Here's an excerpt from the book with some fun theories on why the portal was opened:
What Caused the Portal to Open?
A DM that's running a Borrelia campaign can decide why and how the portal was opened, or they can leave it a question unanswered. Various scholars and sages throughout Borrelia have different theories on what opened the portal. The DM can decide if any of them are correct:
The portal was opened by a mad wizard experimenting with planar magic. When the demons came through, they perished before they could close the portal.
A powerful force of evil, such as the Shadow King or the red dragon Sornaeth, purposefully opened the portal to force the gods to take action.
The demons had been attempting to make a portal to Borrelia for a long time. It was only then that they finally broke through.
Quarreling among the gods weakened the barriers between the planes and allowed the demons to break into our world.
A DM should consider the consequences of what would happen if the cause of the portal were to be revealed. If the world learned that an event such as the Demon War could happen again, it could tear every nation into chaos.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Okay, it's been a long time, but I'm finally done with the first chapter of WGtB, and I've just started the second chapter, which is about character creation. The first chapter is currently ten pages long, but I'm hoping to add some artwork, which would make it a bit longer. I'll try to put an update when I finish the races section of the chapter.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
What makes Borrelia unique? Like Ravenloft is Gothic fantasy, Dark Sun is gritty but epic desert fantasy, Dragonlance is romantic soap opera fantasy, Eberron is pulp fantasy.
That being said, Borrelia sounds like a really cool campaign world and I’m looking forward to learning more about it.
What makes Borrelia unique? Like Ravenloft is Gothic fantasy, Dark Sun is gritty but epic desert fantasy, Dragonlance is romantic soap opera fantasy, Eberron is pulp fantasy.
That being said, Borrelia sounds like a really cool campaign world and I’m looking forward to learning more about it.
It's epic fantasy, but with undertones of horror. I think of it as fantastical horror. There are epic quests and legendary heroes, but also some more unnerving elements, such as twisted aberrations that were once human.
There'll be a lot more information in the book, and I'll put some of it on this thread beforehand.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I love it! I also love how much historical detail you’ve put into Borrelia.
Thanks! I came up with Borrelia about 8 months ago, and I've slowly built up its lore over that time period. Whenever I'm bored or I come up with a new idea I get on my computer and start typing.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Here are the races/subraces/variants currently planned to appear in WGtB:
Demonic tieflings are humanoids infused with the chaotic power of the Abyss, as opposed to that of the Nine Hells. Thri-kreen are nomadic insectoids that live in scattered tribes throughout the Blood Plains after they were driven from Galoron. Twilight elves are elves that have a strong tie to the gloaming magic of the fey continent that lies beyond the Western Sea. Valashae are plant-like humanoids that are birthed to protect the woodlands when a forest is in danger of destruction.
I will be putting these species in as races until Van Ritchen's is released, when I'll change them to lineages.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I'm currently working on the race descriptions (I finished dragonborn and dwarf, and am about to begin elf), as well as the Spellslayer fighter subclass. After I finish that, I'll be moving on to the Fallen warlock patron.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
this is actually so good?? i am now inspired to turn my rant pages of notes into something readable
hmu if you need monster art or anything, im terrible at humans/humanoids but dragons and weird beasts are very fun to draw
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— δ ψινο • the croc master • hε/hιm δ — “sᴏᴍᴇᴏɴᴇ, ɪ ᴛᴇʟʟ ʏᴏᴜ, ɪɴ ᴀɴᴏᴛʜᴇʀ ᴛɪᴍᴇ ᴡɪʟʟ ʀᴇᴍᴇᴍʙᴇʀ ᴜs.” ——————| EXTENDED SIG |—————— Φ • happily married to • ☁️ℝ𝔼𝔻ℙ𝔼𝕃𝕋☁️ • As vast as the sun, stars, and the sky itself, so is my promise to you • Φ
this is actually so good?? i am now inspired to turn my rant pages of notes into something readable
hmu if you need monster art or anything, im terrible at humans/humanoids but dragons and weird beasts are very fun to draw
Thanks! My notes started out illegible, but in one of my fevered flashes of energy, I managed to compile them into a somewhat organized system (assuming you count 18 different google docs as "organized").
If you really want to draw any of the monsters, I'll try to make a list of the weirdest ones and describe them.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
this is actually so good?? i am now inspired to turn my rant pages of notes into something readable
hmu if you need monster art or anything, im terrible at humans/humanoids but dragons and weird beasts are very fun to draw
Thanks! My notes started out illegible, but in one of my fevered flashes of energy, I managed to compile them into a somewhat organized system (assuming you count 18 different google docs as "organized").
If you really want to draw any of the monsters, I'll try to make a list of the weirdest ones and describe them.
