There are some cliches in media that just don't play well in a collaborative game. NPC betrayal is one of those. Mike Shae has been vocal about this. Basically, there are two main problems with NPC betrayals. The first is that if the PCs discover the betrayal early, questlines can be broken. Second, the players will become overly distrusting of all NPCs, and that's not an attitude you'll want to cultivate.
There are some cliches in media that just don't play well in a collaborative game. NPC betrayal is one of those. Mike Shae has been vocal about this. Basically, there are two main problems with NPC betrayals. The first is that if the PCs discover the betrayal early, questlines can be broken. Second, the players will become overly distrusting of all NPCs, and that's not an attitude you'll want to cultivate.
That's problem the only real cliche that should be avoid at all cost in D&D
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There are some cliches in media that just don't play well in a collaborative game. NPC betrayal is one of those. Mike Shae has been vocal about this. Basically, there are two main problems with NPC betrayals. The first is that if the PCs discover the betrayal early, questlines can be broken. Second, the players will become overly distrusting of all NPCs, and that's not an attitude you'll want to cultivate.
That's problem the only real cliche that should be avoid at all cost in D&D