I’m a new dm running my second campaign, and I gave my 2 players (4th level) what I thought would be a fun, easy encounter. Unfortunately the dice were not in their favor, and 4 crits later they’re both dead. I want to continue this campaign but it’s special to their characters. I’ve heard that some dms, rather than straight up killing players, will instead give them permanent effects as a trade off for living. I don’t know any of these effects, or where to look, or if it’s homebrew. Help?
You could do it like, an NPC or God they worship resurrected them an x amount of time in game later. But if it's a normal NPC, in doing so they gave up their life to give them one more chance.
I did that once, but I planned it as part of the story. They woke up several hours later in a dark room with 1 HP and they pretty much immediately took a long rest. I then had their captors put them to work doing manual labor until they escaped.
The good old: "it was only a bad dream..." Used that once or twice :-) Not very pretty, but it works.
Many other good suggestions above. Just make sure you talk to your players and explain them this is an exception. Don't let them think you will save them anytime they get in trouble. That takes away some of the danger and fun of the game.
Another tip: Roll behind a screen. That way you could have dropped that final crit... Hopefully both you and your players have "learned" that sometimes when the battle is going bad, the best option is to run! It's OK to remind the players that from time to time, especially when the dice are against them.
You could also give them a brief glimpse of the afterlife. In the forgotten realms, their souls will be send to the Fugue Plane, and if no god collects them and no devil shows interest, they will eventually be judged by Kelemvor.
The Sword Coast Adventurers Guide has some more info, and the forgotten realms wiki has a whole lot more on it.
Maybe a servant of their god shows up and sends them back, because they still have some work to do?
In that case, keep the death. Not because it's better that they died, but because if you undo it now, the players will realize that their life and death aren't determined by the dice and their choices at all—they're determined by you. And that will probably make them even more upset than losing their characters, because they'll feel like, if they can't fail in quests, it's not really them who succeeds. They're just your puppets. (I was actually in a D&D group once that fell apart for almost this exact reason.)
It sucks to lose your campaign, but it's also fun to start over again with a bit more experience! Talk to your players about what new character ideas they have—that usually gets everyone excited.
I mean, I know some people hate that, but, the alternative is to by blind luck roll 4 crits and turn an adventure meant to be trivial into a death march.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I've TPKed more than once, but depending on what you were up against, it might well be willing to stabilize and capture the dying PCs (for example, after a nasty Kobold ambush I had the characters stabilized and sold into slavery). There are a lot of ways you can fudge an everyone dies encounter, but it depends a lot on the details. What was the encounter?
Another thing you can do is have an evil cleric in need of minions cast Raise Dead and Geas. Or a custom spell that raises them as undead under the command of the one who raised them.
Keep the death. It will be better that way I promise.
Start up again new characters and all. You can use the same campaign and have the players notice changes to the world created by their former characters. The dead PCs could be famous with a legendary death.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
you could reincarnate them, allow them to keep there personality , but roll for new race /class, deem it a favor from some body ie a god or demon what ever you like this allows for future campaign fun as well as letting them get use to new skins but maintain the characters personality
There's really no wrong answer here. All of these suggestions are excellent, and will work in a variety of situations. The important thing is what you think will be the most interesting and fun for you and your players. Remember that at the end of the day this is just a game, you are all playing to have fun. So my suggestion is to do what sounds fun to you and your players, and handwave away anything you need to make that happen.
Here's a suggestion...if your characters had any family, let the player roll up a family member on a quest to find a way to resurrect their dead relative. Then, if the little brothers/whoever succeeds, the original quest can be resumed.
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Edeleth Treesong (Aldalire) WoodElf Druid lvl 8 Talaveroth Sub 2 Last Tree StandingTabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1 Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
I tell my players that they live "6 seconds at a time", hehe. I always roll attacks and NPC skill checks out front, but not the random encounter dice usually.
If the players are ok with it, letting them all die and roll up new characters is absolutely the way to go. For the rest of all campaigns with this group, you'll have a free bonus to the tension of all situations - they'll know that it really absolutely is possible for their characters to die.
Build the campaign from there, if you can. Figure out what happens when the PCs die - and roll up a new party to maybe pick up their epic quest where they left off?
If letting the characters die would kill the players' enjoyment of the campaign, then find a way to have them be captured instead, or resurrected, or something. But you should know your audience, if you can.
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I’m a new dm running my second campaign, and I gave my 2 players (4th level) what I thought would be a fun, easy encounter. Unfortunately the dice were not in their favor, and 4 crits later they’re both dead. I want to continue this campaign but it’s special to their characters.