18 docs holy cow,, thanks for the list too
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— δ ψινο • the croc master • hε/hιm δ — “sᴏᴍᴇᴏɴᴇ, ɪ ᴛᴇʟʟ ʏᴏᴜ, ɪɴ ᴀɴᴏᴛʜᴇʀ ᴛɪᴍᴇ ᴡɪʟʟ ʀᴇᴍᴇᴍʙᴇʀ ᴜs.” ——————| EXTENDED SIG |—————— Φ • happily married to • ☁️ℝ𝔼𝔻ℙ𝔼𝕃𝕋☁️ • As vast as the sun, stars, and the sky itself, so is my promise to you • Φ
this is actually so good?? i am now inspired to turn my rant pages of notes into something readable
hmu if you need monster art or anything, im terrible at humans/humanoids but dragons and weird beasts are very fun to draw
Thanks! My notes started out illegible, but in one of my fevered flashes of energy, I managed to compile them into a somewhat organized system (assuming you count 18 different google docs as "organized").
If you really want to draw any of the monsters, I'll try to make a list of the weirdest ones and describe them.
18 docs holy cow,, thanks for the list too
No problem. I'll list the documents, one second. They are: Antimony, Arsenic, Aluminum, Selenium, and Hydrogen and Oxygen and- Wait, wrong thing. Okay, this should be right: There's... Alignment Tables, Additional Notes, Campaign Resources, and Monster Stats and History of Borrelia and Monster Backstories and Songs & Poems. And Borrelia Creatures, Monster Territories, WGtB Info and Borrelia Short Stories and On the History of Shadow and Campaign Handout, and Player Info, Campaign Handout, Session Summaries, Campaign Cheat Sheet and Character Info.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
this is actually so good?? i am now inspired to turn my rant pages of notes into something readable
hmu if you need monster art or anything, im terrible at humans/humanoids but dragons and weird beasts are very fun to draw
Thanks! My notes started out illegible, but in one of my fevered flashes of energy, I managed to compile them into a somewhat organized system (assuming you count 18 different google docs as "organized").
If you really want to draw any of the monsters, I'll try to make a list of the weirdest ones and describe them.
18 docs holy cow,, thanks for the list too
No problem. I'll list the documents, one second. They are: Antimony, Arsenic, Aluminum, Selenium, and Hydrogen and Oxygen and- Wait, wrong thing. Okay, this should be right: There's... Alignment Tables, Additional Notes, Campaign Resources, and Monster Stats and History of Borrelia and Monster Backstories and Songs & Poems. And Borrelia Creatures, Monster Territories, WGtB Info and Borrelia Short Stories and On the History of Shadow and Campaign Handout, and Player Info, Campaign Handout, Session Summaries, Campaign Cheat Sheet and Character Info.
Arsenic is an essential part of Borrelia's lore
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— δ ψινο • the croc master • hε/hιm δ — “sᴏᴍᴇᴏɴᴇ, ɪ ᴛᴇʟʟ ʏᴏᴜ, ɪɴ ᴀɴᴏᴛʜᴇʀ ᴛɪᴍᴇ ᴡɪʟʟ ʀᴇᴍᴇᴍʙᴇʀ ᴜs.” ——————| EXTENDED SIG |—————— Φ • happily married to • ☁️ℝ𝔼𝔻ℙ𝔼𝕃𝕋☁️ • As vast as the sun, stars, and the sky itself, so is my promise to you • Φ
This is a fun little short story I wrote up. Any comments or feedback is appreciated.
Adran of the Forest
Adran was born to a loving family in a small town on the edge of the otherworldly Forest of Mists. While the other children of his village feared the Forest and stayed well away from it, Adran enjoyed taking walks through the Forest, exploring its wonders and also its dangers. On one such walk, Adran didn’t come back after the usual few hours. Search parties were sent out, but they returned to the village empty-handed. Adran had vanished without a trace.
Two days later, Adran returned, seemingly unharmed. But he was not the same boy he had been. He was quiet and thoughtful, and he held wisdom and insight far beyond his age. Some said that he had been touched by the Forest’s magic, or that he was fey, or that he had gone mad. Adran refuted none of these speculations, but confirmed none of them, either. He spent much of his time in the Forest, more even than before that fateful day. When the time came for the children to choose their professions and become adults, few were surprised when Adran chose to become a woodsman. No one knew the Forest better than he.
One day, only a few months later, Adran left on a particularly long excursion into the Forest’s depths. When he returned, his village was in shambles. The houses were crumbled and smashed, the roads were cracked and ruined, and the very dirt was stained with blood. Not a single bone was left of the people and animals that had once resided there. Adran knew at once that only gnolls were capable of such murderous violence. At the edge of the village, Adran found the tracks of the foul beasts, leading out onto the plains.
Taking only a simple woodsman’s axe, Adran pursued the gnolls for a fortnight before he finally caught up to them. As he approached their filthy camp, he realized that there were more of them than he had thought- at least three dozen. Their keen smell quickly alerted them to his presence. With a bellowing cry, Adran charged from his hiding place and killed them all.
