this happened today actually I was playing and befriended the wolves but agreed to only have theme in the background so they are unable to do damage or sniff anything out.
I'd personally make it fairly difficult to just grab any animal and tame it. Basically anything you want it to do is going to require some food and a animal handling check until its been done enough time that you've trained it to do that. So training it follow you is going to require you keeping it on a lead and constantly feeding it rations for a couple of days. After that getting it to attack on command is going take a some time training where you tell it to a attack, do an animal handling check then reward it. Getting it not to attack strangers on site will be one too. Until those kinds of thing are trained into them it's going to be basically entirely under the dms control and I'd make it act like a wild animal even if it like them enough to stick around. With that system it takes a long time for any one else to be able to get a companion approaching that of a ranger and it will almost always still be inferior as it will lack spell sharing, the proficiency bonus, the extra health and will be taking commands as an action instead of a bonus action or attack like the ranger gets.
If you want this to be a plot point for the campaign, then I have made a set of rules for training beasts (one page of them in total, so not a big read. It's a pretty basic approach but I think it'll work) over on my Homebrew Thread.
Basic premise is it takes time to train an animal. Keep at it and it'll end up trained, but forget or find yourself unable to, and it'll lose trust in you. The difficulty varies based on how the creature feels about people, and how powerful the creature is.
Once tamed, I'd have the DM control the wolf. It's an NPC you convinced to come along, so it needs to be treated the same.
A player asked so I provided her with it. It's a pup, and a 70% chance of listening to her commands. In several adventures, when it's older than 2, there is a 90% it'll listen to her commands. Currently runs to her for protection, but when it's older, it will protector her.
Worth noting that no Animal Handling roll can immediately turn an abused, feral wolf into a pet. That's just not realistic. It could allow the characters to calm the wolf and even release it back into the wild, though.
If the character wants to put time into caring for the wolf, it's probably better not to make it a combat animal (the character would be overpowered for a short time...then the wolf would die and it would be sad).
... but you can totally roll hitdice after taking a breather, and your wounds disappear. Fireballs are very distinctly possible. Demons walk the earth. Dragons fly the skies. But doing a Crocodile Dundee on a wolf and making it your friend? Out of the question, that just isn't realistic.
=)
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
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this happened today actually I was playing and befriended the wolves but agreed to only have theme in the background so they are unable to do damage or sniff anything out.
I'd personally make it fairly difficult to just grab any animal and tame it. Basically anything you want it to do is going to require some food and a animal handling check until its been done enough time that you've trained it to do that. So training it follow you is going to require you keeping it on a lead and constantly feeding it rations for a couple of days. After that getting it to attack on command is going take a some time training where you tell it to a attack, do an animal handling check then reward it. Getting it not to attack strangers on site will be one too. Until those kinds of thing are trained into them it's going to be basically entirely under the dms control and I'd make it act like a wild animal even if it like them enough to stick around. With that system it takes a long time for any one else to be able to get a companion approaching that of a ranger and it will almost always still be inferior as it will lack spell sharing, the proficiency bonus, the extra health and will be taking commands as an action instead of a bonus action or attack like the ranger gets.
If you want this to be a plot point for the campaign, then I have made a set of rules for training beasts (one page of them in total, so not a big read. It's a pretty basic approach but I think it'll work) over on my Homebrew Thread.
Basic premise is it takes time to train an animal. Keep at it and it'll end up trained, but forget or find yourself unable to, and it'll lose trust in you. The difficulty varies based on how the creature feels about people, and how powerful the creature is.
Once tamed, I'd have the DM control the wolf. It's an NPC you convinced to come along, so it needs to be treated the same.
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Wow I know nothing lol
Gabriella Stroup :D
A player asked so I provided her with it. It's a pup, and a 70% chance of listening to her commands. In several adventures, when it's older than 2, there is a 90% it'll listen to her commands. Currently runs to her for protection, but when it's older, it will protector her.
Nice!! It looks so cool!!
Gabriella Stroup :D
I'd let him have the wolf using the rules for sidekicks in Tasha's Cauldron of Everything.
Dungeonmastering since 1992!
... but you can totally roll hitdice after taking a breather, and your wounds disappear. Fireballs are very distinctly possible. Demons walk the earth. Dragons fly the skies. But doing a Crocodile Dundee on a wolf and making it your friend? Out of the question, that just isn't realistic.
=)
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.