So you're honestly telling me that if you were in a fight with multiple people - whether it's you alone versus 4 people, or you and 3 friends versus 4 people, doesn't really matter - that if you knock a guy down, and he is clearly staying down (this can easily be noticed in a second), you would ignore all the enemies still standing and attacking you to go and beat on this downed person?
If so, that's a very good strategy to get yourself punched in the back of the head.
So you're honestly telling me that if you were in a fight with multiple people - whether it's you alone versus 4 people, or you and 3 friends versus 4 people, doesn't really matter - that if you knock a guy down, and he is clearly staying down (this can easily be noticed in a second), you would ignore all the enemies still standing and attacking you to go and beat on this downed person?
(a) No, it most certainly cannot be noticed in a second (it's faster to hit them again than to check), (b) it's quite possible to kick someone in the head without rendering yourself defenseless (you can easily hit a downed target a half dozen times in a single D&D round).
Real people do not go conveniently unconscious; they just get increasingly ineffective at struggling.
Alright, you do you. You wanna have your creatures waste their attacks on non-threats, power to you. May your players enjoy the free and easy targets you provide them.
Alright, you do you. You wanna have your creatures waste their attacks on non-threats, power to you. May your players enjoy the free and easy targets you provide them.
Nah, I've concluded I'll just make it moot by using negative hit points.
As you can see by the responses here, the effectiveness of a healing potion isn't dependent on the action it costs but, only on if the DM wants it to be effective.
As you can see by the responses here, the effectiveness of a healing potion isn't dependent on the action it costs but, only on if the DM wants it to be effective.
That isn't at all the conclusion I reached from reading this thread.
So you're honestly telling me that if you were in a fight with multiple people - whether it's you alone versus 4 people, or you and 3 friends versus 4 people, doesn't really matter - that if you knock a guy down, and he is clearly staying down (this can easily be noticed in a second), you would ignore all the enemies still standing and attacking you to go and beat on this downed person?
If so, that's a very good strategy to get yourself punched in the back of the head.
Heck no. You knock everyone the eff out and then go back to make sure they stay down. Either that or you get one of them in a good submission hold and tell the others that if they don’t back off you’re gonna break their buddy’s arm in as many places as possible, back towards the door, then knock that guy out and run to get the baton from your car before the others catch up.
Or you pick up an ashtray or pool stick or whatever you can get your hands on and start swinging. Spit in their eyes, grab a handful of dangly bits, you do whatever you can, whatever you have to, to not get your ass kicked. That’s what you do when it’s either them or you.
Anyone who says otherwise has never been in a fight before.
To continue the trend: “I love” all you armchair bad-tushies. Comparing this to a real fight simply doesn’t track. In the real world, someone who has been knocked hard enough to hit the ground and seem unconscious is almost certainly much less of a threat should they get up. In D&D, even if a character gets up at 1HP, they are hitting as hard as if they were at full. If that were the case in reality, you would absolutely take a moment to take that gun entirely off the table before engaging someone new.
Having said that, I think the game is balanced assuming you do not do that as a rule, and so I only double tap if I have a narrative reason.
In the real world, someone who has been knocked hard enough to hit the ground and seem unconscious is almost certainly much less of a threat should they get up. In D&D, even if a character gets up at 1HP, they are hitting as hard as if they were at full. If that were the case in reality, you would absolutely take a moment to take that gun entirely off the table before engaging someone new.
Like I said, in the real world you do whatever you have to do to not get your ass kicked.
In the real world, someone who has been knocked hard enough to hit the ground and seem unconscious is almost certainly much less of a threat should they get up. In D&D, even if a character gets up at 1HP, they are hitting as hard as if they were at full. If that were the case in reality, you would absolutely take a moment to take that gun entirely off the table before engaging someone new.
Like I said, in the real world you do whatever you have to do to not get your ass kicked.
Comparing this to a real fight simply doesn’t track.
Having said that, I think the game is balanced assuming you do not do that as a rule, and so I only double tap if I have a narrative reason.
Like you said, D&D isn’t the real world.
I wasn’t really tracking who was saying what, so maybe we are in agreement. My point was that in the real world, while you might take advantage of an opportunity to kick someone who’s down, you certainly aren’t going to focus on them. In D&D game mechanics this is absolutely what an NPC should do to maximize their chance of winning, but that’s not behaviour the game is balanced for.
As you can see by the responses here, the effectiveness of a healing potion isn't dependent on the action it costs but, only on if the DM wants it to be effective.
That isn't at all the conclusion I reached from reading this thread.