After avenging his village, Adran wandered the plains aimlessly. The Forest would not accept him after he had killed a thinking being. He had its blessing, but not its trust. Without the Forest, he didn’t know what to do with his life.
As he thought back to when he had been a child, Adran remembered a story his mother had told him, a tall tale about a prophet, an oracle who lived high in the mountains. Adran regarded the story as fiction, an amusement. But all stories began with fact. So Adran traveled across the plains to the mountains, in the north. The journey took him two seasons, but at last he arrived at the base of the frigid peaks.
After finding his way to a village and asking around, he was directed to a lofty mountain nearby. Adran fought his way past biting cold and unknown monsters over the course of a week, but he ultimately found his way to the mountains summit. And there he found… nothing.
So Adran made his way back down the mountain, and instead of giving up, scaled the next slope. At the top he was rewarded by the sight of a colossal shrine, far too large for any mortal man. At the shrine’s altar knelt a giant, bowed and wizened with age. But the giant was still regal and great. It wore a grey cloak woven with more gold and silver than Adran had seen in his life, and its flowing beard crackled with lightning.
As Adran approached the storm giant, it rose from the altar and turned to face him, its every movement thundering across the mountaintop. “Adran, son of Elethar,” the giant said, its voice booming and deep. “Adran of the Forest. Approach and tell me what you seek.”
Adran walked to feet of the giant, who was five times his height, at the least. “What is my destiny?” Adran cried in a hoarse and weary voice. “How will I know peace?”
“Ah,” said the giant. “Son of Elethar, you ask much. But I will tell you your fate. You will go from this mountain and to the plains on which you traveled so far. There, you will take your axe and plunge it into the ground. Where the axe falls, a great city will arise. But alas, you shall never see the Forest you love so much, even in death. You will never know peace.”
Adran nodded and bowed before the titan. “But I will never know defeat.”
“No,” the giant replied. “Not even in death.”
So Adran set forth from the mountain and traveled back across the plains, fighting past monsters and bandits. At last, he came to the place where he had slain the gnolls. There, he plunged his axe into the ground, a monument for the ages. Soon, a town was born around that spot, and it was named Adran’s Axe in honor of its birth. Still, Adran could not rest. The village was always threatened, whether by beasts or by larger cities. Even bereft of his axe, Adran was a wise leader, and none could match his intellect. He seemed to predict his enemies flawlessly, whether man or monster.
Yet Adran sought not to conquer. He made no move to claim other towns. He raised no armies. In time, others came to seek his counsel. Adran’s Axe grew larger and larger, until it was a city, the likes of which could not be matched save perhaps by Menaris or by cities of the giants of old. Yet still, Adran could not rest. Brick by brick, stone by stone, he built a wall around his city, protecting it from external dangers. Yet still, Adran could not rest.
Even though he could never see his beloved Forest again, Adran planted gardens throughout the city, hoping to bring a faint trace of the Forest to it. He built libraries and inns, towers and shops. Yet still, Adran could not rest. There was always another problem to fix, more work to do. Finally, in his old age, he decided to make one last journey. He remembered the giant’s words, but he could not bear to die without seeing the Forest one last time.
So took a horse and rode across the plains, taking with him nothing but some food, some water, and a sword. He had no intent to return to Adran’s Axe. Even though his limbs were still full of strength, he could feel his life waning. And as he crested a hill, the Forest only just beyond sight, he knew that the giant’s words had been true. He faced an army of gnolls, a hundred if not more. With a bellowing cry, Adran charged from atop the hill and killed them all.
But he had not escaped from the fight unharmed. His ribs were broken, one of his legs was fractured, and he was bleeding from a dozen wounds. But still, Adran pulled himself forwards, onwards, until his hands bled from the soft earth. Yet still, Adran could not rest. He crested one final hill, and gazed at the faint Forest in the distance. Then he lay down, closed his eyes, and fell asleep. At last, Adran could rest.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
This is a fun little short story I wrote up. Any comments or feedback is appreciated.
Adran of the Forest
Adran was born to a loving family in a small town on the edge of the otherworldly Forest of Mists. While the other children of his village feared the Forest and stayed well away from it, Adran enjoyed taking walks through the Forest, exploring its wonders and also its dangers. On one such walk, Adran didn’t come back after the usual few hours. Search parties were sent out, but they returned to the village empty-handed. Adran had vanished without a trace.
Two days later, Adran returned, seemingly unharmed. But he was not the same boy he had been. He was quiet and thoughtful, and he held wisdom and insight far beyond his age. Some said that he had been touched by the Forest’s magic, or that he was fey, or that he had gone mad. Adran refuted none of these speculations, but confirmed none of them, either. He spent much of his time in the Forest, more even than before that fateful day. When the time came for the children to choose their professions and become adults, few were surprised when Adran chose to become a woodsman. No one knew the Forest better than he.
