
Thanks, man. Unfortunately, I do think we are quite a bit further away from making the descent than I originally thought. At least that means there is time to work on the character a bit more before he gets properly introduced I guess. lol
Elaborate on that shared universe concept.
Well to begin, me and my older brothers had just finished The Lost mines of Phindelver, one of my brothers having recruited 2 named NPC Goblins (one was a dm NPC exclusively), Slee and Droop. 2 Bugbears, Klarg (with his wolf Ripper) and Mok, and two nameless Hobgoblins, (now name Dvaan and Grümpsh).
After some prologue stuff, said brother, now has 3 orcs and ogre as his new recruits, I realized, he was too strong for dragon of Icespire Peak, so I got storm lord's wrath. I was originally planning on having him be the strongest in the party, but only getting involved in fights if needed.
But then I had an idea, why not make it a shared universe? Have my other players, my eldest brother, mom and my best friend go through DIP, and whatever effect they do effects my other brothersb progress. All culminating in an avengers style team up near the middle of SLW.
Nice. Definitely keep us updated on the progression of that. I do not envy the chores of DM'ing all of that at once. lol
So....I'm going to say now is a good time to share what the plan is since all my players should be working and I have some free time to play around on Beyond. Haha!
The character I'm introducing is a Grung (taking advantage of the newest race here) who will act as an additional guide and companion to the party as they venture along. He knows they are going to Avernus, but is himself very unfamiliar with what to expect once they get there. However, he also aims to become more than just a guide, and also wants to reach status as a real adventurer and opts to go with the party. One of the weaknesses of the Grung is that they must immerse themselves in water for an hour everyday or take exhaustion. The only body of water where he would be able to immerse himself would be the river Styx. Submersion or drinking from this water can make one go crazy provided a constitution saving throw. Eventually, depending on what actions he takes, he will forget himself and become a husk of an individual before becoming a lemur (low level devil) or just waste away from exhaustion until death. I mean for this to be a very sad and sobering experience for the players as they experience the realities of what hell is.
Thank you for letting me share. Feels so much better getting that off my chest. Now pray my players don't find out before we reach that point.
I have my Forgotten Realms games all take place in the same universe, same in my Eberron Campaign, and Spelljammer campaign. They all take place in the same timeline, and you can see how the connect.
My major secret for Descent into Avernus is once they free Elturel, they won't be returned to the Chionthar River, it will be a river in Eberron.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
One of my players just straight up gave me free reign on part of her backstory and I told her “parts of this will come up” and since she’s been playing as a bit of a kleptomaniac I’ve made it so that for a bit she had a partner in crime who stole things with her, a street magician Kobold by the name of Slip. He is going to be going through a fairly wealthy city the same time as the party. Eventually I hope for them to agree to a bank heist
Rollback Post to RevisionRollBack
Bardic Inspiration is just someone believing in you, and I believe in you
you could have one of the patrons of the tavern be a young mage apprentice in for a drink. the only spell he has been working on lately (and therefore, the only real spell he has memorized at the time) is counterspell.... ;) stop those pesky fireballs before they happen.
Rollback Post to RevisionRollBack
Not all who wander are lost... Except Lieutenants; they are definitely lost!
Nice. Definitely keep us updated on the progression of that. I do not envy the chores of DM'ing all of that at once. lol
So....I'm going to say now is a good time to share what the plan is since all my players should be working and I have some free time to play around on Beyond. Haha!
The character I'm introducing is a Grung (taking advantage of the newest race here) who will act as an additional guide and companion to the party as they venture along. He knows they are going to Avernus, but is himself very unfamiliar with what to expect once they get there. However, he also aims to become more than just a guide, and also wants to reach status as a real adventurer and opts to go with the party. One of the weaknesses of the Grung is that they must immerse themselves in water for an hour everyday or take exhaustion. The only body of water where he would be able to immerse himself would be the river Styx. Submersion or drinking from this water can make one go crazy provided a constitution saving throw. Eventually, depending on what actions he takes, he will forget himself and become a husk of an individual before becoming a lemur (low level devil) or just waste away from exhaustion until death. I mean for this to be a very sad and sobering experience for the players as they experience the realities of what hell is.