I'm not sure why you wouldn't reach that conclusion. If the DM is going to keep bombarding you with attacks, taking a potion is going to be a waste of time in most cases. If you can take the potion and catch a breather to really get back in the fight(beyond getting a very paltry amount of HP back) the DM intends for taking a potion to be relevant. Regardless, all game mechanics are limited by how effective a DM allows them to be. Some DMs will let you run around and AoE smash enemies the whole battle and others will use shut down tactics after a couple rounds of your rampage. Some people here have expressed that running a player into the ground is no problem for them. Others think it's quite unnecessary. You don't even post what conclusion you reached from reading this thread. Maybe do that instead of making a noncommittal response in opposition of what I've said.
I'm not sure why you wouldn't reach that conclusion. If the DM is going to keep bombarding you with attacks, taking a potion is going to be a waste of time in most cases. If you can take the potion and catch a breather to really get back in the fight(beyond getting a very paltry amount of HP back) the DM intends for taking a potion to be relevant.
Huh? No, while it's possible for a fight to have lulls where there's nothing better to do than use a healing potion, it's not likely they were set up for the purpose of making healing potions useful, more likely it's a multi-wave or separated battle where you have periods where there simply aren't any enemies in your immediate vicinity. Sure, the DM could treat someone using a healing potion as if Sanctuary had been cast on them and deliberately not attack them, but that's giving potions benefits beyond what's defined in their stat block.
I'm not sure why you wouldn't reach that conclusion. If the DM is going to keep bombarding you with attacks, taking a potion is going to be a waste of time in most cases. If you can take the potion and catch a breather to really get back in the fight(beyond getting a very paltry amount of HP back) the DM intends for taking a potion to be relevant.
Huh? No, while it's possible for a fight to have lulls where there's nothing better to do than use a healing potion, it's not likely they were set up for the purpose of making healing potions useful, more likely it's a multi-wave or separated battle where you have periods where there simply aren't any enemies in your immediate vicinity. Sure, the DM could treat someone using a healing potion as if Sanctuary had been cast on them and deliberately not attack them, but that's giving potions benefits beyond what's defined in their stat block.
I don't disagree but, it's still DM fiat. I've only taken healing potions in battle after I've downed enemies or had to run to a new position to engage. Pretty much inline with what you've said above. I agree with most people who wouldn't let an enemy engaged in battle, just drink a healing potion. It honestly doesn't matter to me either way as long as it's not a double standard. I've had DMs protect their enemy NPCs from dying more than they let the party protect themselves. Needless to say, I haven't played with anyone like that in years.
I'm not sure why you wouldn't reach that conclusion. If the DM is going to keep bombarding you with attacks, taking a potion is going to be a waste of time in most cases. If you can take the potion and catch a breather to really get back in the fight(beyond getting a very paltry amount of HP back) the DM intends for taking a potion to be relevant.
Huh? No, while it's possible for a fight to have lulls where there's nothing better to do than use a healing potion, it's not likely they were set up for the purpose of making healing potions useful, more likely it's a multi-wave or separated battle where you have periods where there simply aren't any enemies in your immediate vicinity. Sure, the DM could treat someone using a healing potion as if Sanctuary had been cast on them and deliberately not attack them, but that's giving potions benefits beyond what's defined in their stat block.
I don't disagree but, it's still DM fiat. I've only taken healing potions in battle after I've downed enemies or had to run to a new position to engage. Pretty much inline with what you've said above. I agree with most people who wouldn't let an enemy engaged in battle, just drink a healing potion. It honestly doesn't matter to me either way as long as it's not a double standard. I've had DMs protect their enemy NPCs from dying more than they let the party protect themselves. Needless to say, I haven't played with anyone like that in years.
Eh, I wouldn't make any special effort to stop an enemy from using a healing potion (other than it would be nice to have that potion as loot), I just also wouldn't pause attacking, and that's generally all that's needed to make the healing potion not worth it.
What if you had a feat called: Potion Popper. Drinking potions only requires a Bonus Action. I'm just making things up on the spot.
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I've seen one. Including seeing the guy who got knocked down get kicked in the head.
So you're honestly telling me that if you were in a fight with multiple people - whether it's you alone versus 4 people, or you and 3 friends versus 4 people, doesn't really matter - that if you knock a guy down, and he is clearly staying down (this can easily be noticed in a second), you would ignore all the enemies still standing and attacking you to go and beat on this downed person?
If so, that's a very good strategy to get yourself punched in the back of the head.