One day, only a few months later, Adran left on a particularly long excursion into the Forest’s depths. When he returned, his village was in shambles. The houses were crumbled and smashed, the roads were cracked and ruined, and the very dirt was stained with blood. Not a single bone was left of the people and animals that had once resided there. Adran knew at once that only gnolls were capable of such murderous violence. At the edge of the village, Adran found the tracks of the foul beasts, leading out onto the plains.
Taking only a simple woodsman’s axe, Adran pursued the gnolls for a fortnight before he finally caught up to them. As he approached their filthy camp, he realized that there were more of them than he had thought- at least three dozen. Their keen smell quickly alerted them to his presence. With a bellowing cry, Adran charged from his hiding place and killed them all.
After avenging his village, Adran wandered the plains aimlessly. The Forest would not accept him after he had killed a thinking being. He had its blessing, but not its trust. Without the Forest, he didn’t know what to do with his life.
As he thought back to when he had been a child, Adran remembered a story his mother had told him, a tall tale about a prophet, an oracle who lived high in the mountains. Adran regarded the story as fiction, an amusement. But all stories began with fact. So Adran traveled across the plains to the mountains, in the north. The journey took him two seasons, but at last he arrived at the base of the frigid peaks.
After finding his way to a village and asking around, he was directed to a lofty mountain nearby. Adran fought his way past biting cold and unknown monsters over the course of a week, but he ultimately found his way to the mountains summit. And there he found… nothing.
So Adran made his way back down the mountain, and instead of giving up, scaled the next slope. At the top he was rewarded by the sight of a colossal shrine, far too large for any mortal man. At the shrine’s altar knelt a giant, bowed and wizened with age. But the giant was still regal and great. It wore a grey cloak woven with more gold and silver than Adran had seen in his life, and its flowing beard crackled with lightning.
As Adran approached the storm giant, it rose from the altar and turned to face him, its every movement thundering across the mountaintop. “Adran, son of Elethar,” the giant said, its voice booming and deep. “Adran of the Forest. Approach and tell me what you seek.”
Adran walked to feet of the giant, who was five times his height, at the least. “What is my destiny?” Adran cried in a hoarse and weary voice. “How will I know peace?”
“Ah,” said the giant. “Son of Elethar, you ask much. But I will tell you your fate. You will go from this mountain and to the plains on which you traveled so far. There, you will take your axe and plunge it into the ground. Where the axe falls, a great city will arise. But alas, you shall never see the Forest you love so much, even in death. You will never know peace.”
Adran nodded and bowed before the titan. “But I will never know defeat.”
“No,” the giant replied. “Not even in death.”
So Adran set forth from the mountain and traveled back across the plains, fighting past monsters and bandits. At last, he came to the place where he had slain the gnolls. There, he plunged his axe into the ground, a monument for the ages. Soon, a town was born around that spot, and it was named Adran’s Axe in honor of its birth. Still, Adran could not rest. The village was always threatened, whether by beasts or by larger cities. Even bereft of his axe, Adran was a wise leader, and none could match his intellect. He seemed to predict his enemies flawlessly, whether man or monster.
Yet Adran sought not to conquer. He made no move to claim other towns. He raised no armies. In time, others came to seek his counsel. Adran’s Axe grew larger and larger, until it was a city, the likes of which could not be matched save perhaps by Menaris or by cities of the giants of old. Yet still, Adran could not rest. Brick by brick, stone by stone, he built a wall around his city, protecting it from external dangers. Yet still, Adran could not rest.
Even though he could never see his beloved Forest again, Adran planted gardens throughout the city, hoping to bring a faint trace of the Forest to it. He built libraries and inns, towers and shops. Yet still, Adran could not rest. There was always another problem to fix, more work to do. Finally, in his old age, he decided to make one last journey. He remembered the giant’s words, but he could not bear to die without seeing the Forest one last time.
So took a horse and rode across the plains, taking with him nothing but some food, some water, and a sword. He had no intent to return to Adran’s Axe. Even though his limbs were still full of strength, he could feel his life waning. And as he crested a hill, the Forest only just beyond sight, he knew that the giant’s words had been true. He faced an army of gnolls, a hundred if not more. With a bellowing cry, Adran charged from atop the hill and killed them all.
But he had not escaped from the fight unharmed. His ribs were broken, one of his legs was fractured, and he was bleeding from a dozen wounds. But still, Adran pulled himself forwards, onwards, until his hands bled from the soft earth. Yet still, Adran could not rest. He crested one final hill, and gazed at the faint Forest in the distance. Then he lay down, closed his eyes, and fell asleep. At last, Adran could rest.
This is a fun little short story I wrote up. Any comments or feedback is appreciated.
Adran of the Forest
Adran was born to a loving family in a small town on the edge of the otherworldly Forest of Mists. While the other children of his village feared the Forest and stayed well away from it, Adran enjoyed taking walks through the Forest, exploring its wonders and also its dangers. On one such walk, Adran didn’t come back after the usual few hours. Search parties were sent out, but they returned to the village empty-handed. Adran had vanished without a trace.