Thank you for letting me share. Feels so much better getting that off my chest. Now pray my players don't find out before we reach that point.
No problem *holds up my glass* here's to us DM. May our players never be bored with our worlds, and give us a wonderful story to tell.
I'll have a pint of that Embersea Red Porter the dragonborn seem to enjoy.
I have so many things for my players to explore. I just want to sit and play for a week straight and let them fully immerse themselves in the big old sandbox homebrew I've made, and for Arahsyk's sake, BITE THE HOOKS AND EAT THE LORE.
I recently started a campaign in a large, fully mapped homebrew world of my own creation, and I'm just so excited for my players to explore it. 3 hours a week is not enough. It's an expansive campaign, and loads of stuff has been written around the back stories my players gave me.
They're about to embark on a heist to overthrow a corrupt merchant who is running a town. I've mapped out the whole HQ in detail and there's loads of cool stuff for them to find. Loot, treasure, world lore, backstory tie-ins and plot hooks. From there, they're planning on journeying to the coast and taking a ship to their chosen destination, the capital city of the empire. Both the journey there by sea, and the city itself, are full of exciting and interesting things, and I am just so excited and impatient to play again to let them explore everything.
Please ask me a million questions about my world because I can't tell my players and nobody else cares haha
I can sympathize Lord_Jeeves... 3 hours a week-ish is what we are doing to, and we are rotating campaigns. My "part 1" was about 8 months and it will probably be that long again until I run part 2. I've setup Tyranny of Dragons with several opportunities to present the characters with difficult personal decisions that directly relate to the story. One character, I'm trying to tee up so to think Tiamat free is the better choice. Not because of the dragon cult, but because the Nine Hells won't have her trapped. I don't anticipate the character sabotaging the party or the mission, but I am hoping for a moral struggle and some inter party tension.
That is just one of the things I'm waiting for, others are scattered around. What I'm really looking forward to is talking about it with them after the fact. Painful.
Question for you. Did you feed the players a lot of backstory so the characters were tied into your world? Or, are they new to it? I've fallen on the method of getting players to invest in their characters first and then playing off what they create. They seem to get more invested in story when it is there creation that being challenged, or threatened, or rewarded. At least that is what I've found.
I actually told my players during character creation that, since the world is "under construction", anything they want to tie their back story to can be canon.
We ended up with two separate mercenary companies designed by my players, a secretive order of clerics/wizards/rogues who revere the god of secrets and knowledge, an entirely new village with an important druidic circle based there, and an entire civilisation of Tritons.
The way I went about it was that the players would give me some key points, and then I would take it and run with it behind the scenes, writing loads of stuff around that framework. For example, one of my players knew he wanted to play a Triton warlock with the Sage background, who was essentially a bookworm and the son of some minor nobles. I took that and had to:
Invent a Triton civilisation (The Coral Fortress of Vhalarsath) and put it on the map.
Think about the relations of the Tritons with the other races. Decided then that Vhalarsath was the underwater lagoon section of a deep Atoll, with the surface having a trading post (Dhosloryn Rock) which I later decided was additionally used as a meeting point of enforced neutrality for negotiations between warring factions.
Think about how the f*ck an underwater library would work. Decided that the library part of Vhalarsath is a great structure built into the rock formations of the Atoll, with access to the surface, and as such can be filled with dry air. Because it's so secluded and secure, the Great Library of Vhalarsath collected and stored ancient lore that would have been otherwise lost in the calamities that befell the surface world. So I made that work.
I mean, the list goes on, and this is just for one player's back story.
I absolutely agree that it increases how invested and immersed in your world players are when they have a hand in its creation, and can decide that something is canon upon creating their character.
I sort of combined this with helping players understand the world when they'd ask me questions during character creation. "If I want to worship this god and be this race and have this background, where should my character be from?". I'll give them some suggestions, and then some information about that place to tie them to it.
My players were also really good at giving me backstory cues to work with, without actually knowing themselves how they would pan out.
"My father was a sailor who never came back."
