I’m coming up on the end of my campaign and I’m planning on doing it a way I’ve never done. Instead of one big baddie and minions, the idea is to do an endurance fight in a gladiator pit. I want to balance it properly so it feels exciting.
Right now, my plan is three rounds with short rests in between. I’ve got the three encounters built (in both Kobold Fight Club and the DnD Beyond builder) as deadly, and I’m planning on allowing them performance checks throughout the fights to please the crowd and let the masses throw down weapons, shields, potions if it gets wild.
Id love some input from some other DMs. Whether I’m way off on difficulty, or some ideas on items the crowd could throw down. Anything really.
I would adjust difficulty of round 2 and 3 based on round 1. If you want, you can have a veteran of the pits warn them that sandbagging in earlier rounds will make later rounds easier.
Also, be prepared for the PCs deciding they're going to launch an escape attempt, possibly by sparking a gladiator revolt.
The revolt is a great thing to keep in mind. I’m less worried about it since this is an event they’re signing up for during a holiday.
I might lower the difficulty of the first two fights and give some summons to the final fight, that way if they start flying through it, I have a way out to bring back tension.
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I’m coming up on the end of my campaign and I’m planning on doing it a way I’ve never done. Instead of one big baddie and minions, the idea is to do an endurance fight in a gladiator pit. I want to balance it properly so it feels exciting.
Right now, my plan is three rounds with short rests in between. I’ve got the three encounters built (in both Kobold Fight Club and the DnD Beyond builder) as deadly, and I’m planning on allowing them performance checks throughout the fights to please the crowd and let the masses throw down weapons, shields, potions if it gets wild.
Id love some input from some other DMs. Whether I’m way off on difficulty, or some ideas on items the crowd could throw down. Anything really.
I would adjust difficulty of round 2 and 3 based on round 1. If you want, you can have a veteran of the pits warn them that sandbagging in earlier rounds will make later rounds easier.
Also, be prepared for the PCs deciding they're going to launch an escape attempt, possibly by sparking a gladiator revolt.
The revolt is a great thing to keep in mind. I’m less worried about it since this is an event they’re signing up for during a holiday.
I might lower the difficulty of the first two fights and give some summons to the final fight, that way if they start flying through it, I have a way out to bring back tension.