Two days later, Adran returned, seemingly unharmed. But he was not the same boy he had been. He was quiet and thoughtful, and he held wisdom and insight far beyond his age. Some said that he had been touched by the Forest’s magic, or that he was fey, or that he had gone mad. Adran refuted none of these speculations, but confirmed none of them, either. He spent much of his time in the Forest, more even than before that fateful day. When the time came for the children to choose their professions and become adults, few were surprised when Adran chose to become a woodsman. No one knew the Forest better than he.
One day, only a few months later, Adran left on a particularly long excursion into the Forest’s depths. When he returned, his village was in shambles. The houses were crumbled and smashed, the roads were cracked and ruined, and the very dirt was stained with blood. Not a single bone was left of the people and animals that had once resided there. Adran knew at once that only gnolls were capable of such murderous violence. At the edge of the village, Adran found the tracks of the foul beasts, leading out onto the plains.
Taking only a simple woodsman’s axe, Adran pursued the gnolls for a fortnight before he finally caught up to them. As he approached their filthy camp, he realized that there were more of them than he had thought- at least three dozen. Their keen smell quickly alerted them to his presence. With a bellowing cry, Adran charged from his hiding place and killed them all.
After avenging his village, Adran wandered the plains aimlessly. The Forest would not accept him after he had killed a thinking being. He had its blessing, but not its trust. Without the Forest, he didn’t know what to do with his life.
As he thought back to when he had been a child, Adran remembered a story his mother had told him, a tall tale about a prophet, an oracle who lived high in the mountains. Adran regarded the story as fiction, an amusement. But all stories began with fact. So Adran traveled across the plains to the mountains, in the north. The journey took him two seasons, but at last he arrived at the base of the frigid peaks.
After finding his way to a village and asking around, he was directed to a lofty mountain nearby. Adran fought his way past biting cold and unknown monsters over the course of a week, but he ultimately found his way to the mountains summit. And there he found… nothing.
So Adran made his way back down the mountain, and instead of giving up, scaled the next slope. At the top he was rewarded by the sight of a colossal shrine, far too large for any mortal man. At the shrine’s altar knelt a giant, bowed and wizened with age. But the giant was still regal and great. It wore a grey cloak woven with more gold and silver than Adran had seen in his life, and its flowing beard crackled with lightning.
As Adran approached the storm giant, it rose from the altar and turned to face him, its every movement thundering across the mountaintop. “Adran, son of Elethar,” the giant said, its voice booming and deep. “Adran of the Forest. Approach and tell me what you seek.”
Adran walked to feet of the giant, who was five times his height, at the least. “What is my destiny?” Adran cried in a hoarse and weary voice. “How will I know peace?”
“Ah,” said the giant. “Son of Elethar, you ask much. But I will tell you your fate. You will go from this mountain and to the plains on which you traveled so far. There, you will take your axe and plunge it into the ground. Where the axe falls, a great city will arise. But alas, you shall never see the Forest you love so much, even in death. You will never know peace.”
Adran nodded and bowed before the titan. “But I will never know defeat.”
“No,” the giant replied. “Not even in death.”
So Adran set forth from the mountain and traveled back across the plains, fighting past monsters and bandits. At last, he came to the place where he had slain the gnolls. There, he plunged his axe into the ground, a monument for the ages. Soon, a town was born around that spot, and it was named Adran’s Axe in honor of its birth. Still, Adran could not rest. The village was always threatened, whether by beasts or by larger cities. Even bereft of his axe, Adran was a wise leader, and none could match his intellect. He seemed to predict his enemies flawlessly, whether man or monster.
Yet Adran sought not to conquer. He made no move to claim other towns. He raised no armies. In time, others came to seek his counsel. Adran’s Axe grew larger and larger, until it was a city, the likes of which could not be matched save perhaps by Menaris or by cities of the giants of old. Yet still, Adran could not rest. Brick by brick, stone by stone, he built a wall around his city, protecting it from external dangers. Yet still, Adran could not rest.
Even though he could never see his beloved Forest again, Adran planted gardens throughout the city, hoping to bring a faint trace of the Forest to it. He built libraries and inns, towers and shops. Yet still, Adran could not rest. There was always another problem to fix, more work to do. Finally, in his old age, he decided to make one last journey. He remembered the giant’s words, but he could not bear to die without seeing the Forest one last time.
So took a horse and rode across the plains, taking with him nothing but some food, some water, and a sword. He had no intent to return to Adran’s Axe. Even though his limbs were still full of strength, he could feel his life waning. And as he crested a hill, the Forest only just beyond sight, he knew that the giant’s words had been true. He faced an army of gnolls, a hundred if not more. With a bellowing cry, Adran charged from atop the hill and killed them all.