"My sister was kidnapped by an Orc tribe as a baby and is presumed dead."
"I betrayed the organisation my former partner and I worked for, and I don't know what became of them."
"My brother went off searching for this MacGuffin in this region."
"A wizard lady gave me a cryptic note to explore this thing."
Etc.
A lot of the fates of NPCs mentioned in back story or plot devices that are alluded to have been left entirely up to me to decide, which gives me more opportunity for both exploring storylines and expanding my lore, and making the world feel more rich and deep. It's great because my players give me this stuff to work with, and they have no idea what I'll do with it.
I actually told my players during character creation that, since the world is "under construction", anything they want to tie their back story to can be canon.
We ended up with two separate mercenary companies designed by my players, a secretive order of clerics/wizards/rogues who revere the god of secrets and knowledge, an entirely new village with an important druidic circle based there, and an entire civilisation of Tritons.
The way I went about it was that the players would give me some key points, and then I would take it and run with it behind the scenes, writing loads of stuff around that framework. For example, one of my players knew he wanted to play a Triton warlock with the Sage background, who was essentially a bookworm and the son of some minor nobles. I took that and had to:
Invent a Triton civilisation (The Coral Fortress of Vhalarsath) and put it on the map.
Think about the relations of the Tritons with the other races. Decided then that Vhalarsath was the underwater lagoon section of a deep Atoll, with the surface having a trading post (Dhosloryn Rock) which I later decided was additionally used as a meeting point of enforced neutrality for negotiations between warring factions.
Think about how the f*ck an underwater library would work. Decided that the library part of Vhalarsath is a great structure built into the rock formations of the Atoll, with access to the surface, and as such can be filled with dry air. Because it's so secluded and secure, the Great Library of Vhalarsath collected and stored ancient lore that would have been otherwise lost in the calamities that befell the surface world. So I made that work.
I mean, the list goes on, and this is just for one player's back story.
I absolutely agree that it increases how invested and immersed in your world players are when they have a hand in its creation, and can decide that something is canon upon creating their character.
I sort of combined this with helping players understand the world when they'd ask me questions during character creation. "If I want to worship this god and be this race and have this background, where should my character be from?". I'll give them some suggestions, and then some information about that place to tie them to it.
My players were also really good at giving me backstory cues to work with, without actually knowing themselves how they would pan out.
"My father was a sailor who never came back."
"My sister was kidnapped by an Orc tribe as a baby and is presumed dead."
"I betrayed the organisation my former partner and I worked for, and I don't know what became of them."
"My brother went off searching for this MacGuffin in this region."
"A wizard lady gave me a cryptic note to explore this thing."
Etc.
A lot of the fates of NPCs mentioned in back story or plot devices that are alluded to have been left entirely up to me to decide, which gives me more opportunity for both exploring storylines and expanding my lore, and making the world feel more rich and deep. It's great because my players give me this stuff to work with, and they have no idea what I'll do with it.
Now see I'm no master of creating a world like that. But give me something cannon to tweak, then you have the campaign that I have been trying to get going.
The issue for me is I have a 2 wild card players, one is my mom, that will be called in cause of her work. And the other is one of my elder brothers who lives on the other side of Texas
Rollback Post to RevisionRollBack
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Sure. Nothing too heavy. Going to finally DM Dragon of Icespire Peak tonight.
I'll have Auroch Milk with some blood from deceased heros.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I’ll have some dragon crush wine, if you have any
Finally getting the chance to take my players back to their curse of Strahd campaign, I left off with them in the church in Valikai moments before the feast of St andrall event since they failed to gather the bones of St andrall. I’m picking back up with them scattered throughout the town that is being raided by Strahd and his Vampires. Certain players are with Certain NPCs and it will be the players jobs to figure out how to regroup, save as many people as they can, and escape Strahd and his minions. I’m introducing to them a Skizophrenic Changeling Cleric as an NPC who will be holding the Cleric position whilst they’re present Cleric is out of the game for a little bit. Can’t wait for all of it
Bardic Inspiration is just someone believing in you, and I believe in you
"Red wine for you, Patrick. Your milk and blood, Levi. And some dragon crush wine for Bam.