I’ve heard that some dms, rather than straight up killing players, will instead give them permanent effects as a trade off for living. I don’t know any of these effects, or where to look, or if it’s homebrew.
Help?
Is there some way they can credibly have been captured while both "unconscious"? Or did they fail their death saving throws and all that?
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
You could do it like, an NPC or God they worship resurrected them an x amount of time in game later. But if it's a normal NPC, in doing so they gave up their life to give them one more chance.
I did that once, but I planned it as part of the story. They woke up several hours later in a dark room with 1 HP and they pretty much immediately took a long rest. I then had their captors put them to work doing manual labor until they escaped.
Professional computer geek
You could speak with your players and simply pretend that this never happened.
GOOD LUCK!
Yep, I've done that. Stared at the dice, stared at the players, said, 'Well, that happened. Lets start again and pretend it didn't."
The good old: "it was only a bad dream..." Used that once or twice :-) Not very pretty, but it works.
Many other good suggestions above. Just make sure you talk to your players and explain them this is an exception. Don't let them think you will save them anytime they get in trouble. That takes away some of the danger and fun of the game.
Another tip: Roll behind a screen. That way you could have dropped that final crit... Hopefully both you and your players have "learned" that sometimes when the battle is going bad, the best option is to run! It's OK to remind the players that from time to time, especially when the dice are against them.
Ludo ergo sum!
You could also give them a brief glimpse of the afterlife. In the forgotten realms, their souls will be send to the Fugue Plane, and if no god collects them and no devil shows interest, they will eventually be judged by Kelemvor.
The Sword Coast Adventurers Guide has some more info, and the forgotten realms wiki has a whole lot more on it.
Maybe a servant of their god shows up and sends them back, because they still have some work to do?
The full death, fails and all unfortunately
In that case, keep the death. Not because it's better that they died, but because if you undo it now, the players will realize that their life and death aren't determined by the dice and their choices at all—they're determined by you. And that will probably make them even more upset than losing their characters, because they'll feel like, if they can't fail in quests, it's not really them who succeeds. They're just your puppets. (I was actually in a D&D group once that fell apart for almost this exact reason.)
It sucks to lose your campaign, but it's also fun to start over again with a bit more experience! Talk to your players about what new character ideas they have—that usually gets everyone excited.
Wizard (Gandalf) of the Tolkien Club
Lesson learned: When necessary, fudge rolls.
I mean, I know some people hate that, but, the alternative is to by blind luck roll 4 crits and turn an adventure meant to be trivial into a death march.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I've TPKed more than once, but depending on what you were up against, it might well be willing to stabilize and capture the dying PCs (for example, after a nasty Kobold ambush I had the characters stabilized and sold into slavery). There are a lot of ways you can fudge an everyone dies encounter, but it depends a lot on the details. What was the encounter?
Another thing you can do is have an evil cleric in need of minions cast Raise Dead and Geas. Or a custom spell that raises them as undead under the command of the one who raised them.
Keep the death. It will be better that way I promise.
Start up again new characters and all. You can use the same campaign and have the players notice changes to the world created by their former characters. The dead PCs could be famous with a legendary death.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
you could reincarnate them, allow them to keep there personality , but roll for new race /class, deem it a favor from some body ie a god or demon what ever you like this allows for future campaign fun as well as letting them get use to new skins but maintain the characters personality
There's really no wrong answer here. All of these suggestions are excellent, and will work in a variety of situations. The important thing is what you think will be the most interesting and fun for you and your players. Remember that at the end of the day this is just a game, you are all playing to have fun. So my suggestion is to do what sounds fun to you and your players, and handwave away anything you need to make that happen.
Find me on Twitter: @OboeLauren
Thank you everyone for these awesome suggestions!
No problem
Here's a suggestion...if your characters had any family, let the player roll up a family member on a quest to find a way to resurrect their dead relative. Then, if the little brothers/whoever succeeds, the original quest can be resumed.
Edeleth Treesong (Aldalire) Wood Elf Druid lvl 8 Talaveroth Sub 2
Last Tree Standing Tabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1
Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive
Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth
Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
I tell my players that they live "6 seconds at a time", hehe. I always roll attacks and NPC skill checks out front, but not the random encounter dice usually.
If the players are ok with it, letting them all die and roll up new characters is absolutely the way to go. For the rest of all campaigns with this group, you'll have a free bonus to the tension of all situations - they'll know that it really absolutely is possible for their characters to die.
Build the campaign from there, if you can. Figure out what happens when the PCs die - and roll up a new party to maybe pick up their epic quest where they left off?
If letting the characters die would kill the players' enjoyment of the campaign, then find a way to have them be captured instead, or resurrected, or something. But you should know your audience, if you can.