But he had not escaped from the fight unharmed. His ribs were broken, one of his legs was fractured, and he was bleeding from a dozen wounds. But still, Adran pulled himself forwards, onwards, until his hands bled from the soft earth. Yet still, Adran could not rest. He crested one final hill, and gazed at the faint Forest in the distance. Then he lay down, closed his eyes, and fell asleep. At last, Adran could rest.
It's interesting.
Thanks! If you couldn't tell, Adran's Axe becomes the city of Adranax.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
So far, I've completed the Dragonborn, Dwarves, Elves, and Gnomes sections of the second chapter, including the Twilight Elf, a new elf subrace. I'm currently working on Half-Elves.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Here's the current table of contents for the first and second chapters of WGtB. Some of the page numbers will probably be subject to change.
Welcome to Borrelia.....................3 History of Borrelia.........................4 Life in Borrelia...............................5 Fantastical Horror.........................6 Grim Heroism................................7 A World of Wonder.......................8 The Demon War............................9 Borrelia Trinkets.........................11 Ch. 1: Character Creation.........13 Dragonborn................................13 Dwarves.....................................13 Elves...........................................14 Gnomes......................................15 Half-Elves...................................15 Half-Orcs....................................16
THE FOLLOWING SECTIONS ARE NOT DONE AND ARE APPROXIMATE GUESSES: Halflings.....................................17 Humans......................................17 Thri-Kreen...................................18 Tieflings......................................18 Valashae.....................................19 Classes.......................................20 Barbarian....................................20 Bard............................................20 Druid...........................................20 Fighter........................................21 Monk..........................................22 Paladin.......................................22 Ranger........................................23 Rogue.........................................24 Sorcerer......................................24 Warlock......................................25 Wizard........................................26 Cursed Bloodlines.....................27 Group Patrons...........................28
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I like the cool lore and that story about Adran is very interesting.
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The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
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Here's an excerpt from the book with some fun theories on why the portal was opened:
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If there was no light, people wouldn't fear the dark.
hey, ive made a couple subclasses i really like. maybe consider putting 1or 2 in your guide? you can find them here:https://www.dmsguild.com/product/342864/wizard-school-of-shadowmancy?src=by_author_of_product
Okay, it's been a long time, but I'm finally done with the first chapter of WGtB, and I've just started the second chapter, which is about character creation. The first chapter is currently ten pages long, but I'm hoping to add some artwork, which would make it a bit longer. I'll try to put an update when I finish the races section of the chapter.
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If there was no light, people wouldn't fear the dark.
What makes Borrelia unique? Like Ravenloft is Gothic fantasy, Dark Sun is gritty but epic desert fantasy, Dragonlance is romantic soap opera fantasy, Eberron is pulp fantasy.
That being said, Borrelia sounds like a really cool campaign world and I’m looking forward to learning more about it.
It's epic fantasy, but with undertones of horror. I think of it as fantastical horror. There are epic quests and legendary heroes, but also some more unnerving elements, such as twisted aberrations that were once human.
There'll be a lot more information in the book, and I'll put some of it on this thread beforehand.
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If there was no light, people wouldn't fear the dark.
I love it! I also love how much historical detail you’ve put into Borrelia.
Thanks! I came up with Borrelia about 8 months ago, and I've slowly built up its lore over that time period. Whenever I'm bored or I come up with a new idea I get on my computer and start typing.
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If there was no light, people wouldn't fear the dark.
Here are the races/subraces/variants currently planned to appear in WGtB:
Demonic tieflings are humanoids infused with the chaotic power of the Abyss, as opposed to that of the Nine Hells.
Thri-kreen are nomadic insectoids that live in scattered tribes throughout the Blood Plains after they were driven from Galoron.
Twilight elves are elves that have a strong tie to the gloaming magic of the fey continent that lies beyond the Western Sea.
Valashae are plant-like humanoids that are birthed to protect the woodlands when a forest is in danger of destruction.
I will be putting these species in as races until Van Ritchen's is released, when I'll change them to lineages.
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If there was no light, people wouldn't fear the dark.
I'm currently working on the race descriptions (I finished dragonborn and dwarf, and am about to begin elf), as well as the Spellslayer fighter subclass. After I finish that, I'll be moving on to the Fallen warlock patron.
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If there was no light, people wouldn't fear the dark.
this is actually so good?? i am now inspired to turn my rant pages of notes into something readable
hmu if you need monster art or anything, im terrible at humans/humanoids but dragons and weird beasts are very fun to draw
— δ ψινο • the croc master • hε/hιm δ —
“sᴏᴍᴇᴏɴᴇ, ɪ ᴛᴇʟʟ ʏᴏᴜ, ɪɴ ᴀɴᴏᴛʜᴇʀ ᴛɪᴍᴇ ᴡɪʟʟ ʀᴇᴍᴇᴍʙᴇʀ ᴜs.”