Great stories all around! May your dice roll so that you don't have to fudge them!"
Subclass Evaluations So Far:
Sorcerer
Warlock
My statblock. Fear me!
Hosted a battle between the Cult of Sedge and the Forum Counters here(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
*takes a drink* sadly the two that were supposed join had last minute stuff to do, and the one that could join won't do it, wont play because he'd find it boring with one player.
All I could do was ask "did I do something to upset you God"?
Okay, serve me the house special.
Not sure how open I can be in this thread as a couple of my players follow me on here and often see my posts and question me about things I've posted before session. BUT, I have a huuuuge surprise lined up for my party as we get ready for a decent to hell. Let me just say they are about to gain a traveling companion that I HOPE they take a liking to and build an emotional connection with. I'm working on tweaking some of the elements of DIA just for this character, so I hope he sticks around a little while.
Really well hope your plans go through. I'm working on a shared universe in the forgotten realms
Thanks, man. Unfortunately, I do think we are quite a bit further away from making the descent than I originally thought. At least that means there is time to work on the character a bit more before he gets properly introduced I guess. lol
Elaborate on that shared universe concept.
Well to begin, me and my older brothers had just finished The Lost mines of Phindelver, one of my brothers having recruited 2 named NPC Goblins (one was a dm NPC exclusively), Slee and Droop. 2 Bugbears, Klarg (with his wolf Ripper) and Mok, and two nameless Hobgoblins, (now name Dvaan and Grümpsh).
After some prologue stuff, said brother, now has 3 orcs and ogre as his new recruits, I realized, he was too strong for dragon of Icespire Peak, so I got storm lord's wrath. I was originally planning on having him be the strongest in the party, but only getting involved in fights if needed.
But then I had an idea, why not make it a shared universe? Have my other players, my eldest brother, mom and my best friend go through DIP, and whatever effect they do effects my other brothersb progress. All culminating in an avengers style team up near the middle of SLW.
Nice. Definitely keep us updated on the progression of that. I do not envy the chores of DM'ing all of that at once. lol
So....I'm going to say now is a good time to share what the plan is since all my players should be working and I have some free time to play around on Beyond. Haha!
The character I'm introducing is a Grung (taking advantage of the newest race here) who will act as an additional guide and companion to the party as they venture along. He knows they are going to Avernus, but is himself very unfamiliar with what to expect once they get there. However, he also aims to become more than just a guide, and also wants to reach status as a real adventurer and opts to go with the party. One of the weaknesses of the Grung is that they must immerse themselves in water for an hour everyday or take exhaustion. The only body of water where he would be able to immerse himself would be the river Styx. Submersion or drinking from this water can make one go crazy provided a constitution saving throw. Eventually, depending on what actions he takes, he will forget himself and become a husk of an individual before becoming a lemur (low level devil) or just waste away from exhaustion until death. I mean for this to be a very sad and sobering experience for the players as they experience the realities of what hell is.
Thank you for letting me share. Feels so much better getting that off my chest. Now pray my players don't find out before we reach that point.
I have my Forgotten Realms games all take place in the same universe, same in my Eberron Campaign, and Spelljammer campaign. They all take place in the same timeline, and you can see how the connect.
My major secret for Descent into Avernus is once they free Elturel, they won't be returned to the Chionthar River, it will be a river in Eberron.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
One of my players just straight up gave me free reign on part of her backstory and I told her “parts of this will come up” and since she’s been playing as a bit of a kleptomaniac I’ve made it so that for a bit she had a partner in crime who stole things with her, a street magician Kobold by the name of Slip. He is going to be going through a fairly wealthy city the same time as the party. Eventually I hope for them to agree to a bank heist
Bardic Inspiration is just someone believing in you, and I believe in you
you could have one of the patrons of the tavern be a young mage apprentice in for a drink. the only spell he has been working on lately (and therefore, the only real spell he has memorized at the time) is counterspell.... ;) stop those pesky fireballs before they happen.
Not all who wander are lost... Except Lieutenants; they are definitely lost!