(a) No, it most certainly cannot be noticed in a second (it's faster to hit them again than to check), (b) it's quite possible to kick someone in the head without rendering yourself defenseless (you can easily hit a downed target a half dozen times in a single D&D round).
Real people do not go conveniently unconscious; they just get increasingly ineffective at struggling.
Alright, you do you. You wanna have your creatures waste their attacks on non-threats, power to you. May your players enjoy the free and easy targets you provide them.
Nah, I've concluded I'll just make it moot by using negative hit points.
As you can see by the responses here, the effectiveness of a healing potion isn't dependent on the action it costs but, only on if the DM wants it to be effective.
That isn't at all the conclusion I reached from reading this thread.
"Not all those who wander are lost"
Heck no. You knock everyone the eff out and then go back to make sure they stay down. Either that or you get one of them in a good submission hold and tell the others that if they don’t back off you’re gonna break their buddy’s arm in as many places as possible, back towards the door, then knock that guy out and run to get the baton from your car before the others catch up.
Or you pick up an ashtray or pool stick or whatever you can get your hands on and start swinging. Spit in their eyes, grab a handful of dangly bits, you do whatever you can, whatever you have to, to not get your ass kicked. That’s what you do when it’s either them or you.
Anyone who says otherwise has never been in a fight before.
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To continue the trend: “I love” all you armchair bad-tushies. Comparing this to a real fight simply doesn’t track. In the real world, someone who has been knocked hard enough to hit the ground and seem unconscious is almost certainly much less of a threat should they get up. In D&D, even if a character gets up at 1HP, they are hitting as hard as if they were at full. If that were the case in reality, you would absolutely take a moment to take that gun entirely off the table before engaging someone new.
Having said that, I think the game is balanced assuming you do not do that as a rule, and so I only double tap if I have a narrative reason.
Like I said, in the real world you do whatever you have to do to not get your ass kicked.
Like you said, D&D isn’t the real world.
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I wasn’t really tracking who was saying what, so maybe we are in agreement. My point was that in the real world, while you might take advantage of an opportunity to kick someone who’s down, you certainly aren’t going to focus on them. In D&D game mechanics this is absolutely what an NPC should do to maximize their chance of winning, but that’s not behaviour the game is balanced for.
We are in fact in agreement.
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I'm not sure why you wouldn't reach that conclusion. If the DM is going to keep bombarding you with attacks, taking a potion is going to be a waste of time in most cases. If you can take the potion and catch a breather to really get back in the fight(beyond getting a very paltry amount of HP back) the DM intends for taking a potion to be relevant. Regardless, all game mechanics are limited by how effective a DM allows them to be. Some DMs will let you run around and AoE smash enemies the whole battle and others will use shut down tactics after a couple rounds of your rampage. Some people here have expressed that running a player into the ground is no problem for them. Others think it's quite unnecessary. You don't even post what conclusion you reached from reading this thread. Maybe do that instead of making a noncommittal response in opposition of what I've said.
Huh? No, while it's possible for a fight to have lulls where there's nothing better to do than use a healing potion, it's not likely they were set up for the purpose of making healing potions useful, more likely it's a multi-wave or separated battle where you have periods where there simply aren't any enemies in your immediate vicinity. Sure, the DM could treat someone using a healing potion as if Sanctuary had been cast on them and deliberately not attack them, but that's giving potions benefits beyond what's defined in their stat block.
I don't disagree but, it's still DM fiat. I've only taken healing potions in battle after I've downed enemies or had to run to a new position to engage. Pretty much inline with what you've said above. I agree with most people who wouldn't let an enemy engaged in battle, just drink a healing potion. It honestly doesn't matter to me either way as long as it's not a double standard. I've had DMs protect their enemy NPCs from dying more than they let the party protect themselves. Needless to say, I haven't played with anyone like that in years.
Eh, I wouldn't make any special effort to stop an enemy from using a healing potion (other than it would be nice to have that potion as loot), I just also wouldn't pause attacking, and that's generally all that's needed to make the healing potion not worth it.
That was my exact point from the start.
What if you had a feat called: Potion Popper. Drinking potions only requires a Bonus Action. I'm just making things up on the spot.
REMEMBER: Wizards Of The Coast does not own DDB, they are two different companies. When you buy a physical book, WotC receives the money you bought it for, not DDB and vice versa. If you want a digital key to get an online book for free because you have the hardcopy book then DDB makes no money because you don't buy off DDB you buy off WotC, so please stop making threads about this issue. DDB needs money to continue helping people and servers aren't cheap.
That reminds me of this article about quick drinking and potion toxicity by James Haeck from 2019.
"Not all those who wander are lost"