——————| EXTENDED SIG |——————
Φ • happily married to • ☁️ℝ𝔼𝔻ℙ𝔼𝕃𝕋☁️ • As vast as the sun, stars, and the sky itself, so is my promise to you • Φ
Thanks! My notes started out illegible, but in one of my fevered flashes of energy, I managed to compile them into a somewhat organized system (assuming you count 18 different google docs as "organized").
If you really want to draw any of the monsters, I'll try to make a list of the weirdest ones and describe them.
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If there was no light, people wouldn't fear the dark.
18 docs holy cow,, thanks for the list too
— δ ψινο • the croc master • hε/hιm δ —
“sᴏᴍᴇᴏɴᴇ, ɪ ᴛᴇʟʟ ʏᴏᴜ, ɪɴ ᴀɴᴏᴛʜᴇʀ ᴛɪᴍᴇ ᴡɪʟʟ ʀᴇᴍᴇᴍʙᴇʀ ᴜs.”
——————| EXTENDED SIG |——————
Φ • happily married to • ☁️ℝ𝔼𝔻ℙ𝔼𝕃𝕋☁️ • As vast as the sun, stars, and the sky itself, so is my promise to you • Φ
No problem. I'll list the documents, one second. They are: Antimony, Arsenic, Aluminum, Selenium, and Hydrogen and Oxygen and- Wait, wrong thing. Okay, this should be right: There's... Alignment Tables, Additional Notes, Campaign Resources, and Monster Stats and History of Borrelia and Monster Backstories and Songs & Poems. And Borrelia Creatures, Monster Territories, WGtB Info and Borrelia Short Stories and On the History of Shadow and Campaign Handout, and Player Info, Campaign Handout, Session Summaries, Campaign Cheat Sheet and Character Info.
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If there was no light, people wouldn't fear the dark.
Arsenic is an essential part of Borrelia's lore
— δ ψινο • the croc master • hε/hιm δ —
“sᴏᴍᴇᴏɴᴇ, ɪ ᴛᴇʟʟ ʏᴏᴜ, ɪɴ ᴀɴᴏᴛʜᴇʀ ᴛɪᴍᴇ ᴡɪʟʟ ʀᴇᴍᴇᴍʙᴇʀ ᴜs.”
——————| EXTENDED SIG |——————
Φ • happily married to • ☁️ℝ𝔼𝔻ℙ𝔼𝕃𝕋☁️ • As vast as the sun, stars, and the sky itself, so is my promise to you • Φ
This is a fun little short story I wrote up. Any comments or feedback is appreciated.
Adran of the Forest
Adran was born to a loving family in a small town on the edge of the otherworldly Forest of Mists. While the other children of his village feared the Forest and stayed well away from it, Adran enjoyed taking walks through the Forest, exploring its wonders and also its dangers. On one such walk, Adran didn’t come back after the usual few hours. Search parties were sent out, but they returned to the village empty-handed. Adran had vanished without a trace.
Two days later, Adran returned, seemingly unharmed. But he was not the same boy he had been. He was quiet and thoughtful, and he held wisdom and insight far beyond his age. Some said that he had been touched by the Forest’s magic, or that he was fey, or that he had gone mad. Adran refuted none of these speculations, but confirmed none of them, either. He spent much of his time in the Forest, more even than before that fateful day. When the time came for the children to choose their professions and become adults, few were surprised when Adran chose to become a woodsman. No one knew the Forest better than he.
One day, only a few months later, Adran left on a particularly long excursion into the Forest’s depths. When he returned, his village was in shambles. The houses were crumbled and smashed, the roads were cracked and ruined, and the very dirt was stained with blood. Not a single bone was left of the people and animals that had once resided there. Adran knew at once that only gnolls were capable of such murderous violence. At the edge of the village, Adran found the tracks of the foul beasts, leading out onto the plains.
Taking only a simple woodsman’s axe, Adran pursued the gnolls for a fortnight before he finally caught up to them. As he approached their filthy camp, he realized that there were more of them than he had thought- at least three dozen. Their keen smell quickly alerted them to his presence. With a bellowing cry, Adran charged from his hiding place and killed them all.
After avenging his village, Adran wandered the plains aimlessly. The Forest would not accept him after he had killed a thinking being. He had its blessing, but not its trust. Without the Forest, he didn’t know what to do with his life.
As he thought back to when he had been a child, Adran remembered a story his mother had told him, a tall tale about a prophet, an oracle who lived high in the mountains. Adran regarded the story as fiction, an amusement. But all stories began with fact. So Adran traveled across the plains to the mountains, in the north. The journey took him two seasons, but at last he arrived at the base of the frigid peaks.
After finding his way to a village and asking around, he was directed to a lofty mountain nearby. Adran fought his way past biting cold and unknown monsters over the course of a week, but he ultimately found his way to the mountains summit. And there he found… nothing.