No problem *holds up my glass* here's to us DM. May our players never be bored with our worlds, and give us a wonderful story to tell.
I'll drink to that. *lifts glass to meet level*
*taps my glass, and drinks*
I'll have a pint of that Embersea Red Porter the dragonborn seem to enjoy.
I have so many things for my players to explore. I just want to sit and play for a week straight and let them fully immerse themselves in the big old sandbox homebrew I've made, and for Arahsyk's sake, BITE THE HOOKS AND EAT THE LORE.
I recently started a campaign in a large, fully mapped homebrew world of my own creation, and I'm just so excited for my players to explore it. 3 hours a week is not enough. It's an expansive campaign, and loads of stuff has been written around the back stories my players gave me.
They're about to embark on a heist to overthrow a corrupt merchant who is running a town. I've mapped out the whole HQ in detail and there's loads of cool stuff for them to find. Loot, treasure, world lore, backstory tie-ins and plot hooks. From there, they're planning on journeying to the coast and taking a ship to their chosen destination, the capital city of the empire. Both the journey there by sea, and the city itself, are full of exciting and interesting things, and I am just so excited and impatient to play again to let them explore everything.
Please ask me a million questions about my world because I can't tell my players and nobody else cares haha
I can sympathize Lord_Jeeves... 3 hours a week-ish is what we are doing to, and we are rotating campaigns. My "part 1" was about 8 months and it will probably be that long again until I run part 2. I've setup Tyranny of Dragons with several opportunities to present the characters with difficult personal decisions that directly relate to the story. One character, I'm trying to tee up so to think Tiamat free is the better choice. Not because of the dragon cult, but because the Nine Hells won't have her trapped. I don't anticipate the character sabotaging the party or the mission, but I am hoping for a moral struggle and some inter party tension.
That is just one of the things I'm waiting for, others are scattered around. What I'm really looking forward to is talking about it with them after the fact. Painful.
Question for you. Did you feed the players a lot of backstory so the characters were tied into your world? Or, are they new to it? I've fallen on the method of getting players to invest in their characters first and then playing off what they create. They seem to get more invested in story when it is there creation that being challenged, or threatened, or rewarded. At least that is what I've found.
Everyone is the main character of their story
I actually told my players during character creation that, since the world is "under construction", anything they want to tie their back story to can be canon.
We ended up with two separate mercenary companies designed by my players, a secretive order of clerics/wizards/rogues who revere the god of secrets and knowledge, an entirely new village with an important druidic circle based there, and an entire civilisation of Tritons.
The way I went about it was that the players would give me some key points, and then I would take it and run with it behind the scenes, writing loads of stuff around that framework. For example, one of my players knew he wanted to play a Triton warlock with the Sage background, who was essentially a bookworm and the son of some minor nobles. I took that and had to:
I mean, the list goes on, and this is just for one player's back story.
I absolutely agree that it increases how invested and immersed in your world players are when they have a hand in its creation, and can decide that something is canon upon creating their character.
I sort of combined this with helping players understand the world when they'd ask me questions during character creation. "If I want to worship this god and be this race and have this background, where should my character be from?". I'll give them some suggestions, and then some information about that place to tie them to it.
My players were also really good at giving me backstory cues to work with, without actually knowing themselves how they would pan out.
"My father was a sailor who never came back."
"My sister was kidnapped by an Orc tribe as a baby and is presumed dead."
"I betrayed the organisation my former partner and I worked for, and I don't know what became of them."
"My brother went off searching for this MacGuffin in this region."
"A wizard lady gave me a cryptic note to explore this thing."
Etc.
A lot of the fates of NPCs mentioned in back story or plot devices that are alluded to have been left entirely up to me to decide, which gives me more opportunity for both exploring storylines and expanding my lore, and making the world feel more rich and deep. It's great because my players give me this stuff to work with, and they have no idea what I'll do with it.
Now see I'm no master of creating a world like that. But give me something cannon to tweak, then you have the campaign that I have been trying to get going.
The issue for me is I have a 2 wild card players, one is my mom, that will be called in cause of her work. And the other is one of my elder brothers who lives on the other side of Texas