One would think that if you're running a campaign for a lvl 15 party, you'd figure most of the wrinkles out of your world.
They're level 15! they are supposed to do amazing stuff!
But it's ok. Some folk are not fans of Star Trek, Star Wars, Dr. Who, The Witcher, Any recent Marvel movie, Piers Anthony, Jim Butcher, David Weber, Raymond Feist, Terry Pratchett, JK Rowling, CS Lewis, ....
I say that you don’t have to ban tellaportation to have an adventure. In the Eberron setting, the continent of dragons is protected from scrying and tellaportation. You don’t have to ban all tellaportation but you can ban it to certain place.
The players are using teleportation magic because they enjoy it.
Don't work against the players by banning it, work with them by introducing conflict and making memorable moments.
Maybe the villain is aware of how often the players use teleportation, so they load all the places the players would teleport to with traps. Imagine the players teleporting into the villain's hideout, only to appear in front of a group of bewildered guards, or a chained up monster! Or possibly, if the players take teleportation magic because they love the planar lore of the game, have a chance that if they roll bad they could end up in an outer plane!
That's a way more varied opportunity for player memories and fun than taking away something the players enjoy because you "just want to have an adventure"
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He/him
If your DM defends the DM vs Players mindset get outta there fast. My advice as someone with a bad history with this game o7 it gets better.
I love 5e monster & planar lore almost as much as I love complaining about it
Lvl 17, Bard of Swords, Merfolk
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One would think that if you're running a campaign for a lvl 15 party, you'd figure most of the wrinkles out of your world.
They're level 15! they are supposed to do amazing stuff!
But it's ok. Some folk are not fans of Star Trek, Star Wars, Dr. Who, The Witcher, Any recent Marvel movie, Piers Anthony, Jim Butcher, David Weber, Raymond Feist, Terry Pratchett, JK Rowling, CS Lewis, ....
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
It's funny you mention that one, where teleportation was a cheap way get out of building sets. :-)
I say that you don’t have to ban tellaportation to have an adventure. In the Eberron setting, the continent of dragons is protected from scrying and tellaportation. You don’t have to ban all tellaportation but you can ban it to certain place.
I generally make spells such as Private Sanctum fairly widely available by the time anyone has Teleport.
The players are using teleportation magic because they enjoy it.
Don't work against the players by banning it, work with them by introducing conflict and making memorable moments.
Maybe the villain is aware of how often the players use teleportation, so they load all the places the players would teleport to with traps. Imagine the players teleporting into the villain's hideout, only to appear in front of a group of bewildered guards, or a chained up monster!
Or possibly, if the players take teleportation magic because they love the planar lore of the game, have a chance that if they roll bad they could end up in an outer plane!
That's a way more varied opportunity for player memories and fun than taking away something the players enjoy because you "just want to have an adventure"
He/him
If your DM defends the DM vs Players mindset get outta there fast. My advice as someone with a bad history with this game o7 it gets better.
I love 5e monster & planar lore almost as much as I love complaining about it
Lvl 17, Bard of Swords, Merfolk