So Adran made his way back down the mountain, and instead of giving up, scaled the next slope. At the top he was rewarded by the sight of a colossal shrine, far too large for any mortal man. At the shrine’s altar knelt a giant, bowed and wizened with age. But the giant was still regal and great. It wore a grey cloak woven with more gold and silver than Adran had seen in his life, and its flowing beard crackled with lightning.
As Adran approached the storm giant, it rose from the altar and turned to face him, its every movement thundering across the mountaintop. “Adran, son of Elethar,” the giant said, its voice booming and deep. “Adran of the Forest. Approach and tell me what you seek.”
Adran walked to feet of the giant, who was five times his height, at the least. “What is my destiny?” Adran cried in a hoarse and weary voice. “How will I know peace?”
“Ah,” said the giant. “Son of Elethar, you ask much. But I will tell you your fate. You will go from this mountain and to the plains on which you traveled so far. There, you will take your axe and plunge it into the ground. Where the axe falls, a great city will arise. But alas, you shall never see the Forest you love so much, even in death. You will never know peace.”
Adran nodded and bowed before the titan. “But I will never know defeat.”
“No,” the giant replied. “Not even in death.”
So Adran set forth from the mountain and traveled back across the plains, fighting past monsters and bandits. At last, he came to the place where he had slain the gnolls. There, he plunged his axe into the ground, a monument for the ages. Soon, a town was born around that spot, and it was named Adran’s Axe in honor of its birth. Still, Adran could not rest. The village was always threatened, whether by beasts or by larger cities. Even bereft of his axe, Adran was a wise leader, and none could match his intellect. He seemed to predict his enemies flawlessly, whether man or monster.
Yet Adran sought not to conquer. He made no move to claim other towns. He raised no armies. In time, others came to seek his counsel. Adran’s Axe grew larger and larger, until it was a city, the likes of which could not be matched save perhaps by Menaris or by cities of the giants of old. Yet still, Adran could not rest. Brick by brick, stone by stone, he built a wall around his city, protecting it from external dangers. Yet still, Adran could not rest.
Even though he could never see his beloved Forest again, Adran planted gardens throughout the city, hoping to bring a faint trace of the Forest to it. He built libraries and inns, towers and shops. Yet still, Adran could not rest. There was always another problem to fix, more work to do. Finally, in his old age, he decided to make one last journey. He remembered the giant’s words, but he could not bear to die without seeing the Forest one last time.
So took a horse and rode across the plains, taking with him nothing but some food, some water, and a sword. He had no intent to return to Adran’s Axe. Even though his limbs were still full of strength, he could feel his life waning. And as he crested a hill, the Forest only just beyond sight, he knew that the giant’s words had been true. He faced an army of gnolls, a hundred if not more. With a bellowing cry, Adran charged from atop the hill and killed them all.
But he had not escaped from the fight unharmed. His ribs were broken, one of his legs was fractured, and he was bleeding from a dozen wounds. But still, Adran pulled himself forwards, onwards, until his hands bled from the soft earth. Yet still, Adran could not rest. He crested one final hill, and gazed at the faint Forest in the distance. Then he lay down, closed his eyes, and fell asleep. At last, Adran could rest.
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If there was no light, people wouldn't fear the dark.
It's interesting.
I have a weird sense of humor.
I also make maps.(That's a link)
Thanks! If you couldn't tell, Adran's Axe becomes the city of Adranax.
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If there was no light, people wouldn't fear the dark.
So far, I've completed the Dragonborn, Dwarves, Elves, and Gnomes sections of the second chapter, including the Twilight Elf, a new elf subrace. I'm currently working on Half-Elves.
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If there was no light, people wouldn't fear the dark.
Here's the current table of contents for the first and second chapters of WGtB. Some of the page numbers will probably be subject to change.
Welcome to Borrelia.....................3
History of Borrelia.........................4
Life in Borrelia...............................5
Fantastical Horror.........................6
Grim Heroism................................7
A World of Wonder.......................8
The Demon War............................9
Borrelia Trinkets.........................11
Ch. 1: Character Creation.........13
Dragonborn................................13
Dwarves.....................................13
Elves...........................................14
Gnomes......................................15
Half-Elves...................................15
Half-Orcs....................................16
THE FOLLOWING SECTIONS ARE NOT DONE AND ARE APPROXIMATE GUESSES:
Halflings.....................................17
Humans......................................17
Thri-Kreen...................................18
Tieflings......................................18
Valashae.....................................19
Classes.......................................20
Barbarian....................................20
Bard............................................20
Druid...........................................20
Fighter........................................21
Monk..........................................22
Paladin.......................................22
Ranger........................................23
Rogue.........................................24
Sorcerer......................................24
Warlock......................................25
Wizard........................................26
Cursed Bloodlines.....................27
Group Patrons...........................28
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Homebrew: Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
I like the cool lore and that story about Adran is very interesting.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.